Abstract:Searching on bipartite graphs serves as a fundamental task for various real-world applications, such as recommendation systems, database retrieval, and document querying. Conventional approaches rely on similarity matching in continuous Euclidean space of vectorized node embeddings. To handle intensive similarity computation efficiently, hashing techniques for graph-structured data have emerged as a prominent research direction. However, despite the retrieval efficiency in Hamming space, previous studies have encountered catastrophic performance decay. To address this challenge, we investigate the problem of hashing with Graph Convolutional Network for effective Top-N search. Our findings indicate the learning effectiveness of incorporating hashing techniques within the exploration of bipartite graph reception fields, as opposed to simply treating hashing as post-processing to output embeddings. To further enhance the model performance, we advance upon these findings and propose Bipartite Graph Contrastive Hashing (BGCH+). BGCH+ introduces a novel dual augmentation approach to both intermediate information and hash code outputs in the latent feature spaces, thereby producing more expressive and robust hash codes within a dual self-supervised learning paradigm. Comprehensive empirical analyses on six real-world benchmarks validate the effectiveness of our dual feature contrastive learning in boosting the performance of BGCH+ compared to existing approaches.
Abstract:Learning effective representations for Chinese characters presents unique challenges, primarily due to the vast number of characters and their continuous growth, which requires models to handle an expanding category space. Additionally, the inherent sparsity of character usage complicates the generalization of learned representations. Prior research has explored radical-based sequences to overcome these issues, achieving progress in recognizing unseen characters. However, these approaches fail to fully exploit the inherent tree structure of such sequences. To address these limitations and leverage established data properties, we propose Formation Tree-CLIP (FT-CLIP). This model utilizes formation trees to represent characters and incorporates a dedicated tree encoder, significantly improving performance in both seen and unseen character recognition tasks. We further introduce masking for to both character images and tree nodes, enabling efficient and effective training. This approach accelerates training significantly (by a factor of 2 or more) while enhancing accuracy. Extensive experiments show that processing characters through formation trees aligns better with their inherent properties than direct sequential methods, significantly enhancing the generality and usability of the representations.
Abstract:Continuous Integration (CI) build failures could significantly impact the software development process and teams, such as delaying the release of new features and reducing developers' productivity. In this work, we report on an empirical study that investigates CI build failures throughout product development at Atlassian. Our quantitative analysis found that the repository dimension is the key factor influencing CI build failures. In addition, our qualitative survey revealed that Atlassian developers perceive CI build failures as challenging issues in practice. Furthermore, we found that the CI build prediction can not only provide proactive insight into CI build failures but also facilitate the team's decision-making. Our study sheds light on the challenges and expectations involved in integrating CI build prediction tools into the Bitbucket environment, providing valuable insights for enhancing CI processes.
Abstract:Beyond 5G networks provide solutions for next-generation communications, especially digital twins networks (DTNs) have gained increasing popularity for bridging physical space and digital space. However, current DTNs networking frameworks pose a number of challenges especially when applied in scenarios that require high communication efficiency and multimodal data processing. First, current DTNs frameworks are unavoidable regarding high resource consumption and communication congestion because of original bit-level communication and high-frequency computation, especially distributed learning-based DTNs. Second, current machine learning models for DTNs are domain-specific (e.g. E-health), making it difficult to handle DT scenarios with multimodal data processing requirements. Last but not least, current security schemes for DTNs, such as blockchain, introduce additional overheads that impair the efficiency of DTNs. To address the above challenges, we propose a large language model (LLM) empowered DTNs networking framework, LLM-Twin. First, we design the mini-giant model collaboration scheme to achieve efficient deployment of LLM in DTNs, since LLM are naturally conducive to processing multimodal data. Then, we design a semantic-level high-efficiency, and secure communication model for DTNs. The feasibility of LLM-Twin is demonstrated by numerical experiments and case studies. To our knowledge, this is the first to propose LLM-based semantic-level digital twin networking framework.
Abstract:Collecting and labeling training data is one important step for learning-based methods because the process is time-consuming and biased. For face analysis tasks, although some generative models can be used to generate face data, they can only achieve a subset of generation diversity, reconstruction accuracy, 3D consistency, high-fidelity visual quality, and easy editability. One recent related work is the graphics-based generative method, but it can only render low realism head with high computation cost. In this paper, we propose MetaHead, a unified and full-featured controllable digital head engine, which consists of a controllable head radiance field(MetaHead-F) to super-realistically generate or reconstruct view-consistent 3D controllable digital heads and a generic top-down image generation framework LabelHead to generate digital heads consistent with the given customizable feature labels. Experiments validate that our controllable digital head engine achieves the state-of-the-art generation visual quality and reconstruction accuracy. Moreover, the generated labeled data can assist real training data and significantly surpass the labeled data generated by graphics-based methods in terms of training effect.
Abstract:We present a novel semantic model for human head defined with neural radiance field. The 3D-consistent head model consist of a set of disentangled and interpretable bases, and can be driven by low-dimensional expression coefficients. Thanks to the powerful representation ability of neural radiance field, the constructed model can represent complex facial attributes including hair, wearings, which can not be represented by traditional mesh blendshape. To construct the personalized semantic facial model, we propose to define the bases as several multi-level voxel fields. With a short monocular RGB video as input, our method can construct the subject's semantic facial NeRF model with only ten to twenty minutes, and can render a photo-realistic human head image in tens of miliseconds with a given expression coefficient and view direction. With this novel representation, we apply it to many tasks like facial retargeting and expression editing. Experimental results demonstrate its strong representation ability and training/inference speed. Demo videos and released code are provided in our project page: https://ustc3dv.github.io/NeRFBlendShape/
Abstract:We propose SelfRecon, a clothed human body reconstruction method that combines implicit and explicit representations to recover space-time coherent geometries from a monocular self-rotating human video. Explicit methods require a predefined template mesh for a given sequence, while the template is hard to acquire for a specific subject. Meanwhile, the fixed topology limits the reconstruction accuracy and clothing types. Implicit methods support arbitrary topology and have high quality due to continuous geometric representation. However, it is difficult to integrate multi-frame information to produce a consistent registration sequence for downstream applications. We propose to combine the advantages of both representations. We utilize differential mask loss of the explicit mesh to obtain the coherent overall shape, while the details on the implicit surface are refined with the differentiable neural rendering. Meanwhile, the explicit mesh is updated periodically to adjust its topology changes, and a consistency loss is designed to match both representations closely. Compared with existing methods, SelfRecon can produce high-fidelity surfaces for arbitrary clothed humans with self-supervised optimization. Extensive experimental results demonstrate its effectiveness on real captured monocular videos.
Abstract:In this paper, we propose HeadNeRF, a novel NeRF-based parametric head model that integrates the neural radiance field to the parametric representation of the human head. It can render high fidelity head images in real-time, and supports directly controlling the generated images' rendering pose and various semantic attributes. Different from existing related parametric models, we use the neural radiance fields as a novel 3D proxy instead of the traditional 3D textured mesh, which makes that HeadNeRF is able to generate high fidelity images. However, the computationally expensive rendering process of the original NeRF hinders the construction of the parametric NeRF model. To address this issue, we adopt the strategy of integrating 2D neural rendering to the rendering process of NeRF and design novel loss terms. As a result, the rendering speed of HeadNeRF can be significantly accelerated, and the rendering time of one frame is reduced from 5s to 25ms. The novel-designed loss terms also improve the rendering accuracy, and the fine-level details of the human head, such as the gaps between teeth, wrinkles, and beards, can be represented and synthesized by HeadNeRF. Extensive experimental results and several applications demonstrate its effectiveness. We will release the code and trained model to the public.
Abstract:In this paper, we propose StereoPIFu, which integrates the geometric constraints of stereo vision with implicit function representation of PIFu, to recover the 3D shape of the clothed human from a pair of low-cost rectified images. First, we introduce the effective voxel-aligned features from a stereo vision-based network to enable depth-aware reconstruction. Moreover, the novel relative z-offset is employed to associate predicted high-fidelity human depth and occupancy inference, which helps restore fine-level surface details. Second, a network structure that fully utilizes the geometry information from the stereo images is designed to improve the human body reconstruction quality. Consequently, our StereoPIFu can naturally infer the human body's spatial location in camera space and maintain the correct relative position of different parts of the human body, which enables our method to capture human performance. Compared with previous works, our StereoPIFu significantly improves the robustness, completeness, and accuracy of the clothed human reconstruction, which is demonstrated by extensive experimental results.
Abstract:In this paper, we consider the problem to automatically reconstruct both garment and body shapes from a single near front view RGB image. To this end, we propose a layered garment representation on top of SMPL and novelly make the skinning weight of garment to be independent with the body mesh, which significantly improves the expression ability of our garment model. Compared with existing methods, our method can support more garment categories like skirts and recover more accurate garment geometry. To train our model, we construct two large scale datasets with ground truth body and garment geometries as well as paired color images. Compared with single mesh or non-parametric representation, our method can achieve more flexible control with separate meshes, makes applications like re-pose, garment transfer, and garment texture mapping possible.