Abstract:Given a 3D mesh, we aim to synthesize 3D textures that correspond to arbitrary textual descriptions. Current methods for generating and assembling textures from sampled views often result in prominent seams or excessive smoothing. To tackle these issues, we present TexGen, a novel multi-view sampling and resampling framework for texture generation leveraging a pre-trained text-to-image diffusion model. For view consistent sampling, first of all we maintain a texture map in RGB space that is parameterized by the denoising step and updated after each sampling step of the diffusion model to progressively reduce the view discrepancy. An attention-guided multi-view sampling strategy is exploited to broadcast the appearance information across views. To preserve texture details, we develop a noise resampling technique that aids in the estimation of noise, generating inputs for subsequent denoising steps, as directed by the text prompt and current texture map. Through an extensive amount of qualitative and quantitative evaluations, we demonstrate that our proposed method produces significantly better texture quality for diverse 3D objects with a high degree of view consistency and rich appearance details, outperforming current state-of-the-art methods. Furthermore, our proposed texture generation technique can also be applied to texture editing while preserving the original identity. More experimental results are available at https://dong-huo.github.io/TexGen/
Abstract:We present GSD, a diffusion model approach based on Gaussian Splatting (GS) representation for 3D object reconstruction from a single view. Prior works suffer from inconsistent 3D geometry or mediocre rendering quality due to improper representations. We take a step towards resolving these shortcomings by utilizing the recent state-of-the-art 3D explicit representation, Gaussian Splatting, and an unconditional diffusion model. This model learns to generate 3D objects represented by sets of GS ellipsoids. With these strong generative 3D priors, though learning unconditionally, the diffusion model is ready for view-guided reconstruction without further model fine-tuning. This is achieved by propagating fine-grained 2D features through the efficient yet flexible splatting function and the guided denoising sampling process. In addition, a 2D diffusion model is further employed to enhance rendering fidelity, and improve reconstructed GS quality by polishing and re-using the rendered images. The final reconstructed objects explicitly come with high-quality 3D structure and texture, and can be efficiently rendered in arbitrary views. Experiments on the challenging real-world CO3D dataset demonstrate the superiority of our approach.
Abstract:Human motion stylization aims to revise the style of an input motion while keeping its content unaltered. Unlike existing works that operate directly in pose space, we leverage the latent space of pretrained autoencoders as a more expressive and robust representation for motion extraction and infusion. Building upon this, we present a novel generative model that produces diverse stylization results of a single motion (latent) code. During training, a motion code is decomposed into two coding components: a deterministic content code, and a probabilistic style code adhering to a prior distribution; then a generator massages the random combination of content and style codes to reconstruct the corresponding motion codes. Our approach is versatile, allowing the learning of probabilistic style space from either style labeled or unlabeled motions, providing notable flexibility in stylization as well. In inference, users can opt to stylize a motion using style cues from a reference motion or a label. Even in the absence of explicit style input, our model facilitates novel re-stylization by sampling from the unconditional style prior distribution. Experimental results show that our proposed stylization models, despite their lightweight design, outperform the state-of-the-arts in style reeanactment, content preservation, and generalization across various applications and settings. Project Page: https://yxmu.foo/GenMoStyle
Abstract:We introduce Hyper-Skin, a hyperspectral dataset covering wide range of wavelengths from visible (VIS) spectrum (400nm - 700nm) to near-infrared (NIR) spectrum (700nm - 1000nm), uniquely designed to facilitate research on facial skin-spectra reconstruction. By reconstructing skin spectra from RGB images, our dataset enables the study of hyperspectral skin analysis, such as melanin and hemoglobin concentrations, directly on the consumer device. Overcoming limitations of existing datasets, Hyper-Skin consists of diverse facial skin data collected with a pushbroom hyperspectral camera. With 330 hyperspectral cubes from 51 subjects, the dataset covers the facial skin from different angles and facial poses. Each hyperspectral cube has dimensions of 1024$\times$1024$\times$448, resulting in millions of spectra vectors per image. The dataset, carefully curated in adherence to ethical guidelines, includes paired hyperspectral images and synthetic RGB images generated using real camera responses. We demonstrate the efficacy of our dataset by showcasing skin spectra reconstruction using state-of-the-art models on 31 bands of hyperspectral data resampled in the VIS and NIR spectrum. This Hyper-Skin dataset would be a valuable resource to NeurIPS community, encouraging the development of novel algorithms for skin spectral reconstruction while fostering interdisciplinary collaboration in hyperspectral skin analysis related to cosmetology and skin's well-being. Instructions to request the data and the related benchmarking codes are publicly available at: \url{https://github.com/hyperspectral-skin/Hyper-Skin-2023}.
Abstract:Video frame interpolation~(VFI) algorithms have improved considerably in recent years due to unprecedented progress in both data-driven algorithms and their implementations. Recent research has introduced advanced motion estimation or novel warping methods as the means to address challenging VFI scenarios. However, none of the published VFI works considers the spatially non-uniform characteristics of the interpolation error (IE). This work introduces such a solution. By closely examining the correlation between optical flow and IE, the paper proposes novel error prediction metrics that partition the middle frame into distinct regions corresponding to different IE levels. Building upon this IE-driven segmentation, and through the use of novel error-controlled loss functions, it introduces an ensemble of spatially adaptive interpolation units that progressively processes and integrates the segmented regions. This spatial ensemble results in an effective and computationally attractive VFI solution. Extensive experimentation on popular video interpolation benchmarks indicates that the proposed solution outperforms the current state-of-the-art (SOTA) in applications of current interest.
Abstract:Recent self-supervised video representation learning methods have found significant success by exploring essential properties of videos, e.g. speed, temporal order, etc. This work exploits an essential yet under-explored property of videos, the video continuity, to obtain supervision signals for self-supervised representation learning. Specifically, we formulate three novel continuity-related pretext tasks, i.e. continuity justification, discontinuity localization, and missing section approximation, that jointly supervise a shared backbone for video representation learning. This self-supervision approach, termed as Continuity Perception Network (CPNet), solves the three tasks altogether and encourages the backbone network to learn local and long-ranged motion and context representations. It outperforms prior arts on multiple downstream tasks, such as action recognition, video retrieval, and action localization. Additionally, the video continuity can be complementary to other coarse-grained video properties for representation learning, and integrating the proposed pretext task to prior arts can yield much performance gains.
Abstract:In this paper, we propose a framework centering around a novel architecture called the Event Decomposition Recomposition Network (EDRNet) to tackle the Audio-Visual Event (AVE) localization problem in the supervised and weakly supervised settings. AVEs in the real world exhibit common unravelling patterns (termed as Event Progress Checkpoints (EPC)), which humans can perceive through the cooperation of their auditory and visual senses. Unlike earlier methods which attempt to recognize entire event sequences, the EDRNet models EPCs and inter-EPC relationships using stacked temporal convolutions. Based on the postulation that EPC representations are theoretically consistent for an event category, we introduce the State Machine Based Video Fusion, a novel augmentation technique that blends source videos using different EPC template sequences. Additionally, we design a new loss function called the Land-Shore-Sea loss to compactify continuous foreground and background representations. Lastly, to alleviate the issue of confusing events during weak supervision, we propose a prediction stabilization method called Bag to Instance Label Correction. Experiments on the AVE dataset show that our collective framework outperforms the state-of-the-art by a sizable margin.
Abstract:Action localization networks are often structured as a feature encoder sub-network and a localization sub-network, where the feature encoder learns to transform an input video to features that are useful for the localization sub-network to generate reliable action proposals. While some of the encoded features may be more useful for generating action proposals, prior action localization approaches do not include any attention mechanism that enables the localization sub-network to attend more to the more important features. In this paper, we propose a novel attention mechanism, the Class Semantics-based Attention (CSA), that learns from the temporal distribution of semantics of action classes present in an input video to find the importance scores of the encoded features, which are used to provide attention to the more useful encoded features. We demonstrate on two popular action detection datasets that incorporating our novel attention mechanism provides considerable performance gains on competitive action detection models (e.g., around 6.2% improvement over BMN action detection baseline to obtain 47.5% mAP on the THUMOS-14 dataset), and a new state-of-the-art of 36.25% mAP on the ActivityNet v1.3 dataset. Further, the CSA localization model family which includes BMN-CSA, was part of the second-placed submission at the 2021 ActivityNet action localization challenge. Our attention mechanism outperforms prior self-attention modules such as the squeeze-and-excitation in action detection task. We also observe that our attention mechanism is complementary to such self-attention modules in that performance improvements are seen when both are used together.
Abstract:State of the art (SOTA) few-shot learning (FSL) methods suffer significant performance drop in the presence of domain differences between source and target datasets. The strong discrimination ability on the source dataset does not necessarily translate to high classification accuracy on the target dataset. In this work, we address this cross-domain few-shot learning (CDFSL) problem by boosting the generalization capability of the model. Specifically, we teach the model to capture broader variations of the feature distributions with a novel noise-enhanced supervised autoencoder (NSAE). NSAE trains the model by jointly reconstructing inputs and predicting the labels of inputs as well as their reconstructed pairs. Theoretical analysis based on intra-class correlation (ICC) shows that the feature embeddings learned from NSAE have stronger discrimination and generalization abilities in the target domain. We also take advantage of NSAE structure and propose a two-step fine-tuning procedure that achieves better adaption and improves classification performance in the target domain. Extensive experiments and ablation studies are conducted to demonstrate the effectiveness of the proposed method. Experimental results show that our proposed method consistently outperforms SOTA methods under various conditions.
Abstract:Do all adversarial examples have the same consequences? An autonomous driving system misclassifying a pedestrian as a car may induce a far more dangerous -- and even potentially lethal -- behavior than, for instance, a car as a bus. In order to better tackle this important problematic, we introduce the concept of hierarchical adversarial robustness. Given a dataset whose classes can be grouped into coarse-level labels, we define hierarchical adversarial examples as the ones leading to a misclassification at the coarse level. To improve the resistance of neural networks to hierarchical attacks, we introduce a hierarchical adversarially robust (HAR) network design that decomposes a single classification task into one coarse and multiple fine classification tasks, before being specifically trained by adversarial defense techniques. As an alternative to an end-to-end learning approach, we show that HAR significantly improves the robustness of the network against $\ell_2$ and $\ell_{\infty}$ bounded hierarchical attacks on the CIFAR-10 and CIFAR-100 dataset.