Abstract:Decentralized federated learning (DFL) realizes cooperative model training among connected clients without relying on a central server, thereby mitigating communication bottlenecks and eliminating the single-point failure issue present in centralized federated learning (CFL). Most existing work on DFL focuses on supervised learning, assuming each client possesses sufficient labeled data for local training. However, in real-world applications, much of the data is unlabeled. We address this by considering a challenging yet practical semisupervised learning (SSL) scenario in DFL, where clients may have varying data sources: some with few labeled samples, some with purely unlabeled data, and others with both. In this work, we propose SemiDFL, the first semi-supervised DFL method that enhances DFL performance in SSL scenarios by establishing a consensus in both data and model spaces. Specifically, we utilize neighborhood information to improve the quality of pseudo-labeling, which is crucial for effectively leveraging unlabeled data. We then design a consensusbased diffusion model to generate synthesized data, which is used in combination with pseudo-labeled data to create mixed datasets. Additionally, we develop an adaptive aggregation method that leverages the model accuracy of synthesized data to further enhance SemiDFL performance. Through extensive experimentation, we demonstrate the remarkable performance superiority of the proposed DFL-Semi method over existing CFL and DFL schemes in both IID and non-IID SSL scenarios.
Abstract:We introduce PhysMotion, a novel framework that leverages principled physics-based simulations to guide intermediate 3D representations generated from a single image and input conditions (e.g., applied force and torque), producing high-quality, physically plausible video generation. By utilizing continuum mechanics-based simulations as a prior knowledge, our approach addresses the limitations of traditional data-driven generative models and result in more consistent physically plausible motions. Our framework begins by reconstructing a feed-forward 3D Gaussian from a single image through geometry optimization. This representation is then time-stepped using a differentiable Material Point Method (MPM) with continuum mechanics-based elastoplasticity models, which provides a strong foundation for realistic dynamics, albeit at a coarse level of detail. To enhance the geometry, appearance and ensure spatiotemporal consistency, we refine the initial simulation using a text-to-image (T2I) diffusion model with cross-frame attention, resulting in a physically plausible video that retains intricate details comparable to the input image. We conduct comprehensive qualitative and quantitative evaluations to validate the efficacy of our method. Our project page is available at: \url{https://supertan0204.github.io/physmotion_website/}.
Abstract:The success of deep neural networks has driven numerous research studies and applications from Euclidean to non-Euclidean data. However, there are increasing concerns about privacy leakage, as these networks rely on processing private data. Recently, a new type of privacy attack, the model inversion attacks (MIAs), aims to extract sensitive features of private data for training by abusing access to a well-trained model. The effectiveness of MIAs has been demonstrated in various domains, including images, texts, and graphs. These attacks highlight the vulnerability of neural networks and raise awareness about the risk of privacy leakage within the research community. Despite the significance, there is a lack of systematic studies that provide a comprehensive overview and deeper insights into MIAs across different domains. This survey aims to summarize up-to-date MIA methods in both attacks and defenses, highlighting their contributions and limitations, underlying modeling principles, optimization challenges, and future directions. We hope this survey bridges the gap in the literature and facilitates future research in this critical area. Besides, we are maintaining a repository to keep track of relevant research at https://github.com/AndrewZhou924/Awesome-model-inversion-attack.
Abstract:This study presents a novel computer system performance optimization and adaptive workload management scheduling algorithm based on Q-learning. In modern computing environments, characterized by increasing data volumes, task complexity, and dynamic workloads, traditional static scheduling methods such as Round-Robin and Priority Scheduling fail to meet the demands of efficient resource allocation and real-time adaptability. By contrast, Q-learning, a reinforcement learning algorithm, continuously learns from system state changes, enabling dynamic scheduling and resource optimization. Through extensive experiments, the superiority of the proposed approach is demonstrated in both task completion time and resource utilization, outperforming traditional and dynamic resource allocation (DRA) algorithms. These findings are critical as they highlight the potential of intelligent scheduling algorithms based on reinforcement learning to address the growing complexity and unpredictability of computing environments. This research provides a foundation for the integration of AI-driven adaptive scheduling in future large-scale systems, offering a scalable, intelligent solution to enhance system performance, reduce operating costs, and support sustainable energy consumption. The broad applicability of this approach makes it a promising candidate for next-generation computing frameworks, such as edge computing, cloud computing, and the Internet of Things.
Abstract:Existing diffusion-based text-to-3D generation methods primarily focus on producing visually realistic shapes and appearances, often neglecting the physical constraints necessary for downstream tasks. Generated models frequently fail to maintain balance when placed in physics-based simulations or 3D printed. This balance is crucial for satisfying user design intentions in interactive gaming, embodied AI, and robotics, where stable models are needed for reliable interaction. Additionally, stable models ensure that 3D-printed objects, such as figurines for home decoration, can stand on their own without requiring additional supports. To fill this gap, we introduce Atlas3D, an automatic and easy-to-implement method that enhances existing Score Distillation Sampling (SDS)-based text-to-3D tools. Atlas3D ensures the generation of self-supporting 3D models that adhere to physical laws of stability under gravity, contact, and friction. Our approach combines a novel differentiable simulation-based loss function with physically inspired regularization, serving as either a refinement or a post-processing module for existing frameworks. We verify Atlas3D's efficacy through extensive generation tasks and validate the resulting 3D models in both simulated and real-world environments.
Abstract:Traditional 3D garment creation is labor-intensive, involving sketching, modeling, UV mapping, and texturing, which are time-consuming and costly. Recent advances in diffusion-based generative models have enabled new possibilities for 3D garment generation from text prompts, images, and videos. However, existing methods either suffer from inconsistencies among multi-view images or require additional processes to separate cloth from the underlying human model. In this paper, we propose GarmentDreamer, a novel method that leverages 3D Gaussian Splatting (GS) as guidance to generate wearable, simulation-ready 3D garment meshes from text prompts. In contrast to using multi-view images directly predicted by generative models as guidance, our 3DGS guidance ensures consistent optimization in both garment deformation and texture synthesis. Our method introduces a novel garment augmentation module, guided by normal and RGBA information, and employs implicit Neural Texture Fields (NeTF) combined with Score Distillation Sampling (SDS) to generate diverse geometric and texture details. We validate the effectiveness of our approach through comprehensive qualitative and quantitative experiments, showcasing the superior performance of GarmentDreamer over state-of-the-art alternatives. Our project page is available at: https://xuan-li.github.io/GarmentDreamerDemo/.
Abstract:Vision transformer family has dominated the satellite pan-sharpening field driven by the global-wise spatial information modeling mechanism from the core self-attention ingredient. The standard modeling rules within these promising pan-sharpening methods are to roughly stack the transformer variants in a cascaded manner. Despite the remarkable advancement, their success may be at the huge cost of model parameters and FLOPs, thus preventing its application over low-resource satellites.To address this challenge between favorable performance and expensive computation, we tailor an efficient linearly-evolved transformer variant and employ it to construct a lightweight pan-sharpening framework. In detail, we deepen into the popular cascaded transformer modeling with cutting-edge methods and develop the alternative 1-order linearly-evolved transformer variant with the 1-dimensional linear convolution chain to achieve the same function. In this way, our proposed method is capable of benefiting the cascaded modeling rule while achieving favorable performance in the efficient manner. Extensive experiments over multiple satellite datasets suggest that our proposed method achieves competitive performance against other state-of-the-art with fewer computational resources. Further, the consistently favorable performance has been verified over the hyper-spectral image fusion task. Our main focus is to provide an alternative global modeling framework with an efficient structure. The code will be publicly available.
Abstract:Tabular neural network (NN) has attracted remarkable attentions and its recent advances have gradually narrowed the performance gap with respect to tree-based models on many public datasets. While the mainstreams focus on calibrating NN to fit tabular data, we emphasize the importance of homogeneous embeddings and alternately concentrate on regularizing tabular inputs through supervised pretraining. Specifically, we extend a recent work (DeepTLF) and utilize the structure of pretrained tree ensembles to transform raw variables into a single vector (T2V), or an array of tokens (T2T). Without loss of space efficiency, these binarized embeddings can be consumed by canonical tabular NN with fully-connected or attention-based building blocks. Through quantitative experiments on 88 OpenML datasets with binary classification task, we validated that the proposed tree-regularized representation not only tapers the difference with respect to tree-based models, but also achieves on-par and better performance when compared with advanced NN models. Most importantly, it possesses better robustness and can be easily scaled and generalized as standalone encoder for tabular modality. Codes: https://github.com/milanlx/tree-regularized-embedding.
Abstract:As consumer Virtual Reality (VR) and Mixed Reality (MR) technologies gain momentum, there's a growing focus on the development of engagements with 3D virtual content. Unfortunately, traditional techniques for content creation, editing, and interaction within these virtual spaces are fraught with difficulties. They tend to be not only engineering-intensive but also require extensive expertise, which adds to the frustration and inefficiency in virtual object manipulation. Our proposed VR-GS system represents a leap forward in human-centered 3D content interaction, offering a seamless and intuitive user experience. By developing a physical dynamics-aware interactive Gaussian Splatting in a Virtual Reality setting, and constructing a highly efficient two-level embedding strategy alongside deformable body simulations, VR-GS ensures real-time execution with highly realistic dynamic responses. The components of our Virtual Reality system are designed for high efficiency and effectiveness, starting from detailed scene reconstruction and object segmentation, advancing through multi-view image in-painting, and extending to interactive physics-based editing. The system also incorporates real-time deformation embedding and dynamic shadow casting, ensuring a comprehensive and engaging virtual experience.Our project page is available at: https://yingjiang96.github.io/VR-GS/.
Abstract:In recent years, spectral graph neural networks, characterized by polynomial filters, have garnered increasing attention and have achieved remarkable performance in tasks such as node classification. These models typically assume that eigenvalues for the normalized Laplacian matrix are distinct from each other, thus expecting a polynomial filter to have a high fitting ability. However, this paper empirically observes that normalized Laplacian matrices frequently possess repeated eigenvalues. Moreover, we theoretically establish that the number of distinguishable eigenvalues plays a pivotal role in determining the expressive power of spectral graph neural networks. In light of this observation, we propose an eigenvalue correction strategy that can free polynomial filters from the constraints of repeated eigenvalue inputs. Concretely, the proposed eigenvalue correction strategy enhances the uniform distribution of eigenvalues, thus mitigating repeated eigenvalues, and improving the fitting capacity and expressive power of polynomial filters. Extensive experimental results on both synthetic and real-world datasets demonstrate the superiority of our method.