Picture for Zhihan Yang

Zhihan Yang

Block Diffusion: Interpolating Between Autoregressive and Diffusion Language Models

Add code
Mar 12, 2025
Viaarxiv icon

Unveiling the Potential of Multimodal Retrieval Augmented Generation with Planning

Add code
Jan 26, 2025
Viaarxiv icon

CMViM: Contrastive Masked Vim Autoencoder for 3D Multi-modal Representation Learning for AD classification

Add code
Mar 25, 2024
Viaarxiv icon

PMP-Swin: Multi-Scale Patch Message Passing Swin Transformer for Retinal Disease Classification

Add code
Nov 20, 2023
Viaarxiv icon

DASA: Difficulty-Aware Semantic Augmentation for Speaker Verification

Add code
Oct 18, 2023
Figure 1 for DASA: Difficulty-Aware Semantic Augmentation for Speaker Verification
Figure 2 for DASA: Difficulty-Aware Semantic Augmentation for Speaker Verification
Figure 3 for DASA: Difficulty-Aware Semantic Augmentation for Speaker Verification
Figure 4 for DASA: Difficulty-Aware Semantic Augmentation for Speaker Verification
Viaarxiv icon

Hierarchical Reinforcement Learning under Mixed Observability

Add code
Apr 05, 2022
Figure 1 for Hierarchical Reinforcement Learning under Mixed Observability
Figure 2 for Hierarchical Reinforcement Learning under Mixed Observability
Figure 3 for Hierarchical Reinforcement Learning under Mixed Observability
Figure 4 for Hierarchical Reinforcement Learning under Mixed Observability
Viaarxiv icon

Recurrent Off-policy Baselines for Memory-based Continuous Control

Add code
Oct 25, 2021
Figure 1 for Recurrent Off-policy Baselines for Memory-based Continuous Control
Figure 2 for Recurrent Off-policy Baselines for Memory-based Continuous Control
Figure 3 for Recurrent Off-policy Baselines for Memory-based Continuous Control
Figure 4 for Recurrent Off-policy Baselines for Memory-based Continuous Control
Viaarxiv icon

Conditional Level Generation and Game Blending

Add code
Oct 13, 2020
Figure 1 for Conditional Level Generation and Game Blending
Figure 2 for Conditional Level Generation and Game Blending
Figure 3 for Conditional Level Generation and Game Blending
Figure 4 for Conditional Level Generation and Game Blending
Viaarxiv icon

Game Level Clustering and Generation using Gaussian Mixture VAEs

Add code
Aug 22, 2020
Figure 1 for Game Level Clustering and Generation using Gaussian Mixture VAEs
Figure 2 for Game Level Clustering and Generation using Gaussian Mixture VAEs
Figure 3 for Game Level Clustering and Generation using Gaussian Mixture VAEs
Figure 4 for Game Level Clustering and Generation using Gaussian Mixture VAEs
Viaarxiv icon

Controllable Level Blending between Games using Variational Autoencoders

Add code
Feb 27, 2020
Figure 1 for Controllable Level Blending between Games using Variational Autoencoders
Figure 2 for Controllable Level Blending between Games using Variational Autoencoders
Figure 3 for Controllable Level Blending between Games using Variational Autoencoders
Figure 4 for Controllable Level Blending between Games using Variational Autoencoders
Viaarxiv icon