Abstract:Just Recognizable Difference (JRD) represents the minimum visual difference that is detectable by machine vision, which can be exploited to promote machine vision oriented visual signal processing. In this paper, we propose a Deep Transformer based JRD (DT-JRD) prediction model for Video Coding for Machines (VCM), where the accurately predicted JRD can be used reduce the coding bit rate while maintaining the accuracy of machine tasks. Firstly, we model the JRD prediction as a multi-class classification and propose a DT-JRD prediction model that integrates an improved embedding, a content and distortion feature extraction, a multi-class classification and a novel learning strategy. Secondly, inspired by the perception property that machine vision exhibits a similar response to distortions near JRD, we propose an asymptotic JRD loss by using Gaussian Distribution-based Soft Labels (GDSL), which significantly extends the number of training labels and relaxes classification boundaries. Finally, we propose a DT-JRD based VCM to reduce the coding bits while maintaining the accuracy of object detection. Extensive experimental results demonstrate that the mean absolute error of the predicted JRD by the DT-JRD is 5.574, outperforming the state-of-the-art JRD prediction model by 13.1%. Coding experiments shows that comparing with the VVC, the DT-JRD based VCM achieves an average of 29.58% bit rate reduction while maintaining the object detection accuracy.
Abstract:Underwater object detection (UOD), aiming to identify and localise the objects in underwater images or videos, presents significant challenges due to the optical distortion, water turbidity, and changing illumination in underwater scenes. In recent years, artificial intelligence (AI) based methods, especially deep learning methods, have shown promising performance in UOD. To further facilitate future advancements, we comprehensively study AI-based UOD. In this survey, we first categorise existing algorithms into traditional machine learning-based methods and deep learning-based methods, and summarise them by considering learning strategy, experimental dataset, utilised features or frameworks, and learning stage. Next, we discuss the potential challenges and suggest possible solutions and new directions. We also perform both quantitative and qualitative evaluations of mainstream algorithms across multiple benchmark datasets by considering the diverse and biased experimental setups. Finally, we introduce two off-the-shelf detection analysis tools, Diagnosis and TIDE, which well-examine the effects of object characteristics and various types of errors on detectors. These tools help identify the strengths and weaknesses of detectors, providing insigts for further improvement. The source codes, trained models, utilised datasets, detection results, and detection analysis tools are public available at \url{https://github.com/LongChenCV/UODReview}, and will be regularly updated.
Abstract:Light-Field (LF) image is emerging 4D data of light rays that is capable of realistically presenting spatial and angular information of 3D scene. However, the large data volume of LF images becomes the most challenging issue in real-time processing, transmission, and storage. In this paper, we propose an end-to-end deep LF Image Compression method Using Disentangled Representation and Asymmetrical Strip Convolution (LFIC-DRASC) to improve coding efficiency. Firstly, we formulate the LF image compression problem as learning a disentangled LF representation network and an image encoding-decoding network. Secondly, we propose two novel feature extractors that leverage the structural prior of LF data by integrating features across different dimensions. Meanwhile, disentangled LF representation network is proposed to enhance the LF feature disentangling and decoupling. Thirdly, we propose the LFIC-DRASC for LF image compression, where two Asymmetrical Strip Convolution (ASC) operators, i.e. horizontal and vertical, are proposed to capture long-range correlation in LF feature space. These two ASC operators can be combined with the square convolution to further decouple LF features, which enhances the model ability in representing intricate spatial relationships. Experimental results demonstrate that the proposed LFIC-DRASC achieves an average of 20.5\% bit rate reductions comparing with the state-of-the-art methods.
Abstract:We propose an end-to-end attribute compression method for dense point clouds. The proposed method combines a frequency sampling module, an adaptive scale feature extraction module with geometry assistance, and a global hyperprior entropy model. The frequency sampling module uses a Hamming window and the Fast Fourier Transform to extract high-frequency components of the point cloud. The difference between the original point cloud and the sampled point cloud is divided into multiple sub-point clouds. These sub-point clouds are then partitioned using an octree, providing a structured input for feature extraction. The feature extraction module integrates adaptive convolutional layers and uses offset-attention to capture both local and global features. Then, a geometry-assisted attribute feature refinement module is used to refine the extracted attribute features. Finally, a global hyperprior model is introduced for entropy encoding. This model propagates hyperprior parameters from the deepest (base) layer to the other layers, further enhancing the encoding efficiency. At the decoder, a mirrored network is used to progressively restore features and reconstruct the color attribute through transposed convolutional layers. The proposed method encodes base layer information at a low bitrate and progressively adds enhancement layer information to improve reconstruction accuracy. Compared to the latest G-PCC test model (TMC13v23) under the MPEG common test conditions (CTCs), the proposed method achieved an average Bjontegaard delta bitrate reduction of 24.58% for the Y component (21.23% for YUV combined) on the MPEG Category Solid dataset and 22.48% for the Y component (17.19% for YUV combined) on the MPEG Category Dense dataset. This is the first instance of a learning-based codec outperforming the G-PCC standard on these datasets under the MPEG CTCs.
Abstract:Machine vision systems, which can efficiently manage extensive visual perception tasks, are becoming increasingly popular in industrial production and daily life. Due to the challenge of simultaneously obtaining accurate depth and texture information with a single sensor, multimodal data captured by cameras and LiDAR is commonly used to enhance performance. Additionally, cloud-edge cooperation has emerged as a novel computing approach to improve user experience and ensure data security in machine vision systems. This paper proposes a pioneering solution to address the feature compression problem in multimodal 3D object detection. Given a sparse tensor-based object detection network at the edge device, we introduce two modes to accommodate different application requirements: Transmission-Friendly Feature Compression (T-FFC) and Accuracy-Friendly Feature Compression (A-FFC). In T-FFC mode, only the output of the last layer of the network's backbone is transmitted from the edge device. The received feature is processed at the cloud device through a channel expansion module and two spatial upsampling modules to generate multi-scale features. In A-FFC mode, we expand upon the T-FFC mode by transmitting two additional types of features. These added features enable the cloud device to generate more accurate multi-scale features. Experimental results on the KITTI dataset using the VirConv-L detection network showed that T-FFC was able to compress the features by a factor of 6061 with less than a 3% reduction in detection performance. On the other hand, A-FFC compressed the features by a factor of about 901 with almost no degradation in detection performance. We also designed optional residual extraction and 3D object reconstruction modules to facilitate the reconstruction of detected objects. The reconstructed objects effectively reflected details of the original objects.
Abstract:Existing codecs are designed to eliminate intrinsic redundancies to create a compact representation for compression. However, strong external priors from Multimodal Large Language Models (MLLMs) have not been explicitly explored in video compression. Herein, we introduce a unified paradigm for Cross-Modality Video Coding (CMVC), which is a pioneering approach to explore multimodality representation and video generative models in video coding. Specifically, on the encoder side, we disentangle a video into spatial content and motion components, which are subsequently transformed into distinct modalities to achieve very compact representation by leveraging MLLMs. During decoding, previously encoded components and video generation models are leveraged to create multiple encoding-decoding modes that optimize video reconstruction quality for specific decoding requirements, including Text-Text-to-Video (TT2V) mode to ensure high-quality semantic information and Image-Text-to-Video (IT2V) mode to achieve superb perceptual consistency. In addition, we propose an efficient frame interpolation model for IT2V mode via Low-Rank Adaption (LoRA) tuning to guarantee perceptual quality, which allows the generated motion cues to behave smoothly. Experiments on benchmarks indicate that TT2V achieves effective semantic reconstruction, while IT2V exhibits competitive perceptual consistency. These results highlight potential directions for future research in video coding.
Abstract:Ramp merging is one of the bottlenecks in traffic systems, which commonly cause traffic congestion, accidents, and severe carbon emissions. In order to address this essential issue and enhance the safety and efficiency of connected and autonomous vehicles (CAVs) at multi-lane merging zones, we propose a novel collaborative decision-making framework, named AgentsCoMerge, to leverage large language models (LLMs). Specifically, we first design a scene observation and understanding module to allow an agent to capture the traffic environment. Then we propose a hierarchical planning module to enable the agent to make decisions and plan trajectories based on the observation and the agent's own state. In addition, in order to facilitate collaboration among multiple agents, we introduce a communication module to enable the surrounding agents to exchange necessary information and coordinate their actions. Finally, we develop a reinforcement reflection guided training paradigm to further enhance the decision-making capability of the framework. Extensive experiments are conducted to evaluate the performance of our proposed method, demonstrating its superior efficiency and effectiveness for multi-agent collaborative decision-making under various ramp merging scenarios.
Abstract:This study explores the emerging area of continual panoptic segmentation, highlighting three key balances. First, we introduce past-class backtrace distillation to balance the stability of existing knowledge with the adaptability to new information. This technique retraces the features associated with past classes based on the final label assignment results, performing knowledge distillation targeting these specific features from the previous model while allowing other features to flexibly adapt to new information. Additionally, we introduce a class-proportional memory strategy, which aligns the class distribution in the replay sample set with that of the historical training data. This strategy maintains a balanced class representation during replay, enhancing the utility of the limited-capacity replay sample set in recalling prior classes. Moreover, recognizing that replay samples are annotated only for the classes of their original step, we devise balanced anti-misguidance losses, which combat the impact of incomplete annotations without incurring classification bias. Building upon these innovations, we present a new method named Balanced Continual Panoptic Segmentation (BalConpas). Our evaluation on the challenging ADE20K dataset demonstrates its superior performance compared to existing state-of-the-art methods. The official code is available at https://github.com/jinpeng0528/BalConpas.
Abstract:With the breakthrough of large models, Segment Anything Model (SAM) and its extensions have been attempted to apply in diverse tasks of computer vision. Underwater salient instance segmentation is a foundational and vital step for various underwater vision tasks, which often suffer from low segmentation accuracy due to the complex underwater circumstances and the adaptive ability of models. Moreover, the lack of large-scale datasets with pixel-level salient instance annotations has impeded the development of machine learning techniques in this field. To address these issues, we construct the first large-scale underwater salient instance segmentation dataset (USIS10K), which contains 10,632 underwater images with pixel-level annotations in 7 categories from various underwater scenes. Then, we propose an Underwater Salient Instance Segmentation architecture based on Segment Anything Model (USIS-SAM) specifically for the underwater domain. We devise an Underwater Adaptive Visual Transformer (UA-ViT) encoder to incorporate underwater domain visual prompts into the segmentation network. We further design an out-of-the-box underwater Salient Feature Prompter Generator (SFPG) to automatically generate salient prompters instead of explicitly providing foreground points or boxes as prompts in SAM. Comprehensive experimental results show that our USIS-SAM method can achieve superior performance on USIS10K datasets compared to the state-of-the-art methods. Datasets and codes are released on https://github.com/LiamLian0727/USIS10K.
Abstract:Gaussian splatting, renowned for its exceptional rendering quality and efficiency, has emerged as a prominent technique in 3D scene representation. However, the substantial data volume of Gaussian splatting impedes its practical utility in real-world applications. Herein, we propose an efficient 3D scene representation, named Compressed Gaussian Splatting (CompGS), which harnesses compact Gaussian primitives for faithful 3D scene modeling with a remarkably reduced data size. To ensure the compactness of Gaussian primitives, we devise a hybrid primitive structure that captures predictive relationships between each other. Then, we exploit a small set of anchor primitives for prediction, allowing the majority of primitives to be encapsulated into highly compact residual forms. Moreover, we develop a rate-constrained optimization scheme to eliminate redundancies within such hybrid primitives, steering our CompGS towards an optimal trade-off between bitrate consumption and representation efficacy. Experimental results show that the proposed CompGS significantly outperforms existing methods, achieving superior compactness in 3D scene representation without compromising model accuracy and rendering quality. Our code will be released on GitHub for further research.