Abstract:We present HiFA4, a post-training operator-level design that executes both QK^T and PV in FlashAttention as 4-bit HIF4 Cube GEMMs for LLM inference on Ascend NPUs, while maintaining the online softmax state in FP16. To our knowledge, HiFA4 is the first Ascend-HIF4-targeted design of this kind evaluated on standard NLP benchmarks. HiFA4 combines two mechanisms. Smooth-QK applies a calibration-static per-channel equivalent rescaling to Q and K after RoPE, transferring quantization difficulty from K to Q without per-tile online reduction at inference. P-Reordering accumulates the softmax normalizer from the same quantized attention weights P_hat used in the PV GEMM, rather than from a higher-precision reconstruction. We show that this inconsistent formulation introduces a coherent output-scaling error, and validate the effect on a Qwen3-8B Layer-0 MMLU trace, where all 3.6M measured attention tiles exhibit net probability-mass loss with median epsilon_bar = -0.064. P-Reordering also allows the normalizer to be fused into the PV Cube GEMM. Across five LLMs, HiFA4 reduces quantization-induced decision drift. On Qwen3-8B, it recovers 37.5% of the accuracy gap introduced by direct HIF4 quantization, narrows the sample-weighted accuracy loss from 1.12 pp to 0.70 pp, reduces BF16-inconsistent MMLU predictions from 16.3% to 8.2%, and cuts MMLU accuracy regressions by 57% (1071 to 465). On Gemma2-9B, mild smoothing keeps HiFA4 within 0.7 pp of BF16 while reducing MMLU regressions by 27%. On LLaMA3.1-8B, Mistral-7B, and Phi-4B, where Smooth-QK is disabled, P-Reordering with the adopted Q-Mean auxiliary still reduces full-set MMLU regressions by 41-52%. A preliminary instruction-scheduling analysis projects a 35.4% critical-path latency reduction relative to BF16 by fusing the softmax normalizer into the PV Cube GEMM; on-hardware validation is left to future work.
Abstract:Tactile sensing can substantially improve contact-rich robotic manipulation, yet its practical deployment remains limited by the fragility, calibration requirements, and maintenance burden of tactile hardware. This raises a fundamental question: can robots benefit from tactile knowledge without requiring tactile sensors at deployment? We present TacImag, a tactile imagination framework that predicts tactile observations from vision and proprioception and uses the generated signals to guide manipulation policies. Trained from paired visuotactile demonstrations, TacImag enables touch-informed manipulation using only visual observations at test time. We evaluate TacImag on six simulated and four real-world manipulation tasks. Across simulation and real-world experiments, imagined tactile observations consistently improve manipulation performance without requiring tactile hardware. In real-world experiments, imagined force fields improve contact-sensitive tasks by 44.4% on average, whereas imagined tactile images improve texture-sensitive tasks by 23.3%, revealing that the effectiveness of tactile imagination depends strongly on the relationship between tactile representation and task requirements. Our results further suggest that tactile imagination does not simply recover missing tactile measurements. Instead, it acts as a form of contact-aware supervision that transforms subtle visual interaction cues into representations that are easier for manipulation policies to exploit.
Abstract:6-DoF LiDAR-based localization is a fundamental capability for autonomous systems operating in large-scale outdoor environments. Many deep-learning-based localization methods have achieved promising performance so far. However, as one of the always-on modules competing for limited on-board computational resources, the localization module is expected to consume only a small portion of the overall compute budget. Most existing learning-based methods are still too heavy for this purpose. In contrast, binary neural networks (BNNs) offer an appealing solution, but the 1-bit compression causes severe information loss and performance drop. In this paper, we address this challenge by proposing Binarized LiDAR-based Localization (BiLoc), the first binary neural network framework for 6-DoF LiDAR localization. Specifically, we reinterpret the training of BNNs from the perspective of the information-bottleneck principle, aiming at retaining minimal yet sufficient representations for pose estimation while suppressing redundant variations. And we introduce an auxiliary objective that adaptively regulates information retention in the binary encoder, effectively mitigating the information loss caused by binarization. This auxiliary objective provides additional optimization signals that compensate for the limited representational capacity and the gradient mismatch inherent in BNNs. Extensive experiments on large-scale outdoor LiDAR datasets demonstrate that BiLoc establishes a new state of the art for LiDAR localization with BNNs.
Abstract:Realistic integration of user-specified textures into scene images is a fundamental task in computer graphics and image editing. While existing material transfer and reference-guided inpainting methods can edit surface appearances, they often fail to address the specific requirements of texture tiling. This task necessitates precisely repeating a reference pattern according to user-defined parameters such as frequency, orientation, and scale. Furthermore, current generative approaches often struggle to maintain the structural fidelity of the reference texture, limited by either destructive pixel-level resampling or the lack of fine-grained spatial information in semantic image encoders, and they frequently fail to preserve the coherent lighting and geometry of the original scene. In this paper, we propose a novel framework for controllable and high-fidelity texture tiling based on Diffusion Transformers. Our approach introduces two key technical innovations to decouple spatial manipulation from content generation. First, we propose a Coordinate-Transformed Rotary Embedding mechanism. By applying 2D affine transformations directly to the relative positional embeddings between the target latent and the image condition, we achieve precise control over tiling patterns without explicit pixel warping, thereby utilizing the full information of the reference condition without degradation. Second, a Disjoint Attention Mask is employed to shield reference features from semantic leakage. This preserves structural integrity while seamlessly blending the synthesized texture with the scene's original lighting and geometry. Extensive experiments demonstrate that our method outperforms state-of-the-art baselines in both control accuracy and texture fidelity.
Abstract:Action chunking has become a common interface for vision-language-action (VLA) models, enabling low-frequency policy inference to drive high-frequency robot execution. However, once an action chunk is committed, its open-loop execution can be brittle under stochastic dynamics, hardware execution errors, and partial observability. We propose DREAM-Chunk, a test-time scaling method that augments chunking-based policies with a lightweight latent world model, without requiring additional policy fine-tuning. At test time, DREAM-Chunk samples multiple candidate action chunks, rolls out their predicted latent futures, and selects actions from the chunk whose predicted state best matches the observed rollout. In this way, DREAM-Chunk uses additional test-time computation to cover multiple plausible stochastic futures and improve reactivity during long-horizon chunk execution. On the Kinetix benchmark, DREAM-Chunk improves robustness under increasing action noise and benefits from larger candidate sample sizes, especially when demonstrations contain corrective behaviors. We further validate DREAM-Chunk on four manipulation tasks across two robot platforms and two VLA policies under various sources of stochasticity. Across simulation and hardware experiments, DREAM-Chunk improves the robustness of action-chunking policies in stochastic dynamics.
Abstract:Reactive capability is a key property of data-driven behavior world model simulators for autonomous driving simulation systems. With this capability, simulated world agents can respond feasibly to autonomous vehicle (AV) behaviors that differ from the log. However, existing behavior simulation benchmarks do not directly measure reactive capability. They often let the simulator jointly control the AV and surrounding agents and evaluate realism through log similarity or open-loop prediction metrics. In this work, we introduce ReactSim-Bench for evaluating the reactive capability of behavior world model simulation in autonomous driving. We decouple the control of agents and the AV, using AV behaviors that differ from the log and require agents to respond as independent AV inputs. To obtain these AV behaviors, we construct a pipeline that uses an AV planner model to generate candidate behaviors and filters the data using rules and manual verification. Collision metrics, map-based metrics, and kinematic feasibility metrics are used to evaluate the safety and rule compliance of reactive responses. We construct 2,636 test scenarios with three categories and conduct a systematic evaluation of state-of-the-art models across multiple architectures, including Transformer-based, diffusion-based, and next-token-prediction-based models. We further analyze how replan frequency affects performance and provide insights for future studies.
Abstract:Contact-rich manipulation requires world models to reason over complex contact dynamics from multimodal sensory observations. However, it remains unclear which representation properties fundamentally support stable long-horizon planning in contact-rich settings. In this paper, we present ContactWorld, a benchmark and systematic empirical study of vision-tactile world models spanning 12 contact-rich manipulation tasks, including insertion, disassembly, screwing, and exploratory interaction. Across extensive experiments, we find that representations that are both spatially structured and temporally continuous consistently achieve the strongest planning performance. In particular, point-cloud observations improve average planning success rates from 20.7% with wrist-view observations and 22.0% with front-view observations to 32.1%. We further find that the effectiveness of tactile sensing depends critically on cross-modal representation compatibility rather than modality scaling alone. Combining point-cloud observations with tactile force-field representations, which preserve richer spatial structure and interaction dynamics, further improves performance to 36.1%, yielding the strongest overall planning performance across all evaluated tasks. Moreover, tactile sensing becomes increasingly important under long-horizon planning objectives, where compounding prediction errors and contact uncertainty accumulate over time. Together, these findings highlight the importance of representation structure, multimodal compatibility, and long-horizon robustness in vision-tactile world models for contact-rich robotic manipulation.
Abstract:Tourist mobility poses a distinct challenge for urban transportation planning. Unlike resident commuting, tourist travel is largely non-routine, attraction driven, and highly sensitive to trip purpose, travel season, and trip member composition. Existing approaches either measure aggregate tourist spatial patterns without generating individual schedules, or synthesize mobility without tourist specific structure such as trip duration conditioning, month varying attraction demand, and household co-travel rules. To address these challenges, we propose a four stage simulation framework combining month conditioned spatial priors derived from GPS and survey data, trip extent prediction from tourist demographics, distance feasible ward sequence assignment, and LLM-based activity chain generation under household and spatial constraints. GPS data are used only in privacy preserving aggregated form as month conditioned spatial priors, with no individual traces retained or exposed. Experiments on tourism in Tokyo demonstrate that the GPS based tourist cohort extraction recovers spatial visitation signatures consistent with survey references, and our framework produces demographically aligned synthetic schedules whose ward-level visitation shares align closely with both survey distributions and staypoint derived monthly visitation patterns. The results demonstrate the framework's effectiveness as a geographically grounded, demographically aware approach to tourist mobility modeling.
Abstract:Radiation therapy (RT) requires precise dose delivery over multiple fractions, with CT fundamental for treatment planning due to its electron density information. Repeated CT acquisitions impose radiation exposure and logistical burdens, MRI lacks electron density, and cone-beam CT (CBCT) requires correction for dose calculation. Synthetic CT (sCT) generation addresses these by converting MRI or CBCT into CT-equivalent images with accurate Hounsfield Unit (HU) values, enabling MRI-only RT and CBCT-based adaptive workflows. Building on SynthRAD2023, SynthRAD2025 benchmarked sCT methods on 2,362 patients from five European centers across head and neck, thorax, and abdomen. Two tasks: MRI-to-CT (890 cases) and CBCT-to-CT (1,472 cases), evaluated via image similarity (MAE, PSNR, MS-SSIM), segmentation (Dice, HD95), and dosimetric metrics from photon and proton plans. With 803 participants and 12/13 valid submissions, Task 1 top performance reached MAE $64.8\pm21.3$ HU, PSNR $\sim$30 dB, MS-SSIM $\sim$0.936, Dice 0.79, photon $γ_{2\%/2\text{mm}}>98\%$, proton $γ\approx85\%$. Task 2 improved: MAE $48.3\pm13.4$ HU, PSNR 32.6 dB, MS-SSIM 0.968, Dice 0.86, photon $γ>99\%$, proton $γ\approx89\%$. Strong image--segmentation correlations ($ρ=0.78$--$0.79$) but moderate dose correlations confirmed image quality is insufficient as a dosimetric surrogate. Head-and-neck cases were most consistent; thoracic and abdominal cases showed greater variability. Residual errors at tissue interfaces propagate along beam paths, affecting proton dose more than photon. SynthRAD2025 demonstrates that deep learning yields clinically relevant sCTs, especially for CBCT-to-CT, while identifying persistent MRI-to-CT challenges and underscoring dose-based evaluation as essential for clinical validation.
Abstract:While 4-bit quantization is essential for high-throughput deployment of Large Language Models, activation outliers often lead to significant accuracy degradation due to the restricted dynamic range of low-bit formats. In this paper, we systematically investigate the spatial distribution of outliers and demonstrate a token-persistent structural clustering effect, where high-magnitude outliers consistently occupy fixed channels across tokens. Building on this insight, we propose OSC, a hardware-efficient framework for outlier suppression. During inference, OSC executes a dual-path computation consisting of a low-precision 4-bit General Matrix Multiplication (GEMM) path and a high-precision 16-bit branch GEMM path. Specifically, OSC uses an offline group-wise strategy to identify the channels where outliers are located and then performs structured sub-tensor extraction to coalesce these scattered activation channels into a compact dense tensor online. This mechanism implements outlier protection through regularized and high-throughput GEMM operations, achieving a seamless fit with modern 4-bit micro-scaling hardware. Furthermore, for the inputs of W2 where outlier clustering is less pronounced, we integrate a fallback strategy to FP8. Evaluation on Qwen3-8B and Qwen3-30B restricts the average accuracy drop to 2.19 and 1.12 points, respectively. Notably, OSC is highly hardware-friendly, achieving a peak speedup of 1.78x over the W8A8 GEMM baseline on a modern AI accelerator.