Skeleton Based Action Recognition


Skeleton-based Action Recognition is a computer-vision task that involves recognizing human actions from a sequence of 3D skeletal joint data captured from sensors such as Microsoft Kinect, Intel RealSense, and wearable devices. The goal of skeleton-based action recognition is to develop algorithms that can understand and classify human actions from skeleton data, which can be used in various applications such as human-computer interaction, sports analysis, and surveillance.

LORTSAR: Low-Rank Transformer for Skeleton-based Action Recognition

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Jul 19, 2024
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SA-DVAE: Improving Zero-Shot Skeleton-Based Action Recognition by Disentangled Variational Autoencoders

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Jul 18, 2024
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Shap-Mix: Shapley Value Guided Mixing for Long-Tailed Skeleton Based Action Recognition

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Jul 17, 2024
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Expressive Keypoints for Skeleton-based Action Recognition via Skeleton Transformation

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Jun 26, 2024
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Mask and Compress: Efficient Skeleton-based Action Recognition in Continual Learning

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Jul 01, 2024
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Boosting Adversarial Transferability for Skeleton-based Action Recognition via Exploring the Model Posterior Space

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Jul 11, 2024
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STARS: Self-supervised Tuning for 3D Action Recognition in Skeleton Sequences

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Jul 15, 2024
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TASAR: Transferable Attack on Skeletal Action Recognition

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Sep 04, 2024
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An Information Compensation Framework for Zero-Shot Skeleton-based Action Recognition

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Jun 02, 2024
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A Comprehensive Methodological Survey of Human Activity Recognition Across Divers Data Modalities

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Sep 15, 2024
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