Abstract:Long-horizon contact-rich manipulation has long been a challenging problem, as it requires reasoning over both discrete contact modes and continuous object motion. We introduce Implicit Contact Diffuser (ICD), a diffusion-based model that generates a sequence of neural descriptors that specify a series of contact relationships between the object and the environment. This sequence is then used as guidance for an MPC method to accomplish a given task. The key advantage of this approach is that the latent descriptors provide more task-relevant guidance to MPC, helping to avoid local minima for contact-rich manipulation tasks. Our experiments demonstrate that ICD outperforms baselines on complex, long-horizon, contact-rich manipulation tasks, such as cable routing and notebook folding. Additionally, our experiments also indicate that \methodshort can generalize a target contact relationship to a different environment. More visualizations can be found on our website $\href{https://implicit-contact-diffuser.github.io/}{https://implicit-contact-diffuser.github.io}$
Abstract:We present SF3D, a novel method for rapid and high-quality textured object mesh reconstruction from a single image in just 0.5 seconds. Unlike most existing approaches, SF3D is explicitly trained for mesh generation, incorporating a fast UV unwrapping technique that enables swift texture generation rather than relying on vertex colors. The method also learns to predict material parameters and normal maps to enhance the visual quality of the reconstructed 3D meshes. Furthermore, SF3D integrates a delighting step to effectively remove low-frequency illumination effects, ensuring that the reconstructed meshes can be easily used in novel illumination conditions. Experiments demonstrate the superior performance of SF3D over the existing techniques. Project page: https://stable-fast-3d.github.io
Abstract:In this paper, we study efficient multi-beam training design for near-field communications to reduce the beam training overhead of conventional single-beam training methods. In particular, the array-division based multi-beam training method, which is widely used in far-field communications, cannot be directly applied to the near-field scenario, since different sub-arrays may observe different user angles and there exist coverage holes in the angular domain. To address these issues, we first devise a new near-field multi-beam codebook by sparsely activating a portion of antennas to form a sparse linear array (SLA), hence generating multiple beams simultaneously by effective exploiting the near-field grating-lobs. Next, a two-stage near-field beam training method is proposed, for which several candidate user locations are identified firstly based on multi-beam sweeping over time, followed by the second stage to further determine the true user location with a small number of single-beam sweeping. Finally, numerical results show that our proposed multi-beam training method significantly reduces the beam training overhead of conventional single-beam training methods, yet achieving comparable rate performance in data transmission.
Abstract:We present PointInfinity, an efficient family of point cloud diffusion models. Our core idea is to use a transformer-based architecture with a fixed-size, resolution-invariant latent representation. This enables efficient training with low-resolution point clouds, while allowing high-resolution point clouds to be generated during inference. More importantly, we show that scaling the test-time resolution beyond the training resolution improves the fidelity of generated point clouds and surfaces. We analyze this phenomenon and draw a link to classifier-free guidance commonly used in diffusion models, demonstrating that both allow trading off fidelity and variability during inference. Experiments on CO3D show that PointInfinity can efficiently generate high-resolution point clouds (up to 131k points, 31 times more than Point-E) with state-of-the-art quality.
Abstract:Manipulation of articulated and deformable objects can be difficult due to their compliant and under-actuated nature. Unexpected disturbances can cause the object to deviate from a predicted state, making it necessary to use Model-Predictive Control (MPC) methods to plan motion. However, these methods need a short planning horizon to be practical. Thus, MPC is ill-suited for long-horizon manipulation tasks due to local minima. In this paper, we present a diffusion-based method that guides an MPC method to accomplish long-horizon manipulation tasks by dynamically specifying sequences of subgoals for the MPC to follow. Our method, called Subgoal Diffuser, generates subgoals in a coarse-to-fine manner, producing sparse subgoals when the task is easily accomplished by MPC and more dense subgoals when the MPC method needs more guidance. The density of subgoals is determined dynamically based on a learned estimate of reachability, and subgoals are distributed to focus on challenging parts of the task. We evaluate our method on two robot manipulation tasks and find it improves the planning performance of an MPC method, and also outperforms prior diffusion-based methods.
Abstract:This technical report introduces TripoSR, a 3D reconstruction model leveraging transformer architecture for fast feed-forward 3D generation, producing 3D mesh from a single image in under 0.5 seconds. Building upon the LRM network architecture, TripoSR integrates substantial improvements in data processing, model design, and training techniques. Evaluations on public datasets show that TripoSR exhibits superior performance, both quantitatively and qualitatively, compared to other open-source alternatives. Released under the MIT license, TripoSR is intended to empower researchers, developers, and creatives with the latest advancements in 3D generative AI.
Abstract:We study the problem of single-image zero-shot 3D shape reconstruction. Recent works learn zero-shot shape reconstruction through generative modeling of 3D assets, but these models are computationally expensive at train and inference time. In contrast, the traditional approach to this problem is regression-based, where deterministic models are trained to directly regress the object shape. Such regression methods possess much higher computational efficiency than generative methods. This raises a natural question: is generative modeling necessary for high performance, or conversely, are regression-based approaches still competitive? To answer this, we design a strong regression-based model, called ZeroShape, based on the converging findings in this field and a novel insight. We also curate a large real-world evaluation benchmark, with objects from three different real-world 3D datasets. This evaluation benchmark is more diverse and an order of magnitude larger than what prior works use to quantitatively evaluate their models, aiming at reducing the evaluation variance in our field. We show that ZeroShape not only achieves superior performance over state-of-the-art methods, but also demonstrates significantly higher computational and data efficiency.
Abstract:The prominent large language models (LLMs) of today differ from past language models not only in size, but also in the fact that they are trained on a combination of natural language and formal language (code). As a medium between humans and computers, code translates high-level goals into executable steps, featuring standard syntax, logical consistency, abstraction, and modularity. In this survey, we present an overview of the various benefits of integrating code into LLMs' training data. Specifically, beyond enhancing LLMs in code generation, we observe that these unique properties of code help (i) unlock the reasoning ability of LLMs, enabling their applications to a range of more complex natural language tasks; (ii) steer LLMs to produce structured and precise intermediate steps, which can then be connected to external execution ends through function calls; and (iii) take advantage of code compilation and execution environment, which also provides diverse feedback for model improvement. In addition, we trace how these profound capabilities of LLMs, brought by code, have led to their emergence as intelligent agents (IAs) in situations where the ability to understand instructions, decompose goals, plan and execute actions, and refine from feedback are crucial to their success on downstream tasks. Finally, we present several key challenges and future directions of empowering LLMs with code.
Abstract:This paper introduces Low-shot Object Learning with Mutual Exclusivity Bias (LSME), the first computational framing of mutual exclusivity bias, a phenomenon commonly observed in infants during word learning. We provide a novel dataset, comprehensive baselines, and a state-of-the-art method to enable the ML community to tackle this challenging learning task. The goal of LSME is to analyze an RGB image of a scene containing multiple objects and correctly associate a previously-unknown object instance with a provided category label. This association is then used to perform low-shot learning to test category generalization. We provide a data generation pipeline for the LSME problem and conduct a thorough analysis of the factors that contribute to its difficulty. Additionally, we evaluate the performance of multiple baselines, including state-of-the-art foundation models. Finally, we present a baseline approach that outperforms state-of-the-art models in terms of low-shot accuracy.
Abstract:Captions are crucial for understanding scientific visualizations and documents. Existing captioning methods for scientific figures rely on figure-caption pairs extracted from documents for training, many of which fall short with respect to metrics like helpfulness, explainability, and visual-descriptiveness [15] leading to generated captions being misaligned with reader preferences. To enable the generation of high-quality figure captions, we introduce FigCaps-HF a new framework for figure-caption generation that can incorporate domain expert feedback in generating captions optimized for reader preferences. Our framework comprises of 1) an automatic method for evaluating quality of figure-caption pairs, 2) a novel reinforcement learning with human feedback (RLHF) method to optimize a generative figure-to-caption model for reader preferences. We demonstrate the effectiveness of our simple learning framework by improving performance over standard fine-tuning across different types of models. In particular, when using BLIP as the base model, our RLHF framework achieves a mean gain of 35.7%, 16.9%, and 9% in ROUGE, BLEU, and Meteor, respectively. Finally, we release a large-scale benchmark dataset with human feedback on figure-caption pairs to enable further evaluation and development of RLHF techniques for this problem.