Abstract:Dynamic scene reconstruction from monocular video is critical for real-world applications. This paper tackles the dual challenges of dynamic novel-view synthesis and 3D geometry reconstruction by introducing a hybrid framework: Deformable Gaussian Splatting and Dynamic Neural Surfaces (DGNS), in which both modules can leverage each other for both tasks. During training, depth maps generated by the deformable Gaussian splatting module guide the ray sampling for faster processing and provide depth supervision within the dynamic neural surface module to improve geometry reconstruction. Simultaneously, the dynamic neural surface directs the distribution of Gaussian primitives around the surface, enhancing rendering quality. To further refine depth supervision, we introduce a depth-filtering process on depth maps derived from Gaussian rasterization. Extensive experiments on public datasets demonstrate that DGNS achieves state-of-the-art performance in both novel-view synthesis and 3D reconstruction.
Abstract:Despite recent advances in text-to-3D generation techniques, current methods often suffer from geometric inconsistencies, commonly referred to as the Janus Problem. This paper identifies the root cause of the Janus Problem: viewpoint generation bias in diffusion models, which creates a significant gap between the actual generated viewpoint and the expected one required for optimizing the 3D model. To address this issue, we propose a tuning-free approach called the Attention and CLIP Guidance (ACG) mechanism. ACG enhances desired viewpoints by adaptively controlling cross-attention maps, employs CLIP-based view-text similarities to filter out erroneous viewpoints, and uses a coarse-to-fine optimization strategy with staged prompts to progressively refine 3D generation. Extensive experiments demonstrate that our method significantly reduces the Janus Problem without compromising generation speed, establishing ACG as an efficient, plug-and-play component for existing text-to-3D frameworks.
Abstract:Long-tailed imbalance distribution is a common issue in practical computer vision applications. Previous works proposed methods to address this problem, which can be categorized into several classes: re-sampling, re-weighting, transfer learning, and feature augmentation. In recent years, diffusion models have shown an impressive generation ability in many sub-problems of deep computer vision. However, its powerful generation has not been explored in long-tailed problems. We propose a new approach, the Latent-based Diffusion Model for Long-tailed Recognition (LDMLR), as a feature augmentation method to tackle the issue. First, we encode the imbalanced dataset into features using the baseline model. Then, we train a Denoising Diffusion Implicit Model (DDIM) using these encoded features to generate pseudo-features. Finally, we train the classifier using the encoded and pseudo-features from the previous two steps. The model's accuracy shows an improvement on the CIFAR-LT and ImageNet-LT datasets by using the proposed method.
Abstract:Real-world systems often encounter new data over time, which leads to experiencing target domain shifts. Existing Test-Time Adaptation (TTA) methods tend to apply computationally heavy and memory-intensive backpropagation-based approaches to handle this. Here, we propose a novel method that uses a backpropagation-free approach for TTA for the specific case of 3D data. Our model uses a two-stream architecture to maintain knowledge about the source domain as well as complementary target-domain-specific information. The backpropagation-free property of our model helps address the well-known forgetting problem and mitigates the error accumulation issue. The proposed method also eliminates the need for the usually noisy process of pseudo-labeling and reliance on costly self-supervised training. Moreover, our method leverages subspace learning, effectively reducing the distribution variance between the two domains. Furthermore, the source-domain-specific and the target-domain-specific streams are aligned using a novel entropy-based adaptive fusion strategy. Extensive experiments on popular benchmarks demonstrate the effectiveness of our method. The code will be available at https://github.com/abie-e/BFTT3D.
Abstract:The objective of Continual Test-time Domain Adaptation (CTDA) is to gradually adapt a pre-trained model to a sequence of target domains without accessing the source data. This paper proposes a Dynamic Sample Selection (DSS) method for CTDA. DSS consists of dynamic thresholding, positive learning, and negative learning processes. Traditionally, models learn from unlabeled unknown environment data and equally rely on all samples' pseudo-labels to update their parameters through self-training. However, noisy predictions exist in these pseudo-labels, so all samples are not equally trustworthy. Therefore, in our method, a dynamic thresholding module is first designed to select suspected low-quality from high-quality samples. The selected low-quality samples are more likely to be wrongly predicted. Therefore, we apply joint positive and negative learning on both high- and low-quality samples to reduce the risk of using wrong information. We conduct extensive experiments that demonstrate the effectiveness of our proposed method for CTDA in the image domain, outperforming the state-of-the-art results. Furthermore, our approach is also evaluated in the 3D point cloud domain, showcasing its versatility and potential for broader applicability.
Abstract:Audio-visual zero-shot learning aims to classify samples consisting of a pair of corresponding audio and video sequences from classes that are not present during training. An analysis of the audio-visual data reveals a large degree of hyperbolicity, indicating the potential benefit of using a hyperbolic transformation to achieve curvature-aware geometric learning, with the aim of exploring more complex hierarchical data structures for this task. The proposed approach employs a novel loss function that incorporates cross-modality alignment between video and audio features in the hyperbolic space. Additionally, we explore the use of multiple adaptive curvatures for hyperbolic projections. The experimental results on this very challenging task demonstrate that our proposed hyperbolic approach for zero-shot learning outperforms the SOTA method on three datasets: VGGSound-GZSL, UCF-GZSL, and ActivityNet-GZSL achieving a harmonic mean (HM) improvement of around 3.0%, 7.0%, and 5.3%, respectively.
Abstract:Point cloud analysis is receiving increasing attention, however, most existing point cloud models lack the practical ability to deal with the unavoidable presence of unknown objects. This paper mainly discusses point cloud analysis under open-set settings, where we train the model without data from unknown classes and identify them in the inference stage. Basically, we propose to solve open-set point cloud analysis using a novel Point Cut-and-Mix mechanism consisting of Unknown-Point Simulator and Unknown-Point Estimator modules. Specifically, we use the Unknown-Point Simulator to simulate unknown data in the training stage by manipulating the geometric context of partial known data. Based on this, the Unknown-Point Estimator module learns to exploit the point cloud's feature context for discriminating the known and unknown data. Extensive experiments show the plausibility of open-set point cloud analysis and the effectiveness of our proposed solutions. Our code is available at \url{https://github.com/ShiQiu0419/pointcam}.
Abstract:This paper studies the problem of measuring and predicting how memorable an image is to pattern recognition machines, as a path to explore machine intelligence. Firstly, we propose a self-supervised machine memory quantification pipeline, dubbed ``MachineMem measurer'', to collect machine memorability scores of images. Similar to humans, machines also tend to memorize certain kinds of images, whereas the types of images that machines and humans memorialize are different. Through in-depth analysis and comprehensive visualizations, we gradually unveil that "complex" images are usually more memorable to machines. We further conduct extensive experiments across 11 different machines (from linear classifiers to modern ViTs) and 9 pre-training methods to analyze and understand machine memory. This work proposes the concept of machine memorability and opens a new research direction at the interface between machine memory and visual data.
Abstract:Learning a latent embedding to understand the underlying nature of data distribution is often formulated in Euclidean spaces with zero curvature. However, the success of the geometry constraints, posed in the embedding space, indicates that curved spaces might encode more structural information, leading to better discriminative power and hence richer representations. In this work, we investigate benefits of the curved space for analyzing anomalies or out-of-distribution objects in data. This is achieved by considering embeddings via three geometry constraints, namely, spherical geometry (with positive curvature), hyperbolic geometry (with negative curvature) or mixed geometry (with both positive and negative curvatures). Three geometric constraints can be chosen interchangeably in a unified design given the task at hand. Tailored for the embeddings in the curved space, we also formulate functions to compute the anomaly score. Two types of geometric modules (i.e., Geometric-in-One and Geometric-in-Two models) are proposed to plug in the original Euclidean classifier, and anomaly scores are computed from the curved embeddings. We evaluate the resulting designs under a diverse set of visual recognition scenarios, including image detection (multi-class OOD detection and one-class anomaly detection) and segmentation (multi-class anomaly segmentation and one-class anomaly segmentation). The empirical results show the effectiveness of our proposal through the consistent improvement over various scenarios.
Abstract:With the human pursuit of knowledge, open-set object detection (OSOD) has been designed to identify unknown objects in a dynamic world. However, an issue with the current setting is that all the predicted unknown objects share the same category as "unknown", which require incremental learning via a human-in-the-loop approach to label novel classes. In order to address this problem, we present a new task, namely Open-Set Object Detection and Discovery (OSODD). This new task aims to extend the ability of open-set object detectors to further discover the categories of unknown objects based on their visual appearance without human effort. We propose a two-stage method that first uses an open-set object detector to predict both known and unknown objects. Then, we study the representation of predicted objects in an unsupervised manner and discover new categories from the set of unknown objects. With this method, a detector is able to detect objects belonging to known classes and define novel categories for objects of unknown classes with minimal supervision. We show the performance of our model on the MS-COCO dataset under a thorough evaluation protocol. We hope that our work will promote further research towards a more robust real-world detection system.