Shammie
Abstract:Large Language Models (LLMs) have quickly become an invaluable assistant for a variety of tasks. However, their effectiveness is constrained by their ability to tailor responses to human preferences and behaviors via personalization. Prior work in LLM personalization has largely focused on style transfer or incorporating small factoids about the user, as knowledge injection remains an open challenge. In this paper, we explore injecting knowledge of prior conversations into LLMs to enable future work on less redundant, personalized conversations. We identify two real-world constraints: (1) conversations are sequential in time and must be treated as such during training, and (2) per-user personalization is only viable in parameter-efficient settings. To this aim, we propose PLUM, a pipeline performing data augmentation for up-sampling conversations as question-answer pairs, that are then used to finetune a low-rank adaptation adapter with a weighted cross entropy loss. Even in this first exploration of the problem, we perform competitively with baselines such as RAG, attaining an accuracy of 81.5% across 100 conversations.
Abstract:Large language models are trained on massive scrapes of the web, as required by current scaling laws. Most progress is made for English, given its abundance of high-quality pretraining data. For most other languages, however, such high quality pretraining data is unavailable. In this work, we study how to boost pretrained model performance in a data constrained target language by enlisting data from an auxiliary language for which high quality data is available. We study this by quantifying the performance gap between training with data in a data-rich auxiliary language compared with training in the target language, exploring the benefits of translation systems, studying the limitations of model scaling for data constrained languages, and proposing new methods for upsampling data from the auxiliary language. Our results show that stronger auxiliary datasets result in performance gains without modification to the model or training objective for close languages, and, in particular, that performance gains due to the development of more information-rich English pretraining datasets can extend to targeted language settings with limited data.
Abstract:We introduce GrammaMT, a grammatically-aware prompting approach for machine translation that uses Interlinear Glossed Text (IGT), a common form of linguistic description providing morphological and lexical annotations for source sentences. GrammaMT proposes three prompting strategies: gloss-shot, chain-gloss and model-gloss. All are training-free, requiring only a few examples that involve minimal effort to collect, and making them well-suited for low-resource setups. Experiments show that GrammaMT enhances translation performance on open-source instruction-tuned LLMs for various low- to high-resource languages across three benchmarks: (1) the largest IGT corpus, (2) the challenging 2023 SIGMORPHON Shared Task data over endangered languages, and (3) even in an out-of-domain setting with FLORES. Moreover, ablation studies reveal that leveraging gloss resources could substantially boost MT performance (by over 17 BLEU points) if LLMs accurately generate or access input sentence glosses.
Abstract:Reinforcement Learning from Human Feedback (RLHF) is an effective approach for aligning language models to human preferences. Central to RLHF is learning a reward function for scoring human preferences. Two main approaches for learning a reward model are 1) training an EXplicit Reward Model (EXRM) as in RLHF, and 2) using an implicit reward learned from preference data through methods such as Direct Preference Optimization (DPO). Prior work has shown that the implicit reward model of DPO (denoted as DPORM) can approximate an EXRM in the limit. DPORM's effectiveness directly implies the optimality of the learned policy, and also has practical implication for LLM alignment methods including iterative DPO. However, it is unclear how well DPORM empirically matches the performance of EXRM. This work studies the accuracy at distinguishing preferred and rejected answers for both DPORM and EXRM. Our findings indicate that even though DPORM fits the training dataset comparably, it generalizes less effectively than EXRM, especially when the validation datasets contain distribution shifts. Across five out-of-distribution settings, DPORM has a mean drop in accuracy of 3% and a maximum drop of 7%. These findings highlight that DPORM has limited generalization ability and substantiates the integration of an explicit reward model in iterative DPO approaches.
Abstract:The central bottleneck for low-resource NLP is typically regarded to be the quantity of accessible data, overlooking the contribution of data quality. This is particularly seen in the development and evaluation of low-resource systems via down sampling of high-resource language data. In this work we investigate the validity of this approach, and we specifically focus on two well-known NLP tasks for our empirical investigations: POS-tagging and machine translation. We show that down sampling from a high-resource language results in datasets with different properties than the low-resource datasets, impacting the model performance for both POS-tagging and machine translation. Based on these results we conclude that naive down sampling of datasets results in a biased view of how well these systems work in a low-resource scenario.
Abstract:Language models demonstrate both quantitative improvement and new qualitative capabilities with increasing scale. Despite their potentially transformative impact, these new capabilities are as yet poorly characterized. In order to inform future research, prepare for disruptive new model capabilities, and ameliorate socially harmful effects, it is vital that we understand the present and near-future capabilities and limitations of language models. To address this challenge, we introduce the Beyond the Imitation Game benchmark (BIG-bench). BIG-bench currently consists of 204 tasks, contributed by 442 authors across 132 institutions. Task topics are diverse, drawing problems from linguistics, childhood development, math, common-sense reasoning, biology, physics, social bias, software development, and beyond. BIG-bench focuses on tasks that are believed to be beyond the capabilities of current language models. We evaluate the behavior of OpenAI's GPT models, Google-internal dense transformer architectures, and Switch-style sparse transformers on BIG-bench, across model sizes spanning millions to hundreds of billions of parameters. In addition, a team of human expert raters performed all tasks in order to provide a strong baseline. Findings include: model performance and calibration both improve with scale, but are poor in absolute terms (and when compared with rater performance); performance is remarkably similar across model classes, though with benefits from sparsity; tasks that improve gradually and predictably commonly involve a large knowledge or memorization component, whereas tasks that exhibit "breakthrough" behavior at a critical scale often involve multiple steps or components, or brittle metrics; social bias typically increases with scale in settings with ambiguous context, but this can be improved with prompting.
Abstract:Human intelligence has the remarkable ability to adapt to new tasks and environments quickly. Starting from a very young age, humans acquire new skills and learn how to solve new tasks either by imitating the behavior of others or by following provided natural language instructions. To facilitate research in this direction, we propose IGLU: Interactive Grounded Language Understanding in a Collaborative Environment. The primary goal of the competition is to approach the problem of how to develop interactive embodied agents that learn to solve a task while provided with grounded natural language instructions in a collaborative environment. Understanding the complexity of the challenge, we split it into sub-tasks to make it feasible for participants. This research challenge is naturally related, but not limited, to two fields of study that are highly relevant to the NeurIPS community: Natural Language Understanding and Generation (NLU/G) and Reinforcement Learning (RL). Therefore, the suggested challenge can bring two communities together to approach one of the crucial challenges in AI. Another critical aspect of the challenge is the dedication to perform a human-in-the-loop evaluation as a final evaluation for the agents developed by contestants.
Abstract:Human intelligence has the remarkable ability to quickly adapt to new tasks and environments. Starting from a very young age, humans acquire new skills and learn how to solve new tasks either by imitating the behavior of others or by following provided natural language instructions. To facilitate research in this direction, we propose \emph{IGLU: Interactive Grounded Language Understanding in a Collaborative Environment}. The primary goal of the competition is to approach the problem of how to build interactive agents that learn to solve a task while provided with grounded natural language instructions in a collaborative environment. Understanding the complexity of the challenge, we split it into sub-tasks to make it feasible for participants.
Abstract:Automatic text summarization has experienced substantial progress in recent years. With this progress, the question has arisen whether the types of summaries that are typically generated by automatic summarization models align with users' needs. Ter Hoeve et al (2020) answer this question negatively. Amongst others, they recommend focusing on generating summaries with more graphical elements. This is in line with what we know from the psycholinguistics literature about how humans process text. Motivated from these two angles, we propose a new task: summarization with graphical elements, and we verify that these summaries are helpful for a critical mass of people. We collect a high quality human labeled dataset to support research into the task. We present a number of baseline methods that show that the task is interesting and challenging. Hence, with this work we hope to inspire a new line of research within the automatic summarization community.
Abstract:Interaction between caregivers and children plays a critical role in human language acquisition and development. Given this observation, it is remarkable that explicit interaction plays little to no role in artificial language modeling -- which also targets the acquisition of human language, yet by artificial models. Moreover, an interactive approach to language modeling has the potential to make language models substantially more versatile and to considerably impact downstream applications. Motivated by these considerations, we pioneer the space of interactive language modeling. As a first contribution we present a road map in which we detail the steps that need to be taken towards interactive language modeling. We then lead by example and take the first steps on this road map, showing the initial feasibility of our approach. As such, this work aims to be the start of a larger research agenda on interactive language modeling.