Abstract:Deep Equilibrium Models (DEQs) have emerged as a powerful paradigm in deep learning, offering the ability to model infinite-depth networks with constant memory usage. However, DEQs incur significant inference latency due to the iterative nature of fixed-point solvers. In this work, we introduce the Consistency Deep Equilibrium Model (C-DEQ), a novel framework that leverages consistency distillation to accelerate DEQ inference. We cast the DEQ iterative inference process as evolution along a fixed ODE trajectory toward the equilibrium. Along this trajectory, we train C-DEQs to consistently map intermediate states directly to the fixed point, enabling few-step inference while preserving the performance of the teacher DEQ. At the same time, it facilitates multi-step evaluation to flexibly trade computation for performance gains. Extensive experiments across various domain tasks demonstrate that C-DEQs achieves consistent 2-20$\times$ accuracy improvements over implicit DEQs under the same few-step inference budget.
Abstract:Nowadays, training and evaluating DeepResearch-generated reports remain challenging due to the lack of verifiable reward signals. Accordingly, rubric-based evaluation has become a common practice. However, existing approaches either rely on coarse, pre-defined rubrics that lack sufficient granularity, or depend on manually constructed query-specific rubrics that are costly and difficult to scale. In this paper, we propose a pipeline to train human-preference-aligned query-specific rubric generators tailored for DeepResearch report generation. We first construct a dataset of DeepResearch-style queries annotated with human preferences over paired reports, and train rubric generators via reinforcement learning with a hybrid reward combining human preference supervision and LLM-based rubric evaluation. To better handle long-horizon reasoning, we further introduce a Multi-agent Markov-state (MaMs) workflow for report generation. We empirically show that our proposed rubric generators deliver more discriminative and better human-aligned supervision than existing rubric design strategies. Moreover, when integrated into the MaMs training framework, DeepResearch systems equipped with our rubric generators consistently outperform all open-source baselines on the DeepResearch Bench and achieve performance comparable to that of leading closed-source models.
Abstract:As LLM-based agents are deployed in increasingly complex real-world settings, existing benchmarks underrepresent key challenges such as enforcing global constraints, coordinating multi-tool reasoning, and adapting to evolving user behavior over long, multi-turn interactions. To bridge this gap, we introduce \textbf{TRIP-Bench}, a long-horizon benchmark grounded in realistic travel-planning scenarios. TRIP-Bench leverages real-world data, offers 18 curated tools and 40+ travel requirements, and supports automated evaluation. It includes splits of varying difficulty; the hard split emphasizes long and ambiguous interactions, style shifts, feasibility changes, and iterative version revision. Dialogues span up to 15 user turns, can involve 150+ tool calls, and may exceed 200k tokens of context. Experiments show that even advanced models achieve at most 50\% success on the easy split, with performance dropping below 10\% on hard subsets. We further propose \textbf{GTPO}, an online multi-turn reinforcement learning method with specialized reward normalization and reward differencing. Applied to Qwen2.5-32B-Instruct, GTPO improves constraint satisfaction and interaction robustness, outperforming Gemini-3-Pro in our evaluation. We expect TRIP-Bench to advance practical long-horizon interactive agents, and GTPO to provide an effective online RL recipe for robust long-horizon training.
Abstract:Training LLMs for code-related tasks typically depends on high-quality code-documentation pairs, which are costly to curate and often scarce for niche programming languages. We introduce BatCoder, a self-supervised reinforcement learning framework designed to jointly optimize code generation and documentation production. BatCoder employs a back-translation strategy: a documentation is first generated from code, and then the generated documentation is used to reconstruct the original code. The semantic similarity between the original and reconstructed code serves as an implicit reward, enabling reinforcement learning to improve the model's performance both in generating code from documentation and vice versa. This approach allows models to be trained using only code, substantially increasing the available training examples. Evaluated on HumanEval and MBPP with a 7B model, BatCoder achieved 83.5% and 81.0% pass@1, outperforming strong open-source baselines. Moreover, the framework demonstrates consistent scaling with respect to both training corpus size and model capacity.
Abstract:Real-time voice agents face a dilemma: end-to-end models often lack deep reasoning, while cascaded pipelines incur high latency by executing ASR, LLM reasoning, and TTS strictly in sequence, unlike human conversation where listeners often start thinking before the speaker finishes. Since cascaded architectures remain the dominant choice for complex tasks, existing cascaded streaming strategies attempt to reduce this latency via mechanical segmentation (e.g., fixed chunks, VAD-based splitting) or speculative generation, but they frequently either break semantic units or waste computation on predictions that must be rolled back. To address these challenges, we propose LTS-VoiceAgent, a Listen-Think-Speak framework that explicitly separates when to think from how to reason incrementally. It features a Dynamic Semantic Trigger to detect meaningful prefixes, and a Dual-Role Stream Orchestrator that coordinates a background Thinker (for state maintenance) and a foreground Speaker (for speculative solving). This parallel design enables "thinking while speaking" without blocking responses. We also introduce a Pause-and-Repair benchmark containing natural disfluencies to stress-test streaming robustness. Experiments across VERA, Spoken-MQA, BigBenchAudio, and our benchmark show that LTS-VoiceAgent achieves a stronger accuracy-latency-efficiency trade-off than serial cascaded baselines and existing streaming strategies.
Abstract:User simulators serve as the critical interactive environment for agent post-training, and an ideal user simulator generalizes across domains and proactively engages in negotiation by challenging or bargaining. However, current methods exhibit two issues. They rely on static and context-unaware profiles, necessitating extensive manual redesign for new scenarios, thus limiting generalizability. Moreover, they neglect human strategic thinking, leading to vulnerability to agent manipulation. To address these issues, we propose UserLM-R1, a novel user language model with reasoning capability. Specifically, we first construct comprehensive user profiles with both static roles and dynamic scenario-specific goals for adaptation to diverse scenarios. Then, we propose a goal-driven decision-making policy to generate high-quality rationales before producing responses, and further refine the reasoning and improve strategic capabilities with supervised fine-tuning and multi-reward reinforcement learning. Extensive experimental results demonstrate that UserLM-R1 outperforms competitive baselines, particularly on the more challenging adversarial set.
Abstract:Group Relative Policy Optimization (GRPO) significantly enhances the reasoning performance of Large Language Models (LLMs). However, this success heavily relies on expensive external verifiers or human rules. Such dependency not only leads to significant computational costs and training latency, but also yields sparse rewards that hinder optimization efficiency. To address these challenges, we propose Latent-GRPO, a framework that derives intrinsic rewards directly from latent space geometry. Crucially, our empirical analysis reveals a compelling geometric property: terminal token representations of correct reasoning trajectories form dense clusters with high intra-class similarity, whereas incorrect trajectories remain scattered as outliers. In light of this discovery, we introduce the Iterative Robust Centroid Estimation (IRCE) algorithm, which generates dense, continuous rewards by mitigating magnitude fluctuations via spherical projection and estimating a robust ``truth centroid'' through iterative aggregation. Experimental results on multiple datasets show that our method maintains model performance while achieving a training speedup of over 2x compared to baselines. Furthermore, extensive results demonstrate strong generalization ability and robustness. The code will be released soon.
Abstract:As LLM-based agents are increasingly used in long-term interactions, cumulative memory is critical for enabling personalization and maintaining stylistic consistency. However, most existing systems adopt an ``all-or-nothing'' approach to memory usage: incorporating all relevant past information can lead to \textit{Memory Anchoring}, where the agent is trapped by past interactions, while excluding memory entirely results in under-utilization and the loss of important interaction history. We show that an agent's reliance on memory can be modeled as an explicit and user-controllable dimension. We first introduce a behavioral metric of memory dependence to quantify the influence of past interactions on current outputs. We then propose \textbf{Stee}rable \textbf{M}emory Agent, \texttt{SteeM}, a framework that allows users to dynamically regulate memory reliance, ranging from a fresh-start mode that promotes innovation to a high-fidelity mode that closely follows interaction history. Experiments across different scenarios demonstrate that our approach consistently outperforms conventional prompting and rigid memory masking strategies, yielding a more nuanced and effective control for personalized human-agent collaboration.
Abstract:The rapid proliferation of benchmarks for evaluating large language models (LLMs) has created an urgent need for systematic methods to assess benchmark quality itself. We propose Benchmark^2, a comprehensive framework comprising three complementary metrics: (1) Cross-Benchmark Ranking Consistency, measuring whether a benchmark produces model rankings aligned with peer benchmarks; (2) Discriminability Score, quantifying a benchmark's ability to differentiate between models; and (3) Capability Alignment Deviation, identifying problematic instances where stronger models fail but weaker models succeed within the same model family. We conduct extensive experiments across 15 benchmarks spanning mathematics, reasoning, and knowledge domains, evaluating 11 LLMs across four model families. Our analysis reveals significant quality variations among existing benchmarks and demonstrates that selective benchmark construction based on our metrics can achieve comparable evaluation performance with substantially reduced test sets.
Abstract:Existing code similarity metrics, such as BLEU, CodeBLEU, and TSED, largely rely on surface-level string overlap or abstract syntax tree structures, and often fail to capture deeper semantic relationships between programs.We propose CSSG (Code Similarity using Semantic Graphs), a novel metric that leverages program dependence graphs to explicitly model control dependencies and variable interactions, providing a semantics-aware representation of code.Experiments on the CodeContests+ dataset show that CSSG consistently outperforms existing metrics in distinguishing more similar code from less similar code under both monolingual and cross-lingual settings, demonstrating that dependency-aware graph representations offer a more effective alternative to surface-level or syntax-based similarity measures.