Abstract:3D Gaussian Splatting (3DGS) has emerged as an efficient and high-fidelity paradigm for novel view synthesis. To adapt 3DGS for dynamic content, deformable 3DGS incorporates temporally deformable primitives with learnable latent embeddings to capture complex motions. Despite its impressive performance, the high-dimensional embeddings and vast number of primitives lead to substantial storage requirements. In this paper, we introduce a \textbf{Light}weight \textbf{4}D\textbf{GS} framework, called Light4GS, that employs significance pruning with a deep context model to provide a lightweight storage-efficient dynamic 3DGS representation. The proposed Light4GS is based on 4DGS that is a typical representation of deformable 3DGS. Specifically, our framework is built upon two core components: (1) a spatio-temporal significance pruning strategy that eliminates over 64\% of the deformable primitives, followed by an entropy-constrained spherical harmonics compression applied to the remainder; and (2) a deep context model that integrates intra- and inter-prediction with hyperprior into a coarse-to-fine context structure to enable efficient multiscale latent embedding compression. Our approach achieves over 120x compression and increases rendering FPS up to 20\% compared to the baseline 4DGS, and also superior to frame-wise state-of-the-art 3DGS compression methods, revealing the effectiveness of our Light4GS in terms of both intra- and inter-prediction methods without sacrificing rendering quality.
Abstract:Implicit Neural Representations (INRs) have emerged as a powerful approach for video representation, offering versatility across tasks such as compression and inpainting. However, their implicit formulation limits both interpretability and efficacy, undermining their practicality as a comprehensive solution. We propose a novel video representation based on deformable 2D Gaussian splatting, dubbed D2GV, which aims to achieve three key objectives: 1) improved efficiency while delivering superior quality; 2) enhanced scalability and interpretability; and 3) increased friendliness for downstream tasks. Specifically, we initially divide the video sequence into fixed-length Groups of Pictures (GoP) to allow parallel training and linear scalability with video length. For each GoP, D2GV represents video frames by applying differentiable rasterization to 2D Gaussians, which are deformed from a canonical space into their corresponding timestamps. Notably, leveraging efficient CUDA-based rasterization, D2GV converges fast and decodes at speeds exceeding 400 FPS, while delivering quality that matches or surpasses state-of-the-art INRs. Moreover, we incorporate a learnable pruning and quantization strategy to streamline D2GV into a more compact representation. We demonstrate D2GV's versatility in tasks including video interpolation, inpainting and denoising, underscoring its potential as a promising solution for video representation. Code is available at: \href{https://github.com/Evan-sudo/D2GV}{https://github.com/Evan-sudo/D2GV}.
Abstract:We provide a convergence analysis of deep feature instrumental variable (DFIV) regression (Xu et al., 2021), a nonparametric approach to IV regression using data-adaptive features learned by deep neural networks in two stages. We prove that the DFIV algorithm achieves the minimax optimal learning rate when the target structural function lies in a Besov space. This is shown under standard nonparametric IV assumptions, and an additional smoothness assumption on the regularity of the conditional distribution of the covariate given the instrument, which controls the difficulty of Stage 1. We further demonstrate that DFIV, as a data-adaptive algorithm, is superior to fixed-feature (kernel or sieve) IV methods in two ways. First, when the target function possesses low spatial homogeneity (i.e., it has both smooth and spiky/discontinuous regions), DFIV still achieves the optimal rate, while fixed-feature methods are shown to be strictly suboptimal. Second, comparing with kernel-based two-stage regression estimators, DFIV is provably more data efficient in the Stage 1 samples.
Abstract:In the field of autonomous driving, a variety of sensor data types exist, each representing different modalities of the same scene. Therefore, it is feasible to utilize data from other sensors to facilitate image compression. However, few techniques have explored the potential benefits of utilizing inter-modality correlations to enhance the image compression performance. In this paper, motivated by the recent success of learned image compression, we propose a new framework that uses sparse point clouds to assist in learned image compression in the autonomous driving scenario. We first project the 3D sparse point cloud onto a 2D plane, resulting in a sparse depth map. Utilizing this depth map, we proceed to predict camera images. Subsequently, we use these predicted images to extract multi-scale structural features. These features are then incorporated into learned image compression pipeline as additional information to improve the compression performance. Our proposed framework is compatible with various mainstream learned image compression models, and we validate our approach using different existing image compression methods. The experimental results show that incorporating point cloud assistance into the compression pipeline consistently enhances the performance.
Abstract:Text-to-3D generation has achieved remarkable progress in recent years, yet evaluating these methods remains challenging for two reasons: i) Existing benchmarks lack fine-grained evaluation on different prompt categories and evaluation dimensions. ii) Previous evaluation metrics only focus on a single aspect (e.g., text-3D alignment) and fail to perform multi-dimensional quality assessment. To address these problems, we first propose a comprehensive benchmark named MATE-3D. The benchmark contains eight well-designed prompt categories that cover single and multiple object generation, resulting in 1,280 generated textured meshes. We have conducted a large-scale subjective experiment from four different evaluation dimensions and collected 107,520 annotations, followed by detailed analyses of the results. Based on MATE-3D, we propose a novel quality evaluator named HyperScore. Utilizing hypernetwork to generate specified mapping functions for each evaluation dimension, our metric can effectively perform multi-dimensional quality assessment. HyperScore presents superior performance over existing metrics on MATE-3D, making it a promising metric for assessing and improving text-to-3D generation. The project is available at https://mate-3d.github.io/.
Abstract:Detecting sarcasm effectively requires a nuanced understanding of context, including vocal tones and facial expressions. The progression towards multimodal computational methods in sarcasm detection, however, faces challenges due to the scarcity of data. To address this, we present AMuSeD (Attentive deep neural network for MUltimodal Sarcasm dEtection incorporating bi-modal Data augmentation). This approach utilizes the Multimodal Sarcasm Detection Dataset (MUStARD) and introduces a two-phase bimodal data augmentation strategy. The first phase involves generating varied text samples through Back Translation from several secondary languages. The second phase involves the refinement of a FastSpeech 2-based speech synthesis system, tailored specifically for sarcasm to retain sarcastic intonations. Alongside a cloud-based Text-to-Speech (TTS) service, this Fine-tuned FastSpeech 2 system produces corresponding audio for the text augmentations. We also investigate various attention mechanisms for effectively merging text and audio data, finding self-attention to be the most efficient for bimodal integration. Our experiments reveal that this combined augmentation and attention approach achieves a significant F1-score of 81.0% in text-audio modalities, surpassing even models that use three modalities from the MUStARD dataset.
Abstract:We study the kernel instrumental variable algorithm of \citet{singh2019kernel}, a nonparametric two-stage least squares (2SLS) procedure which has demonstrated strong empirical performance. We provide a convergence analysis that covers both the identified and unidentified settings: when the structural function cannot be identified, we show that the kernel NPIV estimator converges to the IV solution with minimum norm. Crucially, our convergence is with respect to the strong $L_2$-norm, rather than a pseudo-norm. Additionally, we characterize the smoothness of the target function without relying on the instrument, instead leveraging a new description of the projected subspace size (this being closely related to the link condition in inverse learning literature). With the subspace size description and under standard kernel learning assumptions, we derive, for the first time, the minimax optimal learning rate for kernel NPIV in the strong $L_2$-norm. Our result demonstrates that the strength of the instrument is essential to achieve efficient learning. We also improve the original kernel NPIV algorithm by adopting a general spectral regularization in stage 1 regression. The modified regularization can overcome the saturation effect of Tikhonov regularization.
Abstract:The widespread use of image acquisition technologies, along with advances in facial recognition, has raised serious privacy concerns. Face de-identification usually refers to the process of concealing or replacing personal identifiers, which is regarded as an effective means to protect the privacy of facial images. A significant number of methods for face de-identification have been proposed in recent years. In this survey, we provide a comprehensive review of state-of-the-art face de-identification methods, categorized into three levels: pixel-level, representation-level, and semantic-level techniques. We systematically evaluate these methods based on two key criteria, the effectiveness of privacy protection and preservation of image utility, highlighting their advantages and limitations. Our analysis includes qualitative and quantitative comparisons of the main algorithms, demonstrating that deep learning-based approaches, particularly those using Generative Adversarial Networks (GANs) and diffusion models, have achieved significant advancements in balancing privacy and utility. Experimental results reveal that while recent methods demonstrate strong privacy protection, trade-offs remain in visual fidelity and computational complexity. This survey not only summarizes the current landscape but also identifies key challenges and future research directions in face de-identification.
Abstract:Learning representations with a high Probability of Necessary and Sufficient Causes (PNS) has been shown to enhance deep learning models' ability. This task involves identifying causal features that are both sufficient (guaranteeing the outcome) and necessary (without which the outcome cannot occur). However, current research predominantly focuses on unimodal data, and extending PNS learning to multimodal settings presents significant challenges. The challenges arise as the conditions for PNS identifiability, Exogeneity and Monotonicity, need to be reconsidered in a multimodal context, where sufficient and necessary causal features are distributed across different modalities. To address this, we first propose conceptualizing multimodal representations as comprising modality-invariant and modality-specific components. We then analyze PNS identifiability for each component, while ensuring non-trivial PNS estimation. Finally, we formulate tractable optimization objectives that enable multimodal models to learn high-PNS representations, thereby enhancing their predictive performance. Experiments demonstrate the effectiveness of our method on both synthetic and real-world data.
Abstract:This study investigates the acoustic features of sarcasm and disentangles the interplay between the propensity of an utterance being used sarcastically and the presence of prosodic cues signaling sarcasm. Using a dataset of sarcastic utterances compiled from television shows, we analyze the prosodic features within utterances and key phrases belonging to three distinct sarcasm categories (embedded, propositional, and illocutionary), which vary in the degree of semantic cues present, and compare them to neutral expressions. Results show that in phrases where the sarcastic meaning is salient from the semantics, the prosodic cues are less relevant than when the sarcastic meaning is not evident from the semantics, suggesting a trade-off between prosodic and semantic cues of sarcasm at the phrase level. These findings highlight a lessened reliance on prosodic modulation in semantically dense sarcastic expressions and a nuanced interaction that shapes the communication of sarcastic intent.