Abstract:In this paper, we make the first attempt to align diffusion models for image inpainting with human aesthetic standards via a reinforcement learning framework, significantly improving the quality and visual appeal of inpainted images. Specifically, instead of directly measuring the divergence with paired images, we train a reward model with the dataset we construct, consisting of nearly 51,000 images annotated with human preferences. Then, we adopt a reinforcement learning process to fine-tune the distribution of a pre-trained diffusion model for image inpainting in the direction of higher reward. Moreover, we theoretically deduce the upper bound on the error of the reward model, which illustrates the potential confidence of reward estimation throughout the reinforcement alignment process, thereby facilitating accurate regularization. Extensive experiments on inpainting comparison and downstream tasks, such as image extension and 3D reconstruction, demonstrate the effectiveness of our approach, showing significant improvements in the alignment of inpainted images with human preference compared with state-of-the-art methods. This research not only advances the field of image inpainting but also provides a framework for incorporating human preference into the iterative refinement of generative models based on modeling reward accuracy, with broad implications for the design of visually driven AI applications. Our code and dataset are publicly available at https://prefpaint.github.io.
Abstract:As commonly used implicit geometry representations, the signed distance function (SDF) is limited to modeling watertight shapes, while the unsigned distance function (UDF) is capable of representing various surfaces. However, its inherent theoretical shortcoming, i.e., the non-differentiability at the zero level set, would result in sub-optimal reconstruction quality. In this paper, we propose the scaled-squared distance function (S$^{2}$DF), a novel implicit surface representation for modeling arbitrary surface types. S$^{2}$DF does not distinguish between inside and outside regions while effectively addressing the non-differentiability issue of UDF at the zero level set. We demonstrate that S$^{2}$DF satisfies a second-order partial differential equation of Monge-Ampere-type, allowing us to develop a learning pipeline that leverages a novel Monge-Ampere regularization to directly learn S$^{2}$DF from raw unoriented point clouds without supervision from ground-truth S$^{2}$DF values. Extensive experiments across multiple datasets show that our method significantly outperforms state-of-the-art supervised approaches that require ground-truth surface information as supervision for training. The code will be publicly available at https://github.com/chuanxiang-yang/S2DF.
Abstract:Spectral variation is a common problem for hyperspectral image (HSI) representation. Low-rank tensor representation is an important approach to alleviate spectral variations. However, the spatial distribution of the HSI is always irregular, while the previous tensor low-rank representation methods can only be applied to the regular data cubes, which limits the performance. To remedy this issue, in this paper we propose a novel irregular tensor low-rank representation model. We first segment the HSI data into several irregular homogeneous regions. Then, we propose a novel irregular tensor low-rank representation method that can efficiently model the irregular 3D cubes. We further use a non-convex nuclear norm to pursue the low-rankness and introduce a negative global low-rank term that improves global consistency. This proposed model is finally formulated as a convex-concave optimization problem and solved by alternative augmented Lagrangian method. Through experiments on four public datasets, the proposed method outperforms the existing low-rank based HSI methods significantly. Code is available at: https://github.com/hb-studying/ITLRR.
Abstract:Open-vocabulary multi-object tracking (OVMOT) represents a critical new challenge involving the detection and tracking of diverse object categories in videos, encompassing both seen categories (base classes) and unseen categories (novel classes). This issue amalgamates the complexities of open-vocabulary object detection (OVD) and multi-object tracking (MOT). Existing approaches to OVMOT often merge OVD and MOT methodologies as separate modules, predominantly focusing on the problem through an image-centric lens. In this paper, we propose VOVTrack, a novel method that integrates object states relevant to MOT and video-centric training to address this challenge from a video object tracking standpoint. First, we consider the tracking-related state of the objects during tracking and propose a new prompt-guided attention mechanism for more accurate localization and classification (detection) of the time-varying objects. Subsequently, we leverage raw video data without annotations for training by formulating a self-supervised object similarity learning technique to facilitate temporal object association (tracking). Experimental results underscore that VOVTrack outperforms existing methods, establishing itself as a state-of-the-art solution for open-vocabulary tracking task.
Abstract:Forecasting a typical object's future motion is a critical task for interpreting and interacting with dynamic environments in computer vision. Event-based sensors, which could capture changes in the scene with exceptional temporal granularity, may potentially offer a unique opportunity to predict future motion with a level of detail and precision previously unachievable. Inspired by that, we propose to integrate the strong learning capacity of the video diffusion model with the rich motion information of an event camera as a motion simulation framework. Specifically, we initially employ pre-trained stable video diffusion models to adapt the event sequence dataset. This process facilitates the transfer of extensive knowledge from RGB videos to an event-centric domain. Moreover, we introduce an alignment mechanism that utilizes reinforcement learning techniques to enhance the reverse generation trajectory of the diffusion model, ensuring improved performance and accuracy. Through extensive testing and validation, we demonstrate the effectiveness of our method in various complex scenarios, showcasing its potential to revolutionize motion flow prediction in computer vision applications such as autonomous vehicle guidance, robotic navigation, and interactive media. Our findings suggest a promising direction for future research in enhancing the interpretative power and predictive accuracy of computer vision systems.
Abstract:The differential equation-based image restoration approach aims to establish learnable trajectories connecting high-quality images to a tractable distribution, e.g., low-quality images or a Gaussian distribution. In this paper, we reformulate the trajectory optimization of this kind of method, focusing on enhancing both reconstruction quality and efficiency. Initially, we navigate effective restoration paths through a reinforcement learning process, gradually steering potential trajectories toward the most precise options. Additionally, to mitigate the considerable computational burden associated with iterative sampling, we propose cost-aware trajectory distillation to streamline complex paths into several manageable steps with adaptable sizes. Moreover, we fine-tune a foundational diffusion model (FLUX) with 12B parameters by using our algorithms, producing a unified framework for handling 7 kinds of image restoration tasks. Extensive experiments showcase the significant superiority of the proposed method, achieving a maximum PSNR improvement of 2.1 dB over state-of-the-art methods, while also greatly enhancing visual perceptual quality. Project page: \url{https://zhu-zhiyu.github.io/FLUX-IR/}.
Abstract:In this paper, we delve into the realm of 4-D light fields (LFs) to enhance underwater imaging plagued by light absorption, scattering, and other challenges. Contrasting with conventional 2-D RGB imaging, 4-D LF imaging excels in capturing scenes from multiple perspectives, thereby indirectly embedding geometric information. This intrinsic property is anticipated to effectively address the challenges associated with underwater imaging. By leveraging both explicit and implicit depth cues present in 4-D LF images, we propose a progressive, mutually reinforcing framework for underwater 4-D LF image enhancement and depth estimation. Specifically, our framework explicitly utilizes estimated depth information alongside implicit depth-related dynamic convolutional kernels to modulate output features. The entire framework decomposes this complex task, iteratively optimizing the enhanced image and depth information to progressively achieve optimal enhancement results. More importantly, we construct the first 4-D LF-based underwater image dataset for quantitative evaluation and supervised training of learning-based methods, comprising 75 underwater scenes and 3675 high-resolution 2K pairs. To craft vibrant and varied underwater scenes, we build underwater environments with various objects and adopt several types of degradation. Through extensive experimentation, we showcase the potential and superiority of 4-D LF-based underwater imaging vis-a-vis traditional 2-D RGB-based approaches. Moreover, our method effectively corrects color bias and achieves state-of-the-art performance. The dataset and code will be publicly available at https://github.com/linlos1234/LFUIE.
Abstract:We study a novel yet practical problem of open-corpus multi-object tracking (OCMOT), which extends the MOT into localizing, associating, and recognizing generic-category objects of both seen (base) and unseen (novel) classes, but without the category text list as prompt. To study this problem, the top priority is to build a benchmark. In this work, we build OCTrackB, a large-scale and comprehensive benchmark, to provide a standard evaluation platform for the OCMOT problem. Compared to previous datasets, OCTrackB has more abundant and balanced base/novel classes and the corresponding samples for evaluation with less bias. We also propose a new multi-granularity recognition metric to better evaluate the generative object recognition in OCMOT. By conducting the extensive benchmark evaluation, we report and analyze the results of various state-of-the-art methods, which demonstrate the rationale of OCMOT, as well as the usefulness and advantages of OCTrackB.
Abstract:In real-world scenarios, scanned point clouds are often incomplete due to occlusion issues. The task of self-supervised point cloud completion involves reconstructing missing regions of these incomplete objects without the supervision of complete ground truth. Current self-supervised methods either rely on multiple views of partial observations for supervision or overlook the intrinsic geometric similarity that can be identified and utilized from the given partial point clouds. In this paper, we propose MAL-SPC, a framework that effectively leverages both object-level and category-specific geometric similarities to complete missing structures. Our MAL-SPC does not require any 3D complete supervision and only necessitates a single partial point cloud for each object. Specifically, we first introduce a Pattern Retrieval Network to retrieve similar position and curvature patterns between the partial input and the predicted shape, then leverage these similarities to densify and refine the reconstructed results. Additionally, we render the reconstructed complete shape into multi-view depth maps and design an adversarial learning module to learn the geometry of the target shape from category-specific single-view depth images. To achieve anisotropic rendering, we design a density-aware radius estimation algorithm to improve the quality of the rendered images. Our MAL-SPC yields the best results compared to current state-of-the-art methods.We will make the source code publicly available at \url{https://github.com/ltwu6/malspc
Abstract:In autonomous driving, LiDAR sensors are vital for acquiring 3D point clouds, providing reliable geometric information. However, traditional sampling methods of preprocessing often ignore semantic features, leading to detail loss and ground point interference in 3D object detection. To address this, we propose a multi-branch two-stage 3D object detection framework using a Semantic-aware Multi-branch Sampling (SMS) module and multi-view consistency constraints. The SMS module includes random sampling, Density Equalization Sampling (DES) for enhancing distant objects, and Ground Abandonment Sampling (GAS) to focus on non-ground points. The sampled multi-view points are processed through a Consistent KeyPoint Selection (CKPS) module to generate consistent keypoint masks for efficient proposal sampling. The first-stage detector uses multi-branch parallel learning with multi-view consistency loss for feature aggregation, while the second-stage detector fuses multi-view data through a Multi-View Fusion Pooling (MVFP) module to precisely predict 3D objects. The experimental results on KITTI 3D object detection benchmark dataset show that our method achieves excellent detection performance improvement for a variety of backbones, especially for low-performance backbones with the simple network structures.