Abstract:Fine-tuning vision-language-action (VLA) policies for long-horizon manipulation still relies heavily on behavior cloning, which requires costly high-quality demonstrations and keeps policies near the demonstration distribution. Reward models can reduce this dependence by reweighting demonstrations and providing dense supervision for on-robot reinforcement learning (RL), but they must be dense, accurate, and general. Existing methods fall short: task-specific stage-aware models are accurate but require per-task annotations, while general vision-language-model (VLM) reward models are broadly applicable but too coarse for fine-grained long-horizon progress. We introduce RM, a multi-task stage-aware reward model that combines an action-primitive-based stage estimator with a multi-gate Mixture-of-Experts (MMoE) value head to produce dense per-step rewards across manipulation tasks. Building on RM, we further propose SPIRAL (Self-Policy Improvement via Reward-Aligned Learning), an on-policy reward-guided framework that improves VLA policies from cheap autonomous rollouts. On a 10-task benchmark, RM reduces value-estimation MSE by 80% over the strongest baselines; when used in SPIRAL, it improves task success from around 50% to near-perfect performance on Folding Shorts (58% to 100%) and Cleaning Whiteboard (50% to 90%), showing that high-quality dense rewards are key to a stable robot data flywheel. Project website: https://qianzhong-chen.github.io/sarm2.github.io/.
Abstract:Generalist robot intelligence is often framed as a policy-scaling problem: collect more robot demonstrations, train larger Vision-Language-Action (VLA) models, and expect broader generalisation. In this position paper, we argue that this framing is incomplete. The central bottleneck is not only policy learning, but the absence of mechanisms that convert the world's abundant unstructured behavioural data into grounded robot supervision. Human motion, internet video, simulation rollouts, and interactive demonstrations contain rich information about tasks, goals, contacts, failures, and physical constraints, yet most of this information is not directly usable by robot policies because it lacks embodiment-specific action labels, task semantics, and reward structure. We identify four missing components for the next generation of robotics: data interfaces for autolabelling unstructured behaviour, embodiment interfaces for retargeting human motion to robot actions, world-model interfaces for physics-grounded 3D reasoning, and reward interfaces for inferring task progress and success from video and language. We survey recent progress in robot foundation models, cross-embodiment datasets, learning from video, world models, and reward modelling, and propose a research agenda for building robotics systems that can learn not only from robot demonstrations, but from the broader physical world.
Abstract:Training vision-language-action (VLA) policies for humanoid loco-manipulation is constrained by the high cost and complexity of collecting human teleoperation demonstrations. VLA policies fine-tuned in simulators have, until now, failed to transfer effectively in humanoid loco-manipulation tasks. We present LEGS (Loco-manipulation via Embodied Gaussian Splatting), a hybrid simulator that composites a mesh foreground (robot, objects, props) over a photorealistic 3D Gaussian Splatting (3DGS) background reconstructed from a handheld scene capture. LEGS uses a procedural motion-primitive generator to synthesize labeled demonstrations at scale without human teleoperation, and a deterministic two-stage color calibration to align the rendered 3DGS image to the robot's deployment camera. On a Unitree G1 humanoid robot, across three pick-and-place tasks of increasing whole-body difficulty and three VLA backbones (psi_0, pi_0.5, GR00T N1.6), a policy trained purely on LEGS data matches or exceeds one trained on human teleoperation demos on every experiment. It also outperforms a mesh-only simulation baseline that ablates the effect of the 3DGS background, showing that photorealistic rendering is a key enabler for synthetic data transfer. Humanoid motion is recorded independently of scene appearance in LEGS, allowing the same auto-generated demonstrations to be re-rendered under new backgrounds and object meshes--covering a new scene at more than 15x lower cost than teleoperation--to augment training data for robustness to scene variations. Under combined object-and-scene appearance shift, the policy trained on re-rendered LEGS-AUG data maintains task success while the baseline trained on teleoperation data fails entirely. Our project page is located at https://legsvla.github.io/.
Abstract:Since its introduction in 2017, the Transformer has become one of the most widely adopted architectures in modern deep learning. Despite extensive efforts to improve positional encoding, attention mechanisms, and feed-forward networks, the core token-mixing mechanism in Transformers remains attention. In this work, we show that the attention module in Transformers can be interpreted as performing Nadaraya-Watson regression, where it computes similarities between tokens and aggregates the corresponding values accordingly. Motivated by this perspective, we propose Cubit, a potential next-generation architecture that leverages Kernel Ridge Regression (KRR), while the vanilla Transformer relies on Nadaraya-Watson regression. Specifically, Cubit modifies the classical attention computation by incorporating the closed-form solution of KRR, combining value aggregation through kernel similarities with normalization via the inverse of the kernel matrix. To improve the training stability, we further propose the Limited-Range Rescale (LRR), which rescales the value layer within a controlled range. We argue that Cubit, as a KRR-based architecture, provides a stronger mathematical foundation than the vanilla Transformer, whose attention mechanism corresponds to Nadaraya-Watson regression. We validate this claim through comprehensive experiments. The experimental results suggest that Cubit may exhibit stronger long-sequence modeling capability. In particular, its performance gain over the Transformer appears to increase as the training sequence length grows.
Abstract:Have you ever post-trained a generalist vision-language-action (VLA) policy on a small demonstration dataset, only to find that it stops responding to new instructions and is limited to behaviors observed during post-training? We identify this phenomenon as lock-in: after low-data, supervised fine-tuning (SFT), the policy becomes overly specialized to the post-training data and fails to generalize to novel instructions, manifesting as concept lock-in (fixation on training objects/attributes) and spatial lock-in (fixation on training spatial targets). Many existing remedies introduce additional supervision signals, such as those derived from foundation models or auxiliary objectives, or rely on augmented datasets to recover generalization. In this paper, we show that the policy's internal pre-trained knowledge is sufficient: DeLock mitigates lock-in by preserving visual grounding during post-training and applying test-time contrastive prompt guidance to steer the policy's denoising dynamics according to novel instructions. Across eight simulation and real-world evaluations, DeLock consistently outperforms strong baselines and matches or exceeds the performance of a state-of-the-art generalist policy post-trained with substantially more curated demonstrations.
Abstract:What makes a good viewpoint? The quality of the data used to learn 3D reconstructions is crucial for enabling efficient and accurate scene modeling. We study the active view selection problem and develop a principled analysis that yields a simple and interpretable criterion for selecting informative camera poses. Our key insight is that informative views can be obtained by minimizing a tractable approximation of the Fisher Information Gain, which reduces to favoring viewpoints that cover geometry that has been insufficiently observed by past cameras. This leads to a lightweight coverage-based view selection metric that avoids expensive transmittance estimation and is robust to noise and training dynamics. We call this metric COVER (Camera Optimization for View Exploration and Reconstruction). We integrate our method into the Nerfstudio framework and evaluate it on real datasets within fixed and embodied data acquisition scenarios. Across multiple datasets and radiance-field baselines, our method consistently improves reconstruction quality compared to state-of-the-art active view selection methods. Additional visualizations and our Nerfstudio package can be found at https://chengine.github.io/nbv_gym/.
Abstract:Vision-Language-Action (VLA) models such as $π_0$ have demonstrated remarkable generalization across diverse fixed-base manipulators. However, transferring these foundation models to aerial platforms remains an open challenge due to the fundamental mismatch between the quasi-static dynamics of fixed-base arms and the underactuated, highly dynamic nature of flight. In this work, we introduce AirVLA, a system that investigates the transferability of manipulation-pretrained VLAs to aerial pick-and-place tasks. We find that while visual representations transfer effectively, the specific control dynamics required for flight do not. To bridge this "dynamics gap" without retraining the foundation model, we introduce a Payload-Aware Guidance mechanism that injects payload constraints directly into the policy's flow-matching sampling process. To overcome data scarcity, we further utilize a Gaussian Splatting pipeline to synthesize navigation training data. We evaluate our method through a cumulative 460 real-world experiments which demonstrate that this synthetic data is a key enabler of performance, unlocking 100% success in navigation tasks where directly fine-tuning on teleoperation data alone attains 81% success. Our inference-time intervention, Payload-Aware Guidance, increases real-world pick-and-place task success from 23% to 50%. Finally, we evaluate the model on a long-horizon compositional task, achieving a 62% overall success rate. These results suggest that pre-trained manipulation VLAs, with appropriate data augmentation and physics-informed guidance, can transfer to aerial manipulation and navigation, as well as the composition of these tasks.
Abstract:Vision-Language-Action (VLA) models have emerged as a promising approach for general-purpose robot manipulation. However, their generalization is inconsistent: while these models can perform impressively in some settings, fine-tuned variants often fail on novel objects, scenes, and instructions. We apply mechanistic interpretability techniques to better understand the inner workings of VLA models. To probe internal representations, we train Sparse Autoencoders (SAEs) on hidden layer activations of the VLA. SAEs learn a sparse dictionary whose features act as a compact, interpretable basis for the model's computation. We find that the large majority of extracted SAE features correspond to memorized sequences from specific training demonstrations. However, some features correspond to interpretable, general, and steerable motion primitives and semantic properties, offering a promising glimpse toward VLA generalizability. We propose a metric to categorize features according to whether they represent generalizable transferable primitives or episode-specific memorization. We validate these findings through steering experiments on the LIBERO benchmark. We show that individual SAE features causally influence robot behavior. Steering general features induces behaviors consistent with their semantic meaning and can be applied across tasks and scenes. This work provides the first mechanistic evidence that VLAs can learn generalizable features across tasks and scenes. We observe that supervised fine-tuning on small robotics datasets disproportionately amplifies memorization. In contrast, training on larger, more diverse datasets (e.g., DROID) or using knowledge insulation promotes more general features. We provide an open-source codebase and user-friendly interface for activation collection, SAE training, and feature steering. Our project page is located at http://drvla.github.io
Abstract:The placement of normalization layers, specifically Pre-Norm and Post-Norm, remains an open question in Transformer architecture design. In this work, we rethink these approaches through the lens of manifold optimization, interpreting the outputs of the Feed-Forward Network (FFN) and attention layers as update directions in optimization. Building on this perspective, we introduce GeoNorm, a novel method that replaces standard normalization with geodesic updates on the manifold. Furthermore, analogous to learning rate schedules, we propose a layer-wise update decay for the FFN and attention components. Comprehensive experiments demonstrate that GeoNorm consistently outperforms existing normalization methods in Transformer models. Crucially, GeoNorm can be seamlessly integrated into standard Transformer architectures, achieving performance improvements with negligible additional computational cost.
Abstract:Humans interpret safety not as a binary signal but as a continuous, context- and spatially-dependent notion of risk. While risk is subjective, humans form rational mental models that guide action selection in dynamic environments. This work proposes a framework for extracting implicit human risk models by introducing a novel, semantically-conditioned and spatially-varying parametrization of risk, supervised directly from safe human demonstration videos and VLM common sense. Notably, we define risk through a Bayesian formulation. The prior is furnished by a pretrained vision-language model. In order to encourage the risk estimate to be more human aligned, a likelihood function modulates the prior to produce a relative metric of risk. Specifically, the likelihood is a learned ViT that maps pretrained features, to pixel-aligned risk values. Our pipeline ingests RGB images and a query object string, producing pixel-dense risk images. These images that can then be used as value-predictors in robot planning tasks or be projected into 3D for use in conventional trajectory optimization to produce human-like motion. This learned mapping enables generalization to novel objects and contexts, and has the potential to scale to much larger training datasets. In particular, the Bayesian framework that is introduced enables fast adaptation of our model to additional observations or common sense rules. We demonstrate that our proposed framework produces contextual risk that aligns with human preferences. Additionally, we illustrate several downstream applications of the model; as a value learner for visuomotor planners or in conjunction with a classical trajectory optimization algorithm. Our results suggest that our framework is a significant step toward enabling autonomous systems to internalize human-like risk. Code and results can be found at https://riskbayesian.github.io/bayesian_risk/.