Abstract:Differentiable rendering has gained significant attention in the field of robotics, with differentiable robot rendering emerging as an effective paradigm for learning robotic actions from image-space supervision. However, the lack of physical world perception in this approach may lead to potential collisions during action optimization. In this work, we introduce a novel improvement on previous efforts by incorporating physical awareness of collisions through the learning of a neural robotic collision classifier. This enables the optimization of actions that avoid collisions with static, non-interactable environments as well as the robot itself. To facilitate effective gradient optimization with the classifier, we identify the underlying issue and propose leveraging Eikonal regularization to ensure consistent gradients for optimization. Our solution can be seamlessly integrated into existing differentiable robot rendering frameworks, utilizing gradients for optimization and providing a foundation for future applications of differentiable rendering in robotics with improved reliability of interactions with the physical world. Both qualitative and quantitative experiments demonstrate the necessity and effectiveness of our method compared to previous solutions.
Abstract:Achieving precise and generalizable grasping across diverse objects and environments is essential for intelligent and collaborative robotic systems. However, existing approaches often struggle with ambiguous affordance reasoning and limited adaptability to unseen objects, leading to suboptimal grasp execution. In this work, we propose GAT-Grasp, a gesture-driven grasping framework that directly utilizes human hand gestures to guide the generation of task-specific grasp poses with appropriate positioning and orientation. Specifically, we introduce a retrieval-based affordance transfer paradigm, leveraging the implicit correlation between hand gestures and object affordances to extract grasping knowledge from large-scale human-object interaction videos. By eliminating the reliance on pre-given object priors, GAT-Grasp enables zero-shot generalization to novel objects and cluttered environments. Real-world evaluations confirm its robustness across diverse and unseen scenarios, demonstrating reliable grasp execution in complex task settings.
Abstract:Humanoid robots, capable of assuming human roles in various workplaces, have become essential to the advancement of embodied intelligence. However, as robots with complex physical structures, learning a control model that can operate robustly across diverse environments remains inherently challenging, particularly under the discrepancies between training and deployment environments. In this study, we propose HWC-Loco, a robust whole-body control algorithm tailored for humanoid locomotion tasks. By reformulating policy learning as a robust optimization problem, HWC-Loco explicitly learns to recover from safety-critical scenarios. While prioritizing safety guarantees, overly conservative behavior can compromise the robot's ability to complete the given tasks. To tackle this challenge, HWC-Loco leverages a hierarchical policy for robust control. This policy can dynamically resolve the trade-off between goal-tracking and safety recovery, guided by human behavior norms and dynamic constraints. To evaluate the performance of HWC-Loco, we conduct extensive comparisons against state-of-the-art humanoid control models, demonstrating HWC-Loco's superior performance across diverse terrains, robot structures, and locomotion tasks under both simulated and real-world environments.
Abstract:Bimanual robotic manipulation is a long-standing challenge of embodied intelligence due to its characteristics of dual-arm spatial-temporal coordination and high-dimensional action spaces. Previous studies rely on pre-defined action taxonomies or direct teleoperation to alleviate or circumvent these issues, often making them lack simplicity, versatility and scalability. Differently, we believe that the most effective and efficient way for teaching bimanual manipulation is learning from human demonstrated videos, where rich features such as spatial-temporal positions, dynamic postures, interaction states and dexterous transitions are available almost for free. In this work, we propose the YOTO (You Only Teach Once), which can extract and then inject patterns of bimanual actions from as few as a single binocular observation of hand movements, and teach dual robot arms various complex tasks. Furthermore, based on keyframes-based motion trajectories, we devise a subtle solution for rapidly generating training demonstrations with diverse variations of manipulated objects and their locations. These data can then be used to learn a customized bimanual diffusion policy (BiDP) across diverse scenes. In experiments, YOTO achieves impressive performance in mimicking 5 intricate long-horizon bimanual tasks, possesses strong generalization under different visual and spatial conditions, and outperforms existing visuomotor imitation learning methods in accuracy and efficiency. Our project link is https://hnuzhy.github.io/projects/YOTO.
Abstract:Vision-language models (VLMs) have revolutionized machine learning by leveraging large pre-trained models to tackle various downstream tasks. Despite improvements in label, training, and data efficiency, many state-of-the-art VLMs still require task-specific hyperparameter tuning and fail to fully exploit test samples. To overcome these challenges, we propose a graph-based approach for label-efficient adaptation and inference. Our method dynamically constructs a graph over text prompts, few-shot examples, and test samples, using label propagation for inference without task-specific tuning. Unlike existing zero-shot label propagation techniques, our approach requires no additional unlabeled support set and effectively leverages the test sample manifold through dynamic graph expansion. We further introduce a context-aware feature re-weighting mechanism to improve task adaptation accuracy. Additionally, our method supports efficient graph expansion, enabling real-time inductive inference. Extensive evaluations on downstream tasks, such as fine-grained categorization and out-of-distribution generalization, demonstrate the effectiveness of our approach.
Abstract:Recovering the intrinsic physical attributes of a scene from images, generally termed as the inverse rendering problem, has been a central and challenging task in computer vision and computer graphics. In this paper, we present GUS-IR, a novel framework designed to address the inverse rendering problem for complicated scenes featuring rough and glossy surfaces. This paper starts by analyzing and comparing two prominent shading techniques popularly used for inverse rendering, forward shading and deferred shading, effectiveness in handling complex materials. More importantly, we propose a unified shading solution that combines the advantages of both techniques for better decomposition. In addition, we analyze the normal modeling in 3D Gaussian Splatting (3DGS) and utilize the shortest axis as normal for each particle in GUS-IR, along with a depth-related regularization, resulting in improved geometric representation and better shape reconstruction. Furthermore, we enhance the probe-based baking scheme proposed by GS-IR to achieve more accurate ambient occlusion modeling to better handle indirect illumination. Extensive experiments have demonstrated the superior performance of GUS-IR in achieving precise intrinsic decomposition and geometric representation, supporting many downstream tasks (such as relighting, retouching) in computer vision, graphics, and extended reality.
Abstract:Test-time adaptation (TTA) updates the model weights during the inference stage using testing data to enhance generalization. However, this practice exposes TTA to adversarial risks. Existing studies have shown that when TTA is updated with crafted adversarial test samples, also known as test-time poisoned data, the performance on benign samples can deteriorate. Nonetheless, the perceived adversarial risk may be overstated if the poisoned data is generated under overly strong assumptions. In this work, we first review realistic assumptions for test-time data poisoning, including white-box versus grey-box attacks, access to benign data, attack budget, and more. We then propose an effective and realistic attack method that better produces poisoned samples without access to benign samples, and derive an effective in-distribution attack objective. We also design two TTA-aware attack objectives. Our benchmarks of existing attack methods reveal that the TTA methods are more robust than previously believed. In addition, we analyze effective defense strategies to help develop adversarially robust TTA methods.
Abstract:Semantic pattern of an object point cloud is determined by its topological configuration of local geometries. Learning discriminative representations can be challenging due to large shape variations of point sets in local regions and incomplete surface in a global perspective, which can be made even more severe in the context of unsupervised domain adaptation (UDA). In specific, traditional 3D networks mainly focus on local geometric details and ignore the topological structure between local geometries, which greatly limits their cross-domain generalization. Recently, the transformer-based models have achieved impressive performance gain in a range of image-based tasks, benefiting from its strong generalization capability and scalability stemming from capturing long range correlation across local patches. Inspired by such successes of visual transformers, we propose a novel Relational Priors Distillation (RPD) method to extract relational priors from the well-trained transformers on massive images, which can significantly empower cross-domain representations with consistent topological priors of objects. To this end, we establish a parameter-frozen pre-trained transformer module shared between 2D teacher and 3D student models, complemented by an online knowledge distillation strategy for semantically regularizing the 3D student model. Furthermore, we introduce a novel self-supervised task centered on reconstructing masked point cloud patches using corresponding masked multi-view image features, thereby empowering the model with incorporating 3D geometric information. Experiments on the PointDA-10 and the Sim-to-Real datasets verify that the proposed method consistently achieves the state-of-the-art performance of UDA for point cloud classification. The source code of this work is available at https://github.com/zou-longkun/RPD.git.
Abstract:Humans can easily deduce the relative pose of an unseen object, without label/training, given only a single query-reference image pair. This is arguably achieved by incorporating (i) 3D/2.5D shape perception from a single image, (ii) render-and-compare simulation, and (iii) rich semantic cue awareness to furnish (coarse) reference-query correspondence. Existing methods implement (i) by a 3D CAD model or well-calibrated multiple images and (ii) by training a network on specific objects, which necessitate laborious ground-truth labeling and tedious training, potentially leading to challenges in generalization. Moreover, (iii) was less exploited in the paradigm of (ii), despite that the coarse correspondence from (iii) enhances the compare process by filtering out non-overlapped parts under substantial pose differences/occlusions. Motivated by this, we propose a novel 3D generalizable relative pose estimation method by elaborating (i) with a 2.5D shape from an RGB-D reference, (ii) with an off-the-shelf differentiable renderer, and (iii) with semantic cues from a pretrained model like DINOv2. Specifically, our differentiable renderer takes the 2.5D rotatable mesh textured by the RGB and the semantic maps (obtained by DINOv2 from the RGB input), then renders new RGB and semantic maps (with back-surface culling) under a novel rotated view. The refinement loss comes from comparing the rendered RGB and semantic maps with the query ones, back-propagating the gradients through the differentiable renderer to refine the 3D relative pose. As a result, our method can be readily applied to unseen objects, given only a single RGB-D reference, without label/training. Extensive experiments on LineMOD, LM-O, and YCB-V show that our training-free method significantly outperforms the SOTA supervised methods, especially under the rigorous Acc@5/10/15{\deg} metrics and the challenging cross-dataset settings.
Abstract:Existing test-time adaptation (TTA) approaches often adapt models with the unlabeled testing data stream. A recent attempt relaxed the assumption by introducing limited human annotation, referred to as Human-In-the-Loop Test-Time Adaptation (HILTTA) in this study. The focus of existing HILTTA lies on selecting the most informative samples to label, a.k.a. active learning. In this work, we are motivated by a pitfall of TTA, i.e. sensitive to hyper-parameters, and propose to approach HILTTA by synergizing active learning and model selection. Specifically, we first select samples for human annotation (active learning) and then use the labeled data to select optimal hyper-parameters (model selection). A sample selection strategy is tailored for choosing samples by considering the balance between active learning and model selection purposes. We demonstrate on 4 TTA datasets that the proposed HILTTA approach is compatible with off-the-shelf TTA methods which outperform the state-of-the-art HILTTA methods and stream-based active learning methods. Importantly, our proposed method can always prevent choosing the worst hyper-parameters on all off-the-shelf TTA methods. The source code will be released upon publication.