Abstract:This paper presents a 1/10th scale mini-city platform used as a testing bed for evaluating autonomous and connected vehicles. Using the mini-city platform, we can evaluate different driving scenarios including human-driven and autonomous driving. We provide a unique, visual feature-rich environment for evaluating computer vision methods. The conducted experiments utilize onboard sensors mounted on a robotic platform we built, allowing them to navigate in a controlled real-world urban environment. The designed city is occupied by cars, stop signs, a variety of residential and business buildings, and complex intersections mimicking an urban area. Furthermore, We have designed an intelligent infrastructure at one of the intersections in the city which helps safer and more efficient navigation in the presence of multiple cars and pedestrians. We have used the mini-city platform for the analysis of three different applications: city mapping, depth estimation in challenging occluded environments, and smart infrastructure for connected vehicles. Our smart infrastructure is among the first to develop and evaluate Vehicle-to-Infrastructure (V2I) communication at intersections. The intersection-related result shows how inaccuracy in perception, including mapping and localization, can affect safety. The proposed mini-city platform can be considered as a baseline environment for developing research and education in intelligent transportation systems.
Abstract:Multipath TCP (MPTCP) has been widely used as an efficient way for communication in many applications. Data centers, smartphones, and network operators use MPTCP to balance the traffic in a network efficiently. MPTCP is an extension of TCP (Transmission Control Protocol), which provides multiple paths, leading to higher throughput and low latency. Although MPTCP has shown better performance than TCP in many applications, it has its own challenges. The network can become congested due to heavy traffic in the multiple paths (subflows) if the subflow rates are not determined correctly. Moreover, communication latency can occur if the packets are not scheduled correctly between the subflows. This paper reviews techniques to solve the above-mentioned problems based on two main approaches; non data-driven (classical) and data-driven (Machine Learning) approaches. This paper compares these two approaches and highlights their strengths and weaknesses with a view to motivating future researchers in this exciting area of machine learning for communications. This paper also provides details on the simulation of MPTCP and its implementations in real environments.
Abstract:This paper reports on the development, execution, and open-sourcing of a new robotics course at MIT. The course is a modern take on "Visual Navigation for Autonomous Vehicles" (VNAV) and targets first-year graduate students and senior undergraduates with prior exposure to robotics. VNAV has the goal of preparing the students to perform research in robotics and vision-based navigation, with emphasis on drones and self-driving cars. The course spans the entire autonomous navigation pipeline; as such, it covers a broad set of topics, including geometric control and trajectory optimization, 2D and 3D computer vision, visual and visual-inertial odometry, place recognition, simultaneous localization and mapping, and geometric deep learning for perception. VNAV has three key features. First, it bridges traditional computer vision and robotics courses by exposing the challenges that are specific to embodied intelligence, e.g., limited computation and need for just-in-time and robust perception to close the loop over control and decision making. Second, it strikes a balance between depth and breadth by combining rigorous technical notes (including topics that are less explored in typical robotics courses, e.g., on-manifold optimization) with slides and videos showcasing the latest research results. Third, it provides a compelling approach to hands-on robotics education by leveraging a physical drone platform (mostly suitable for small residential courses) and a photo-realistic Unity-based simulator (open-source and scalable to large online courses). VNAV has been offered at MIT in the Falls of 2018-2021 and is now publicly available on MIT OpenCourseWare (OCW).
Abstract:This project aims to motivate research in competitive human-robot interaction by creating a robot competitor that can challenge human users in certain scenarios such as physical exercise and games. With this goal in mind, we introduce the Fencing Game, a human-robot competition used to evaluate both the capabilities of the robot competitor and user experience. We develop the robot competitor through iterative multi-agent reinforcement learning and show that it can perform well against human competitors. Our user study additionally found that our system was able to continuously create challenging and enjoyable interactions that significantly increased human subjects' heart rates. The majority of human subjects considered the system to be entertaining and desirable for improving the quality of their exercise.
Abstract:Neural Networks (NNs) can provide major empirical performance improvements for closed-loop systems, but they also introduce challenges in formally analyzing those systems' safety properties. In particular, this work focuses on estimating the forward reachable set of \textit{neural feedback loops} (closed-loop systems with NN controllers). Recent work provides bounds on these reachable sets, but the computationally tractable approaches yield overly conservative bounds (thus cannot be used to verify useful properties), and the methods that yield tighter bounds are too intensive for online computation. This work bridges the gap by formulating a convex optimization problem for the reachability analysis of closed-loop systems with NN controllers. While the solutions are less tight than previous (semidefinite program-based) methods, they are substantially faster to compute, and some of those computational time savings can be used to refine the bounds through new input set partitioning techniques, which is shown to dramatically reduce the tightness gap. The new framework is developed for systems with uncertainty (e.g., measurement and process noise) and nonlinearities (e.g., polynomial dynamics), and thus is shown to be applicable to real-world systems. To inform the design of an initial state set when only the target state set is known/specified, a novel algorithm for backward reachability analysis is also provided, which computes the set of states that are guaranteed to lead to the target set. The numerical experiments show that our approach (based on linear relaxations and partitioning) gives a $5\times$ reduction in conservatism in $150\times$ less computation time compared to the state-of-the-art. Furthermore, experiments on quadrotor, 270-state, and polynomial systems demonstrate the method's ability to handle uncertainty sources, high dimensionality, and nonlinear dynamics, respectively.
Abstract:Neural Networks (NNs) can provide major empirical performance improvements for robotic systems, but they also introduce challenges in formally analyzing those systems' safety properties. In particular, this work focuses on estimating the forward reachable set of closed-loop systems with NN controllers. Recent work provides bounds on these reachable sets, yet the computationally efficient approaches provide overly conservative bounds (thus cannot be used to verify useful properties), whereas tighter methods are too intensive for online computation. This work bridges the gap by formulating a convex optimization problem for reachability analysis for closed-loop systems with NN controllers. While the solutions are less tight than prior semidefinite program-based methods, they are substantially faster to compute, and some of the available computation time can be used to refine the bounds through input set partitioning, which more than overcomes the tightness gap. The proposed framework further considers systems with measurement and process noise, thus being applicable to realistic systems with uncertainty. Finally, numerical comparisons show $10\times$ reduction in conservatism in $\frac{1}{2}$ of the computation time compared to the state-of-the-art, and the ability to handle various sources of uncertainty is highlighted on a quadrotor model.
Abstract:A fundamental challenge in multiagent reinforcement learning is to learn beneficial behaviors in a shared environment with other agents that are also simultaneously learning. In particular, each agent perceives the environment as effectively non-stationary due to the changing policies of other agents. Moreover, each agent is itself constantly learning, leading to natural nonstationarity in the distribution of experiences encountered. In this paper, we propose a novel meta-multiagent policy gradient theorem that directly accommodates for the non-stationary policy dynamics inherent to these multiagent settings. This is achieved by modeling our gradient updates to directly consider both an agent's own non-stationary policy dynamics and the non-stationary policy dynamics of other agents interacting with it in the environment. We find that our theoretically grounded approach provides a general solution to the multiagent learning problem, which inherently combines key aspects of previous state of the art approaches on this topic. We test our method on several multiagent benchmarks and demonstrate a more efficient ability to adapt to new agents as they learn than previous related approaches across the spectrum of mixed incentive, competitive, and cooperative environments.
Abstract:Neural networks (NNs) are now routinely implemented on systems that must operate in uncertain environments, but the tools for formally analyzing how this uncertainty propagates to NN outputs are not yet commonplace. Computing tight bounds on NN output sets (given an input set) provides a measure of confidence associated with the NN decisions and is essential to deploy NNs on safety-critical systems. Recent works approximate the propagation of sets through nonlinear activations or partition the uncertainty set to provide a guaranteed outer bound on the set of possible NN outputs. However, the bound looseness causes excessive conservatism and/or the computation is too slow for online analysis. This paper unifies propagation and partition approaches to provide a family of robustness analysis algorithms that give tighter bounds than existing works for the same amount of computation time (or reduced computational effort for a desired accuracy level). Moreover, we provide new partitioning techniques that are aware of their current bound estimates and desired boundary shape (e.g., lower bounds, weighted $\ell_\infty$-ball, convex hull), leading to further improvements in the computation-tightness tradeoff. The paper demonstrates the tighter bounds and reduced conservatism of the proposed robustness analysis framework with examples from model-free RL and forward kinematics learning.
Abstract:This paper presents a novel incremental learning algorithm for pedestrian motion prediction, with the ability to improve the learned model over time when data is incrementally available. In this setup, trajectories are modeled as simple segments called motion primitives. Transitions between motion primitives are modeled as Gaussian Processes. When new data is available, the motion primitives learned from the new data are compared with the previous ones by measuring the inner product of the motion primitive vectors. Similar motion primitives and transitions are fused and novel motion primitives are added to capture newly observed behaviors. The proposed approach is tested and compared with other baselines in intersection scenarios where the data is incrementally available either from a single intersection or from multiple intersections with different geometries. In both cases, our method incrementally learns motion patterns and outperforms the offline learning approach in terms of prediction errors. The results also show that the model size in our algorithm grows at a much lower rate than standard incremental learning, where newly learned motion primitives and transitions are simply accumulated over time.
Abstract:Heterogeneous knowledge naturally arises among different agents in cooperative multiagent reinforcement learning. As such, learning can be greatly improved if agents can effectively pass their knowledge on to other agents. Existing work has demonstrated that peer-to-peer knowledge transfer, a process referred to as action advising, improves team-wide learning. In contrast to previous frameworks that advise at the level of primitive actions, we aim to learn high-level teaching policies that decide when and what high-level action (e.g., sub-goal) to advise a teammate. We introduce a new learning to teach framework, called hierarchical multiagent teaching (HMAT). The proposed framework solves difficulties faced by prior work on multiagent teaching when operating in domains with long horizons, delayed rewards, and continuous states/actions by leveraging temporal abstraction and deep function approximation. Our empirical evaluations show that HMAT accelerates team-wide learning progress in difficult environments that are more complex than those explored in previous work. HMAT also learns teaching policies that can be transferred to different teammates/tasks and can even teach teammates with heterogeneous action spaces.