Abstract:Hyperspectral image (HSI) fusion is an efficient technique that combines low-resolution HSI (LR-HSI) and high-resolution multispectral images (HR-MSI) to generate high-resolution HSI (HR-HSI). Existing supervised learning methods (SLMs) can yield promising results when test data degradation matches the training ones, but they face challenges in generalizing to unknown degradations. To unleash the potential and generalization ability of SLMs, we propose a novel self-supervised unknown-to-known degradation transformation framework (U2K) for blind HSI fusion, which adaptively transforms unknown degradation into the same type of degradation as those handled by pre-trained SLMs. Specifically, the proposed U2K framework consists of: (1) spatial and spectral Degradation Wrapping (DW) modules that map HR-HSI to unknown degraded HR-MSI and LR-HSI, and (2) Degradation Transformation (DT) modules that convert these wrapped data into predefined degradation patterns. The transformed HR-MSI and LR-HSI pairs are then processed by a pre-trained network to reconstruct the target HR-HSI. We train the U2K framework in a self-supervised manner using consistency loss and greedy alternating optimization, significantly improving the flexibility of blind HSI fusion. Extensive experiments confirm the effectiveness of our proposed U2K framework in boosting the adaptability of five existing SLMs under various degradation settings and surpassing state-of-the-art blind methods.
Abstract:3D Gaussian Splatting (3DGS) has emerged as an efficient and high-fidelity paradigm for novel view synthesis. To adapt 3DGS for dynamic content, deformable 3DGS incorporates temporally deformable primitives with learnable latent embeddings to capture complex motions. Despite its impressive performance, the high-dimensional embeddings and vast number of primitives lead to substantial storage requirements. In this paper, we introduce a \textbf{Light}weight \textbf{4}D\textbf{GS} framework, called Light4GS, that employs significance pruning with a deep context model to provide a lightweight storage-efficient dynamic 3DGS representation. The proposed Light4GS is based on 4DGS that is a typical representation of deformable 3DGS. Specifically, our framework is built upon two core components: (1) a spatio-temporal significance pruning strategy that eliminates over 64\% of the deformable primitives, followed by an entropy-constrained spherical harmonics compression applied to the remainder; and (2) a deep context model that integrates intra- and inter-prediction with hyperprior into a coarse-to-fine context structure to enable efficient multiscale latent embedding compression. Our approach achieves over 120x compression and increases rendering FPS up to 20\% compared to the baseline 4DGS, and also superior to frame-wise state-of-the-art 3DGS compression methods, revealing the effectiveness of our Light4GS in terms of both intra- and inter-prediction methods without sacrificing rendering quality.
Abstract:WiFi-based human activity recognition (HAR) holds significant promise for ubiquitous sensing in smart environments. A critical challenge lies in enabling systems to dynamically adapt to evolving scenarios, learning new activities without catastrophic forgetting of prior knowledge, while adhering to the stringent computational constraints of edge devices. Current approaches struggle to reconcile these requirements due to prohibitive storage demands for retaining historical data and inefficient parameter utilization. We propose WECAR, an end-edge collaborative inference and training framework for WiFi-based continuous HAR, which decouples computational workloads to overcome these limitations. In this framework, edge devices handle model training, lightweight optimization, and updates, while end devices perform efficient inference. WECAR introduces two key innovations, i.e., dynamic continual learning with parameter efficiency and hierarchical distillation for end deployment. For the former, we propose a transformer-based architecture enhanced by task-specific dynamic model expansion and stability-aware selective retraining. For the latter, we propose a dual-phase distillation mechanism that includes multi-head self-attention relation distillation and prefix relation distillation. We implement WECAR based on heterogeneous hardware using Jetson Nano as edge devices and the ESP32 as end devices, respectively. Our experiments across three public WiFi datasets reveal that WECAR not only outperforms several state-of-the-art methods in performance and parameter efficiency, but also achieves a substantial reduction in the model's parameter count post-optimization without sacrificing accuracy. This validates its practicality for resource-constrained environments.
Abstract:Implicit Neural Representations (INRs) have emerged as a powerful approach for video representation, offering versatility across tasks such as compression and inpainting. However, their implicit formulation limits both interpretability and efficacy, undermining their practicality as a comprehensive solution. We propose a novel video representation based on deformable 2D Gaussian splatting, dubbed D2GV, which aims to achieve three key objectives: 1) improved efficiency while delivering superior quality; 2) enhanced scalability and interpretability; and 3) increased friendliness for downstream tasks. Specifically, we initially divide the video sequence into fixed-length Groups of Pictures (GoP) to allow parallel training and linear scalability with video length. For each GoP, D2GV represents video frames by applying differentiable rasterization to 2D Gaussians, which are deformed from a canonical space into their corresponding timestamps. Notably, leveraging efficient CUDA-based rasterization, D2GV converges fast and decodes at speeds exceeding 400 FPS, while delivering quality that matches or surpasses state-of-the-art INRs. Moreover, we incorporate a learnable pruning and quantization strategy to streamline D2GV into a more compact representation. We demonstrate D2GV's versatility in tasks including video interpolation, inpainting and denoising, underscoring its potential as a promising solution for video representation. Code is available at: \href{https://github.com/Evan-sudo/D2GV}{https://github.com/Evan-sudo/D2GV}.
Abstract:3D Gaussian Splatting (GS) demonstrates excellent rendering quality and generation speed in novel view synthesis. However, substantial data size poses challenges for storage and transmission, making 3D GS compression an essential technology. Current 3D GS compression research primarily focuses on developing more compact scene representations, such as converting explicit 3D GS data into implicit forms. In contrast, compression of the GS data itself has hardly been explored. To address this gap, we propose a Hierarchical GS Compression (HGSC) technique. Initially, we prune unimportant Gaussians based on importance scores derived from both global and local significance, effectively reducing redundancy while maintaining visual quality. An Octree structure is used to compress 3D positions. Based on the 3D GS Octree, we implement a hierarchical attribute compression strategy by employing a KD-tree to partition the 3D GS into multiple blocks. We apply farthest point sampling to select anchor primitives within each block and others as non-anchor primitives with varying Levels of Details (LoDs). Anchor primitives serve as reference points for predicting non-anchor primitives across different LoDs to reduce spatial redundancy. For anchor primitives, we use the region adaptive hierarchical transform to achieve near-lossless compression of various attributes. For non-anchor primitives, each is predicted based on the k-nearest anchor primitives. To further minimize prediction errors, the reconstructed LoD and anchor primitives are combined to form new anchor primitives to predict the next LoD. Our method notably achieves superior compression quality and a significant data size reduction of over 4.5 times compared to the state-of-the-art compression method on small scenes datasets.
Abstract:Recent studies have augmented large language models (LLMs) with speech capabilities, leading to the development of speech language models (SpeechLMs). Earlier SpeechLMs focused on single-turn speech-based question answering (QA), where user input comprised a speech context and a text question. More recent studies have extended this to multi-turn conversations, though they often require complex, multi-stage supervised fine-tuning (SFT) with diverse data. Another critical challenge with SpeechLMs is catastrophic forgetting-where models optimized for speech tasks suffer significant degradation in text-only performance. To mitigate these issues, we propose a novel single-stage joint speech-text SFT approach on the low-rank adaptation (LoRA) of the LLM backbone. Our joint SFT combines text-only SFT data with three types of speech-related data: speech recognition and translation, speech-based QA, and mixed-modal SFT. Compared to previous SpeechLMs with 7B or 13B parameters, our 3B model demonstrates superior performance across various speech benchmarks while preserving the original capabilities on text-only tasks. Furthermore, our model shows emergent abilities of effectively handling previously unseen prompts and tasks, including multi-turn, mixed-modal inputs.
Abstract:We propose Sortformer, a novel neural model for speaker diarization, trained with unconventional objectives compared to existing end-to-end diarization models. The permutation problem in speaker diarization has long been regarded as a critical challenge. Most prior end-to-end diarization systems employ permutation invariant loss (PIL), which optimizes for the permutation that yields the lowest error. In contrast, we introduce Sort Loss, which enables a diarization model to autonomously resolve permutation, with or without PIL. We demonstrate that combining Sort Loss and PIL achieves performance competitive with state-of-the-art end-to-end diarization models trained exclusively with PIL. Crucially, we present a streamlined multispeaker ASR architecture that leverages Sortformer as a speaker supervision model, embedding speaker label estimation within the ASR encoder state using a sinusoidal kernel function. This approach resolves the speaker permutation problem through sorted objectives, effectively bridging speaker-label timestamps and speaker tokens. In our experiments, we show that the proposed multispeaker ASR architecture, enhanced with speaker supervision, improves performance via adapter techniques. Code and trained models will be made publicly available via the NVIDIA NeMo framework
Abstract:Speech foundation models have achieved state-of-the-art (SoTA) performance across various tasks, such as automatic speech recognition (ASR) in hundreds of languages. However, multi-speaker ASR remains a challenging task for these models due to data scarcity and sparsity. In this paper, we present approaches to enable speech foundation models to process and understand multi-speaker speech with limited training data. Specifically, we adapt a speech foundation model for the multi-speaker ASR task using only telephonic data. Remarkably, the adapted model also performs well on meeting data without any fine-tuning, demonstrating the generalization ability of our approach. We conduct several ablation studies to analyze the impact of different parameters and strategies on model performance. Our findings highlight the effectiveness of our methods. Results show that less parameters give better overall cpWER, which, although counter-intuitive, provides insights into adapting speech foundation models for multi-speaker ASR tasks with minimal annotated data.
Abstract:Self-supervised learning has been proved to benefit a wide range of speech processing tasks, such as speech recognition/translation, speaker verification and diarization, etc. However, most of these approaches are computationally intensive due to using transformer encoder and lack of sub-sampling. In this paper, we propose a new self-supervised learning model termed as Neural Encoder for Self-supervised Training (NEST). Specifically, we adopt the FastConformer architecture, which has an 8x sub-sampling rate and is faster than Transformer or Conformer architectures. Instead of clustering-based token generation, we resort to fixed random projection for its simplicity and effectiveness. We also propose a generalized noisy speech augmentation that teaches the model to disentangle the main speaker from noise or other speakers. Experiments show that the proposed NEST model improves over existing self-supervised models on a variety of speech processing tasks. Code and checkpoints will be publicly available via NVIDIA NeMo toolkit.
Abstract:There is a significant demand for indoor localization technology in smart buildings, and the most promising solution in this field is using RF sensors and fingerprinting-based methods that employ machine learning models trained on crowd-sourced user data gathered from IoT devices. However, this raises security and privacy issues in practice. Some researchers propose to use federated learning to partially overcome privacy problems, but there still remain security concerns, e.g., single-point failure and malicious attacks. In this paper, we propose a framework named DFLoc to achieve precise 3D localization tasks while considering the following two security concerns. Particularly, we design a specialized blockchain to decentralize the framework by distributing the tasks such as model distribution and aggregation which are handled by a central server to all clients in most previous works, to address the issue of the single-point failure for a reliable and accurate indoor localization system. Moreover, we introduce an updated model verification mechanism within the blockchain to alleviate the concern of malicious node attacks. Experimental results substantiate the framework's capacity to deliver accurate 3D location predictions and its superior resistance to the impacts of single-point failure and malicious attacks when compared to conventional centralized federated learning systems.