Abstract:This study addresses the challenge of social bipedal navigation in a dynamic, human-crowded environment, a research area largely underexplored in legged robot navigation. We present a zonotope-based framework that couples prediction and motion planning for a bipedal ego-agent to account for bidirectional influence with the surrounding pedestrians. This framework incorporates a Social Zonotope Network (SZN), a neural network that predicts future pedestrian reachable sets and plans future socially acceptable reachable set for the ego-agent. SZN generates the reachable sets as zonotopes for efficient reachability-based planning, collision checking, and online uncertainty parameterization. Locomotion-specific losses are added to the SZN training process to adhere to the dynamic limits of the bipedal robot that are not explicitly present in the human crowds data set. These loss functions enable the SZN to generate locomotion paths that are more dynamically feasible for improved tracking. SZN is integrated with a Model Predictive Controller (SZN-MPC) for footstep planning for our bipedal robot Digit. SZN-MPC solves for collision-free trajectory by optimizing through SZN's gradients. and Our results demonstrate the framework's effectiveness in producing a socially acceptable path, with consistent locomotion velocity, and optimality. The SZN-MPC framework is validated with extensive simulations and hardware experiments.
Abstract:We study the problem of bipedal robot navigation in complex environments with uncertain and rough terrain. In particular, we consider a scenario in which the robot is expected to reach a desired goal location by traversing an environment with uncertain terrain elevation. Such terrain uncertainties induce not only untraversable regions but also robot motion perturbations. Thus, the problems of terrain mapping and locomotion stability are intertwined. We evaluate three different kernels for Gaussian process (GP) regression to learn the terrain elevation. We also learn the motion deviation resulting from both the terrain as well as the discrepancy between the reduced-order Prismatic Inverted Pendulum Model used for planning and the full-order locomotion dynamics. We propose a hierarchical locomotion-dynamics-aware sampling-based navigation planner. The global navigation planner plans a series of local waypoints to reach the desired goal locations while respecting locomotion stability constraints. Then, a local navigation planner is used to generate a sequence of dynamically feasible footsteps to reach local waypoints. We develop a novel trajectory evaluation metric to minimize motion deviation and maximize information gain of the terrain elevation map. We evaluate the efficacy of our planning framework on Digit bipedal robot simulation in MuJoCo.
Abstract:This study addresses the challenge of bipedal navigation in a dynamic human-crowded environment, a research area that remains largely underexplored in the field of legged navigation. We propose two cascaded zonotope-based neural networks: a Pedestrian Prediction Network (PPN) for pedestrians' future trajectory prediction and an Ego-agent Social Network (ESN) for ego-agent social path planning. Representing future paths as zonotopes allows for efficient reachability-based planning and collision checking. The ESN is then integrated with a Model Predictive Controller (ESN-MPC) for footstep planning for our bipedal robot Digit designed by Agility Robotics. ESN-MPC solves for a collision-free optimal trajectory by optimizing through the gradients of ESN. ESN-MPC optimal trajectory is sent to the low-level controller for full-order simulation of Digit. The overall proposed framework is validated with extensive simulations on randomly generated initial settings with varying human crowd densities.
Abstract:Social navigation for bipedal robots remains relatively unexplored due to the highly complex, nonlinear dynamics of bipedal locomotion. This study presents a preliminary exploration of social navigation for bipedal robots in a human crowded environment. We propose a social path planner that ensures the locomotion safety of the bipedal robot while navigating under a social norm. The proposed planner leverages a conditional variational autoencoder architecture and learns from human crowd datasets to produce a socially acceptable path plan. Robot-specific locomotion safety is formally enforced by incorporating signal temporal logic specifications during the learning process. We demonstrate the integration of the social path planner with a model predictive controller and a low-level passivity controller to enable comprehensive full-body joint control of Digit in a dynamic simulation.
Abstract:This study proposes a hierarchically integrated framework for safe task and motion planning (TAMP) of bipedal locomotion in a partially observable environment with dynamic obstacles and uneven terrain. The high-level task planner employs linear temporal logic (LTL) for a reactive game synthesis between the robot and its environment and provides a formal guarantee on navigation safety and task completion. To address environmental partial observability, a belief abstraction is employed at the high-level navigation planner to estimate the dynamic obstacles' location when they are out of the robot's local field of view. Accordingly, a synthesized action planner sends a set of locomotion actions including walking step, step height, and heading angle change, to the middle-level motion planner, while incorporating safe locomotion specifications extracted from safety theorems based on a reduced-order model (ROM) of the locomotion process. The motion planner employs the ROM to design safety criteria and a sampling algorithm to generate non-periodic motion plans that accurately track high-level actions. To address external perturbations, this study also investigates safe sequential composition of the keyframe locomotion state and achieves robust transitions against external perturbations through reachability analysis. A set of ROM-based hyperparameters are finally interpolated to design whole-body locomotion gaits generated by trajectory optimization and validate the viable deployment of the ROM-based TAMP to the full-body trajectory generation for a 20-degrees-of-freedom Cassie bipedal robot designed by Agility Robotics. The proposed framework is validated by a set of scenarios in uneven, partially observable environments with dynamical obstacles.
Abstract:This study proposes an integrated task and motion planning method for dynamic locomotion in partially observable environments with multi-level safety guarantees. This layered planning framework is composed of a high-level symbolic task planner and a low-level phase-space motion planner. A belief abstraction at the task planning level enables belief estimation of dynamic obstacle locations and guarantees navigation safety with collision avoidance. The high-level task planner, i.e., a two-level navigation planner, employs linear temporal logic for a reactive game synthesis between the robot and its environment while incorporating low-level safe keyframe policies into formal task specification design. The synthesized task planner commands a series of locomotion actions including walking step length, step height, and heading angle changes, to the underlying keyframe decision-maker, which further determines the robot center-of-mass apex velocity keyframe. The low-level phase-space planner uses a reduced-order locomotion model to generate non-periodic trajectories meeting balancing safety criteria for straight and steering walking. These criteria are characterized by constraints on locomotion keyframe states, and are used to define keyframe transition policies via viability kernels. Simulation results of a Cassie bipedal robot designed by Agility Robotics demonstrate locomotion maneuvering in a three-dimensional, partially observable environment consisting of dynamic obstacles and uneven terrain.