Abstract:The proximity perception of objects in granular materials is significant, especially for applications like minesweeping. However, due to particles' opacity and complex properties, existing proximity sensors suffer from high costs from sophisticated hardware and high user-cost from unintuitive results. In this paper, we propose a simple yet effective proximity sensing system for underground stuff based on the haptic feedback of the sensor-granules interaction. We study and employ the unique characteristic of particles -- failure wedge zone, and combine the machine learning method -- Gaussian process regression, to identify the force signal changes induced by the proximity of objects, so as to achieve near-field perception. Furthermore, we design a novel trajectory to control the probe searching in granules for a wide range of perception. Also, our proximity sensing system can adaptively determine optimal parameters for robustness operation in different particles. Experiments demonstrate our system can perceive underground objects over 0.5 to 7 cm in advance among various materials.
Abstract:Robotic data gathering (RDG) is an emerging paradigm that navigates a robot to harvest data from remote sensors. However, motion planning in this paradigm needs to maximize the RDG efficiency instead of the navigation efficiency, for which the existing motion planning methods become inefficient, as they plan robot trajectories merely according to motion factors. This paper proposes radio map guided model predictive communication (MPCOM), which navigates the robot with both grid and radio maps for shape-aware collision avoidance and communication-aware trajectory generation in a dynamic environment. The proposed MPCOM is able to trade off the time spent on reaching goal, avoiding collision, and improving communication. MPCOM captures high-order signal propagation characteristics using radio maps and incorporates the map-guided communication regularizer to the motion planning block. Experiments in IRSIM and CARLA simulators show that the proposed MPCOM outperforms other benchmarks in both LOS and NLOS cases. Real-world testing based on car-like robots is also provided to demonstrate the effectiveness of MPCOM in indoor environments.
Abstract:Navigating a nonholonomic robot in a cluttered environment requires extremely accurate perception and locomotion for collision avoidance. This paper presents NeuPAN: a real-time, highly-accurate, map-free, robot-agnostic, and environment-invariant robot navigation solution. Leveraging a tightly-coupled perception-locomotion framework, NeuPAN has two key innovations compared to existing approaches: 1) it directly maps raw points to a learned multi-frame distance space, avoiding error propagation from perception to control; 2) it is interpretable from an end-to-end model-based learning perspective, enabling provable convergence. The crux of NeuPAN is to solve a high-dimensional end-to-end mathematical model with various point-level constraints using the plug-and-play (PnP) proximal alternating-minimization network (PAN) with neurons in the loop. This allows NeuPAN to generate real-time, end-to-end, physically-interpretable motions directly from point clouds, which seamlessly integrates data- and knowledge-engines, where its network parameters are adjusted via back propagation. We evaluate NeuPAN on car-like robot, wheel-legged robot, and passenger autonomous vehicle, in both simulated and real-world environments. Experiments demonstrate that NeuPAN outperforms various benchmarks, in terms of accuracy, efficiency, robustness, and generalization capability across various environments, including the cluttered sandbox, office, corridor, and parking lot. We show that NeuPAN works well in unstructured environments with arbitrary-shape undetectable objects, making impassable ways passable.
Abstract:Virtual reality (VR) is a promising data engine for autonomous driving (AD). However, data fidelity in this paradigm is often degraded by VR inconsistency, for which the existing VR approaches become ineffective, as they ignore the inter-dependency between low-level VR synchronizer designs (i.e., data collector) and high-level VR synthesizer designs (i.e., data processor). This paper presents a seamless virtual reality SVR platform for AD, which mitigates such inconsistency, enabling VR agents to interact with each other in a shared symbiotic world. The crux to SVR is an integrated synchronizer and synthesizer IS2 design, which consists of a drift-aware lidar-inertial synchronizer for VR colocation and a motion-aware deep visual synthesis network for augmented reality image generation. We implement SVR on car-like robots in two sandbox platforms, achieving a cm-level VR colocalization accuracy and 3.2% VR image deviation, thereby avoiding missed collisions or model clippings. Experiments show that the proposed SVR reduces the intervention times, missed turns, and failure rates compared to other benchmarks. The SVR-trained neural network can handle unseen situations in real-world environments, by leveraging its knowledge learnt from the VR space.
Abstract:This article investigates the practical scenarios of chasing an adversarial evader in an unbounded environment with cluttered obstacles. We propose a Voronoi-based decentralized algorithm for multiple pursuers to encircle and capture the evader by reacting to collisions. An efficient approach is presented for constructing an obstacle-aware evader-centered bounded Voronoi cell (OA-ECBVC), which strictly ensures collision avoidance in various obstacle scenarios when pursuing the evader. The evader can be efficiently enclosed in a convex hull given random initial configurations. Furthermore, to cooperatively capture the evader, each pursuer continually compresses the boundary of its OA-ECBVC to quickly reduce the movement space of the evader while maintaining encirclement. Our OA-ECBVC algorithm is validated in various simulated environments with different dynamic systems of robots. Real-time performance of resisting uncertainties shows the superior reliability of our method for deployment on multiple robot platforms.
Abstract:Low-cost autonomous robots suffer from limited onboard computing power, resulting in excessive computation time when navigating in cluttered environments. This paper presents Edge Accelerated Robot Navigation, or EARN for short, to achieve real-time collision avoidance by adopting hierarchical motion planning (HMP). In contrast to existing local or edge motion planning solutions that ignore the interdependency between low-level motion planning and high-level resource allocation, EARN adopts model predictive switching (MPS) that maximizes the expected switching gain w.r.t. robot states and actions under computation and communication resource constraints. As such, each robot can dynamically switch between a point-mass motion planner executed locally to guarantee safety (e.g., path-following) and a full-shape motion planner executed non-locally to guarantee efficiency (e.g., overtaking). The crux to EARN is a two-time scale integrated decision-planning algorithm based on bilevel mixed-integer optimization, and a fast conditional collision avoidance algorithm based on penalty dual decomposition. We validate the performance of EARN in indoor simulation, outdoor simulation, and real-world environments. Experiments show that EARN achieves significantly smaller navigation time and collision ratios than state-of-the-art navigation approaches.
Abstract:Proximity sensing detects an object's presence without contact. However, research has rarely explored proximity sensing in granular materials (GM) due to GM's lack of visual and complex properties. In this paper, we propose a granular-material-embedded autonomous proximity sensing system (GRAINS) based on three granular phenomena (fluidization, jamming, and failure wedge zone). GRAINS can automatically sense buried objects beneath GM in real-time manner (at least ~20 hertz) and perceive them 0.5 ~ 7 centimeters ahead in different granules without the use of vision or touch. We introduce a new spiral trajectory for the probe raking in GM, combining linear and circular motions, inspired by a common granular fluidization technique. Based on the observation of force-raising when granular jamming occurs in the failure wedge zone in front of the probe during its raking, we employ Gaussian process regression to constantly learn and predict the force patterns and detect the force anomaly resulting from granular jamming to identify the proximity sensing of buried objects. Finally, we apply GRAINS to a Bayesian-optimization-algorithm-guided exploration strategy to successfully localize underground objects and outline their distribution using proximity sensing without contact or digging. This work offers a simple yet reliable method with potential for safe operation in building habitation infrastructure on an alien planet without human intervention.
Abstract:Spatial-temporal graph learning has emerged as a promising solution for modeling structured spatial-temporal data and learning region representations for various urban sensing tasks such as crime forecasting and traffic flow prediction. However, most existing models are vulnerable to the quality of the generated region graph due to the inaccurate graph-structured information aggregation schema. The ubiquitous spatial-temporal data noise and incompleteness in real-life scenarios pose challenges in generating high-quality region representations. To address this challenge, we propose a new spatial-temporal graph learning model (GraphST) for enabling effective self-supervised learning. Our proposed model is an adversarial contrastive learning paradigm that automates the distillation of crucial multi-view self-supervised information for robust spatial-temporal graph augmentation. We empower GraphST to adaptively identify hard samples for better self-supervision, enhancing the representation discrimination ability and robustness. In addition, we introduce a cross-view contrastive learning paradigm to model the inter-dependencies across view-specific region representations and preserve underlying relation heterogeneity. We demonstrate the superiority of our proposed GraphST method in various spatial-temporal prediction tasks on real-life datasets. We release our model implementation via the link: \url{https://github.com/HKUDS/GraphST}.
Abstract:Autonomous parking (AP) is an emering technique to navigate an intelligent vehicle to a parking space without any human intervention. Existing AP methods based on mathematical optimization or machine learning may lead to potential failures due to either excessive execution time or lack of generalization. To fill this gap, this paper proposes an integrated constrained optimization and imitation learning (iCOIL) approach to achieve efficient and reliable AP. The iCOIL method has two candidate working modes, i.e., CO and IL, and adopts a hybrid scenario analysis (HSA) model to determine the better mode under various scenarios. We implement and verify iCOIL on the Macao Car Racing Metaverse (MoCAM) platform. Results show that iCOIL properly adapts to different scenarios during the entire AP procedure, and achieves significantly larger success rates than other benchmarks.
Abstract:Motion planning is challenging for autonomous systems in multi-obstacle environments due to nonconvex collision avoidance constraints. Directly applying numerical solvers to these nonconvex formulations fails to exploit the constraint structures, resulting in excessive computation time. In this paper, we present an accelerated collision-free motion planner, namely regularized dual alternating direction method of multipliers (RDADMM or RDA for short), for the model predictive control (MPC) based motion planning problem. The proposed RDA addresses nonconvex motion planning via solving a smooth biconvex reformulation via duality and allows the collision avoidance constraints to be computed in parallel for each obstacle to reduce computation time significantly. We validate the performance of the RDA planner through path-tracking experiments with car-like robots in simulation and real world setting. Experimental results show that the proposed methods can generate smooth collision-free trajectories with less computation time compared with other benchmarks and perform robustly in cluttered environments.