Imitation learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.
Robotic imitation learning faces a fundamental trade-off between modeling long-horizon dependencies and enabling fine-grained closed-loop control. Existing fixed-frequency action chunking approaches struggle to achieve both. Building on this insight, we propose HiPolicy, a hierarchical multi-frequency action chunking framework that jointly predicts action sequences at different frequencies to capture both coarse high-level plans and precise reactive motions. We extract and fuse hierarchical features from history observations aligned to each frequency for multi-frequency chunk generation, and introduce an entropy-guided execution mechanism that adaptively balances long-horizon planning with fine-grained control based on action uncertainty. Experiments on diverse simulated benchmarks and real-world manipulation tasks show that HiPolicy can be seamlessly integrated into existing 2D and 3D generative policies, delivering consistent improvements in performance while significantly enhancing execution efficiency.
Learning contact-rich manipulation is difficult from cameras and proprioception alone because contact events are only partially observed. We test whether training-time instrumentation, i.e., object sensorisation, can improve policy performance without creating deployment-time dependencies. Specifically, we study button pressing as a testbed and use a microphone fingertip to capture contact-relevant audio. We use an instrumented button-state signal as privileged supervision to fine-tune an audio encoder into a contact event detector. We combine the resulting representation with imitation learning using three strategies, such that the policy only uses vision and audio during inference. Button press success rates are similar across methods, but instrumentation-guided audio representations consistently reduce contact force. These results support instrumentation as a practical training-time auxiliary objective for learning contact-rich manipulation policies.
We address the port-selection problem in fluid antenna multiple access (FAMA) systems with multi-port fluid antenna (FA) receivers. Existing methods either achieve near-optimal spectral efficiency (SE) at prohibitive computational cost or sacrifice significant performance for lower complexity. We propose two complementary strategies: (i) GFwd+S, a greedy forward-selection method with swap refinement that consistently outperforms state-of-the-art reference schemes in terms of SE, and (ii) a Transformer-based neural network trained via imitation learning followed by a Reinforce policy-gradient stage, which approaches GFwd+S performance at lower computational cost.
Traffic signal control (TSC) is a core component of intelligent transportation systems (ITS), aiming to reduce congestion, emissions, and travel time. Recent approaches based on reinforcement learning (RL) and large language models (LLMs) have improved adaptivity, but still suffer from limited interpretability, insufficient interaction data, and weak generalization to heterogeneous intersections. This paper proposes CuraLight, an LLM-centered framework where an RL agent assists the fine-tuning of an LLM-based traffic signal controller. The RL agent explores traffic environments and generates high-quality interaction trajectories, which are converted into prompt-response pairs for imitation fine-tuning. A multi-LLM ensemble deliberation system further evaluates candidate signal timing actions through structured debate, providing preference-aware supervision signals for training. Experiments conducted in SUMO across heterogeneous real-world networks from Jinan, Hangzhou, and Yizhuang demonstrate that CuraLight consistently outperforms state-of-the-art baselines, reducing average travel time by 5.34 percent, average queue length by 5.14 percent, and average waiting time by 7.02 percent. The results highlight the effectiveness of combining RL-assisted exploration with deliberation-based data curation for scalable and interpretable traffic signal control.
Collecting human demonstrations via teleoperation is a common approach for teaching robots task-specific skills. However, when only a limited number of demonstrations are available, policies are prone to entering out-of-distribution (OOD) states due to compounding errors or environmental stochasticity. Existing interactive imitation learning or human-in-the-loop methods try to address this issue by following the Human-Gated DAgger (HG-DAgger) paradigm, an approach that augments demonstrations through selective human intervention during policy execution. Nevertheless, these approaches struggle to balance dexterity and generality: they either provide fine-grained corrections but are limited to specific kinematic structures, or achieve generality at the cost of precise control. To overcome this limitation, we propose the Human-Robot Copilot framework that can leverage a scaling factor for dexterous teleoperation while maintaining compatibility with a wide range of industrial and research manipulators. Experimental results demonstrate that our framework achieves higher performance with the same number of demonstration trajectories. Moreover, since corrective interventions are required only intermittently, the overall data collection process is more efficient and less time-consuming.
Enabling robots to learn long-horizon manipulation tasks from a handful of demonstrations remains a central challenge in robotics. Existing neuro-symbolic approaches often rely on hand-crafted symbolic abstractions, semantically labeled trajectories or large demonstration datasets, limiting their scalability and real-world applicability. We present a scalable neuro-symbolic framework that autonomously constructs symbolic planning domains and data-efficient control policies from as few as one to thirty unannotated skill demonstrations, without requiring manual domain engineering. Our method segments demonstrations into skills and employs a Vision-Language Model (VLM) to classify skills and identify equivalent high-level states, enabling automatic construction of a state-transition graph. This graph is processed by an Answer Set Programming solver to synthesize a PDDL planning domain, which an oracle function exploits to isolate the minimal, task-relevant and target relative observation and action spaces for each skill policy. Policies are learned at the control reference level rather than at the raw actuator signal level, yielding a smoother and less noisy learning target. Known controllers can be leveraged for real-world data augmentation by projecting a single demonstration onto other objects in the scene, simultaneously enriching the graph construction process and the dataset for imitation learning. We validate our framework primarily on a real industrial forklift across statistically rigorous manipulation trials, and demonstrate cross-platform generality on a Kinova Gen3 robotic arm across two standard benchmarks. Our results show that grounding control learning, VLM-driven abstraction, and automated planning synthesis into a unified pipeline constitutes a practical path toward scalable, data-efficient, expert-free and interpretable neuro-symbolic robotics.
Robot reinforcement learning from demonstrations (RLfD) assumes that expert data is abundant; this is usually unrealistic in the real world given data scarcity as well as high collection cost. Furthermore, imitation learning algorithms assume that the data is independently and identically distributed, which ultimately results in poorer performance as gradual errors emerge and compound within test-time trajectories. We address these issues by introducing the "master your own expertise" (MYOE) framework, a self-imitation framework that enables robotic agents to learn complex behaviors from limited demonstration data samples. Inspired by human perception and action, we propose and design what we call the queryable mixture-of-preferences state space model (QMoP-SSM), which estimates the desired goal at every time step. These desired goals are used in computing the "preference regret", which is used to optimize the robot control policy. Our experiments demonstrate the robustness, adaptability, and out-of-sample performance of our agent compared to other state-of-the-art RLfD schemes. The GitHub repository that supports this work can be found at: https://github.com/rxng8/neurorobot-preference-regret-learning.
Although multi-step generative policies achieve strong performance in robotic manipulation by modeling multimodal action distributions, they require multi-step iterative denoising at inference time. Each action therefore needs tens to hundreds of network function evaluations (NFEs), making them costly for high-frequency closed-loop control and online reinforcement learning (RL). To address this limitation, we propose a two-stage framework for native one-step generative policies that shifts refinement from inference to training. First, we introduce the Drift-Based Policy (DBP), which leverages fixed-point drifting objectives to internalize iterative refinement into the model parameters, yielding a one-step generative backbone by design while preserving multimodal action modeling capacity. Second, we develop Drift-Based Policy Optimization (DBPO), an online RL framework that equips the pretrained backbone with a compatible stochastic interface, enabling stable on-policy updates without sacrificing the one-step deployment property. Extensive experiments demonstrate the effectiveness of the proposed framework across offline imitation learning, online fine-tuning, and real-world control scenarios. DBP matches or exceeds the performance of multi-step diffusion policies while achieving up to $100\times$ faster inference. It also consistently outperforms existing one-step baselines on challenging manipulation benchmarks. Moreover, DBPO enables effective and stable policy improvement in online settings. Experiments on a real-world dual-arm robot demonstrate reliable high-frequency control at 105.2 Hz.
Graph neural networks (GNNs) are a well-regarded tool for learned control of networked dynamical systems due to their ability to be deployed in a distributed manner. However, current distributed GNN architectures assume that all nodes in the network collect geometric observations in compatible bases, which limits the usefulness of such controllers in GPS-denied and compass-denied environments. This paper presents a GNN parametrization that is globally invariant to choice of local basis. 2D geometric features and transformations between bases are expressed in the complex domain. Inside each GNN layer, complex-valued linear layers with phase-equivariant activation functions are used. When viewed from a fixed global frame, all policies learned by this architecture are strictly invariant to choice of local frames. This architecture is shown to increase the data efficiency, tracking performance, and generalization of learned control when compared to a real-valued baseline on an imitation learning flocking task.
Learning high-performance control policies that remain consistent with expert behavior is a fundamental challenge in robotics. Reinforcement learning can discover high-performing strategies but often departs from desirable human behavior, whereas imitation learning is limited by demonstration quality and struggles to improve beyond expert data. We propose a behavior-constrained reinforcement learning framework that improves beyond demonstrations while explicitly controlling deviation from expert behavior. Because expert-consistent behavior in dynamic control is inherently trajectory-level, we introduce a receding-horizon predictive mechanism that models short-term future trajectories and provides look-ahead rewards during training. To account for the natural variability of human behavior under disturbances and changing conditions, we further condition the policy on reference trajectories, allowing it to represent a distribution of expert-consistent behaviors rather than a single deterministic target. Empirically, we evaluate the approach in high-fidelity race car simulation using data from professional drivers, a domain characterized by extreme dynamics and narrow performance margins. The learned policies achieve competitive lap times while maintaining close alignment with expert driving behavior, outperforming baseline methods in both performance and imitation quality. Beyond standard benchmarks, we conduct human-grounded evaluation in a driver-in-the-loop simulator and show that the learned policies reproduce setup-dependent driving characteristics consistent with the feedback of top-class professional race drivers. These results demonstrate that our method enables learning high-performance control policies that are both optimal and behavior-consistent, and can serve as reliable surrogates for human decision-making in complex control systems.