Abstract:Tactile information effectively enables faster training and better task performance for learning-based in-hand manipulation. Existing approaches are validated in simulated environments with a large number of tactile sensors. However, attaching such sensors to a real robot hand is not applicable due to high cost and physical limitations. To enable real-world adoption of tactile sensors, this study investigates the impact of tactile sensors, including their varying quantities and placements on robot hands, on the dexterous manipulation task performance and analyzes the importance of each. Through empirically decreasing the sensor quantities, we successfully find an optimized set of tactile sensors (21 sensors) configuration, which keeps over 93% task performance with only 20% sensor quantities compared to the original set (92 sensors) for the block manipulation task, leading to a potential reduction of over 80% in sensor manufacturing and design costs. To transform the empirical results into a generalizable understanding, we build a task performance prediction model with a weighted linear regression algorithm and use it to forecast the task performance with different sensor configurations. To show its generalizability, we verified this model in egg and pen manipulation tasks and achieved an average prediction error of 3.12%.
Abstract:Speech foundation models, such as HuBERT and its variants, are pre-trained on large amounts of unlabeled speech for various downstream tasks. These models use a masked prediction objective, where the model learns to predict information about masked input segments from the unmasked context. The choice of prediction targets in this framework can influence performance on downstream tasks. For example, targets that encode prosody are beneficial for speaker-related tasks, while targets that encode phonetics are more suited for content-related tasks. Additionally, prediction targets can vary in the level of detail they encode; targets that encode fine-grained acoustic details are beneficial for denoising tasks, while targets that encode higher-level abstractions are more suited for content-related tasks. Despite the importance of prediction targets, the design choices that affect them have not been thoroughly studied. This work explores the design choices and their impact on downstream task performance. Our results indicate that the commonly used design choices for HuBERT can be suboptimal. We propose novel approaches to create more informative prediction targets and demonstrate their effectiveness through improvements across various downstream tasks.
Abstract:Dexterous telemanipulation is crucial in advancing human-robot systems, especially in tasks requiring precise and safe manipulation. However, it faces significant challenges due to the physical differences between human and robotic hands, the dynamic interaction with objects, and the indirect control and perception of the remote environment. Current approaches predominantly focus on mapping the human hand onto robotic counterparts to replicate motions, which exhibits a critical oversight: it often neglects the physical interaction with objects and relegates the interaction burden to the human to adapt and make laborious adjustments in response to the indirect and counter-intuitive observation of the remote environment. This work develops an End-Effects-Oriented Learning-based Dexterous Telemanipulation (EFOLD) framework to address telemanipulation tasks. EFOLD models telemanipulation as a Markov Game, introducing multiple end-effect features to interpret the human operator's commands during interaction with objects. These features are used by a Deep Reinforcement Learning policy to control the robot and reproduce such end effects. EFOLD was evaluated with real human subjects and two end-effect extraction methods for controlling a virtual Shadow Robot Hand in telemanipulation tasks. EFOLD achieved real-time control capability with low command following latency (delay<0.11s) and highly accurate tracking (MSE<0.084 rad).
Abstract:Large language models have revolutionized natural language processing by leveraging self-supervised pretraining on vast textual data. Inspired by this success, researchers have investigated complicated speech tokenization methods to discretize continuous speech signals so that language modeling techniques can be applied to speech data. However, existing approaches either model semantic tokens, potentially losing acoustic information, or model acoustic tokens, risking the loss of semantic information. Having multiple token types also complicates the architecture and requires additional pretraining. Here we show that discretizing mel-filterbank channels into discrete intensity bins produces a simple representation (dMel), that performs better than other existing speech tokenization methods. Using a transformer decoder-only architecture for speech-text modeling, we comprehensively evaluate different speech tokenization methods on speech recognition (ASR), speech synthesis (TTS). Our results demonstrate the effectiveness of dMel in achieving high performance on both tasks within a unified framework, paving the way for efficient and effective joint modeling of speech and text.
Abstract:Language models (LMs) have long been used to improve results of automatic speech recognition (ASR) systems, but they are unaware of the errors that ASR systems make. Error correction models are designed to fix ASR errors, however, they showed little improvement over traditional LMs mainly due to the lack of supervised training data. In this paper, we present Denoising LM (DLM), which is a $\textit{scaled}$ error correction model trained with vast amounts of synthetic data, significantly exceeding prior attempts meanwhile achieving new state-of-the-art ASR performance. We use text-to-speech (TTS) systems to synthesize audio, which is fed into an ASR system to produce noisy hypotheses, which are then paired with the original texts to train the DLM. DLM has several $\textit{key ingredients}$: (i) up-scaled model and data; (ii) usage of multi-speaker TTS systems; (iii) combination of multiple noise augmentation strategies; and (iv) new decoding techniques. With a Transformer-CTC ASR, DLM achieves 1.5% word error rate (WER) on $\textit{test-clean}$ and 3.3% WER on $\textit{test-other}$ on Librispeech, which to our knowledge are the best reported numbers in the setting where no external audio data are used and even match self-supervised methods which use external audio data. Furthermore, a single DLM is applicable to different ASRs, and greatly surpassing the performance of conventional LM based beam-search rescoring. These results indicate that properly investigated error correction models have the potential to replace conventional LMs, holding the key to a new level of accuracy in ASR systems.
Abstract:Vision-Language Models (VLMs) such as GPT-4V have recently demonstrated incredible strides on diverse vision language tasks. We dig into vision-based deductive reasoning, a more sophisticated but less explored realm, and find previously unexposed blindspots in the current SOTA VLMs. Specifically, we leverage Raven's Progressive Matrices (RPMs), to assess VLMs' abilities to perform multi-hop relational and deductive reasoning relying solely on visual clues. We perform comprehensive evaluations of several popular VLMs employing standard strategies such as in-context learning, self-consistency, and Chain-of-thoughts (CoT) on three diverse datasets, including the Mensa IQ test, IntelligenceTest, and RAVEN. The results reveal that despite the impressive capabilities of LLMs in text-based reasoning, we are still far from achieving comparable proficiency in visual deductive reasoning. We found that certain standard strategies that are effective when applied to LLMs do not seamlessly translate to the challenges presented by visual reasoning tasks. Moreover, a detailed analysis reveals that VLMs struggle to solve these tasks mainly because they are unable to perceive and comprehend multiple, confounding abstract patterns in RPM examples.
Abstract:Recent methods have demonstrated that Large Language Models (LLMs) can solve reasoning tasks better when they are encouraged to solve subtasks of the main task first. In this paper we devise a similar strategy that breaks down reasoning tasks into a problem decomposition phase and a problem solving phase and show that the strategy is able to outperform a single stage solution. Further, we hypothesize that the decomposition should be easier to distill into a smaller model compared to the problem solving because the latter requires large amounts of domain knowledge while the former only requires learning general problem solving strategies. We propose methods to distill these two capabilities and evaluate their impact on reasoning outcomes and inference cost. We find that we can distill the problem decomposition phase and at the same time achieve good generalization across tasks, datasets, and models. However, it is harder to distill the problem solving capability without losing performance and the resulting distilled model struggles with generalization. These results indicate that by using smaller, distilled problem decomposition models in combination with problem solving LLMs we can achieve reasoning with cost-efficient inference and local adaptation.
Abstract:Large language models are trained on massive scrapes of the web, which are often unstructured, noisy, and poorly phrased. Current scaling laws show that learning from such data requires an abundance of both compute and data, which grows with the size of the model being trained. This is infeasible both because of the large compute costs and duration associated with pre-training, and the impending scarcity of high-quality data on the web. In this work, we propose Web Rephrase Augmented Pre-training ($\textbf{WRAP}$) that uses an off-the-shelf instruction-tuned model prompted to paraphrase documents on the web in specific styles such as "like Wikipedia" or in "question-answer format" to jointly pre-train LLMs on real and synthetic rephrases. First, we show that using WRAP on the C4 dataset, which is naturally noisy, speeds up pre-training by $\sim3x$. At the same pre-training compute budget, it improves perplexity by more than 10% on average across different subsets of the Pile, and improves zero-shot question answer accuracy across 13 tasks by more than 2%. Second, we investigate the impact of the re-phrasing style on the performance of the model, offering insights into how the composition of the training data can impact the performance of LLMs in OOD settings. Our gains are attributed to the fact that re-phrased synthetic data has higher utility than just real data because it (i) incorporates style diversity that closely reflects downstream evaluation style, and (ii) has higher 'quality' than web-scraped data.
Abstract:Current approaches to evaluating large language models (LLMs) with pre-existing Knowledge Graphs (KG) mostly ignore the structure of the KG and make arbitrary choices of which part of the graph to evaluate. In this paper, we introduce KGLens, a method to evaluate LLMs by generating natural language questions from a KG in a structure aware manner so that we can characterize its performance on a more aggregated level. KGLens uses a parameterized KG, where each edge is augmented with a beta distribution that guides how to sample edges from the KG for QA testing. As the evaluation proceeds, different edges of the parameterized KG are sampled and assessed appropriately, converging to a more global picture of the performance of the LLMs on the KG as a whole. In our experiments, we construct three domain-specific KGs for knowledge assessment, comprising over 19,000 edges, 700 relations, and 21,000 entities. The results demonstrate that KGLens can not only assess overall performance but also provide topic, temporal, and relation analyses of LLMs. This showcases the adaptability and customizability of KGLens, emphasizing its ability to focus the evaluation based on specific criteria.
Abstract:Due to the expanding scope of machine learning (ML) to the fields of sensor networking, cooperative robotics and many other multi-agent systems, distributed deployment of inference algorithms has received a lot of attention. These algorithms involve collaboratively learning unknown parameters from dispersed data collected by multiple agents. There are two competing aspects in such algorithms, namely, intra-agent computation and inter-agent communication. Traditionally, algorithms are designed to perform both synchronously. However, certain circumstances need frugal use of communication channels as they are either unreliable, time-consuming, or resource-expensive. In this paper, we propose gossip-based asynchronous communication to leverage fast computations and reduce communication overhead simultaneously. We analyze the effects of multiple (local) intra-agent computations by the active agents between successive inter-agent communications. For local computations, Bayesian sampling via unadjusted Langevin algorithm (ULA) MCMC is utilized. The communication is assumed to be over a connected graph (e.g., as in decentralized learning), however, the results can be extended to coordinated communication where there is a central server (e.g., federated learning). We theoretically quantify the convergence rates in the process. To demonstrate the efficacy of the proposed algorithm, we present simulations on a toy problem as well as on real world data sets to train ML models to perform classification tasks. We observe faster initial convergence and improved performance accuracy, especially in the low data range. We achieve on average 78% and over 90% classification accuracy respectively on the Gamma Telescope and mHealth data sets from the UCI ML repository.