Abstract:Leveraging large language models (LLMs), an agent can utilize retrieval-augmented generation (RAG) techniques to integrate external knowledge and increase the reliability of its responses. Current RAG-based agents integrate single, domain-specific knowledge sources, limiting their ability and leading to hallucinated or inaccurate responses when addressing cross-domain queries. Integrating multiple knowledge bases into a unified RAG-based agent raises significant challenges, including increased retrieval overhead and data sovereignty when sensitive data is involved. In this work, we propose RopMura, a novel multi-agent system that addresses these limitations by incorporating highly efficient routing and planning mechanisms. RopMura features two key components: a router that intelligently selects the most relevant agents based on knowledge boundaries and a planner that decomposes complex multi-hop queries into manageable steps, allowing for coordinating cross-domain responses. Experimental results demonstrate that RopMura effectively handles both single-hop and multi-hop queries, with the routing mechanism enabling precise answers for single-hop queries and the combined routing and planning mechanisms achieving accurate, multi-step resolutions for complex queries.
Abstract:In the domain of Multimodal Large Language Models (MLLMs), achieving human-centric video understanding remains a formidable challenge. Existing benchmarks primarily emphasize object and action recognition, often neglecting the intricate nuances of human emotions, behaviors, and speech visual alignment within video content. We present HumanVBench, an innovative benchmark meticulously crafted to bridge these gaps in the evaluation of video MLLMs. HumanVBench comprises 17 carefully designed tasks that explore two primary dimensions: inner emotion and outer manifestations, spanning static and dynamic, basic and complex, as well as single-modal and cross-modal aspects. With two advanced automated pipelines for video annotation and distractor-included QA generation, HumanVBench utilizes diverse state-of-the-art (SOTA) techniques to streamline benchmark data synthesis and quality assessment, minimizing human annotation dependency tailored to human-centric multimodal attributes. A comprehensive evaluation across 16 SOTA video MLLMs reveals notable limitations in current performance, especially in cross-modal and temporal alignment, underscoring the necessity for further refinement toward achieving more human-like understanding. HumanVBench is open-sourced to facilitate future advancements and real-world applications in video MLLMs.
Abstract:The emergence of diffusion models has significantly advanced image synthesis. The recent studies of model interaction and self-corrective reasoning approach in large language models offer new insights for enhancing text-to-image models. Inspired by these studies, we propose a novel method called ArtAug for enhancing text-to-image models in this paper. To the best of our knowledge, ArtAug is the first one that improves image synthesis models via model interactions with understanding models. In the interactions, we leverage human preferences implicitly learned by image understanding models to provide fine-grained suggestions for image synthesis models. The interactions can modify the image content to make it aesthetically pleasing, such as adjusting exposure, changing shooting angles, and adding atmospheric effects. The enhancements brought by the interaction are iteratively fused into the synthesis model itself through an additional enhancement module. This enables the synthesis model to directly produce aesthetically pleasing images without any extra computational cost. In the experiments, we train the ArtAug enhancement module on existing text-to-image models. Various evaluation metrics consistently demonstrate that ArtAug enhances the generative capabilities of text-to-image models without incurring additional computational costs. The source code and models will be released publicly.
Abstract:We propose a general two-stage algorithm that enjoys a provable scaling law for the test-time compute of large language models (LLMs). Given an input problem, the proposed algorithm first generates $N$ candidate solutions, and then chooses the best one via a multiple-round knockout tournament where each pair of candidates are compared for $K$ times and only the winners move on to the next round. In a minimalistic implementation, both stages can be executed with a black-box LLM alone and nothing else (e.g., no external verifier or reward model), and a total of $N \times (K + 1)$ highly parallelizable LLM calls are needed for solving an input problem. Assuming that a generated candidate solution is correct with probability $p_{\text{gen}} > 0$ and a comparison between a pair of correct and incorrect solutions identifies the right winner with probability $p_{\text{comp}} > 0.5$ (i.e., better than a random guess), we prove theoretically that the failure probability of the proposed algorithm decays to zero exponentially with respect to $N$ and $K$: $$\mathbb{P}(\text{final output is incorrect}) \le (1 - p_{\text{gen}})^N + \lceil \log_2 N \rceil e^{-2 K (p_{\text{comp}} - 0.5)^2}.$$ Our empirical results with the challenging MMLU-Pro benchmark validate the technical assumptions, as well as the efficacy of the proposed algorithm and the gains from scaling up its test-time compute.
Abstract:Graph generation is a fundamental task that has been extensively studied in social, technological, and scientific analysis. For modeling the dynamic graph evolution process, traditional rule-based methods struggle to capture community structures within graphs, while deep learning methods only focus on fitting training graphs. This limits existing graph generators to producing graphs that adhere to predefined rules or closely resemble training datasets, achieving poor performance in dynamic graph generation. Given that graphs are abstract representations arising from pairwise interactions in human activities, a realistic simulation of human-wise interaction could provide deeper insights into the graph evolution mechanism. With the increasing recognition of large language models (LLMs) in simulating human behavior, we introduce GraphAgent-Generator (GAG), a novel simulation-based framework for dynamic graph generation. Without training or fine-tuning process of LLM, our framework effectively replicates seven macro-level structural characteristics in established network science theories while surpassing existing baselines in graph expansion tasks by 31\% on specific evaluation metrics. Through node classification task, we validate GAG effectively preserves characteristics of real-world network for node-wise textual features in generated text-rich graph. Furthermore, by incorporating parallel acceleration, GAG supports generating graphs with up to nearly 100,000 nodes or 10 million edges through large-scale LLM-based agent simulation, with a minimum speed-up of 90.4\%. The source code is available at https://anonymous.4open.science/r/GraphAgent-2206.
Abstract:With the rapid advancement of large language models (LLMs), recent years have witnessed many promising studies on leveraging LLM-based agents to simulate human social behavior. While prior work has demonstrated significant potential across various domains, much of it has focused on specific scenarios involving a limited number of agents and has lacked the ability to adapt when errors occur during simulation. To overcome these limitations, we propose a novel LLM-agent-based simulation platform called \textit{GenSim}, which: (1) \textbf{Abstracts a set of general functions} to simplify the simulation of customized social scenarios; (2) \textbf{Supports one hundred thousand agents} to better simulate large-scale populations in real-world contexts; (3) \textbf{Incorporates error-correction mechanisms} to ensure more reliable and long-term simulations. To evaluate our platform, we assess both the efficiency of large-scale agent simulations and the effectiveness of the error-correction mechanisms. To our knowledge, GenSim represents an initial step toward a general, large-scale, and correctable social simulation platform based on LLM agents, promising to further advance the field of social science.
Abstract:Through the collaboration of multiple agents possessing diverse expertise and tools, multi-agent systems achieve impressive progress in solving real-world problems. Given the user queries, the meta-agents, serving as the brain within these systems, are required to decompose the queries into multiple sub-tasks that can be allocated to suitable agents capable of solving them, so-called agent-oriented planning. In this study, we identify three critical design principles of agent-oriented planning, including solvability, completeness, and non-redundancy, to ensure that each sub-task is effectively resolved, leading to satisfactory responses to the original queries. These principles further inspire us to propose a novel framework for agent-oriented planning in multi-agent systems, leveraging a fast task decomposition and allocation process followed by an effective and efficient evaluation via a reward model. During the planning process, the meta-agent is also responsible for evaluating the performance of the expert agents, making timely adjustments to the sub-tasks and scheduling as necessary. Besides, we integrate a feedback loop into the proposed framework to further enhance the effectiveness and robustness of such a problem-solving process. Extensive experiments demonstrate the advancement of the proposed framework in solving real-world problems compared to both single-agent systems and existing planning strategies for multi-agent systems.
Abstract:Aligned LLMs are highly secure, capable of recognizing and refusing to answer malicious questions. However, the role of internal parameters in maintaining this security is not well understood, further these models are vulnerable to security degradation when fine-tuned with non-malicious backdoor data or normal data. To address these challenges, our work uncovers the mechanism behind security in aligned LLMs at the parameter level, identifying a small set of contiguous layers in the middle of the model that are crucial for distinguishing malicious queries from normal ones, referred to as "safety layers." We first confirm the existence of these safety layers by analyzing variations in input vectors within the model's internal layers. Additionally, we leverage the over-rejection phenomenon and parameters scaling analysis to precisely locate the safety layers. Building on this understanding, we propose a novel fine-tuning approach, Safely Partial-Parameter Fine-Tuning (SPPFT), that fixes the gradient of the safety layers during fine-tuning to address the security degradation. Our experiments demonstrate that this approach significantly preserves model security while maintaining performance and reducing computational resources compared to full fine-tuning.
Abstract:Federated learning (FL) has emerged as a promising paradigm for fine-tuning foundation models using distributed data in a privacy-preserving manner. Under limited computational resources, clients often find it more practical to fine-tune a selected subset of layers, rather than the entire model, based on their task-specific data. In this study, we provide a thorough theoretical exploration of selective layer fine-tuning in FL, emphasizing a flexible approach that allows the clients to adjust their selected layers according to their local data and resources. We theoretically demonstrate that the layer selection strategy has a significant impact on model convergence in two critical aspects: the importance of selected layers and the heterogeneous choices across clients. Drawing from these insights, we further propose a strategic layer selection method that utilizes local gradients and regulates layer selections across clients. The extensive experiments on both image and text datasets demonstrate the effectiveness of the proposed strategy compared with several baselines, highlighting its advances in identifying critical layers that adapt to the client heterogeneity and training dynamics in FL.
Abstract:Federated learning (FL) becomes vulnerable to Byzantine attacks where some of participators tend to damage the utility or discourage the convergence of the learned model via sending their malicious model updates. Previous works propose to apply robust rules to aggregate updates from participators against different types of Byzantine attacks, while at the same time, attackers can further design advanced Byzantine attack algorithms targeting specific aggregation rule when it is known. In practice, FL systems can involve a black-box server that makes the adopted aggregation rule inaccessible to participants, which can naturally defend or weaken some Byzantine attacks. In this paper, we provide an in-depth understanding on the Byzantine robustness of the FL system with a black-box server. Our investigation demonstrates the improved Byzantine robustness of a black-box server employing a dynamic defense strategy. We provide both empirical evidence and theoretical analysis to reveal that the black-box server can mitigate the worst-case attack impact from a maximum level to an expectation level, which is attributed to the inherent inaccessibility and randomness offered by a black-box server.The source code is available at https://github.com/alibaba/FederatedScope/tree/Byzantine_attack_defense to promote further research in the community.