Abstract:We introduce the Proportional Payoff Allocation Game (PPA-Game) to model how agents, akin to content creators on platforms like YouTube and TikTok, compete for divisible resources and consumers' attention. Payoffs are allocated to agents based on heterogeneous weights, reflecting the diversity in content quality among creators. Our analysis reveals that although a pure Nash equilibrium (PNE) is not guaranteed in every scenario, it is commonly observed, with its absence being rare in our simulations. Beyond analyzing static payoffs, we further discuss the agents' online learning about resource payoffs by integrating a multi-player multi-armed bandit framework. We propose an online algorithm facilitating each agent's maximization of cumulative payoffs over $T$ rounds. Theoretically, we establish that the regret of any agent is bounded by $O(\log^{1 + \eta} T)$ for any $\eta > 0$. Empirical results further validate the effectiveness of our approach.
Abstract:Machine learning models, while progressively advanced, rely heavily on the IID assumption, which is often unfulfilled in practice due to inevitable distribution shifts. This renders them susceptible and untrustworthy for deployment in risk-sensitive applications. Such a significant problem has consequently spawned various branches of works dedicated to developing algorithms capable of Out-of-Distribution (OOD) generalization. Despite these efforts, much less attention has been paid to the evaluation of OOD generalization, which is also a complex and fundamental problem. Its goal is not only to assess whether a model's OOD generalization capability is strong or not, but also to evaluate where a model generalizes well or poorly. This entails characterizing the types of distribution shifts that a model can effectively address, and identifying the safe and risky input regions given a model. This paper serves as the first effort to conduct a comprehensive review of OOD evaluation. We categorize existing research into three paradigms: OOD performance testing, OOD performance prediction, and OOD intrinsic property characterization, according to the availability of test data. Additionally, we briefly discuss OOD evaluation in the context of pretrained models. In closing, we propose several promising directions for future research in OOD evaluation.
Abstract:This paper presents Incremental Vision-Language Object Detection (IVLOD), a novel learning task designed to incrementally adapt pre-trained Vision-Language Object Detection Models (VLODMs) to various specialized domains, while simultaneously preserving their zero-shot generalization capabilities for the generalized domain. To address this new challenge, we present the Zero-interference Reparameterizable Adaptation (ZiRa), a novel method that introduces Zero-interference Loss and reparameterization techniques to tackle IVLOD without incurring additional inference costs or a significant increase in memory usage. Comprehensive experiments on COCO and ODinW-13 datasets demonstrate that ZiRa effectively safeguards the zero-shot generalization ability of VLODMs while continuously adapting to new tasks. Specifically, after training on ODinW-13 datasets, ZiRa exhibits superior performance compared to CL-DETR and iDETR, boosting zero-shot generalizability by substantial 13.91 and 8.71 AP, respectively.
Abstract:We investigate the generalization boundaries of current Multimodal Large Language Models (MLLMs) via comprehensive evaluation under out-of-distribution scenarios and domain-specific tasks. We evaluate their zero-shot generalization across synthetic images, real-world distributional shifts, and specialized datasets like medical and molecular imagery. Empirical results indicate that MLLMs struggle with generalization beyond common training domains, limiting their direct application without adaptation. To understand the cause of unreliable performance, we analyze three hypotheses: semantic misinterpretation, visual feature extraction insufficiency, and mapping deficiency. Results identify mapping deficiency as the primary hurdle. To address this problem, we show that in-context learning (ICL) can significantly enhance MLLMs' generalization, opening new avenues for overcoming generalization barriers. We further explore the robustness of ICL under distribution shifts and show its vulnerability to domain shifts, label shifts, and spurious correlation shifts between in-context examples and test data.
Abstract:Large language models (LLMs) have revolutionized the field of artificial intelligence, enabling natural language processing tasks that were previously thought to be exclusive to humans. In this work, we introduce Qwen, the first installment of our large language model series. Qwen is a comprehensive language model series that encompasses distinct models with varying parameter counts. It includes Qwen, the base pretrained language models, and Qwen-Chat, the chat models finetuned with human alignment techniques. The base language models consistently demonstrate superior performance across a multitude of downstream tasks, and the chat models, particularly those trained using Reinforcement Learning from Human Feedback (RLHF), are highly competitive. The chat models possess advanced tool-use and planning capabilities for creating agent applications, showcasing impressive performance even when compared to bigger models on complex tasks like utilizing a code interpreter. Furthermore, we have developed coding-specialized models, Code-Qwen and Code-Qwen-Chat, as well as mathematics-focused models, Math-Qwen-Chat, which are built upon base language models. These models demonstrate significantly improved performance in comparison with open-source models, and slightly fall behind the proprietary models.
Abstract:Large vision-language models (LVLMs) have recently witnessed rapid advancements, exhibiting a remarkable capacity for perceiving, understanding, and processing visual information by connecting visual receptor with large language models (LLMs). However, current assessments mainly focus on recognizing and reasoning abilities, lacking direct evaluation of conversational skills and neglecting visual storytelling abilities. In this paper, we propose an evaluation method that uses strong LLMs as judges to comprehensively evaluate the various abilities of LVLMs. Firstly, we construct a comprehensive visual dialogue dataset TouchStone, consisting of open-world images and questions, covering five major categories of abilities and 27 subtasks. This dataset not only covers fundamental recognition and comprehension but also extends to literary creation. Secondly, by integrating detailed image annotations we effectively transform the multimodal input content into a form understandable by LLMs. This enables us to employ advanced LLMs for directly evaluating the quality of the multimodal dialogue without requiring human intervention. Through validation, we demonstrate that powerful LVLMs, such as GPT-4, can effectively score dialogue quality by leveraging their textual capabilities alone, aligning with human preferences. We hope our work can serve as a touchstone for LVLMs' evaluation and pave the way for building stronger LVLMs. The evaluation code is available at https://github.com/OFA-Sys/TouchStone.
Abstract:Domain generalization (DG) seeks to learn robust models that generalize well under unknown distribution shifts. As a critical aspect of DG, optimizer selection has not been explored in depth. Currently, most DG methods follow the widely used benchmark, DomainBed, and utilize Adam as the default optimizer for all datasets. However, we reveal that Adam is not necessarily the optimal choice for the majority of current DG methods and datasets. Based on the perspective of loss landscape flatness, we propose a novel approach, Flatness-Aware Minimization for Domain Generalization (FAD), which can efficiently optimize both zeroth-order and first-order flatness simultaneously for DG. We provide theoretical analyses of the FAD's out-of-distribution (OOD) generalization error and convergence. Our experimental results demonstrate the superiority of FAD on various DG datasets. Additionally, we confirm that FAD is capable of discovering flatter optima in comparison to other zeroth-order and first-order flatness-aware optimization methods.
Abstract:Competitions for shareable and limited resources have long been studied with strategic agents. In reality, agents often have to learn and maximize the rewards of the resources at the same time. To design an individualized competing policy, we model the competition between agents in a novel multi-player multi-armed bandit (MPMAB) setting where players are selfish and aim to maximize their own rewards. In addition, when several players pull the same arm, we assume that these players averagely share the arms' rewards by expectation. Under this setting, we first analyze the Nash equilibrium when arms' rewards are known. Subsequently, we propose a novel SelfishMPMAB with Averaging Allocation (SMAA) approach based on the equilibrium. We theoretically demonstrate that SMAA could achieve a good regret guarantee for each player when all players follow the algorithm. Additionally, we establish that no single selfish player can significantly increase their rewards through deviation, nor can they detrimentally affect other players' rewards without incurring substantial losses for themselves. We finally validate the effectiveness of the method in extensive synthetic experiments.
Abstract:To ensure the out-of-distribution (OOD) generalization performance, traditional domain generalization (DG) methods resort to training on data from multiple sources with different underlying distributions. And the success of those DG methods largely depends on the fact that there are diverse training distributions. However, it usually needs great efforts to obtain enough heterogeneous data due to the high expenses, privacy issues or the scarcity of data. Thus an interesting yet seldom investigated problem arises: how to improve the OOD generalization performance when the perceived heterogeneity is limited. In this paper, we instantiate a new framework called few-domain generalization (FDG), which aims to learn a generalizable model from very few domains of novel tasks with the knowledge acquired from previous learning experiences on base tasks. Moreover, we propose a Meta Adaptive Task Sampling (MATS) procedure to differentiate base tasks according to their semantic and domain-shift similarity to the novel task. Empirically, we show that the newly introduced FDG framework can substantially improve the OOD generalization performance on the novel task and further combining MATS with episodic training could outperform several state-of-the-art DG baselines on widely used benchmarks like PACS and DomainNet.
Abstract:Domain generalization aims to solve the challenge of Out-of-Distribution (OOD) generalization by leveraging common knowledge learned from multiple training domains to generalize to unseen test domains. To accurately evaluate the OOD generalization ability, it is necessary to ensure that test data information is unavailable. However, the current domain generalization protocol may still have potential test data information leakage. This paper examines the potential risks of test data information leakage in two aspects of the current protocol: pretraining on ImageNet and oracle model selection. We propose that training from scratch and using multiple test domains would result in a more precise evaluation of OOD generalization ability. We also rerun the algorithms with the modified protocol and introduce a new leaderboard to encourage future research in domain generalization with a fairer comparison.