Abstract:Explainable fake news detection predicts the authenticity of news items with annotated explanations. Today, Large Language Models (LLMs) are known for their powerful natural language understanding and explanation generation abilities. However, presenting LLMs for explainable fake news detection remains two main challenges. Firstly, fake news appears reasonable and could easily mislead LLMs, leaving them unable to understand the complex news-faking process. Secondly, utilizing LLMs for this task would generate both correct and incorrect explanations, which necessitates abundant labor in the loop. In this paper, we propose LLM-GAN, a novel framework that utilizes prompting mechanisms to enable an LLM to become Generator and Detector and for realistic fake news generation and detection. Our results demonstrate LLM-GAN's effectiveness in both prediction performance and explanation quality. We further showcase the integration of LLM-GAN to a cloud-native AI platform to provide better fake news detection service in the cloud.
Abstract:Discrete-Time Dynamic Graphs (DTDGs), which are prevalent in real-world implementations and notable for their ease of data acquisition, have garnered considerable attention from both academic researchers and industry practitioners. The representation learning of DTDGs has been extensively applied to model the dynamics of temporally changing entities and their evolving connections. Currently, DTDG representation learning predominantly relies on GNN+RNN architectures, which manifest the inherent limitations of both Graph Neural Networks (GNNs) and Recurrent Neural Networks (RNNs). GNNs suffer from the over-smoothing issue as the models architecture goes deeper, while RNNs struggle to capture long-term dependencies effectively. GNN+RNN architectures also grapple with scaling to large graph sizes and long sequences. Additionally, these methods often compute node representations separately and focus solely on individual node characteristics, thereby overlooking the behavior intersections between the two nodes whose link is being predicted, such as instances where the two nodes appear together in the same context or share common neighbors. This paper introduces a novel representation learning method DTFormer for DTDGs, pivoting from the traditional GNN+RNN framework to a Transformer-based architecture. Our approach exploits the attention mechanism to concurrently process topological information within the graph at each timestamp and temporal dynamics of graphs along the timestamps, circumventing the aforementioned fundamental weakness of both GNNs and RNNs. Moreover, we enhance the model's expressive capability by incorporating the intersection relationships among nodes and integrating a multi-patching module. Extensive experiments conducted on six public dynamic graph benchmark datasets confirm our model's efficacy, achieving the SOTA performance.
Abstract:Temporal Graph Networks (TGNs) have demonstrated their remarkable performance in modeling temporal interaction graphs. These works can generate temporal node representations by encoding the surrounding neighborhoods for the target node. However, an inherent limitation of existing TGNs is their reliance on fixed, hand-crafted rules for neighborhood encoding, overlooking the necessity for an adaptive and learnable neighborhood that can accommodate both personalization and temporal evolution across different timestamps. In this paper, we aim to enhance existing TGNs by introducing an adaptive neighborhood encoding mechanism. We present SEAN, a flexible plug-and-play model that can be seamlessly integrated with existing TGNs, effectively boosting their performance. To achieve this, we decompose the adaptive neighborhood encoding process into two phases: (i) representative neighbor selection, and (ii) temporal-aware neighborhood information aggregation. Specifically, we propose the Representative Neighbor Selector component, which automatically pinpoints the most important neighbors for the target node. It offers a tailored understanding of each node's unique surrounding context, facilitating personalization. Subsequently, we propose a Temporal-aware Aggregator, which synthesizes neighborhood aggregation by selectively determining the utilization of aggregation routes and decaying the outdated information, allowing our model to adaptively leverage both the contextually significant and current information during aggregation. We conduct extensive experiments by integrating SEAN into three representative TGNs, evaluating their performance on four public datasets and one financial benchmark dataset introduced in this paper. The results demonstrate that SEAN consistently leads to performance improvements across all models, achieving SOTA performance and exceptional robustness.
Abstract:Temporal Interaction Graphs (TIGs) are widely utilized to represent real-world systems. To facilitate representation learning on TIGs, researchers have proposed a series of TIG models. However, these models are still facing two tough gaps between the pre-training and downstream predictions in their ``pre-train, predict'' training paradigm. First, the temporal discrepancy between the pre-training and inference data severely undermines the models' applicability in distant future predictions on the dynamically evolving data. Second, the semantic divergence between pretext and downstream tasks hinders their practical applications, as they struggle to align with their learning and prediction capabilities across application scenarios. Recently, the ``pre-train, prompt'' paradigm has emerged as a lightweight mechanism for model generalization. Applying this paradigm is a potential solution to solve the aforementioned challenges. However, the adaptation of this paradigm to TIGs is not straightforward. The application of prompting in static graph contexts falls short in temporal settings due to a lack of consideration for time-sensitive dynamics and a deficiency in expressive power. To address this issue, we introduce Temporal Interaction Graph Prompting (TIGPrompt), a versatile framework that seamlessly integrates with TIG models, bridging both the temporal and semantic gaps. In detail, we propose a temporal prompt generator to offer temporally-aware prompts for different tasks. These prompts stand out for their minimalistic design, relying solely on the tuning of the prompt generator with very little supervision data. To cater to varying computational resource demands, we propose an extended ``pre-train, prompt-based fine-tune'' paradigm, offering greater flexibility. Through extensive experiments, the TIGPrompt demonstrates the SOTA performance and remarkable efficiency advantages.
Abstract:We propose RoHM, an approach for robust 3D human motion reconstruction from monocular RGB(-D) videos in the presence of noise and occlusions. Most previous approaches either train neural networks to directly regress motion in 3D or learn data-driven motion priors and combine them with optimization at test time. The former do not recover globally coherent motion and fail under occlusions; the latter are time-consuming, prone to local minima, and require manual tuning. To overcome these shortcomings, we exploit the iterative, denoising nature of diffusion models. RoHM is a novel diffusion-based motion model that, conditioned on noisy and occluded input data, reconstructs complete, plausible motions in consistent global coordinates. Given the complexity of the problem -- requiring one to address different tasks (denoising and infilling) in different solution spaces (local and global motion) -- we decompose it into two sub-tasks and learn two models, one for global trajectory and one for local motion. To capture the correlations between the two, we then introduce a novel conditioning module, combining it with an iterative inference scheme. We apply RoHM to a variety of tasks -- from motion reconstruction and denoising to spatial and temporal infilling. Extensive experiments on three popular datasets show that our method outperforms state-of-the-art approaches qualitatively and quantitatively, while being faster at test time. The code will be available at https://sanweiliti.github.io/ROHM/ROHM.html.
Abstract:Understanding the world in first-person view is fundamental in Augmented Reality (AR). This immersive perspective brings dramatic visual changes and unique challenges compared to third-person views. Synthetic data has empowered third-person-view vision models, but its application to embodied egocentric perception tasks remains largely unexplored. A critical challenge lies in simulating natural human movements and behaviors that effectively steer the embodied cameras to capture a faithful egocentric representation of the 3D world. To address this challenge, we introduce EgoGen, a new synthetic data generator that can produce accurate and rich ground-truth training data for egocentric perception tasks. At the heart of EgoGen is a novel human motion synthesis model that directly leverages egocentric visual inputs of a virtual human to sense the 3D environment. Combined with collision-avoiding motion primitives and a two-stage reinforcement learning approach, our motion synthesis model offers a closed-loop solution where the embodied perception and movement of the virtual human are seamlessly coupled. Compared to previous works, our model eliminates the need for a pre-defined global path, and is directly applicable to dynamic environments. Combined with our easy-to-use and scalable data generation pipeline, we demonstrate EgoGen's efficacy in three tasks: mapping and localization for head-mounted cameras, egocentric camera tracking, and human mesh recovery from egocentric views. EgoGen will be fully open-sourced, offering a practical solution for creating realistic egocentric training data and aiming to serve as a useful tool for egocentric computer vision research. Refer to our project page: https://ego-gen.github.io/.
Abstract:A swarm of robots has advantages over a single robot, since it can explore larger areas much faster and is more robust to single-point failures. Accurate relative positioning is necessary to successfully carry out a collaborative mission without collisions. When Visual Simultaneous Localization and Mapping (VSLAM) is used to estimate the poses of each robot, inter-agent loop closing is widely applied to reduce the relative positioning errors. This technique can mitigate errors using the feature points commonly observed by different robots. However, it requires significant computing and communication capabilities to detect inter-agent loops, and to process the data transmitted by multiple agents. In this paper, we propose Collaborative SLAM using Visual Odometry and Range measurements (CoVOR-SLAM) to overcome this challenge. In the framework of CoVOR-SLAM, robots only need to exchange pose estimates, covariances (uncertainty) of the estimates, and range measurements between robots. Since CoVOR-SLAM does not require to associate visual features and map points observed by different agents, the computational and communication loads are significantly reduced. The required range measurements can be obtained using pilot signals of the communication system, without requiring complex additional infrastructure. We tested CoVOR-SLAM using real images as well as real ultra-wideband-based ranges obtained with two rovers. In addition, CoVOR-SLAM is evaluated with a larger scale multi-agent setup exploiting public image datasets and ranges generated using a realistic simulation. The results show that CoVOR-SLAM can accurately estimate the robots' poses, requiring much less computational power and communication capabilities than the inter-agent loop closing technique.
Abstract:Temporal Interaction Graphs (TIGs) are widely employed to model intricate real-world systems such as financial systems and social networks. To capture the dynamism and interdependencies of nodes, existing TIG embedding models need to process edges sequentially and chronologically. However, this requirement prevents it from being processed in parallel and struggle to accommodate burgeoning data volumes to GPU. Consequently, many large-scale temporal interaction graphs are confined to CPU processing. Furthermore, a generalized GPU scaling and acceleration approach remains unavailable. To facilitate large-scale TIGs' implementation on GPUs for acceleration, we introduce a novel training approach namely Streaming Edge Partitioning and Parallel Acceleration for Temporal Interaction Graph Embedding (SPEED). The SPEED is comprised of a Streaming Edge Partitioning Component (SEP) which addresses space overhead issue by assigning fewer nodes to each GPU, and a Parallel Acceleration Component (PAC) which enables simultaneous training of different sub-graphs, addressing time overhead issue. Our method can achieve a good balance in computing resources, computing time, and downstream task performance. Empirical validation across 7 real-world datasets demonstrates the potential to expedite training speeds by a factor of up to 19.29x. Simultaneously, resource consumption of a single-GPU can be diminished by up to 69%, thus enabling the multiple GPU-based training and acceleration encompassing millions of nodes and billions of edges. Furthermore, our approach also maintains its competitiveness in downstream tasks.
Abstract:Continuous-time dynamic graph modeling is a crucial task for many real-world applications, such as financial risk management and fraud detection. Though existing dynamic graph modeling methods have achieved satisfactory results, they still suffer from three key limitations, hindering their scalability and further applicability. i) Indiscriminate updating. For incoming edges, existing methods would indiscriminately deal with them, which may lead to more time consumption and unexpected noisy information. ii) Ineffective node-wise long-term modeling. They heavily rely on recurrent neural networks (RNNs) as a backbone, which has been demonstrated to be incapable of fully capturing node-wise long-term dependencies in event sequences. iii) Neglect of re-occurrence patterns. Dynamic graphs involve the repeated occurrence of neighbors that indicates their importance, which is disappointedly neglected by existing methods. In this paper, we present iLoRE, a novel dynamic graph modeling method with instant node-wise Long-term modeling and Re-occurrence preservation. To overcome the indiscriminate updating issue, we introduce the Adaptive Short-term Updater module that will automatically discard the useless or noisy edges, ensuring iLoRE's effectiveness and instant ability. We further propose the Long-term Updater to realize more effective node-wise long-term modeling, where we innovatively propose the Identity Attention mechanism to empower a Transformer-based updater, bypassing the limited effectiveness of typical RNN-dominated designs. Finally, the crucial re-occurrence patterns are also encoded into a graph module for informative representation learning, which will further improve the expressiveness of our method. Our experimental results on real-world datasets demonstrate the effectiveness of our iLoRE for dynamic graph modeling.
Abstract:Temporal Graph Networks (TGNs) have shown remarkable performance in learning representation for continuous-time dynamic graphs. However, real-world dynamic graphs typically contain diverse and intricate noise. Noise can significantly degrade the quality of representation generation, impeding the effectiveness of TGNs in downstream tasks. Though structure learning is widely applied to mitigate noise in static graphs, its adaptation to dynamic graph settings poses two significant challenges. i) Noise dynamics. Existing structure learning methods are ill-equipped to address the temporal aspect of noise, hampering their effectiveness in such dynamic and ever-changing noise patterns. ii) More severe noise. Noise may be introduced along with multiple interactions between two nodes, leading to the re-pollution of these nodes and consequently causing more severe noise compared to static graphs. In this paper, we present RDGSL, a representation learning method in continuous-time dynamic graphs. Meanwhile, we propose dynamic graph structure learning, a novel supervisory signal that empowers RDGSL with the ability to effectively combat noise in dynamic graphs. To address the noise dynamics issue, we introduce the Dynamic Graph Filter, where we innovatively propose a dynamic noise function that dynamically captures both current and historical noise, enabling us to assess the temporal aspect of noise and generate a denoised graph. We further propose the Temporal Embedding Learner to tackle the challenge of more severe noise, which utilizes an attention mechanism to selectively turn a blind eye to noisy edges and hence focus on normal edges, enhancing the expressiveness for representation generation that remains resilient to noise. Our method demonstrates robustness towards downstream tasks, resulting in up to 5.1% absolute AUC improvement in evolving classification versus the second-best baseline.