Abstract:The ability to comprehend audio--which includes speech, non-speech sounds, and music--is crucial for AI agents to interact effectively with the world. We present MMAU, a novel benchmark designed to evaluate multimodal audio understanding models on tasks requiring expert-level knowledge and complex reasoning. MMAU comprises 10k carefully curated audio clips paired with human-annotated natural language questions and answers spanning speech, environmental sounds, and music. It includes information extraction and reasoning questions, requiring models to demonstrate 27 distinct skills across unique and challenging tasks. Unlike existing benchmarks, MMAU emphasizes advanced perception and reasoning with domain-specific knowledge, challenging models to tackle tasks akin to those faced by experts. We assess 18 open-source and proprietary (Large) Audio-Language Models, demonstrating the significant challenges posed by MMAU. Notably, even the most advanced Gemini Pro v1.5 achieves only 52.97% accuracy, and the state-of-the-art open-source Qwen2-Audio achieves only 52.50%, highlighting considerable room for improvement. We believe MMAU will drive the audio and multimodal research community to develop more advanced audio understanding models capable of solving complex audio tasks.
Abstract:Open-vocabulary audio language models (ALMs), like Contrastive Language Audio Pretraining (CLAP), represent a promising new paradigm for audio-text retrieval using natural language queries. In this paper, for the first time, we perform controlled experiments on various benchmarks to show that existing ALMs struggle to generalize to linguistic variations in textual queries. To address this issue, we propose RobustCLAP, a novel and compute-efficient technique to learn audio-language representations agnostic to linguistic variations. Specifically, we reformulate the contrastive loss used in CLAP architectures by introducing a multi-view contrastive learning objective, where paraphrases are treated as different views of the same audio scene and use this for training. Our proposed approach improves the text-to-audio retrieval performance of CLAP by 0.8%-13% across benchmarks and enhances robustness to linguistic variation.
Abstract:Document structure editing involves manipulating localized textual, visual, and layout components in document images based on the user's requests. Past works have shown that multimodal grounding of user requests in the document image and identifying the accurate structural components and their associated attributes remain key challenges for this task. To address these, we introduce the DocEdit-v2, a novel framework that performs end-to-end document editing by leveraging Large Multimodal Models (LMMs). It consists of three novel components: (1) Doc2Command, which simultaneously localizes edit regions of interest (RoI) and disambiguates user edit requests into edit commands; (2) LLM-based Command Reformulation prompting to tailor edit commands originally intended for specialized software into edit instructions suitable for generalist LMMs. (3) Moreover, DocEdit-v2 processes these outputs via Large Multimodal Models like GPT-4V and Gemini, to parse the document layout, execute edits on grounded Region of Interest (RoI), and generate the edited document image. Extensive experiments on the DocEdit dataset show that DocEdit-v2 significantly outperforms strong baselines on edit command generation (2-33%), RoI bounding box detection (12-31%), and overall document editing (1-12\%) tasks.
Abstract:Audio-Language Models (ALMs) have demonstrated remarkable performance in zero-shot audio classification. In this paper, we introduce PAT (Parameter-free Audio-Text aligner), a simple and training-free method aimed at boosting the zero-shot audio classification performance of CLAP-like ALMs. To achieve this, we propose to improve the cross-modal interaction between audio and language modalities by enhancing the representations for both modalities using mutual feedback. Precisely, to enhance textual representations, we propose a prompt ensemble algorithm that automatically selects and combines the most relevant prompts from a datastore with a large pool of handcrafted prompts and weighs them according to their relevance to the audio. On the other hand, to enhance audio representations, we reweigh the frame-level audio features based on the enhanced textual information. Our proposed method does not require any additional modules or parameters and can be used with any existing CLAP-like ALM to improve zero-shot audio classification performance. We experiment across 18 diverse benchmark datasets and 6 ALMs and show that the PAT outperforms vanilla zero-shot evaluation with significant margins of 0.42%-27.0%. Additionally, we demonstrate that PAT maintains robust performance even when input audio is degraded by varying levels of noise. Our code will be open-sourced upon acceptance.
Abstract:In this paper, we present EH-MAM (Easy-to-Hard adaptive Masked Acoustic Modeling), a novel self-supervised learning approach for speech representation learning. In contrast to the prior methods that use random masking schemes for Masked Acoustic Modeling (MAM), we introduce a novel selective and adaptive masking strategy. Specifically, during SSL training, we progressively introduce harder regions to the model for reconstruction. Our approach automatically selects hard regions and is built on the observation that the reconstruction loss of individual frames in MAM can provide natural signals to judge the difficulty of solving the MAM pre-text task for that frame. To identify these hard regions, we employ a teacher model that first predicts the frame-wise losses and then decides which frames to mask. By learning to create challenging problems, such as identifying harder frames and solving them simultaneously, the model is able to learn more effective representations and thereby acquire a more comprehensive understanding of the speech. Quantitatively, EH-MAM outperforms several state-of-the-art baselines across various low-resource speech recognition and SUPERB benchmarks by 5%-10%. Additionally, we conduct a thorough analysis to show that the regions masked by EH-MAM effectively capture useful context across speech frames.
Abstract:Generative Error Correction (GEC) has emerged as a powerful post-processing method to enhance the performance of Automatic Speech Recognition (ASR) systems. However, we show that GEC models struggle to generalize beyond the specific types of errors encountered during training, limiting their ability to correct new, unseen errors at test time, particularly in out-of-domain (OOD) scenarios. This phenomenon amplifies with named entities (NEs), where, in addition to insufficient contextual information or knowledge about the NEs, novel NEs keep emerging. To address these issues, we propose DARAG (Data- and Retrieval-Augmented Generative Error Correction), a novel approach designed to improve GEC for ASR in in-domain (ID) and OOD scenarios. We augment the GEC training dataset with synthetic data generated by prompting LLMs and text-to-speech models, thereby simulating additional errors from which the model can learn. For OOD scenarios, we simulate test-time errors from new domains similarly and in an unsupervised fashion. Additionally, to better handle named entities, we introduce retrieval-augmented correction by augmenting the input with entities retrieved from a database. Our approach is simple, scalable, and both domain- and language-agnostic. We experiment on multiple datasets and settings, showing that DARAG outperforms all our baselines, achieving 8\% -- 30\% relative WER improvements in ID and 10\% -- 33\% improvements in OOD settings.
Abstract:We introduce ET-Former, a novel end-to-end algorithm for semantic scene completion using a single monocular camera. Our approach generates a semantic occupancy map from single RGB observation while simultaneously providing uncertainty estimates for semantic predictions. By designing a triplane-based deformable attention mechanism, our approach improves geometric understanding of the scene than other SOTA approaches and reduces noise in semantic predictions. Additionally, through the use of a Conditional Variational AutoEncoder (CVAE), we estimate the uncertainties of these predictions. The generated semantic and uncertainty maps will aid in the formulation of navigation strategies that facilitate safe and permissible decision-making in the future. Evaluated on the Semantic-KITTI dataset, ET-Former achieves the highest IoU and mIoU, surpassing other methods by 15.16% in IoU and 24.24% in mIoU, while reducing GPU memory usage of existing methods by 25%-50.5%.
Abstract:Recently, 3D Gaussian splatting has gained attention for its capability to generate high-fidelity rendering results. At the same time, most applications such as games, animation, and AR/VR use mesh-based representations to represent and render 3D scenes. We propose a novel approach that integrates mesh representation with 3D Gaussian splats to perform high-quality rendering of reconstructed real-world scenes. In particular, we introduce a distance-based Gaussian splatting technique to align the Gaussian splats with the mesh surface and remove redundant Gaussian splats that do not contribute to the rendering. We consider the distance between each Gaussian splat and the mesh surface to distinguish between tightly-bound and loosely-bound Gaussian splats. The tightly-bound splats are flattened and aligned well with the mesh geometry. The loosely-bound Gaussian splats are used to account for the artifacts in reconstructed 3D meshes in terms of rendering. We present a training strategy of binding Gaussian splats to the mesh geometry, and take into account both types of splats. In this context, we introduce several regularization techniques aimed at precisely aligning tightly-bound Gaussian splats with the mesh surface during the training process. We validate the effectiveness of our method on large and unbounded scene from mip-NeRF 360 and Deep Blending datasets. Our method surpasses recent mesh-based neural rendering techniques by achieving a 2dB higher PSNR, and outperforms mesh-based Gaussian splatting methods by 1.3 dB PSNR, particularly on the outdoor mip-NeRF 360 dataset, demonstrating better rendering quality. We provide analyses for each type of Gaussian splat and achieve a reduction in the number of Gaussian splats by 30% compared to the original 3D Gaussian splatting.
Abstract:We present a novel-view rendering algorithm, Mode-GS, for ground-robot trajectory datasets. Our approach is based on using anchored Gaussian splats, which are designed to overcome the limitations of existing 3D Gaussian splatting algorithms. Prior neural rendering methods suffer from severe splat drift due to scene complexity and insufficient multi-view observation, and can fail to fix splats on the true geometry in ground-robot datasets. Our method integrates pixel-aligned anchors from monocular depths and generates Gaussian splats around these anchors using residual-form Gaussian decoders. To address the inherent scale ambiguity of monocular depth, we parameterize anchors with per-view depth-scales and employ scale-consistent depth loss for online scale calibration. Our method results in improved rendering performance, based on PSNR, SSIM, and LPIPS metrics, in ground scenes with free trajectory patterns, and achieves state-of-the-art rendering performance on the R3LIVE odometry dataset and the Tanks and Temples dataset.
Abstract:Text-based AI system optimization typically involves a feedback loop scheme where a single LLM generates an evaluation in natural language of the current output to improve the next iteration's output. However, in this work, we empirically demonstrate that for a practical and complex task (code generation) with multiple criteria to evaluate, utilizing only one LLM evaluator tends to let errors in generated code go undetected, thus leading to incorrect evaluations and ultimately suboptimal test case performance. Motivated by this failure case, we assume there exists an optimal evaluation policy that samples an evaluation between response and ground truth. We then theoretically prove that a linear combination of multiple evaluators can approximate this optimal policy. From this insight, we propose AI system optimization via Multiple LLM Evaluators (AIME). AIME is an evaluation protocol that utilizes multiple LLMs that each independently generate an evaluation on separate criteria and then combine them via concatenation. We provide an extensive empirical study showing AIME outperforming baseline methods in code generation tasks, with up to $62\%$ higher error detection rate and up to $16\%$ higher success rate than a single LLM evaluation protocol on LeetCodeHard and HumanEval datasets. We also show that the selection of the number of evaluators and which criteria to utilize is non-trivial as it can impact pact success rate by up to $12\%$.