Abstract:This paper presents StreamChat, a novel approach that enhances the interaction capabilities of Large Multimodal Models (LMMs) with streaming video content. In streaming interaction scenarios, existing methods rely solely on visual information available at the moment a question is posed, resulting in significant delays as the model remains unaware of subsequent changes in the streaming video. StreamChat addresses this limitation by innovatively updating the visual context at each decoding step, ensuring that the model utilizes up-to-date video content throughout the decoding process. Additionally, we introduce a flexible and efficient crossattention-based architecture to process dynamic streaming inputs while maintaining inference efficiency for streaming interactions. Furthermore, we construct a new dense instruction dataset to facilitate the training of streaming interaction models, complemented by a parallel 3D-RoPE mechanism that encodes the relative temporal information of visual and text tokens. Experimental results demonstrate that StreamChat achieves competitive performance on established image and video benchmarks and exhibits superior capabilities in streaming interaction scenarios compared to state-of-the-art video LMM.
Abstract:Recent advancements in multimodal foundation models have yielded significant progress in vision-language understanding. Initial attempts have also explored the potential of multimodal large language models (MLLMs) for visual content generation. However, existing works have insufficiently addressed the varying granularity demands of different image generation tasks within a unified MLLM paradigm - from the diversity required in text-to-image generation to the precise controllability needed in image manipulation. In this work, we propose PUMA, emPowering Unified MLLM with Multi-grAnular visual generation. PUMA unifies multi-granular visual features as both inputs and outputs of MLLMs, elegantly addressing the different granularity requirements of various image generation tasks within a unified MLLM framework. Following multimodal pretraining and task-specific instruction tuning, PUMA demonstrates proficiency in a wide range of multimodal tasks. This work represents a significant step towards a truly unified MLLM capable of adapting to the granularity demands of various visual tasks. The code and model will be released in https://github.com/rongyaofang/PUMA.
Abstract:In this study, we delve into the generation of high-resolution images from pre-trained diffusion models, addressing persistent challenges, such as repetitive patterns and structural distortions, that emerge when models are applied beyond their trained resolutions. To address this issue, we introduce an innovative, training-free approach FouriScale from the perspective of frequency domain analysis. We replace the original convolutional layers in pre-trained diffusion models by incorporating a dilation technique along with a low-pass operation, intending to achieve structural consistency and scale consistency across resolutions, respectively. Further enhanced by a padding-then-crop strategy, our method can flexibly handle text-to-image generation of various aspect ratios. By using the FouriScale as guidance, our method successfully balances the structural integrity and fidelity of generated images, achieving an astonishing capacity of arbitrary-size, high-resolution, and high-quality generation. With its simplicity and compatibility, our method can provide valuable insights for future explorations into the synthesis of ultra-high-resolution images. The code will be released at https://github.com/LeonHLJ/FouriScale.
Abstract:Empowering models to dynamically accomplish tasks specified through natural language instructions represents a promising path toward more capable and general artificial intelligence. In this work, we introduce InstructSeq, an instruction-conditioned multi-modal modeling framework that unifies diverse vision tasks through flexible natural language control and handling of both visual and textual data. InstructSeq employs a multimodal transformer architecture encompassing visual, language, and sequential modeling. We utilize a visual encoder to extract image features and a text encoder to encode instructions. An autoregressive transformer fuses the representations and generates sequential task outputs. By training with LLM-generated natural language instructions, InstructSeq acquires a strong comprehension of free-form instructions for specifying visual tasks. This provides an intuitive interface for directing capabilities using flexible natural instructions. Without any task-specific tuning, InstructSeq achieves compelling performance on semantic segmentation, referring expression segmentation/comprehension, and image captioning. The flexible control and multi-task unification empower the model with more human-like versatility and generalizability for computer vision. The code will be released soon at https://github.com/rongyaofang/InstructSeq.
Abstract:Masked Autoencoders (MAE) have been popular paradigms for large-scale vision representation pre-training. However, MAE solely reconstructs the low-level RGB signals after the decoder and lacks supervision upon high-level semantics for the encoder, thus suffering from sub-optimal learned representations and long pre-training epochs. To alleviate this, previous methods simply replace the pixel reconstruction targets of 75% masked tokens by encoded features from pre-trained image-image (DINO) or image-language (CLIP) contrastive learning. Different from those efforts, we propose to Mimic before Reconstruct for Masked Autoencoders, named as MR-MAE, which jointly learns high-level and low-level representations without interference during pre-training. For high-level semantics, MR-MAE employs a mimic loss over 25% visible tokens from the encoder to capture the pre-trained patterns encoded in CLIP and DINO. For low-level structures, we inherit the reconstruction loss in MAE to predict RGB pixel values for 75% masked tokens after the decoder. As MR-MAE applies high-level and low-level targets respectively at different partitions, the learning conflicts between them can be naturally overcome and contribute to superior visual representations for various downstream tasks. On ImageNet-1K, the MR-MAE base pre-trained for only 400 epochs achieves 85.8% top-1 accuracy after fine-tuning, surpassing the 1600-epoch MAE base by +2.2% and the previous state-of-the-art BEiT V2 base by +0.3%. Code and pre-trained models will be released at https://github.com/Alpha-VL/ConvMAE.
Abstract:One-to-one matching is a crucial design in DETR-like object detection frameworks. It enables the DETR to perform end-to-end detection. However, it also faces challenges of lacking positive sample supervision and slow convergence speed. Several recent works proposed the one-to-many matching mechanism to accelerate training and boost detection performance. We revisit these methods and model them in a unified format of augmenting the object queries. In this paper, we propose two methods that realize one-to-many matching from a different perspective of augmenting images or image features. The first method is One-to-many Matching via Data Augmentation (denoted as DataAug-DETR). It spatially transforms the images and includes multiple augmented versions of each image in the same training batch. Such a simple augmentation strategy already achieves one-to-many matching and surprisingly improves DETR's performance. The second method is One-to-many matching via Feature Augmentation (denoted as FeatAug-DETR). Unlike DataAug-DETR, it augments the image features instead of the original images and includes multiple augmented features in the same batch to realize one-to-many matching. FeatAug-DETR significantly accelerates DETR training and boosts detection performance while keeping the inference speed unchanged. We conduct extensive experiments to evaluate the effectiveness of the proposed approach on DETR variants, including DAB-DETR, Deformable-DETR, and H-Deformable-DETR. Without extra training data, FeatAug-DETR shortens the training convergence periods of Deformable-DETR to 24 epochs and achieves 58.3 AP on COCO val2017 set with Swin-L as the backbone.
Abstract:Contrastive Vision-Language Pre-training, known as CLIP, has provided a new paradigm for learning visual representations using large-scale image-text pairs. It shows impressive performance on downstream tasks by zero-shot knowledge transfer. To further enhance CLIP's adaption capability, existing methods proposed to fine-tune additional learnable modules, which significantly improves the few-shot performance but introduces extra training time and computational resources. In this paper, we propose a training-free adaption method for CLIP to conduct few-shot classification, termed as Tip-Adapter, which not only inherits the training-free advantage of zero-shot CLIP but also performs comparably to those training-required approaches. Tip-Adapter constructs the adapter via a key-value cache model from the few-shot training set, and updates the prior knowledge encoded in CLIP by feature retrieval. On top of that, the performance of Tip-Adapter can be further boosted to be state-of-the-art on ImageNet by fine-tuning the cache model for 10$\times$ fewer epochs than existing methods, which is both effective and efficient. We conduct extensive experiments of few-shot classification on 11 datasets to demonstrate the superiority of our proposed methods. Code is released at https://github.com/gaopengcuhk/Tip-Adapter.
Abstract:Masked Autoencoders (MAE) have shown great potentials in self-supervised pre-training for language and 2D image transformers. However, it still remains an open question on how to exploit masked autoencoding for learning 3D representations of irregular point clouds. In this paper, we propose Point-M2AE, a strong Multi-scale MAE pre-training framework for hierarchical self-supervised learning of 3D point clouds. Unlike the standard transformer in MAE, we modify the encoder and decoder into pyramid architectures to progressively model spatial geometries and capture both fine-grained and high-level semantics of 3D shapes. For the encoder that downsamples point tokens by stages, we design a multi-scale masking strategy to generate consistent visible regions across scales, and adopt a local spatial self-attention mechanism to focus on neighboring patterns. By multi-scale token propagation, the lightweight decoder gradually upsamples point tokens with complementary skip connections from the encoder, which further promotes the reconstruction from a global-to-local perspective. Extensive experiments demonstrate the state-of-the-art performance of Point-M2AE for 3D representation learning. With a frozen encoder after pre-training, Point-M2AE achieves 92.9% accuracy for linear SVM on ModelNet40, even surpassing some fully trained methods. By fine-tuning on downstream tasks, Point-M2AE achieves 86.43% accuracy on ScanObjectNN, +3.36% to the second-best, and largely benefits the few-shot classification, part segmentation and 3D object detection with the hierarchical pre-training scheme. Code will be available at https://github.com/ZrrSkywalker/Point-M2AE.
Abstract:As a fundamental problem in computer vision, 3D object detection is experiencing rapid growth. To extract the point-wise features from the irregularly and sparsely distributed points, previous methods usually take a feature grouping module to aggregate the point features to an object candidate. However, these methods have not yet leveraged the surface geometry of foreground objects to enhance grouping and 3D box generation. In this paper, we propose the RBGNet framework, a voting-based 3D detector for accurate 3D object detection from point clouds. In order to learn better representations of object shape to enhance cluster features for predicting 3D boxes, we propose a ray-based feature grouping module, which aggregates the point-wise features on object surfaces using a group of determined rays uniformly emitted from cluster centers. Considering the fact that foreground points are more meaningful for box estimation, we design a novel foreground biased sampling strategy in downsample process to sample more points on object surfaces and further boost the detection performance. Our model achieves state-of-the-art 3D detection performance on ScanNet V2 and SUN RGB-D with remarkable performance gains. Code will be available at https://github.com/Haiyang-W/RBGNet.
Abstract:Contrastive Vision-Language Pre-training, known as CLIP, has provided a new paradigm for learning visual representations by using large-scale contrastive image-text pairs. It shows impressive performance on zero-shot knowledge transfer to downstream tasks. To further enhance CLIP's few-shot capability, CLIP-Adapter proposed to fine-tune a lightweight residual feature adapter and significantly improves the performance for few-shot classification. However, such a process still needs extra training and computational resources. In this paper, we propose \textbf{T}raining-Free CL\textbf{IP}-\textbf{Adapter} (\textbf{Tip-Adapter}), which not only inherits CLIP's training-free advantage but also performs comparably or even better than CLIP-Adapter. Tip-Adapter does not require any back propagation for training the adapter, but creates the weights by a key-value cache model constructed from the few-shot training set. In this non-parametric manner, Tip-Adapter acquires well-performed adapter weights without any training, which is both efficient and effective. Moreover, the performance of Tip-Adapter can be further boosted by fine-tuning such properly initialized adapter for only a few epochs with super-fast convergence speed. We conduct extensive experiments of few-shot classification on ImageNet and other 10 datasets to demonstrate the superiority of proposed Tip-Adapter. The code will be released at \url{https://github.com/gaopengcuhk/Tip-Adapter}.