Abstract:UI-to-Code generation requires vision-language models (VLMs) to produce thousands of tokens of structured HTML/CSS from a single screenshot, making visual token efficiency critical. Existing compression methods either select tokens at inference time using task-agnostic heuristics, or zero out low-attention features without actually shortening the sequence -- neither truly reduces prefill latency or adapts to the non-uniform information density of UI screenshots. Meanwhile, optical (encoder-side learned) compression has shown strong results for document OCR, yet no prior work has adapted this paradigm to UI-to-Code generation. We propose UIPress, a lightweight learned compression module inserted between the frozen ViT encoder and the LLM decoder of Qwen3-VL-8B. UIPress combines depthwise-separable convolutions, element-guided spatial reweighting, and Transformer refinement to compress ${\sim}$6{,}700 visual tokens to a fixed budget of 256. Together with Low-Rank Adaptation (LoRA) on the decoder to bridge the representation gap, the entire system adds only ${\sim}$21.7M trainable parameters (0.26\% of the 8B base model). Under a fair comparison on the same base model against four baselines on Design2Code, UIPress at 256 tokens achieves a CLIP score of 0.8127, outperforming the uncompressed baseline by +7.5\% and the strongest inference-time method by +4.6\%, while delivering 9.1$\times$ time-to-first-token speedup. To the best of our knowledge, UIPress is the first encoder-side learned compression method for the UI-to-Code task.
Abstract:Sign language plays a crucial role in bridging communication gaps between the deaf and hard-of-hearing communities. However, existing sign language video generation models often rely on complex intermediate representations, which limits their flexibility and efficiency. In this work, we propose a novel pose-free framework for real-time sign language video generation. Our method eliminates the need for intermediate pose representations by directly mapping natural language text to sign language videos using a diffusion-based approach. We introduce two key innovations: (1) a pose-free generative model based on the a state-of-the-art diffusion backbone, which learns implicit text-to-gesture alignments without pose estimation, and (2) a Trainable Sliding Tile Attention (T-STA) mechanism that accelerates inference by exploiting spatio-temporal locality patterns. Unlike previous training-free sparsity approaches, T-STA integrates trainable sparsity into both training and inference, ensuring consistency and eliminating the train-test gap. This approach significantly reduces computational overhead while maintaining high generation quality, making real-time deployment feasible. Our method increases video generation speed by 3.07x without compromising video quality. Our contributions open new avenues for real-time, high-quality, pose-free sign language synthesis, with potential applications in inclusive communication tools for diverse communities. Code: https://github.com/AIGeeksGroup/FlashSign.
Abstract:Semantic segmentation of remote sensing imagery is fundamental to Earth observation. Achieving accurate results requires integrating not only optical images but also physical variables such as the Digital Elevation Model (DEM), Synthetic Aperture Radar (SAR) and Normalized Difference Vegetation Index (NDVI). Recent foundation models (FMs) leverage pre-training to exploit these variables but still depend on spatially aligned data and costly retraining when involving new sensors. To overcome these limitations, we introduce a novel paradigm for integrating domain-specific physical priors into segmentation models. We first construct a Physical-Centric Knowledge Graph (PCKG) by prompting large language models to extract physical priors from 1,763 vocabularies, and use it to build a heterogeneous, spatial-aligned dataset, Phy-Sky-SA. Building on this foundation, we develop PriorSeg, a physics-aware residual refinement model trained with a joint visual-physical strategy that incorporates a novel physics-consistency loss. Experiments on heterogeneous settings demonstrate that PriorSeg improves segmentation accuracy and physical plausibility without retraining the FMs. Ablation studies verify the effectiveness of the Phy-Sky-SA dataset, the PCKG, and the physics-consistency loss.
Abstract:Generating scientific manuscripts requires maintaining alignment between narrative reasoning, experimental evidence, and visual artifacts across the document lifecycle. Existing language-model generation pipelines rely on unconstrained text synthesis with validation applied only after generation, often producing structural drift, missing figures or tables, and cross-section inconsistencies. We introduce Story2Proposal, a contract-governed multi-agent framework that converts a research story into a structured manuscript through coordinated agents operating under a persistent shared visual contract. The system organizes architect, writer, refiner, and renderer agents around a contract state that tracks section structure and registered visual elements, while evaluation agents supply feedback in a generate evaluate adapt loop that updates the contract during generation. Experiments on tasks derived from the Jericho research corpus show that Story2Proposal achieved an expert evaluation score of 6.145 versus 3.963 for DirectChat (+2.182) across GPT, Claude, Gemini, and Qwen backbones. Compared with the structured generation baseline Fars, Story2Proposal obtained an average score of 5.705 versus 5.197, indicating improved structural consistency and visual alignment.
Abstract:Recent advances in visual language models have enabled autonomous agents for complex reasoning, tool use, and document understanding. However, existing document agents mainly transform papers into static artifacts such as summaries, webpages, or slides, which are insufficient for technical papers involving dynamic mechanisms and state transitions. In this work, we propose a Paper-to-Interactive-System Agent that converts research papers into executable interactive web systems. Given a PDF paper, the agent performs end-to-end processing without human intervention, including paper understanding, system modeling, and interactive webpage synthesis, enabling users to manipulate inputs and observe dynamic behaviors. To evaluate this task, we introduce a benchmark of 19 research papers paired with expert-built interactive systems as ground truth. We further propose PaperVoyager, a structured generation framework that explicitly models mechanisms and interaction logic during synthesis. Experiments show that PaperVoyager significantly improves the quality of generated interactive systems, offering a new paradigm for interactive scientific paper understanding.
Abstract:Long-horizon GUI agents are a key step toward real-world deployment, yet effective interaction memory under prevailing paradigms remains under-explored. Replaying full interaction sequences is redundant and amplifies noise, while summaries often erase dependency-critical information and traceability. We present AndroTMem, a diagnostic framework for anchored memory in long-horizon Android GUI agents. Its core benchmark, AndroTMem-Bench, comprises 1,069 tasks with 34,473 interaction steps (avg. 32.1 per task, max. 65). We evaluate agents with TCR (Task Complete Rate), focusing on tasks whose completion requires carrying forward critical intermediate state; AndroTMem-Bench is designed to enforce strong step-to-step causal dependencies, making sparse yet essential intermediate states decisive for downstream actions and centering interaction memory in evaluation. Across open- and closed-source GUI agents, we observe a consistent pattern: as interaction sequences grow longer, performance drops are driven mainly by within-task memory failures, not isolated perception errors or local action mistakes. Guided by this diagnosis, we propose Anchored State Memory (ASM), which represents interaction sequences as a compact set of causally linked intermediate-state anchors to enable subgoal-targeted retrieval and attribution-aware decision making. Across multiple settings and 12 evaluated GUI agents, ASM consistently outperforms full-sequence replay and summary-based baselines, improving TCR by 5%-30.16% and AMS by 4.93%-24.66%, indicating that anchored, structured memory effectively mitigates the interaction-memory bottleneck in long-horizon GUI tasks. The code, benchmark, and related resources are publicly available at [https://github.com/CVC2233/AndroTMem](https://github.com/CVC2233/AndroTMem).
Abstract:Financial markets are noisy and non-stationary, making alpha mining highly sensitive to noise in backtesting results and sudden market regime shifts. While recent agentic frameworks improve alpha mining automation, they often lack controllable multi-round search and reliable reuse of validated experience. To address these challenges, we propose QuantaAlpha, an evolutionary alpha mining framework that treats each end-to-end mining run as a trajectory and improves factors through trajectory-level mutation and crossover operations. QuantaAlpha localizes suboptimal steps in each trajectory for targeted revision and recombines complementary high-reward segments to reuse effective patterns, enabling structured exploration and refinement across mining iterations. During factor generation, QuantaAlpha enforces semantic consistency across the hypothesis, factor expression, and executable code, while constraining the complexity and redundancy of the generated factor to mitigate crowding. Extensive experiments on the China Securities Index 300 (CSI 300) demonstrate consistent gains over strong baseline models and prior agentic systems. When utilizing GPT-5.2, QuantaAlpha achieves an Information Coefficient (IC) of 0.1501, with an Annualized Rate of Return (ARR) of 27.75% and a Maximum Drawdown (MDD) of 7.98%. Moreover, factors mined on CSI 300 transfer effectively to the China Securities Index 500 (CSI 500) and the Standard & Poor's 500 Index (S&P 500), delivering 160% and 137% cumulative excess return over four years, respectively, which indicates strong robustness of QuantaAlpha under market distribution shifts.
Abstract:Recent advances in vision-language models have opened up new possibilities for reasoning-driven image geolocalization. However, existing approaches often rely on synthetic reasoning annotations or external image retrieval, which can limit interpretability and generalizability. In this paper, we present Geo-R, a retrieval-free framework that uncovers structured reasoning paths from existing ground-truth coordinates and optimizes geolocation accuracy via reinforcement learning. We propose the Chain of Region, a rule-based hierarchical reasoning paradigm that generates precise, interpretable supervision by mapping GPS coordinates to geographic entities (e.g., country, province, city) without relying on model-generated or synthetic labels. Building on this, we introduce a lightweight reinforcement learning strategy with coordinate-aligned rewards based on Haversine distance, enabling the model to refine predictions through spatially meaningful feedback. Our approach bridges structured geographic reasoning with direct spatial supervision, yielding improved localization accuracy, stronger generalization, and more transparent inference. Experimental results across multiple benchmarks confirm the effectiveness of Geo-R, establishing a new retrieval-free paradigm for scalable and interpretable image geolocalization. To facilitate further research and ensure reproducibility, both the model and code will be made publicly available.




Abstract:As a fundamental challenge in visual computing, video super-resolution (VSR) focuses on reconstructing highdefinition video sequences from their degraded lowresolution counterparts. While deep convolutional neural networks have demonstrated state-of-the-art performance in spatial-temporal super-resolution tasks, their computationally intensive nature poses significant deployment challenges for resource-constrained edge devices, particularly in real-time mobile video processing scenarios where power efficiency and latency constraints coexist. In this work, we propose a Reparameterizable Architecture for High Fidelity Video Super Resolution method, named RepNet-VSR, for real-time 4x video super-resolution. On the REDS validation set, the proposed model achieves 27.79 dB PSNR when processing 180p to 720p frames in 103 ms per 10 frames on a MediaTek Dimensity NPU. The competition results demonstrate an excellent balance between restoration quality and deployment efficiency. The proposed method scores higher than the previous champion algorithm of MAI video super-resolution challenge.
Abstract:Conditional motion generation has been extensively studied in computer vision, yet two critical challenges remain. First, while masked autoregressive methods have recently outperformed diffusion-based approaches, existing masking models lack a mechanism to prioritize dynamic frames and body parts based on given conditions. Second, existing methods for different conditioning modalities often fail to integrate multiple modalities effectively, limiting control and coherence in generated motion. To address these challenges, we propose Motion Anything, a multimodal motion generation framework that introduces an Attention-based Mask Modeling approach, enabling fine-grained spatial and temporal control over key frames and actions. Our model adaptively encodes multimodal conditions, including text and music, improving controllability. Additionally, we introduce Text-Motion-Dance (TMD), a new motion dataset consisting of 2,153 pairs of text, music, and dance, making it twice the size of AIST++, thereby filling a critical gap in the community. Extensive experiments demonstrate that Motion Anything surpasses state-of-the-art methods across multiple benchmarks, achieving a 15% improvement in FID on HumanML3D and showing consistent performance gains on AIST++ and TMD. See our project website https://steve-zeyu-zhang.github.io/MotionAnything