Abstract:We present a novel approach, MAGIC (manipulation analogies for generalizable intelligent contacts), for one-shot learning of manipulation strategies with fast and extensive generalization to novel objects. By leveraging a reference action trajectory, MAGIC effectively identifies similar contact points and sequences of actions on novel objects to replicate a demonstrated strategy, such as using different hooks to retrieve distant objects of different shapes and sizes. Our method is based on a two-stage contact-point matching process that combines global shape matching using pretrained neural features with local curvature analysis to ensure precise and physically plausible contact points. We experiment with three tasks including scooping, hanging, and hooking objects. MAGIC demonstrates superior performance over existing methods, achieving significant improvements in runtime speed and generalization to different object categories. Website: https://magic-2024.github.io/ .
Abstract:Careful robot manipulation in every-day cluttered environments requires an accurate understanding of the 3D scene, in order to grasp and place objects stably and reliably and to avoid mistakenly colliding with other objects. In general, we must construct such a 3D interpretation of a complex scene based on limited input, such as a single RGB-D image. We describe SceneComplete, a system for constructing a complete, segmented, 3D model of a scene from a single view. It provides a novel pipeline for composing general-purpose pretrained perception modules (vision-language, segmentation, image-inpainting, image-to-3D, and pose-estimation) to obtain high-accuracy results. We demonstrate its accuracy and effectiveness with respect to ground-truth models in a large benchmark dataset and show that its accurate whole-object reconstruction enables robust grasp proposal generation, including for a dexterous hand.
Abstract:Generalization to novel object configurations and instances across diverse tasks and environments is a critical challenge in robotics. Keypoint-based representations have been proven effective as a succinct representation for capturing essential object features, and for establishing a reference frame in action prediction, enabling data-efficient learning of robot skills. However, their manual design nature and reliance on additional human labels limit their scalability. In this paper, we propose KALM, a framework that leverages large pre-trained vision-language models (LMs) to automatically generate task-relevant and cross-instance consistent keypoints. KALM distills robust and consistent keypoints across views and objects by generating proposals using LMs and verifies them against a small set of robot demonstration data. Based on the generated keypoints, we can train keypoint-conditioned policy models that predict actions in keypoint-centric frames, enabling robots to generalize effectively across varying object poses, camera views, and object instances with similar functional shapes. Our method demonstrates strong performance in the real world, adapting to different tasks and environments from only a handful of demonstrations while requiring no additional labels. Website: https://kalm-il.github.io/
Abstract:Manipulation of large objects over long horizons (such as carts in a warehouse) is an essential skill for deployable robotic systems. Large objects require mobile manipulation which involves simultaneous manipulation, navigation, and movement with the object in tow. In many real-world situations, object dynamics are incredibly complex, such as the interaction of an office chair (with a rotating base and five caster wheels) and the ground. We present a hierarchical algorithm for long-horizon robot manipulation problems in which the dynamics are partially unknown. We observe that diffusion-based behavior cloning is highly effective for short-horizon problems with unknown dynamics, so we decompose the problem into an abstract high-level, obstacle-aware motion-planning problem that produces a waypoint sequence. We use a short-horizon, relative-motion diffusion policy to achieve the waypoints in sequence. We train mobile manipulation policies on a Spot robot that has to push and pull an office chair. Our hierarchical manipulation policy performs consistently better, especially when the horizon increases, compared to a diffusion policy trained on long-horizon demonstrations or motion planning assuming a rigidly-attached object (success rate of 8 (versus 0 and 5 respectively) out of 10 runs). Importantly, our learned policy generalizes to new layouts, grasps, chairs, and flooring that induces more friction, without any further training, showing promise for other complex mobile manipulation problems. Project Page: https://yravan.github.io/plannerorderedpolicy/
Abstract:Vision-Language Models (VLM) can generate plausible high-level plans when prompted with a goal, the context, an image of the scene, and any planning constraints. However, there is no guarantee that the predicted actions are geometrically and kinematically feasible for a particular robot embodiment. As a result, many prerequisite steps such as opening drawers to access objects are often omitted in their plans. Robot task and motion planners can generate motion trajectories that respect the geometric feasibility of actions and insert physically necessary actions, but do not scale to everyday problems that require common-sense knowledge and involve large state spaces comprised of many variables. We propose VLM-TAMP, a hierarchical planning algorithm that leverages a VLM to generate goth semantically-meaningful and horizon-reducing intermediate subgoals that guide a task and motion planner. When a subgoal or action cannot be refined, the VLM is queried again for replanning. We evaluate VLM- TAMP on kitchen tasks where a robot must accomplish cooking goals that require performing 30-50 actions in sequence and interacting with up to 21 objects. VLM-TAMP substantially outperforms baselines that rigidly and independently execute VLM-generated action sequences, both in terms of success rates (50 to 100% versus 0%) and average task completion percentage (72 to 100% versus 15 to 45%). See project site https://zt-yang.github.io/vlm-tamp-robot/ for more information.
Abstract:The real world is unpredictable. Therefore, to solve long-horizon decision-making problems with autonomous robots, we must construct agents that are capable of adapting to changes in the environment during deployment. Model-based planning approaches can enable robots to solve complex, long-horizon tasks in a variety of environments. However, such approaches tend to be brittle when deployed into an environment featuring a novel situation that their underlying model does not account for. In this work, we propose to learn a ``bridge policy'' via Reinforcement Learning (RL) to adapt to such novelties. We introduce a simple formulation for such learning, where the RL problem is constructed with a special ``CallPlanner'' action that terminates the bridge policy and hands control of the agent back to the planner. This allows the RL policy to learn the set of states in which querying the planner and following the returned plan will achieve the goal. We show that this formulation enables the agent to rapidly learn by leveraging the planner's knowledge to avoid challenging long-horizon exploration caused by sparse reward. In experiments across three different simulated domains of varying complexity, we demonstrate that our approach is able to learn policies that adapt to novelty more efficiently than several baselines, including a pure RL baseline. We also demonstrate that the learned bridge policy is generalizable in that it can be combined with the planner to enable the agent to solve more complex tasks with multiple instances of the encountered novelty.
Abstract:We introduce uncertainty-aware object instance segmentation (UncOS) and demonstrate its usefulness for embodied interactive segmentation. To deal with uncertainty in robot perception, we propose a method for generating a hypothesis distribution of object segmentation. We obtain a set of region-factored segmentation hypotheses together with confidence estimates by making multiple queries of large pre-trained models. This process can produce segmentation results that achieve state-of-the-art performance on unseen object segmentation problems. The output can also serve as input to a belief-driven process for selecting robot actions to perturb the scene to reduce ambiguity. We demonstrate the effectiveness of this method in real-robot experiments. Website: https://sites.google.com/view/embodied-uncertain-seg
Abstract:When using sampling-based motion planners, such as PRMs, in configuration spaces, it is difficult to determine how many samples are required for the PRM to find a solution consistently. This is relevant in Task and Motion Planning (TAMP), where many motion planning problems must be solved in sequence. We attempt to solve this problem by proving an upper bound on the number of samples that are sufficient, with high probability, to find a solution by drawing on prior work in deterministic sampling and sample complexity theory. We also introduce a numerical algorithm to compute a tighter number of samples based on the proof of the sample complexity theorem we apply to derive our bound. Our experiments show that our numerical bounding algorithm is tight within two orders of magnitude on planar planning problems and becomes looser as the problem's dimensionality increases. When deployed as a heuristic to schedule samples in a TAMP planner, we also observe planning time improvements in planar problems. While our experiments show much work remains to tighten our bounds, the ideas presented in this paper are a step towards a practical sample bound.
Abstract:Recent developments in pretrained large language models (LLMs) applied to robotics have demonstrated their capacity for sequencing a set of discrete skills to achieve open-ended goals in simple robotic tasks. In this paper, we examine the topic of LLM planning for a set of continuously parameterized skills whose execution must avoid violations of a set of kinematic, geometric, and physical constraints. We prompt the LLM to output code for a function with open parameters, which, together with environmental constraints, can be viewed as a Continuous Constraint Satisfaction Problem (CCSP). This CCSP can be solved through sampling or optimization to find a skill sequence and continuous parameter settings that achieve the goal while avoiding constraint violations. Additionally, we consider cases where the LLM proposes unsatisfiable CCSPs, such as those that are kinematically infeasible, dynamically unstable, or lead to collisions, and re-prompt the LLM to form a new CCSP accordingly. Experiments across three different simulated 3D domains demonstrate that our proposed strategy, PRoC3S, is capable of solving a wide range of complex manipulation tasks with realistic constraints on continuous parameters much more efficiently and effectively than existing baselines.
Abstract:Integrated task and motion planning (TAMP) has proven to be a valuable approach to generalizable long-horizon robotic manipulation and navigation problems. However, the typical TAMP problem formulation assumes full observability and deterministic action effects. These assumptions limit the ability of the planner to gather information and make decisions that are risk-aware. We propose a strategy for TAMP with Uncertainty and Risk Awareness (TAMPURA) that is capable of efficiently solving long-horizon planning problems with initial-state and action outcome uncertainty, including problems that require information gathering and avoiding undesirable and irreversible outcomes. Our planner reasons under uncertainty at both the abstract task level and continuous controller level. Given a set of closed-loop goal-conditioned controllers operating in the primitive action space and a description of their preconditions and potential capabilities, we learn a high-level abstraction that can be solved efficiently and then refined to continuous actions for execution. We demonstrate our approach on several robotics problems where uncertainty is a crucial factor and show that reasoning under uncertainty in these problems outperforms previously proposed determinized planning, direct search, and reinforcement learning strategies. Lastly, we demonstrate our planner on two real-world robotics problems using recent advancements in probabilistic perception.