Abstract:Automated pollen recognition is vital to paleoclimatology, biodiversity monitoring, and public health, yet conventional methods are hampered by inefficiency and subjectivity. Existing deep learning models often struggle to achieve the requisite localization accuracy for microscopic targets like pollen, which are characterized by their minute size, indistinct edges, and complex backgrounds. To overcome this limitation, we introduce HieraEdgeNet, a multi-scale edge-enhancement framework. The framework's core innovation is the introduction of three synergistic modules: the Hierarchical Edge Module (HEM), which explicitly extracts a multi-scale pyramid of edge features that corresponds to the semantic hierarchy at early network stages; the Synergistic Edge Fusion (SEF) module, for deeply fusing these edge priors with semantic information at each respective scale; and the Cross Stage Partial Omni-Kernel Module (CSPOKM), which maximally refines the most detail-rich feature layers using an Omni-Kernel operator - comprising anisotropic large-kernel convolutions and mixed-domain attention - all within a computationally efficient Cross-Stage Partial (CSP) framework. On a large-scale dataset comprising 120 pollen classes, HieraEdgeNet achieves a mean Average Precision (mAP@.5) of 0.9501, significantly outperforming state-of-the-art baseline models such as YOLOv12n and RT-DETR. Furthermore, qualitative analysis confirms that our approach generates feature representations that are more precisely focused on object boundaries. By systematically integrating edge information, HieraEdgeNet provides a robust and powerful solution for high-precision, high-efficiency automated detection of microscopic objects.
Abstract:Diffusion and flow models have emerged as powerful generative approaches capable of modeling diverse and multimodal behavior. However, applying these models to offline reinforcement learning (RL) remains challenging due to the iterative nature of their noise sampling processes, making policy optimization difficult. In this paper, we introduce Scalable Offline Reinforcement Learning (SORL), a new offline RL algorithm that leverages shortcut models - a novel class of generative models - to scale both training and inference. SORL's policy can capture complex data distributions and can be trained simply and efficiently in a one-stage training procedure. At test time, SORL introduces both sequential and parallel inference scaling by using the learned Q-function as a verifier. We demonstrate that SORL achieves strong performance across a range of offline RL tasks and exhibits positive scaling behavior with increased test-time compute. We release the code at nico-espinosadice.github.io/projects/sorl.
Abstract:The controllable generation of diffusion models aims to steer the model to generate samples that optimize some given objective functions. It is desirable for a variety of applications including image generation, molecule generation, and DNA/sequence generation. Reinforcement Learning (RL) based fine-tuning of the base model is a popular approach but it can overfit the reward function while requiring significant resources. We frame controllable generation as a problem of finding a distribution that optimizes a KL-regularized objective function. We present SLCD -- Supervised Learning based Controllable Diffusion, which iteratively generates online data and trains a small classifier to guide the generation of the diffusion model. Similar to the standard classifier-guided diffusion, SLCD's key computation primitive is classification and does not involve any complex concepts from RL or control. Via a reduction to no-regret online learning analysis, we show that under KL divergence, the output from SLCD provably converges to the optimal solution of the KL-regularized objective. Further, we empirically demonstrate that SLCD can generate high quality samples with nearly the same inference time as the base model in both image generation with continuous diffusion and biological sequence generation with discrete diffusion. Our code is available at https://github.com/Owen-Oertell/slcd
Abstract:Reinforcement learning (RL) has emerged as a powerful tool for fine-tuning large language models (LLMs) to improve complex reasoning abilities. However, state-of-the-art policy optimization methods often suffer from high computational overhead and memory consumption, primarily due to the need for multiple generations per prompt and the reliance on critic networks or advantage estimates of the current policy. In this paper, we propose $A$*-PO, a novel two-stage policy optimization framework that directly approximates the optimal advantage function and enables efficient training of LLMs for reasoning tasks. In the first stage, we leverage offline sampling from a reference policy to estimate the optimal value function $V$*, eliminating the need for costly online value estimation. In the second stage, we perform on-policy updates using a simple least-squares regression loss with only a single generation per prompt. Theoretically, we establish performance guarantees and prove that the KL-regularized RL objective can be optimized without requiring complex exploration strategies. Empirically, $A$*-PO achieves competitive performance across a wide range of mathematical reasoning benchmarks, while reducing training time by up to 2$\times$ and peak memory usage by over 30% compared to PPO, GRPO, and REBEL. Implementation of $A$*-PO can be found at https://github.com/ZhaolinGao/A-PO.
Abstract:In this paper, we propose a simple and efficient method for value model training on long-context reasoning traces. Compared to existing process reward models (PRMs), our method does not require a fine-grained notion of "step," which is difficult to define for long-context reasoning models. By collecting a dataset of 2.5 million reasoning traces, we train a 1.5B token-level value model and apply it to DeepSeek models for improved performance with test-time compute scaling. We find that block-wise value-guided search (VGS) with a final weighted majority vote achieves better test-time scaling than standard methods such as majority voting or best-of-n. With an inference budget of 64 generations, VGS with DeepSeek-R1-Distill-1.5B achieves an average accuracy of 45.7% across four competition math benchmarks (AIME 2024 & 2025, HMMT Feb 2024 & 2025), reaching parity with o3-mini-medium. Moreover, VGS significantly reduces the inference FLOPs required to achieve the same performance of majority voting. Our dataset, model and codebase are open-sourced.
Abstract:Diffusion models accomplish remarkable success in data generation tasks across various domains. However, the iterative sampling process is computationally expensive. Consistency models are proposed to learn consistency functions to map from noise to data directly, which allows one-step fast data generation and multistep sampling to improve sample quality. In this paper, we study the convergence of consistency models when the self-consistency property holds approximately under the training distribution. Our analysis requires only mild data assumption and applies to a family of forward processes. When the target data distribution has bounded support or has tails that decay sufficiently fast, we show that the samples generated by the consistency model are close to the target distribution in Wasserstein distance; when the target distribution satisfies some smoothness assumption, we show that with an additional perturbation step for smoothing, the generated samples are close to the target distribution in total variation distance. We provide two case studies with commonly chosen forward processes to demonstrate the benefit of multistep sampling.
Abstract:Interactive imitation learning (IL) is a powerful paradigm for learning to make sequences of decisions from an expert demonstrating how to perform a task. Prior work in efficient imitation learning has focused on the realizable setting, where the expert's policy lies within the learner's policy class (i.e. the learner can perfectly imitate the expert in all states). However, in practice, perfect imitation of the expert is often impossible due to differences in state information and action space expressiveness (e.g. morphological differences between robots and humans.) In this paper, we consider the more general misspecified setting, where no assumptions are made about the expert policy's realizability. We introduce a novel structural condition, reward-agnostic policy completeness, and prove that it is sufficient for interactive IL algorithms to efficiently avoid the quadratically compounding errors that stymie offline approaches like behavioral cloning. We address an additional practical constraint-the case of limited expert data-and propose a principled method for using additional offline data to further improve the sample-efficiency of interactive IL algorithms. Finally, we empirically investigate the optimal reset distribution in efficient IL under misspecification with a suite of continuous control tasks.
Abstract:We present Step-Video-TI2V, a state-of-the-art text-driven image-to-video generation model with 30B parameters, capable of generating videos up to 102 frames based on both text and image inputs. We build Step-Video-TI2V-Eval as a new benchmark for the text-driven image-to-video task and compare Step-Video-TI2V with open-source and commercial TI2V engines using this dataset. Experimental results demonstrate the state-of-the-art performance of Step-Video-TI2V in the image-to-video generation task. Both Step-Video-TI2V and Step-Video-TI2V-Eval are available at https://github.com/stepfun-ai/Step-Video-TI2V.
Abstract:From a first-principles perspective, it may seem odd that the strongest results in foundation model fine-tuning (FT) are achieved via a relatively complex, two-stage training procedure. Specifically, one first trains a reward model (RM) on some dataset (e.g. human preferences) before using it to provide online feedback as part of a downstream reinforcement learning (RL) procedure, rather than directly optimizing the policy parameters on the dataset via offline maximum likelihood estimation. In fact, from an information-theoretic perspective, we can only lose information via passing through a reward model and cannot create any new information via on-policy sampling. To explain this discrepancy, we scrutinize several hypotheses on the value of RL in FT through both theoretical and empirical lenses. Of the hypotheses considered, we find the most support for the explanation that on problems with a generation-verification gap, the combination of the ease of learning the relatively simple RM (verifier) from the preference data, coupled with the ability of the downstream RL procedure to then filter its search space to the subset of policies (generators) that are optimal for relatively simple verifiers is what leads to the superior performance of online FT.
Abstract:Reinforcement learning (RL) post-training is crucial for LLM alignment and reasoning, but existing policy-based methods, such as PPO and DPO, can fall short of fixing shortcuts inherited from pre-training. In this work, we introduce $Q\sharp$, a value-based algorithm for KL-regularized RL that guides the reference policy using the optimal regularized $Q$ function. We propose to learn the optimal $Q$ function using distributional RL on an aggregated online dataset. Unlike prior value-based baselines that guide the model using unregularized $Q$-values, our method is theoretically principled and provably learns the optimal policy for the KL-regularized RL problem. Empirically, $Q\sharp$ outperforms prior baselines in math reasoning benchmarks while maintaining a smaller KL divergence to the reference policy. Theoretically, we establish a reduction from KL-regularized RL to no-regret online learning, providing the first bounds for deterministic MDPs under only realizability. Thanks to distributional RL, our bounds are also variance-dependent and converge faster when the reference policy has small variance. In sum, our results highlight $Q\sharp$ as an effective approach for post-training LLMs, offering both improved performance and theoretical guarantees. The code can be found at https://github.com/jinpz/q_sharp.