Abstract:Adaptive traffic signal control (ATSC) is crucial in reducing congestion, maximizing throughput, and improving mobility in rapidly growing urban areas. Recent advancements in parameter-sharing multi-agent reinforcement learning (MARL) have greatly enhanced the scalable and adaptive optimization of complex, dynamic flows in large-scale homogeneous networks. However, the inherent heterogeneity of real-world traffic networks, with their varied intersection topologies and interaction dynamics, poses substantial challenges to achieving scalable and effective ATSC across different traffic scenarios. To address these challenges, we present Unicorn, a universal and collaborative MARL framework designed for efficient and adaptable network-wide ATSC. Specifically, we first propose a unified approach to map the states and actions of intersections with varying topologies into a common structure based on traffic movements. Next, we design a Universal Traffic Representation (UTR) module with a decoder-only network for general feature extraction, enhancing the model's adaptability to diverse traffic scenarios. Additionally, we incorporate an Intersection Specifics Representation (ISR) module, designed to identify key latent vectors that represent the unique intersection's topology and traffic dynamics through variational inference techniques. To further refine these latent representations, we employ a contrastive learning approach in a self-supervised manner, which enables better differentiation of intersection-specific features. Moreover, we integrate the state-action dependencies of neighboring agents into policy optimization, which effectively captures dynamic agent interactions and facilitates efficient regional collaboration. Our results show that Unicorn outperforms other methods across various evaluation metrics, highlighting its potential in complex, dynamic traffic networks.
Abstract:In autonomous exploration tasks, robots are required to explore and map unknown environments while efficiently planning in dynamic and uncertain conditions. Given the significant variability of environments, human operators often have specific preference requirements for exploration, such as prioritizing certain areas or optimizing for different aspects of efficiency. However, existing methods struggle to accommodate these human preferences adaptively, often requiring extensive parameter tuning or network retraining. With the recent advancements in Large Language Models (LLMs), which have been widely applied to text-based planning and complex reasoning, their potential for enhancing autonomous exploration is becoming increasingly promising. Motivated by this, we propose an LLM-based human-preferred exploration framework that seamlessly integrates a mobile robot system with LLMs. By leveraging the reasoning and adaptability of LLMs, our approach enables intuitive and flexible preference control through natural language while maintaining a task success rate comparable to state-of-the-art traditional methods. Experimental results demonstrate that our framework effectively bridges the gap between human intent and policy preference in autonomous exploration, offering a more user-friendly and adaptable solution for real-world robotic applications.
Abstract:The LLM-as-a-Judge paradigm shows promise for evaluating generative content but lacks reliability in reasoning-intensive scenarios, such as programming. Inspired by recent advances in reasoning models and shifts in scaling laws, we pioneer bringing test-time computation into LLM-as-a-Judge, proposing MCTS-Judge, a resource-efficient, System-2 thinking framework for code correctness evaluation. MCTS-Judge leverages Monte Carlo Tree Search (MCTS) to decompose problems into simpler, multi-perspective evaluations. Through a node-selection strategy that combines self-assessment based on historical actions in the current trajectory and the Upper Confidence Bound for Trees based on prior rollouts, MCTS-Judge balances global optimization and refinement of the current trajectory. We further designed a high-precision, unit-test-level reward mechanism to encourage the Large Language Model (LLM) to perform line-by-line analysis. Extensive experiments on three benchmarks and five LLMs demonstrate the effectiveness of MCTS-Judge, which improves the base model's accuracy from 41% to 80%, surpassing the o1-series models with 3x fewer tokens. Further evaluations validate the superiority of its reasoning trajectory in logic, analytics, thoroughness, and overall quality, while revealing the test-time scaling law of the LLM-as-a-Judge paradigm.
Abstract:Despite recent advances in learning-based controllers for legged robots, deployments in human-centric environments remain limited by safety concerns. Most of these approaches use position-based control, where policies output target joint angles that must be processed by a low-level controller (e.g., PD or impedance controllers) to compute joint torques. Although impressive results have been achieved in controlled real-world scenarios, these methods often struggle with compliance and adaptability when encountering environments or disturbances unseen during training, potentially resulting in extreme or unsafe behaviors. Inspired by how animals achieve smooth and adaptive movements by controlling muscle extension and contraction, torque-based policies offer a promising alternative by enabling precise and direct control of the actuators in torque space. In principle, this approach facilitates more effective interactions with the environment, resulting in safer and more adaptable behaviors. However, challenges such as a highly nonlinear state space and inefficient exploration during training have hindered their broader adoption. To address these limitations, we propose SATA, a bio-inspired framework that mimics key biomechanical principles and adaptive learning mechanisms observed in animal locomotion. Our approach effectively addresses the inherent challenges of learning torque-based policies by significantly improving early-stage exploration, leading to high-performance final policies. Remarkably, our method achieves zero-shot sim-to-real transfer. Our experimental results indicate that SATA demonstrates remarkable compliance and safety, even in challenging environments such as soft/slippery terrain or narrow passages, and under significant external disturbances, highlighting its potential for practical deployments in human-centric and safety-critical scenarios.
Abstract:The Multi-Agent Path Finding (MAPF) problem aims to determine the shortest and collision-free paths for multiple agents in a known, potentially obstacle-ridden environment. It is the core challenge for robotic deployments in large-scale logistics and transportation. Decentralized learning-based approaches have shown great potential for addressing the MAPF problems, offering more reactive and scalable solutions. However, existing learning-based MAPF methods usually rely on agents making decisions based on a limited field of view (FOV), resulting in short-sighted policies and inefficient cooperation in complex scenarios. There, a critical challenge is to achieve consensus on potential movements between agents based on limited observations and communications. To tackle this challenge, we introduce a new framework that applies sheaf theory to decentralized deep reinforcement learning, enabling agents to learn geometric cross-dependencies between each other through local consensus and utilize them for tightly cooperative decision-making. In particular, sheaf theory provides a mathematical proof of conditions for achieving global consensus through local observation. Inspired by this, we incorporate a neural network to approximately model the consensus in latent space based on sheaf theory and train it through self-supervised learning. During the task, in addition to normal features for MAPF as in previous works, each agent distributedly reasons about a learned consensus feature, leading to efficient cooperation on pathfinding and collision avoidance. As a result, our proposed method demonstrates significant improvements over state-of-the-art learning-based MAPF planners, especially in relatively large and complex scenarios, demonstrating its superiority over baselines in various simulations and real-world robot experiments.
Abstract:Lifelong Multi-Agent Path Finding (LMAPF) is a variant of MAPF where agents are continually assigned new goals, necessitating frequent re-planning to accommodate these dynamic changes. Recently, this field has embraced learning-based methods, which reactively generate single-step actions based on individual local observations. However, it is still challenging for them to match the performance of the best search-based algorithms, especially in large-scale settings. This work proposes an imitation-learning-based LMAPF solver that introduces a novel communication module and systematic single-step collision resolution and global guidance techniques. Our proposed solver, Scalable Imitation Learning for LMAPF (SILLM), inherits the fast reasoning speed of learning-based methods and the high solution quality of search-based methods with the help of modern GPUs. Across six large-scale maps with up to 10,000 agents and varying obstacle structures, SILLM surpasses the best learning- and search-based baselines, achieving average throughput improvements of 137.7% and 16.0%, respectively. Furthermore, SILLM also beats the winning solution of the 2023 League of Robot Runners, an international LMAPF competition sponsored by Amazon Robotics. Finally, we validated SILLM with 10 real robots and 100 virtual robots in a mockup warehouse environment.
Abstract:Autonomous robot exploration requires a robot to efficiently explore and map unknown environments. Compared to conventional methods that can only optimize paths based on the current robot belief, learning-based methods show the potential to achieve improved performance by drawing on past experiences to reason about unknown areas. In this paper, we propose DARE, a novel generative approach that leverages diffusion models trained on expert demonstrations, which can explicitly generate an exploration path through one-time inference. We build DARE upon an attention-based encoder and a diffusion policy model, and introduce ground truth optimal demonstrations for training to learn better patterns for exploration. The trained planner can reason about the partial belief to recognize the potential structure in unknown areas and consider these areas during path planning. Our experiments demonstrate that DARE achieves on-par performance with both conventional and learning-based state-of-the-art exploration planners, as well as good generalizability in both simulations and real-life scenarios.
Abstract:Information sharing is critical in time-sensitive and realistic multi-robot exploration, especially for smaller robotic teams in large-scale environments where connectivity may be sparse and intermittent. Existing methods often overlook such communication constraints by assuming unrealistic global connectivity. Other works account for communication constraints (by maintaining close proximity or line of sight during information exchange), but are often inefficient. For instance, preplanned rendezvous approaches typically involve unnecessary detours resulting from poorly timed rendezvous, while pursuit-based approaches often result in short-sighted decisions due to their greedy nature. We present IR2, a deep reinforcement learning approach to information sharing for multi-robot exploration. Leveraging attention-based neural networks trained via reinforcement and curriculum learning, IR2 allows robots to effectively reason about the longer-term trade-offs between disconnecting for solo exploration and reconnecting for information sharing. In addition, we propose a hierarchical graph formulation to maintain a sparse yet informative graph, enabling our approach to scale to large-scale environments. We present simulation results in three large-scale Gazebo environments, which show that our approach yields 6.6-34.1% shorter exploration paths and significantly improved mapped area consistency among robots when compared to state-of-the-art baselines. Our simulation training and testing code is available at https://github.com/marmotlab/IR2.
Abstract:In multi-agent reinforcement learning (MARL), achieving multi-task generalization to diverse agents and objectives presents significant challenges. Existing online MARL algorithms primarily focus on single-task performance, but their lack of multi-task generalization capabilities typically results in substantial computational waste and limited real-life applicability. Meanwhile, existing offline multi-task MARL approaches are heavily dependent on data quality, often resulting in poor performance on unseen tasks. In this paper, we introduce HyGen, a novel hybrid MARL framework, Hybrid Training for Enhanced Multi-Task Generalization, which integrates online and offline learning to ensure both multi-task generalization and training efficiency. Specifically, our framework extracts potential general skills from offline multi-task datasets. We then train policies to select the optimal skills under the centralized training and decentralized execution paradigm (CTDE). During this stage, we utilize a replay buffer that integrates both offline data and online interactions. We empirically demonstrate that our framework effectively extracts and refines general skills, yielding impressive generalization to unseen tasks. Comparative analyses on the StarCraft multi-agent challenge show that HyGen outperforms a wide range of existing solely online and offline methods.
Abstract:In this paper, we introduce HDPlanner, a deep reinforcement learning (DRL) based framework designed to tackle two core and challenging tasks for mobile robots: autonomous exploration and navigation, where the robot must optimize its trajectory adaptively to achieve the task objective through continuous interactions in unknown environments. Specifically, HDPlanner relies on novel hierarchical attention networks to empower the robot to reason about its belief across multiple spatial scales and sequence collaborative decisions, where our networks decompose long-term objectives into short-term informative task assignments and informative path plannings. We further propose a contrastive learning-based joint optimization to enhance the robustness of HDPlanner. We empirically demonstrate that HDPlanner significantly outperforms state-of-the-art conventional and learning-based baselines on an extensive set of simulations, including hundreds of test maps and large-scale, complex Gazebo environments. Notably, HDPlanner achieves real-time planning with travel distances reduced by up to 35.7% compared to exploration benchmarks and by up to 16.5% than navigation benchmarks. Furthermore, we validate our approach on hardware, where it generates high-quality, adaptive trajectories in both indoor and outdoor environments, highlighting its real-world applicability without additional training.