Abstract:Diffusion models have revolutionized the field of talking head generation, yet still face challenges in expressiveness, controllability, and stability in long-time generation. In this research, we propose an EmotiveTalk framework to address these issues. Firstly, to realize better control over the generation of lip movement and facial expression, a Vision-guided Audio Information Decoupling (V-AID) approach is designed to generate audio-based decoupled representations aligned with lip movements and expression. Specifically, to achieve alignment between audio and facial expression representation spaces, we present a Diffusion-based Co-speech Temporal Expansion (Di-CTE) module within V-AID to generate expression-related representations under multi-source emotion condition constraints. Then we propose a well-designed Emotional Talking Head Diffusion (ETHD) backbone to efficiently generate highly expressive talking head videos, which contains an Expression Decoupling Injection (EDI) module to automatically decouple the expressions from reference portraits while integrating the target expression information, achieving more expressive generation performance. Experimental results show that EmotiveTalk can generate expressive talking head videos, ensuring the promised controllability of emotions and stability during long-time generation, yielding state-of-the-art performance compared to existing methods.
Abstract:Textual description of a physical location, commonly known as an address, plays an important role in location-based services(LBS) such as on-demand delivery and navigation. However, the prevalence of abnormal addresses, those containing inaccuracies that fail to pinpoint a location, have led to significant costs. Address rewriting has emerged as a solution to rectify these abnormal addresses. Despite the critical need, existing address rewriting methods are limited, typically tailored to correct specific error types, or frequently require retraining to process new address data effectively. In this study, we introduce AddrLLM, an innovative framework for address rewriting that is built upon a retrieval augmented large language model. AddrLLM overcomes aforementioned limitations through a meticulously designed Supervised Fine-Tuning module, an Address-centric Retrieval Augmented Generation module and a Bias-free Objective Alignment module. To the best of our knowledge, this study pioneers the application of LLM-based address rewriting approach to solve the issue of abnormal addresses. Through comprehensive offline testing with real-world data on a national scale and subsequent online deployment, AddrLLM has demonstrated superior performance in integration with existing logistics system. It has significantly decreased the rate of parcel re-routing by approximately 43\%, underscoring its exceptional efficacy in real-world applications.
Abstract:Heterogeneous graph is an important structure for modeling complex relational data in real-world scenarios and usually involves various node prediction tasks within a single graph. Training these tasks separately may neglect beneficial information sharing, hence a preferred way is to learn several tasks in a same model by Multi-Task Learning (MTL). However, MTL introduces the issue of negative transfer, where the training of different tasks interferes with each other as they may focus on different information from the data, resulting in suboptimal performance. To solve the issue, existing MTL methods use separate backbones for each task, then selectively exchange beneficial features through interactions among the output embeddings from each layer of different backbones, which we refer to as outer-layer exchange. However, the negative transfer in heterogeneous graphs arises not simply from the varying importance of an individual node feature across tasks, but also from the varying importance of inter-relation between two nodes across tasks. These inter-relations are entangled in the output embedding, making it difficult for existing methods to discriminate beneficial information from the embedding. To address this challenge, we propose the Inner-Layer Information Exchange (InLINE) model that facilitate fine-grained information exchanges within each graph layer rather than through output embeddings. Specifically, InLINE consists of (1) Structure Disentangled Experts for layer-wise structure disentanglement, (2) Structure Disentangled Gates for assigning disentangled information to different tasks. Evaluations on two public datasets and a large industry dataset show that our model effectively alleviates the significant performance drop on specific tasks caused by negative transfer, improving Macro F1 by 6.3% on DBLP dataset and AUC by 3.6% on the industry dataset compared to SoA methods.
Abstract:Depth completion, inferring dense depth maps from sparse measurements, is crucial for robust 3D perception. Although deep learning based methods have made tremendous progress in this problem, these models cannot generalize well across different scenes that are unobserved in training, posing a fundamental limitation that yet to be overcome. A careful analysis of existing deep neural network architectures for depth completion, which are largely borrowing from successful backbones for image analysis tasks, reveals that a key design bottleneck actually resides in the conventional normalization layers. These normalization layers are designed, on one hand, to make training more stable, on the other hand, to build more visual invariance across scene scales. However, in depth completion, the scale is actually what we want to robustly estimate in order to better generalize to unseen scenes. To mitigate, we propose a novel scale propagation normalization (SP-Norm) method to propagate scales from input to output, and simultaneously preserve the normalization operator for easy convergence. More specifically, we rescale the input using learned features of a single-layer perceptron from the normalized input, rather than directly normalizing the input as conventional normalization layers. We then develop a new network architecture based on SP-Norm and the ConvNeXt V2 backbone. We explore the composition of various basic blocks and architectures to achieve superior performance and efficient inference for generalizable depth completion. Extensive experiments are conducted on six unseen datasets with various types of sparse depth maps, i.e., randomly sampled 0.1\%/1\%/10\% valid pixels, 4/8/16/32/64-line LiDAR points, and holes from Structured-Light. Our model consistently achieves the best accuracy with faster speed and lower memory when compared to state-of-the-art methods.
Abstract:In multimodal sentiment analysis, collecting text data is often more challenging than video or audio due to higher annotation costs and inconsistent automatic speech recognition (ASR) quality. To address this challenge, our study has developed a robust model that effectively integrates multimodal sentiment information, even in the absence of text modality. Specifically, we have developed a Double-Flow Self-Distillation Framework, including Unified Modality Cross-Attention (UMCA) and Modality Imagination Autoencoder (MIA), which excels at processing both scenarios with complete modalities and those with missing text modality. In detail, when the text modality is missing, our framework uses the LLM-based model to simulate the text representation from the audio modality, while the MIA module supplements information from the other two modalities to make the simulated text representation similar to the real text representation. To further align the simulated and real representations, and to enable the model to capture the continuous nature of sample orders in sentiment valence regression tasks, we have also introduced the Rank-N Contrast (RNC) loss function. When testing on the CMU-MOSEI, our model achieved outstanding performance on MAE and significantly outperformed other models when text modality is missing. The code is available at: https://github.com/WarmCongee/SDUMC
Abstract:Hypomimia is a non-motor symptom of Parkinson's disease that manifests as delayed facial movements and expressions, along with challenges in articulation and emotion. Currently, subjective evaluation by neurologists is the primary method for hypomimia detection, and conventional rehabilitation approaches heavily rely on verbal prompts from rehabilitation physicians. There remains a deficiency in accessible, user-friendly and scientifically rigorous assistive tools for hypomimia treatments. To investigate this, we developed HypomimaCoach, an Action Unit (AU)-based digital therapy system for hypomimia detection and rehabilitation in Parkinson's disease. The HypomimaCoach system was designed to facilitate engagement through the incorporation of both relaxed and controlled rehabilitation exercises, while also stimulating initiative through the integration of digital therapies that incorporated traditional face training methods. We extract action unit(AU) features and their relationship for hypomimia detection. In order to facilitate rehabilitation, a series of training programmes have been devised based on the Action Units (AUs) and patients are provided with real-time feedback through an additional AU recognition model, which guides them through their training routines. A pilot study was conducted with seven participants in China, all of whom exhibited symptoms of Parkinson's disease hypomimia. The results of the pilot study demonstrated a positive impact on participants' self-efficacy, with favourable feedback received. Furthermore, physician evaluations validated the system's applicability in a therapeutic setting for patients with Parkinson's disease, as well as its potential value in clinical applications.
Abstract:Large language models (LLMs) have demonstrated strong reasoning capabilities. Nevertheless, they still suffer from factual errors when tackling knowledge-intensive tasks. Retrieval-augmented reasoning represents a promising approach. However, significant challenges still persist, including inaccurate and insufficient retrieval for complex questions, as well as difficulty in integrating multi-source knowledge. To address this, we propose Beam Aggregation Reasoning, BeamAggR, a reasoning framework for knowledge-intensive multi-hop QA. BeamAggR explores and prioritizes promising answers at each hop of question. Concretely, we parse the complex questions into trees, which include atom and composite questions, followed by bottom-up reasoning. For atomic questions, the LLM conducts reasoning on multi-source knowledge to get answer candidates. For composite questions, the LLM combines beam candidates, explores multiple reasoning paths through probabilistic aggregation, and prioritizes the most promising trajectory. Extensive experiments on four open-domain multi-hop reasoning datasets show that our method significantly outperforms SOTA methods by 8.5%. Furthermore, our analysis reveals that BeamAggR elicits better knowledge collaboration and answer aggregation.
Abstract:The rapid development of large language models (LLMs) has shown promising practical results. However, their low interpretability often leads to errors in unforeseen circumstances, limiting their utility. Many works have focused on creating comprehensive evaluation systems, but previous benchmarks have primarily assessed problem-solving abilities while neglecting the response's uncertainty, which may result in unreliability. Recent methods for measuring LLM reliability are resource-intensive and unable to test black-box models. To address this, we propose UBENCH, a comprehensive benchmark for evaluating LLM reliability. UBENCH includes 3,978 multiple-choice questions covering knowledge, language, understanding, and reasoning abilities. Experimental results show that UBENCH has achieved state-of-the-art performance, while its single-sampling method significantly saves computational resources compared to baseline methods that require multiple samplings. Additionally, based on UBENCH, we evaluate the reliability of 15 popular LLMs, finding GLM4 to be the most outstanding, closely followed by GPT-4. We also explore the impact of Chain-of-Thought prompts, role-playing prompts, option order, and temperature on LLM reliability, analyzing the varying effects on different LLMs.
Abstract:Retrieval-augmented generation integrates the capabilities of large language models with relevant information retrieved from an extensive corpus, yet encounters challenges when confronted with real-world noisy data. One recent solution is to train a filter module to find relevant content but only achieve suboptimal noise compression. In this paper, we propose to introduce the information bottleneck theory into retrieval-augmented generation. Our approach involves the filtration of noise by simultaneously maximizing the mutual information between compression and ground output, while minimizing the mutual information between compression and retrieved passage. In addition, we derive the formula of information bottleneck to facilitate its application in novel comprehensive evaluations, the selection of supervised fine-tuning data, and the construction of reinforcement learning rewards. Experimental results demonstrate that our approach achieves significant improvements across various question answering datasets, not only in terms of the correctness of answer generation but also in the conciseness with $2.5\%$ compression rate.
Abstract:We introduce the Proportional Payoff Allocation Game (PPA-Game) to model how agents, akin to content creators on platforms like YouTube and TikTok, compete for divisible resources and consumers' attention. Payoffs are allocated to agents based on heterogeneous weights, reflecting the diversity in content quality among creators. Our analysis reveals that although a pure Nash equilibrium (PNE) is not guaranteed in every scenario, it is commonly observed, with its absence being rare in our simulations. Beyond analyzing static payoffs, we further discuss the agents' online learning about resource payoffs by integrating a multi-player multi-armed bandit framework. We propose an online algorithm facilitating each agent's maximization of cumulative payoffs over $T$ rounds. Theoretically, we establish that the regret of any agent is bounded by $O(\log^{1 + \eta} T)$ for any $\eta > 0$. Empirical results further validate the effectiveness of our approach.