Abstract:The growing need for high-resolution image generation in autoregressive text-to-image models has resulted in extended token sequences, significantly increasing computational costs and inference times. However, existing state-of-the-art methods for accelerating autoregressive text-to-image models rely on chain-structured draft token sequences, leading to inefficient draft token search and limited acceptance lengths. To address this, we propose parallel-path cross-relaxed speculative Jacobi decoding (\textbf{PathSpec}), a novel framework that enhances efficiency through a multi-sequence draft tree structure. Our parallel-path speculative Jacobi decoding (\textbf{PathExplore}) expands the token search space, achieving a higher speedup ratio without sacrificing image quality. Additionally, we introduce cross-path relaxed verification (\textbf{PathRelax}) that exploits semantic similarities across sequences to further boost token acceptance rates. Evaluated on the Parti-Prompts, MSCOCO2017, and T2ICompBench datasets, our method achieves a speedup ratio of 4.14 $\times$, 3.95$\times$, and 4.18$\times$, respectively. Remarkably, PathExplore, without any relaxed sampling, outperforms relaxed sampling methods in the speedup ratio, such as GSD and LANTERN. Moreover, PathRelax's relaxation mechanism can be seamlessly integrated with other relaxation techniques, enabling further acceleration and providing an efficient solution for real-time text-to-image generation. Our code is available at https://github.com/Haodong-Lei-Ray/PathSpec.
Abstract:Designing 3D metamaterial microstructures that meet the intended functions remains a major challenge, as it typically requires domain expertise, iterative simulations, and extensive manual tuning. Existing work on inverse design that automatically generates microstructures based on desired target properties often suffers from limited design diversity and faces challenges in ensuring the physical feasibility of the generated structures. To address this issue, a property-informed diffusion-based network is proposed that enables the generation of 3D microstructures directly from textual descriptions. Unlike traditional property conditioning methods, our approach leverages rich guidance in terms of semantics and physical properties in the text input to support diverse structure synthesis. To enforce consistency between the generated structures and the target textual prompts, a dual alignment strategy is adopted, including contrastive text-structure alignment and test-time reward-guided alignment. Experimental results show that the model is capable of generating semantically meaningful and physically plausible structures across a wide range of material categories. Our approach has good potential for interactive microstructure design and opens up new directions for combining language-based interfaces with inverse material discovery. Code is available at: https://github.com/hongsong-wang/PropDiff-TMG
Abstract:High-capacity watermarking is necessary for 3D Gaussian Splatting (3DGS) assets to embed rich information (e.g., ownership, provenance, and authentication codes), enabling reliable identification and integrity verification in large-scale 3D asset pipelines. Existing bit-to-token watermarking methods based on a pre-trained text encoder are limited to 77-bit messages due to CLIP's fixed 77-token context length, as tokens beyond this limit are unsupported by learned positional embeddings. To address this limitation, we introduce BitC-3DGS, a bit-compression framework that encodes multiple message bits per token. It employs a bit-compressed tokenization scheme that encodes multiple bits within the same chunk into a single semantic token. To enable recovery of the compressed information, it further introduces a dual-branch architecture for joint chunk decompression and bit decoding, along with a hard-message sampling strategy to improve combinatorial coverage during decoder training. Extensive experiments on the Blender and LLFF datasets demonstrate the effectiveness of BitC-3DGS for high-capacity watermarking, achieving high message recovery accuracy and rendering fidelity. For example, it supports 128-bit message capacity with recovery accuracy comparable to that of 64-bit messages in recent state-of-the-art methods.
Abstract:RLHF is widely used to align flow-matching text-to-image models with human preferences, but often leads to severe diversity collapse after fine-tuning. In RL, diversity is often assumed to correlate with policy entropy, motivating entropy regularization. However, we show this intuition breaks in flow models: policy entropy remains constant, even while perceptual diversity collapses. We explain this mismatch both theoretically and empirically: the constant entropy arises from the fixed, pre-defined noise schedule, while the diversity collapse is driven by the mode-seeking nature of policy gradients. As a result, policy entropy fails to prevent the model from converging to a narrow high-reward region in the perceptual space. To this end, we introduce perceptual entropy that captures diversity in a perceptual space and maintains the property of standard entropy. Building upon this insight, we propose two entropy-regularized strategies, Perceptual Entropy Constraint and Perceptual Constraints on Generation Space, to preserve perceptual diversity and improve the quality. Experiments across two base models, neural and rule-based rewards, and three perceptual spaces demonstrate consistent gains in the quality-diversity trade-off; PEC achieves the best overall score of 0.734 (vs. baseline's 0.366); a complementary setting of PEC further reaches a diversity average of 0.989 (vs. baseline's 0.047). Our project page (https://xiaofeng-tan.github.io/projects/PEC) is publicly available.
Abstract:Online Temporal Action Localization (On-TAL) aims to detect the occurrence time and category of actions in untrimmed streaming videos immediately upon their completion. Recent advancements in this field focus on developing more sophisticated frameworks, shifting from Online Action Detection (OAD)-based aggregation paradigm to instance-level understanding. However, existing approaches are typically trained on specific domains and often exhibit limited generalization capabilities when applied to arbitrary videos, particularly in the presence of previously unseen actions. In this paper, we introduce a new task called Online Zero-shot Temporal Action Localization (OZ-TAL), which aims to detect previously unseen actions in an online fashion. Furthermore, we propose a training-free framework that leverages off-the-shelf Vision-Language Models (VLMs) while introducing additional mechanisms to enhance visual representations and mitigate their inherent biases. We establish new benchmarks and representative baselines for OZ-TAL on THUMOS14 and ActivityNet-1.3, and extensive experiments demonstrate that our method substantially outperforms existing state-of-the-art approaches under both offline and online zero-shot settings.
Abstract:Reconstructing photorealistic and topology-aware human avatars from monocular videos remains a significant challenge in the fields of computer vision and graphics. While existing 3D human avatar modeling approaches can effectively capture body motion, they often fail to accurately model fine details such as hand movements and facial expressions. To address this, we propose Structure-aware Fine-grained Gaussian Splatting (SFGS), a novel method for reconstructing expressive and coherent full-body 3D human avatars from a monocular video sequence. The SFGS use both spatial-only triplane and time-aware hexplane to capture dynamic features across consecutive frames. A structure-aware gaussian module is designed to capture pose-dependent details in a spatially coherent manner and improve pose and texture expression. To better model hand deformations, we also propose a residual refinement module based on fine-grained hand reconstruction. Our method requires only a single-stage training and outperforms state-of-the-art baselines in both quantitative and qualitative evaluations, generating high-fidelity avatars with natural motion and fine details. The code is on Github: https://github.com/Su245811YZ/SFGS
Abstract:Text-to-motion generation has attracted increasing attention in the research community recently, with potential applications in animation, virtual reality, robotics, and human-computer interaction. Diffusion and autoregressive models are two popular and parallel research directions for text-to-motion generation. However, diffusion models often suffer from error amplification during noise prediction, while autoregressive models exhibit mode collapse due to motion discretization. To address these limitations, we propose a flexible, high-fidelity, and semantically faithful text-to-motion framework, named Coordinate-based Dual-constrained Autoregressive Motion Generation (CDAMD). With motion coordinates as input, CDAMD follows the autoregressive paradigm and leverages diffusion-inspired multi-layer perceptrons to enhance the fidelity of predicted motions. Furthermore, a Dual-Constrained Causal Mask is introduced to guide autoregressive generation, where motion tokens act as priors and are concatenated with textual encodings. Since there is limited work on coordinate-based motion synthesis, we establish new benchmarks for both text-to-motion generation and motion editing. Experimental results demonstrate that our approach achieves state-of-the-art performance in terms of both fidelity and semantic consistency on these benchmarks.
Abstract:End-to-end autonomous driving resides not in the integration of perception and planning, but rather in the dynamic multi-agent game within a unified representation space. Most existing end-to-end models treat all agents equally, hindering the decoupling of real collision threats from complex backgrounds. To address this issue, We introduce the concept of Risk-Prioritized Game Planning, and propose GameAD, a novel framework that models end-to-end autonomous driving as a risk-aware game problem. The GameAD integrates Risk-Aware Topology Anchoring, Strategic Payload Adapter, Minimax Risk-Aware Sparse Attention, and Risk Consistent Equilibrium Stabilization to enable game theoretic decision making with risk prioritized interactions. We also present the Planning Risk Exposure metric, which quantifies the cumulative risk intensity of planned trajectories over a long horizon for safe autonomous driving. Extensive experiments on the nuScenes and Bench2Drive datasets show that our approach significantly outperforms state-of-the-art methods, especially in terms of trajectory safety.
Abstract:Text-to-motion generation has advanced with diffusion- and flow-based generative models, yet supervised pretraining remains insufficient to align models with high-level objectives such as semantic consistency, realism, and human preference. Existing post-training methods have key limitations: they (1) target a specific motion representation, such as joints, (2) optimize a particular aspect, such as text-motion alignment, and may compromise other factors; and (3) incur substantial computational overhead, data dependence, and coarse-grained optimization. We present a reinforcement fine-tuning framework that comprises a heterogeneous-representation, multi-dimensional reward model, MotionReward, and an efficient, fine-grained fine-tuning method, EasyTune. To obtain a unified semantics representation, MotionReward maps heterogeneous motions into a shared semantic space anchored by text, enabling multidimensional reward learning; Self-refinement Preference Learning further enhances semantics without additional annotations. For efficient and effective fine-tuning, we identify the recursive gradient dependence across denoising steps as the key bottleneck, and propose EasyTune, which optimizes step-wise rather than over the full trajectory, yielding dense, fine-grained, and memory-efficient updates. Extensive experiments validate the effectiveness of our framework, achieving FID 0.132 at 22.10 GB peak memory for MLD model and saving up to 15.22 GB over DRaFT. It reduces FID by 22.9% on joint-based ACMDM, and achieves a 12.6% R-Precision gain and 23.3% FID improvement on rotation-based HY Motion. Our project page with code is publicly available.
Abstract:Text-to-motion generation holds significant potential for cross-linguistic applications, yet it is hindered by the lack of bilingual datasets and the poor cross-lingual semantic understanding of existing language models. To address these gaps, we introduce BiHumanML3D, the first bilingual text-to-motion benchmark, constructed via LLM-assisted annotation and rigorous manual correction. Furthermore, we propose a simple yet effective baseline, Bilingual Motion Diffusion (BiMD), featuring Cross-Lingual Alignment (CLA). CLA explicitly aligns semantic representations across languages, creating a robust conditional space that enables high-quality motion generation from bilingual inputs, including zero-shot code-switching scenarios. Extensive experiments demonstrate that BiMD with CLA achieves an FID of 0.045 vs. 0.169 and R@3 of 82.8\% vs. 80.8\%, significantly outperforms monolingual diffusion models and translation baselines on BiHumanML3D, underscoring the critical necessity and reliability of our dataset and the effectiveness of our alignment strategy for cross-lingual motion synthesis. The dataset and code are released at \href{https://wengwanjiang.github.io/BilingualT2M-page}{https://wengwanjiang.github.io/BilingualT2M-page}