Imitation Learning


Imitation learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

World Action Models Enable Continual Imitation Learning with Recurrent Generative Replays

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Jun 25, 2026
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G2DP: Diffusion Planning with Spatio-Temporal Grid Guidance

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Jun 25, 2026
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Ordinal Neural Collapse as a Representation Prior for Visual Navigation

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Jun 25, 2026
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VoiceTTA: Enhancing Zero-Shot Text-to-Speech via Reinforcement Learning-Based Test-Time Adaptation

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Jun 25, 2026
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Decoupling Semantics and Geometric Grounding: Spatial Visual Prompts for Language-Conditioned Imitation Learning

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Jun 24, 2026
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Humanoid-DART: Humanoid Loco-Manipulation using Diffusion-guided Augmentation through Relabeling and Tracking

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Jun 25, 2026
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MPC-Injection: Biasing Off-Policy Locomotion RL Toward Controller-Induced Behavior Basins

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Jun 24, 2026
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Play2Perfect: What Matters in Dexterous Play Pretraining for Precise Assembly?

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Jun 24, 2026
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Stage-Aware and Roughness-Constrained Diffusion Policy for Multi-Stage Robotic Polishing

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Jun 24, 2026
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Scaling Nonlinear Optimization: Many Problems One GPU

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Jun 24, 2026
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