Institute of Automation of Chinese Academy of Science, University of Chinese Academy of Sciences
Abstract:Multimodal Large Language Models (MLLMs) have shown promising capabilities in mathematical reasoning within visual contexts across various datasets. However, most existing multimodal math benchmarks are limited to single-visual contexts, which diverges from the multi-visual scenarios commonly encountered in real-world mathematical applications. To address this gap, we introduce MV-MATH: a meticulously curated dataset of 2,009 high-quality mathematical problems. Each problem integrates multiple images interleaved with text, derived from authentic K-12 scenarios, and enriched with detailed annotations. MV-MATH includes multiple-choice, free-form, and multi-step questions, covering 11 subject areas across 3 difficulty levels, and serves as a comprehensive and rigorous benchmark for assessing MLLMs' mathematical reasoning in multi-visual contexts. Through extensive experimentation, we observe that MLLMs encounter substantial challenges in multi-visual math tasks, with a considerable performance gap relative to human capabilities on MV-MATH. Furthermore, we analyze the performance and error patterns of various models, providing insights into MLLMs' mathematical reasoning capabilities within multi-visual settings.
Abstract:Computer vision foundation models, such as DINO or OpenCLIP, are trained in a self-supervised manner on large image datasets. Analogously, substantial evidence suggests that the human visual system (HVS) is influenced by the statistical distribution of colors and patterns in the natural world, characteristics also present in the training data of foundation models. The question we address in this paper is whether foundation models trained on natural images mimic some of the low-level characteristics of the human visual system, such as contrast detection, contrast masking, and contrast constancy. Specifically, we designed a protocol comprising nine test types to evaluate the image encoders of 45 foundation and generative models. Our results indicate that some foundation models (e.g., DINO, DINOv2, and OpenCLIP), share some of the characteristics of human vision, but other models show little resemblance. Foundation models tend to show smaller sensitivity to low contrast and rather irregular responses to contrast across frequencies. The foundation models show the best agreement with human data in terms of contrast masking. Our findings suggest that human vision and computer vision may take both similar and different paths when learning to interpret images of the real world. Overall, while differences remain, foundation models trained on vision tasks start to align with low-level human vision, with DINOv2 showing the closest resemblance.
Abstract:Achieving human-level intelligence requires refining the transition from the fast, intuitive System 1 to the slower, more deliberate System 2 reasoning. While System 1 excels in quick, heuristic decisions, System 2 relies on logical reasoning for more accurate judgments and reduced biases. Foundational Large Language Models (LLMs) excel at fast decision-making but lack the depth for complex reasoning, as they have not yet fully embraced the step-by-step analysis characteristic of true System 2 thinking. Recently, reasoning LLMs like OpenAI's o1/o3 and DeepSeek's R1 have demonstrated expert-level performance in fields such as mathematics and coding, closely mimicking the deliberate reasoning of System 2 and showcasing human-like cognitive abilities. This survey begins with a brief overview of the progress in foundational LLMs and the early development of System 2 technologies, exploring how their combination has paved the way for reasoning LLMs. Next, we discuss how to construct reasoning LLMs, analyzing their features, the core methods enabling advanced reasoning, and the evolution of various reasoning LLMs. Additionally, we provide an overview of reasoning benchmarks, offering an in-depth comparison of the performance of representative reasoning LLMs. Finally, we explore promising directions for advancing reasoning LLMs and maintain a real-time \href{https://github.com/zzli2022/Awesome-Slow-Reason-System}{GitHub Repository} to track the latest developments. We hope this survey will serve as a valuable resource to inspire innovation and drive progress in this rapidly evolving field.
Abstract:Geometry problem solving (GPS) requires capacities of multi-modal understanding, multi-hop reasoning and theorem knowledge application. In this paper, we propose a neural-symbolic model for plane geometry problem solving (PGPS), named PGPSNet-v2, with three key steps: modal fusion, reasoning process and knowledge verification. In modal fusion, we leverage textual clauses to express fine-grained structural and semantic content of geometry diagram, and fuse diagram with textual problem efficiently through structural-semantic pre-training. For reasoning, we design an explicable solution program to describe the geometric reasoning process, and employ a self-limited decoder to generate solution program autoregressively. To reduce solution errors, a multi-level theorem verifier is proposed to eliminate solutions that do not match geometric principles, alleviating the hallucination of the neural model. We also construct a large-scale geometry problem dataset called PGPS9K, containing fine-grained annotations of textual clauses, solution program and involved knowledge tuples. Extensive experiments on datasets Geometry3K and PGPS9K show that our PGPSNet solver outperforms existing symbolic and neural solvers in GPS performance, while maintaining good explainability and reliability, and the solver components (fusion, reasoning, verification) are all justified effective.
Abstract:Graph matching is a commonly used technique in computer vision and pattern recognition. Recent data-driven approaches have improved the graph matching accuracy remarkably, whereas some traditional algorithm-based methods are more robust to feature noises, outlier nodes, and global transformation (e.g.~rotation). In this paper, we propose a graph neural network (GNN) based approach to combine the advantages of data-driven and traditional methods. In the GNN framework, we transform traditional graph-matching solvers as single-channel GNNs on the association graph and extend the single-channel architecture to the multi-channel network. The proposed model can be seen as an ensemble method that fuses multiple algorithms at every iteration. Instead of averaging the estimates at the end of the ensemble, in our approach, the independent iterations of the ensembled algorithms exchange their information after each iteration via a 1x1 channel-wise convolution layer. Experiments show that our model improves the performance of traditional algorithms significantly. In addition, we propose a random sampling strategy to reduce the computational complexity and GPU memory usage, so the model applies to matching graphs with thousands of nodes. We evaluate the performance of our method on three tasks: geometric graph matching, semantic feature matching, and few-shot 3D shape classification. The proposed model performs comparably or outperforms the best existing GNN-based methods.
Abstract:Recent advancements in Large Language Models (LLMs) and Multi-Modal Models (MMs) have demonstrated their remarkable capabilities in problem-solving. Yet, their proficiency in tackling geometry math problems, which necessitates an integrated understanding of both textual and visual information, has not been thoroughly evaluated. To address this gap, we introduce the GeoEval benchmark, a comprehensive collection that includes a main subset of 2000 problems, a 750 problem subset focusing on backward reasoning, an augmented subset of 2000 problems, and a hard subset of 300 problems. This benchmark facilitates a deeper investigation into the performance of LLMs and MMs on solving geometry math problems. Our evaluation of ten LLMs and MMs across these varied subsets reveals that the WizardMath model excels, achieving a 55.67\% accuracy rate on the main subset but only a 6.00\% accuracy on the challenging subset. This highlights the critical need for testing models against datasets on which they have not been pre-trained. Additionally, our findings indicate that GPT-series models perform more effectively on problems they have rephrased, suggesting a promising method for enhancing model capabilities.
Abstract:Geometry problem solving (GPS) is a challenging mathematical reasoning task requiring multi-modal understanding, fusion and reasoning. Existing neural solvers take GPS as a vision-language task but be short in the representation of geometry diagrams which carry rich and complex layout information. In this paper, we propose a layout-aware neural solver named LANS, integrated with two new modules: multimodal layout-aware pre-trained language model (MLA-PLM) and layout-aware fusion attention (LA-FA). MLA-PLM adopts structural and semantic pre-training (SSP) to implement global relationship modeling, and point matching pre-training (PMP) to achieve alignment between visual points and textual points. LA-FA employs a layout-aware attention mask to realize point-guided cross-modal fusion for further boosting layout awareness of LANS. Extensive experiments on datasets Geometry3K and PGPS9K validate the effectiveness of the layout-aware modules and superior problem solving performance of our LANS solver, over existing symbolic solvers and neural solvers. The code will make public available soon.
Abstract:We target cross-domain face reenactment in this paper, i.e., driving a cartoon image with the video of a real person and vice versa. Recently, many works have focused on one-shot talking face generation to drive a portrait with a real video, i.e., within-domain reenactment. Straightforwardly applying those methods to cross-domain animation will cause inaccurate expression transfer, blur effects, and even apparent artifacts due to the domain shift between cartoon and real faces. Only a few works attempt to settle cross-domain face reenactment. The most related work AnimeCeleb requires constructing a dataset with pose vector and cartoon image pairs by animating 3D characters, which makes it inapplicable anymore if no paired data is available. In this paper, we propose a novel method for cross-domain reenactment without paired data. Specifically, we propose a transformer-based framework to align the motions from different domains into a common latent space where motion transfer is conducted via latent code addition. Two domain-specific motion encoders and two learnable motion base memories are used to capture domain properties. A source query transformer and a driving one are exploited to project domain-specific motion to the canonical space. The edited motion is projected back to the domain of the source with a transformer. Moreover, since no paired data is provided, we propose a novel cross-domain training scheme using data from two domains with the designed analogy constraint. Besides, we contribute a cartoon dataset in Disney style. Extensive evaluations demonstrate the superiority of our method over competing methods.
Abstract:3D facial avatar reconstruction has been a significant research topic in computer graphics and computer vision, where photo-realistic rendering and flexible controls over poses and expressions are necessary for many related applications. Recently, its performance has been greatly improved with the development of neural radiance fields (NeRF). However, most existing NeRF-based facial avatars focus on subject-specific reconstruction and reenactment, requiring multi-shot images containing different views of the specific subject for training, and the learned model cannot generalize to new identities, limiting its further applications. In this work, we propose a one-shot 3D facial avatar reconstruction framework that only requires a single source image to reconstruct a high-fidelity 3D facial avatar. For the challenges of lacking generalization ability and missing multi-view information, we leverage the generative prior of 3D GAN and develop an efficient encoder-decoder network to reconstruct the canonical neural volume of the source image, and further propose a compensation network to complement facial details. To enable fine-grained control over facial dynamics, we propose a deformation field to warp the canonical volume into driven expressions. Through extensive experimental comparisons, we achieve superior synthesis results compared to several state-of-the-art methods.
Abstract:Text-to-3D is an emerging task that allows users to create 3D content with infinite possibilities. Existing works tackle the problem by optimizing a 3D representation with guidance from pre-trained diffusion models. An apparent drawback is that they need to optimize from scratch for each prompt, which is computationally expensive and often yields poor visual fidelity. In this paper, we propose DreamPortrait, which aims to generate text-guided 3D-aware portraits in a single-forward pass for efficiency. To achieve this, we extend Score Distillation Sampling from datapoint to distribution formulation, which injects semantic prior into a 3D distribution. However, the direct extension will lead to the mode collapse problem since the objective only pursues semantic alignment. Hence, we propose to optimize a distribution with hierarchical condition adapters and GAN loss regularization. For better 3D modeling, we further design a 3D-aware gated cross-attention mechanism to explicitly let the model perceive the correspondence between the text and the 3D-aware space. These elaborated designs enable our model to generate portraits with robust multi-view semantic consistency, eliminating the need for optimization-based methods. Extensive experiments demonstrate our model's highly competitive performance and significant speed boost against existing methods.