Imitation Learning


Imitation learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Lifelong Imitation Learning with Multimodal Latent Replay and Incremental Adjustment

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Mar 12, 2026
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Diversity You Can Actually Measure: A Fast, Model-Free Diversity Metric for Robotics Datasets

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Mar 12, 2026
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HumDex:Humanoid Dexterous Manipulation Made Easy

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Mar 12, 2026
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EgoIntent: An Egocentric Step-level Benchmark for Understanding What, Why, and Next

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Mar 12, 2026
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RADAR: Closed-Loop Robotic Data Generation via Semantic Planning and Autonomous Causal Environment Reset

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Mar 12, 2026
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ScanDP: Generalizable 3D Scanning with Diffusion Policy

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Mar 11, 2026
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Splat2Real: Novel-view Scaling for Physical AI with 3D Gaussian Splatting

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Mar 11, 2026
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RC-NF: Robot-Conditioned Normalizing Flow for Real-Time Anomaly Detection in Robotic Manipulation

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Mar 11, 2026
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ReTac-ACT: A State-Gated Vision-Tactile Fusion Transformer for Precision Assembly

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Mar 10, 2026
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Kinodynamic Motion Retargeting for Humanoid Locomotion via Multi-Contact Whole-Body Trajectory Optimization

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Mar 10, 2026
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