Abstract:Unlabeled 3D objects present an opportunity to leverage pretrained vision language models (VLMs) on a range of annotation tasks -- from describing object semantics to physical properties. An accurate response must take into account the full appearance of the object in 3D, various ways of phrasing the question/prompt, and changes in other factors that affect the response. We present a method to marginalize over any factors varied across VLM queries, utilizing the VLM's scores for sampled responses. We first show that this probabilistic aggregation can outperform a language model (e.g., GPT4) for summarization, for instance avoiding hallucinations when there are contrasting details between responses. Secondly, we show that aggregated annotations are useful for prompt-chaining; they help improve downstream VLM predictions (e.g., of object material when the object's type is specified as an auxiliary input in the prompt). Such auxiliary inputs allow ablating and measuring the contribution of visual reasoning over language-only reasoning. Using these evaluations, we show how VLMs can approach, without additional training or in-context learning, the quality of human-verified type and material annotations on the large-scale Objaverse dataset.
Abstract:We introduce SODA, a self-supervised diffusion model, designed for representation learning. The model incorporates an image encoder, which distills a source view into a compact representation, that, in turn, guides the generation of related novel views. We show that by imposing a tight bottleneck between the encoder and a denoising decoder, and leveraging novel view synthesis as a self-supervised objective, we can turn diffusion models into strong representation learners, capable of capturing visual semantics in an unsupervised manner. To the best of our knowledge, SODA is the first diffusion model to succeed at ImageNet linear-probe classification, and, at the same time, it accomplishes reconstruction, editing and synthesis tasks across a wide range of datasets. Further investigation reveals the disentangled nature of its emergent latent space, that serves as an effective interface to control and manipulate the model's produced images. All in all, we aim to shed light on the exciting and promising potential of diffusion models, not only for image generation, but also for learning rich and robust representations.
Abstract:The Option Keyboard (OK) was recently proposed as a method for transferring behavioral knowledge across tasks. OK transfers knowledge by adaptively combining subsets of known behaviors using Successor Features (SFs) and Generalized Policy Improvement (GPI). However, it relies on hand-designed state-features and task encodings which are cumbersome to design for every new environment. In this work, we propose the "Successor Features Keyboard" (SFK), which enables transfer with discovered state-features and task encodings. To enable discovery, we propose the "Categorical Successor Feature Approximator" (CSFA), a novel learning algorithm for estimating SFs while jointly discovering state-features and task encodings. With SFK and CSFA, we achieve the first demonstration of transfer with SFs in a challenging 3D environment where all the necessary representations are discovered. We first compare CSFA against other methods for approximating SFs and show that only CSFA discovers representations compatible with SF&GPI at this scale. We then compare SFK against transfer learning baselines and show that it transfers most quickly to long-horizon tasks.
Abstract:Learning structured representations of visual scenes is currently a major bottleneck to bridging perception with reasoning. While there has been exciting progress with slot-based models, which learn to segment scenes into sets of objects, learning configurational properties of entire groups of objects is still under-explored. To address this problem, we introduce Constellation, a network that learns relational abstractions of static visual scenes, and generalises these abstractions over sensory particularities, thus offering a potential basis for abstract relational reasoning. We further show that this basis, along with language association, provides a means to imagine sensory content in new ways. This work is a first step in the explicit representation of visual relationships and using them for complex cognitive procedures.
Abstract:To help agents reason about scenes in terms of their building blocks, we wish to extract the compositional structure of any given scene (in particular, the configuration and characteristics of objects comprising the scene). This problem is especially difficult when scene structure needs to be inferred while also estimating the agent's location/viewpoint, as the two variables jointly give rise to the agent's observations. We present an unsupervised variational approach to this problem. Leveraging the shared structure that exists across different scenes, our model learns to infer two sets of latent representations from RGB video input alone: a set of "object" latents, corresponding to the time-invariant, object-level contents of the scene, as well as a set of "frame" latents, corresponding to global time-varying elements such as viewpoint. This factorization of latents allows our model, SIMONe, to represent object attributes in an allocentric manner which does not depend on viewpoint. Moreover, it allows us to disentangle object dynamics and summarize their trajectories as time-abstracted, view-invariant, per-object properties. We demonstrate these capabilities, as well as the model's performance in terms of view synthesis and instance segmentation, across three procedurally generated video datasets.
Abstract:There has been rapidly growing interest in meta-learning as a method for increasing the flexibility and sample efficiency of reinforcement learning. One problem in this area of research, however, has been a scarcity of adequate benchmark tasks. In general, the structure underlying past benchmarks has either been too simple to be inherently interesting, or too ill-defined to support principled analysis. In the present work, we introduce a new benchmark for meta-RL research, which combines structural richness with structural transparency. Alchemy is a 3D video game, implemented in Unity, which involves a latent causal structure that is resampled procedurally from episode to episode, affording structure learning, online inference, hypothesis testing and action sequencing based on abstract domain knowledge. We evaluate a pair of powerful RL agents on Alchemy and present an in-depth analysis of one of these agents. Results clearly indicate a frank and specific failure of meta-learning, providing validation for Alchemy as a challenging benchmark for meta-RL. Concurrent with this report, we are releasing Alchemy as public resource, together with a suite of analysis tools and sample agent trajectories.
Abstract:Recently developed deep learning models are able to learn to segment scenes into component objects without supervision. This opens many new and exciting avenues of research, allowing agents to take objects (or entities) as inputs, rather that pixels. Unfortunately, while these models provide excellent segmentation of a single frame, they do not keep track of how objects segmented at one time-step correspond (or align) to those at a later time-step. The alignment (or correspondence) problem has impeded progress towards using object representations in downstream tasks. In this paper we take steps towards solving the alignment problem, presenting the AlignNet, an unsupervised alignment module.
Abstract:Disentangled representations have recently been shown to improve data efficiency, generalisation, robustness and interpretability in simple supervised and reinforcement learning tasks. To extend such results to more complex domains, it is important to address a major shortcoming of the current state of the art unsupervised disentangling approaches -- high convergence variance, whereby different disentanglement quality may be achieved by the same model depending on its initial state. The existing model selection methods require access to the ground truth attribute labels, which are not available for most datasets. Hence, the benefits of disentangled representations have not yet been fully explored in practical applications. This paper addresses this problem by introducing a simple yet robust and reliable method for unsupervised disentangled model selection. We show that our approach performs comparably to the existing supervised alternatives across 5400 models from six state of the art unsupervised disentangled representation learning model classes.
Abstract:Data efficiency and robustness to task-irrelevant perturbations are long-standing challenges for deep reinforcement learning algorithms. Here we introduce a modular approach to addressing these challenges in a continuous control environment, without using hand-crafted or supervised information. Our Curious Object-Based seaRch Agent (COBRA) uses task-free intrinsically motivated exploration and unsupervised learning to build object-based models of its environment and action space. Subsequently, it can learn a variety of tasks through model-based search in very few steps and excel on structured hold-out tests of policy robustness.
Abstract:Human perception is structured around objects which form the basis for our higher-level cognition and impressive systematic generalization abilities. Yet most work on representation learning focuses on feature learning without even considering multiple objects, or treats segmentation as an (often supervised) preprocessing step. Instead, we argue for the importance of learning to segment and represent objects jointly. We demonstrate that, starting from the simple assumption that a scene is composed of multiple entities, it is possible to learn to segment images into interpretable objects with disentangled representations. Our method learns -- without supervision -- to inpaint occluded parts, and extrapolates to scenes with more objects and to unseen objects with novel feature combinations. We also show that, due to the use of iterative variational inference, our system is able to learn multi-modal posteriors for ambiguous inputs and extends naturally to sequences.