Abstract:UniT is a novel approach to tactile representation learning, using VQVAE to learn a compact latent space and serve as the tactile representation. It uses tactile images obtained from a single simple object to train the representation with transferability and generalizability. This tactile representation can be zero-shot transferred to various downstream tasks, including perception tasks and manipulation policy learning. Our benchmarking on an in-hand 3D pose estimation task shows that UniT outperforms existing visual and tactile representation learning methods. Additionally, UniT's effectiveness in policy learning is demonstrated across three real-world tasks involving diverse manipulated objects and complex robot-object-environment interactions. Through extensive experimentation, UniT is shown to be a simple-to-train, plug-and-play, yet widely effective method for tactile representation learning. For more details, please refer to our open-source repository https://github.com/ZhengtongXu/UniT and the project website https://zhengtongxu.github.io/unifiedtactile.github.io/.
Abstract:Grasping is a crucial task in robotics, necessitating tactile feedback and reactive grasping adjustments for robust grasping of objects under various conditions and with differing physical properties. In this paper, we introduce LeTac-MPC, a learning-based model predictive control (MPC) for tactile-reactive grasping. Our approach enables the gripper grasp objects with different physical properties on dynamic and force-interactive tasks. We utilize a vision-based tactile sensor, GelSight, which is capable of perceiving high-resolution tactile feedback that contains the information of physical properties and states of the grasped object. LeTac-MPC incorporates a differentiable MPC layer designed to model the embeddings extracted by a neural network (NN) from tactile feedback. This design facilitates convergent and robust grasping control at a frequency of 25 Hz. We propose a fully automated data collection pipeline and collect a dataset only using standardized blocks with different physical properties. However, our trained controller can generalize to daily objects with different sizes, shapes, materials, and textures. Experimental results demonstrate the effectiveness and robustness of the proposed approach. We compare LeTac-MPC with two purely model-based tactile-reactive controllers (MPC and PD) and open-loop grasping. Our results show that LeTac-MPC has the best performance on dynamic and force-interactive tasks and the best generalization ability. We release our code and dataset at https://github.com/ZhengtongXu/LeTac-MPC.
Abstract:This paper introduces LeTO, a method for learning constrained visuomotor policy via differentiable trajectory optimization. Our approach uniquely integrates a differentiable optimization layer into the neural network. By formulating the optimization layer as a trajectory optimization problem, we enable the model to end-to-end generate actions in a safe and controlled fashion without extra modules. Our method allows for the introduction of constraints information during the training process, thereby balancing the training objectives of satisfying constraints, smoothing the trajectories, and minimizing errors with demonstrations. This "gray box" method marries the optimization-based safety and interpretability with the powerful representational abilities of neural networks. We quantitatively evaluate LeTO in simulation and on the real robot. In simulation, LeTO achieves a success rate comparable to state-of-the-art imitation learning methods, but the generated trajectories are of less uncertainty, higher quality, and smoother. In real-world experiments, we deployed LeTO to handle constraints-critical tasks. The results show the effectiveness of LeTO comparing with state-of-the-art imitation learning approaches. We release our code at https://github.com/ZhengtongXu/LeTO.