Abstract:The advent of wearable computers enables a new source of context for AI that is embedded in egocentric sensor data. This new egocentric data comes equipped with fine-grained 3D location information and thus presents the opportunity for a novel class of spatial foundation models that are rooted in 3D space. To measure progress on what we term Egocentric Foundation Models (EFMs) we establish EFM3D, a benchmark with two core 3D egocentric perception tasks. EFM3D is the first benchmark for 3D object detection and surface regression on high quality annotated egocentric data of Project Aria. We propose Egocentric Voxel Lifting (EVL), a baseline for 3D EFMs. EVL leverages all available egocentric modalities and inherits foundational capabilities from 2D foundation models. This model, trained on a large simulated dataset, outperforms existing methods on the EFM3D benchmark.
Abstract:Humans can orient themselves in their 3D environments using simple 2D maps. Differently, algorithms for visual localization mostly rely on complex 3D point clouds that are expensive to build, store, and maintain over time. We bridge this gap by introducing OrienterNet, the first deep neural network that can localize an image with sub-meter accuracy using the same 2D semantic maps that humans use. OrienterNet estimates the location and orientation of a query image by matching a neural Bird's-Eye View with open and globally available maps from OpenStreetMap, enabling anyone to localize anywhere such maps are available. OrienterNet is supervised only by camera poses but learns to perform semantic matching with a wide range of map elements in an end-to-end manner. To enable this, we introduce a large crowd-sourced dataset of images captured across 12 cities from the diverse viewpoints of cars, bikes, and pedestrians. OrienterNet generalizes to new datasets and pushes the state of the art in both robotics and AR scenarios. The code and trained model will be released publicly.
Abstract:We present Theseus, an efficient application-agnostic open source library for differentiable nonlinear least squares (DNLS) optimization built on PyTorch, providing a common framework for end-to-end structured learning in robotics and vision. Existing DNLS implementations are application specific and do not always incorporate many ingredients important for efficiency. Theseus is application-agnostic, as we illustrate with several example applications that are built using the same underlying differentiable components, such as second-order optimizers, standard costs functions, and Lie groups. For efficiency, Theseus incorporates support for sparse solvers, automatic vectorization, batching, GPU acceleration, and gradient computation with implicit differentiation and direct loss minimization. We do extensive performance evaluation in a set of applications, demonstrating significant efficiency gains and better scalability when these features are incorporated. Project page: https://sites.google.com/view/theseus-ai
Abstract:This paper presents a framework that combines traditional keypoint-based camera pose optimization with an invertible neural rendering mechanism. Our proposed 3D scene representation, Nerfels, is locally dense yet globally sparse. As opposed to existing invertible neural rendering systems which overfit a model to the entire scene, we adopt a feature-driven approach for representing scene-agnostic, local 3D patches with renderable codes. By modelling a scene only where local features are detected, our framework effectively generalizes to unseen local regions in the scene via an optimizable code conditioning mechanism in the neural renderer, all while maintaining the low memory footprint of a sparse 3D map representation. Our model can be incorporated to existing state-of-the-art hand-crafted and learned local feature pose estimators, yielding improved performance when evaluating on ScanNet for wide camera baseline scenarios.
Abstract:Localizing objects and estimating their extent in 3D is an important step towards high-level 3D scene understanding, which has many applications in Augmented Reality and Robotics. We present ODAM, a system for 3D Object Detection, Association, and Mapping using posed RGB videos. The proposed system relies on a deep learning front-end to detect 3D objects from a given RGB frame and associate them to a global object-based map using a graph neural network (GNN). Based on these frame-to-model associations, our back-end optimizes object bounding volumes, represented as super-quadrics, under multi-view geometry constraints and the object scale prior. We validate the proposed system on ScanNet where we show a significant improvement over existing RGB-only methods.
Abstract:This paper introduces SuperGlue, a neural network that matches two sets of local features by jointly finding correspondences and rejecting non-matchable points. Assignments are estimated by solving a differentiable optimal transport problem, whose costs are predicted by a graph neural network. We introduce a flexible context aggregation mechanism based on attention, enabling SuperGlue to reason about the underlying 3D scene and feature assignments jointly. Compared to traditional, hand-designed heuristics, our technique learns priors over geometric transformations and regularities of the 3D world through end-to-end training from image pairs. SuperGlue outperforms other learned approaches and achieves state-of-the-art results on the task of pose estimation in challenging real-world indoor and outdoor environments. The proposed method performs matching in real-time on a modern GPU and can be readily integrated into modern SfM or SLAM systems.
Abstract:ChArUco boards are used for camera calibration, monocular pose estimation, and pose verification in both robotics and augmented reality. Such fiducials are detectable via traditional computer vision methods (as found in OpenCV) in well-lit environments, but classical methods fail when the lighting is poor or when the image undergoes extreme motion blur. We present Deep ChArUco, a real-time pose estimation system which combines two custom deep networks, ChArUcoNet and RefineNet, with the Perspective-n-Point (PnP) algorithm to estimate the marker's 6DoF pose. ChArUcoNet is a two-headed marker-specific convolutional neural network (CNN) which jointly outputs ID-specific classifiers and 2D point locations. The 2D point locations are further refined into subpixel coordinates using RefineNet. Our networks are trained using a combination of auto-labeled videos of the target marker, synthetic subpixel corner data, and extreme data augmentation. We evaluate Deep ChArUco in challenging low-light, high-motion, high-blur scenarios and demonstrate that our approach is superior to a traditional OpenCV-based method for ChArUco marker detection and pose estimation.
Abstract:We propose a self-supervised learning framework that uses unlabeled monocular video sequences to generate large-scale supervision for training a Visual Odometry (VO) frontend, a network which computes pointwise data associations across images. Our self-improving method enables a VO frontend to learn over time, unlike other VO and SLAM systems which require time-consuming hand-tuning or expensive data collection to adapt to new environments. Our proposed frontend operates on monocular images and consists of a single multi-task convolutional neural network which outputs 2D keypoints locations, keypoint descriptors, and a novel point stability score. We use the output of VO to create a self-supervised dataset of point correspondences to retrain the frontend. When trained using VO at scale on 2.5 million monocular images from ScanNet, the stability classifier automatically discovers a ranking for keypoints that are not likely to help in VO, such as t-junctions across depth discontinuities, features on shadows and highlights, and dynamic objects like people. The resulting frontend outperforms both traditional methods (SIFT, ORB, AKAZE) and deep learning methods (SuperPoint and LF-Net) in a 3D-to-2D pose estimation task on ScanNet.
Abstract:This paper presents a self-supervised framework for training interest point detectors and descriptors suitable for a large number of multiple-view geometry problems in computer vision. As opposed to patch-based neural networks, our fully-convolutional model operates on full-sized images and jointly computes pixel-level interest point locations and associated descriptors in one forward pass. We introduce Homographic Adaptation, a multi-scale, multi-homography approach for boosting interest point detection repeatability and performing cross-domain adaptation (e.g., synthetic-to-real). Our model, when trained on the MS-COCO generic image dataset using Homographic Adaptation, is able to repeatedly detect a much richer set of interest points than the initial pre-adapted deep model and any other traditional corner detector. The final system gives rise to state-of-the-art homography estimation results on HPatches when compared to LIFT, SIFT and ORB.
Abstract:We present a point tracking system powered by two deep convolutional neural networks. The first network, MagicPoint, operates on single images and extracts salient 2D points. The extracted points are "SLAM-ready" because they are by design isolated and well-distributed throughout the image. We compare this network against classical point detectors and discover a significant performance gap in the presence of image noise. As transformation estimation is more simple when the detected points are geometrically stable, we designed a second network, MagicWarp, which operates on pairs of point images (outputs of MagicPoint), and estimates the homography that relates the inputs. This transformation engine differs from traditional approaches because it does not use local point descriptors, only point locations. Both networks are trained with simple synthetic data, alleviating the requirement of expensive external camera ground truthing and advanced graphics rendering pipelines. The system is fast and lean, easily running 30+ FPS on a single CPU.