Abstract:Humanoid robots have great potential to perform various human-level skills. These skills involve locomotion, manipulation, and cognitive capabilities. Driven by advances in machine learning and the strength of existing model-based approaches, these capabilities have progressed rapidly, but often separately. Therefore, a timely overview of current progress and future trends in this fast-evolving field is essential. This survey first summarizes the model-based planning and control that have been the backbone of humanoid robotics for the past three decades. We then explore emerging learning-based methods, with a focus on reinforcement learning and imitation learning that enhance the versatility of loco-manipulation skills. We examine the potential of integrating foundation models with humanoid embodiments, assessing the prospects for developing generalist humanoid agents. In addition, this survey covers emerging research for whole-body tactile sensing that unlocks new humanoid skills that involve physical interactions. The survey concludes with a discussion of the challenges and future trends.
Abstract:In this work, we introduce a method for predicting environment steppability -- the ability of a legged robot platform to place a foothold at a particular location in the local environment -- in the image space. This novel environment representation captures this critical geometric property of the local terrain while allowing us to exploit the computational benefits of sensing and planning in the image space. We adapt a primitive shapes-based synthetic data generation scheme to create geometrically rich and diverse simulation scenes and extract ground truth semantic information in order to train a steppability model. We then integrate this steppability model into an existing interleaved graph search and trajectory optimization-based footstep planner to demonstrate how this steppability paradigm can inform footstep planning in complex, unknown environments. We analyze the steppability model performance to demonstrate its validity, and we deploy the perception-informed footstep planner both in offline and online settings to experimentally verify planning performance.
Abstract:Humanoid robots are designed to perform diverse loco-manipulation tasks. However, they face challenges due to their high-dimensional and unstable dynamics, as well as the complex contact-rich nature of the tasks. Model-based optimal control methods offer precise and systematic control but are limited by high computational complexity and accurate contact sensing. On the other hand, reinforcement learning (RL) provides robustness and handles high-dimensional spaces but suffers from inefficient learning, unnatural motion, and sim-to-real gaps. To address these challenges, we introduce Opt2Skill, an end-to-end pipeline that combines model-based trajectory optimization with RL to achieve robust whole-body loco-manipulation. We generate reference motions for the Digit humanoid robot using differential dynamic programming (DDP) and train RL policies to track these trajectories. Our results demonstrate that Opt2Skill outperforms pure RL methods in both training efficiency and task performance, with optimal trajectories that account for torque limits enhancing trajectory tracking. We successfully transfer our approach to real-world applications.
Abstract:This paper proposes an optimization-based task and motion planning framework, named ``Logic Network Flow", to integrate signal temporal logic (STL) specifications into efficient mixed-binary linear programmings. In this framework, temporal predicates are encoded as polyhedron constraints on each edge of the network flow, instead of as constraints between the nodes as in the traditional Logic Tree formulation. Synthesized with Dynamic Network Flows, Logic Network Flows render a tighter convex relaxation compared to Logic Trees derived from these STL specifications. Our formulation is evaluated on several multi-robot motion planning case studies. Empirical results demonstrate that our formulation outperforms Logic Tree formulation in terms of computation time for several planning problems. As the problem size scales up, our method still discovers better lower and upper bounds by exploring fewer number of nodes during the branch-and-bound process, although this comes at the cost of increased computational load for each node when exploring branches.
Abstract:This study examines the problem of hopping robot navigation planning to achieve simultaneous goal-directed and environment exploration tasks. We consider a scenario in which the robot has mandatory goal-directed tasks defined using Linear Temporal Logic (LTL) specifications as well as optional exploration tasks represented using a reward function. Additionally, there exists uncertainty in the robot dynamics which results in motion perturbation. We first propose an abstraction of 3D hopping robot dynamics which enables high-level planning and a neural-network-based optimization for low-level control. We then introduce a Multi-task Product IMDP (MT-PIMDP) model of the system and tasks. We propose a unified control policy synthesis algorithm which enables both task-directed goal-reaching behaviors as well as task-agnostic exploration to learn perturbations and reward. We provide a formal proof of the trade-off induced by prioritizing either LTL or RL actions. We demonstrate our methods with simulation case studies in a 2D world navigation environment.
Abstract:This study addresses the challenge of social bipedal navigation in a dynamic, human-crowded environment, a research area largely underexplored in legged robot navigation. We present a zonotope-based framework that couples prediction and motion planning for a bipedal ego-agent to account for bidirectional influence with the surrounding pedestrians. This framework incorporates a Social Zonotope Network (SZN), a neural network that predicts future pedestrian reachable sets and plans future socially acceptable reachable set for the ego-agent. SZN generates the reachable sets as zonotopes for efficient reachability-based planning, collision checking, and online uncertainty parameterization. Locomotion-specific losses are added to the SZN training process to adhere to the dynamic limits of the bipedal robot that are not explicitly present in the human crowds data set. These loss functions enable the SZN to generate locomotion paths that are more dynamically feasible for improved tracking. SZN is integrated with a Model Predictive Controller (SZN-MPC) for footstep planning for our bipedal robot Digit. SZN-MPC solves for collision-free trajectory by optimizing through SZN's gradients. and Our results demonstrate the framework's effectiveness in producing a socially acceptable path, with consistent locomotion velocity, and optimality. The SZN-MPC framework is validated with extensive simulations and hardware experiments.
Abstract:Task and Motion Planning (TAMP) integrates high-level task planning and low-level motion planning to equip robots with the autonomy to effectively reason over long-horizon, dynamic tasks. Optimization-based TAMP focuses on hybrid optimization approaches that define goal conditions via objective functions and are capable of handling open-ended goals, robotic dynamics, and physical interaction between the robot and the environment. Therefore, optimization-based TAMP is particularly suited to solve highly complex, contact-rich locomotion and manipulation problems. This survey provides a comprehensive review on optimization-based TAMP, covering (i) planning domain representations, including action description languages and temporal logic, (ii) individual solution strategies for components of TAMP, including AI planning and trajectory optimization (TO), and (iii) the dynamic interplay between logic-based task planning and model-based TO. A particular focus of this survey is to highlight the algorithm structures to efficiently solve TAMP, especially hierarchical and distributed approaches. Additionally, the survey emphasizes the synergy between the classical methods and contemporary learning-based innovations such as large language models. Furthermore, the future research directions for TAMP is discussed in this survey, highlighting both algorithmic and application-specific challenges.
Abstract:This paper presents an incremental replanning algorithm, dubbed LTL-D*, for temporal-logic-based task planning in a dynamically changing environment. Unexpected changes in the environment may lead to failures in satisfying a task specification in the form of a Linear Temporal Logic (LTL). In this study, the considered failures are categorized into two classes: (i) the desired LTL specification can be satisfied via replanning, and (ii) the desired LTL specification is infeasible to meet strictly and can only be satisfied in a "relaxed" fashion. To address these failures, the proposed algorithm finds an optimal replanning solution that minimally violates desired task specifications. In particular, our approach leverages the D* Lite algorithm and employs a distance metric within the synthesized automaton to quantify the degree of the task violation and then replan incrementally. This ensures plan optimality and reduces planning time, especially when frequent replanning is required. Our approach is implemented in a robot navigation simulation to demonstrate a significant improvement in the computational efficiency for replanning by two orders of magnitude.
Abstract:Street-level visual appearances play an important role in studying social systems, such as understanding the built environment, driving routes, and associated social and economic factors. It has not been integrated into a typical geographical visualization interface (e.g., map services) for planning driving routes. In this paper, we study this new visualization task with several new contributions. First, we experiment with a set of AI techniques and propose a solution of using semantic latent vectors for quantifying visual appearance features. Second, we calculate image similarities among a large set of street-view images and then discover spatial imagery patterns. Third, we integrate these discovered patterns into driving route planners with new visualization techniques. Finally, we present VivaRoutes, an interactive visualization prototype, to show how visualizations leveraged with these discovered patterns can help users effectively and interactively explore multiple routes. Furthermore, we conducted a user study to assess the usefulness and utility of VivaRoutes.
Abstract:We study the problem of bipedal robot navigation in complex environments with uncertain and rough terrain. In particular, we consider a scenario in which the robot is expected to reach a desired goal location by traversing an environment with uncertain terrain elevation. Such terrain uncertainties induce not only untraversable regions but also robot motion perturbations. Thus, the problems of terrain mapping and locomotion stability are intertwined. We evaluate three different kernels for Gaussian process (GP) regression to learn the terrain elevation. We also learn the motion deviation resulting from both the terrain as well as the discrepancy between the reduced-order Prismatic Inverted Pendulum Model used for planning and the full-order locomotion dynamics. We propose a hierarchical locomotion-dynamics-aware sampling-based navigation planner. The global navigation planner plans a series of local waypoints to reach the desired goal locations while respecting locomotion stability constraints. Then, a local navigation planner is used to generate a sequence of dynamically feasible footsteps to reach local waypoints. We develop a novel trajectory evaluation metric to minimize motion deviation and maximize information gain of the terrain elevation map. We evaluate the efficacy of our planning framework on Digit bipedal robot simulation in MuJoCo.