Abstract:In this paper, we propose a new method to enhance compositional understanding in pre-trained vision and language models (VLMs) without sacrificing performance in zero-shot multi-modal tasks. Traditional fine-tuning approaches often improve compositional reasoning at the cost of degrading multi-modal capabilities, primarily due to the use of global hard negative (HN) loss, which contrasts global representations of images and texts. This global HN loss pushes HN texts that are highly similar to the original ones, damaging the model's multi-modal representations. To overcome this limitation, we propose Fine-grained Selective Calibrated CLIP (FSC-CLIP), which integrates local hard negative loss and selective calibrated regularization. These innovations provide fine-grained negative supervision while preserving the model's representational integrity. Our extensive evaluations across diverse benchmarks for both compositionality and multi-modal tasks show that FSC-CLIP not only achieves compositionality on par with state-of-the-art models but also retains strong multi-modal capabilities. Code is available at: https://github.com/ytaek-oh/fsc-clip.
Abstract:The large abundance of perspective camera datasets facilitated the emergence of novel learning-based strategies for various tasks, such as camera localization, single image depth estimation, or view synthesis. However, panoramic or omnidirectional image datasets, including essential information, such as pose and depth, are mostly made with synthetic scenes. In this work, we introduce a large scale 360$^{\circ}$ videos dataset in the wild. This dataset has been carefully scraped from the Internet and has been captured from various locations worldwide. Hence, this dataset exhibits very diversified environments (e.g., indoor and outdoor) and contexts (e.g., with and without moving objects). Each of the 25K images constituting our dataset is provided with its respective camera's pose and depth map. We illustrate the relevance of our dataset for two main tasks, namely, single image depth estimation and view synthesis.
Abstract:Vision and language models (VLMs) such as CLIP have showcased remarkable zero-shot recognition abilities yet face challenges in visio-linguistic compositionality, particularly in linguistic comprehension and fine-grained image-text alignment. This paper explores the intricate relationship between compositionality and recognition -- two pivotal aspects of VLM capability. We conduct a comprehensive evaluation of existing VLMs, covering both pre-training approaches aimed at recognition and the fine-tuning methods designed to improve compositionality. Our evaluation employs 12 benchmarks for compositionality, along with 21 zero-shot classification and two retrieval benchmarks for recognition. In our analysis from 274 CLIP model checkpoints, we reveal patterns and trade-offs that emerge between compositional understanding and recognition accuracy. Ultimately, this necessitates strategic efforts towards developing models that improve both capabilities, as well as the meticulous formulation of benchmarks for compositionality. We open our evaluation framework at https://github.com/ytaek-oh/vl_compo.
Abstract:Recent advancements in zero-shot video diffusion models have shown promise for text-driven video editing, but challenges remain in achieving high temporal consistency. To address this, we introduce Video-3DGS, a 3D Gaussian Splatting (3DGS)-based video refiner designed to enhance temporal consistency in zero-shot video editors. Our approach utilizes a two-stage 3D Gaussian optimizing process tailored for editing dynamic monocular videos. In the first stage, Video-3DGS employs an improved version of COLMAP, referred to as MC-COLMAP, which processes original videos using a Masked and Clipped approach. For each video clip, MC-COLMAP generates the point clouds for dynamic foreground objects and complex backgrounds. These point clouds are utilized to initialize two sets of 3D Gaussians (Frg-3DGS and Bkg-3DGS) aiming to represent foreground and background views. Both foreground and background views are then merged with a 2D learnable parameter map to reconstruct full views. In the second stage, we leverage the reconstruction ability developed in the first stage to impose the temporal constraints on the video diffusion model. To demonstrate the efficacy of Video-3DGS on both stages, we conduct extensive experiments across two related tasks: Video Reconstruction and Video Editing. Video-3DGS trained with 3k iterations significantly improves video reconstruction quality (+3 PSNR, +7 PSNR increase) and training efficiency (x1.9, x4.5 times faster) over NeRF-based and 3DGS-based state-of-art methods on DAVIS dataset, respectively. Moreover, it enhances video editing by ensuring temporal consistency across 58 dynamic monocular videos.
Abstract:Multi-target multi-camera tracking is a crucial task that involves identifying and tracking individuals over time using video streams from multiple cameras. This task has practical applications in various fields, such as visual surveillance, crowd behavior analysis, and anomaly detection. However, due to the difficulty and cost of collecting and labeling data, existing datasets for this task are either synthetically generated or artificially constructed within a controlled camera network setting, which limits their ability to model real-world dynamics and generalize to diverse camera configurations. To address this issue, we present MTMMC, a real-world, large-scale dataset that includes long video sequences captured by 16 multi-modal cameras in two different environments - campus and factory - across various time, weather, and season conditions. This dataset provides a challenging test-bed for studying multi-camera tracking under diverse real-world complexities and includes an additional input modality of spatially aligned and temporally synchronized RGB and thermal cameras, which enhances the accuracy of multi-camera tracking. MTMMC is a super-set of existing datasets, benefiting independent fields such as person detection, re-identification, and multiple object tracking. We provide baselines and new learning setups on this dataset and set the reference scores for future studies. The datasets, models, and test server will be made publicly available.
Abstract:This paper proposes an algorithm for synthesizing novel views under few-shot setup. The main concept is to develop a stable surface regularization technique called Annealing Signed Distance Function (ASDF), which anneals the surface in a coarse-to-fine manner to accelerate convergence speed. We observe that the Eikonal loss - which is a widely known geometric regularization - requires dense training signal to shape different level-sets of SDF, leading to low-fidelity results under few-shot training. In contrast, the proposed surface regularization successfully reconstructs scenes and produce high-fidelity geometry with stable training. Our method is further accelerated by utilizing grid representation and monocular geometric priors. Finally, the proposed approach is up to 45 times faster than existing few-shot novel view synthesis methods, and it produces comparable results in the ScanNet dataset and NeRF-Real dataset.
Abstract:There is a growing concern about applying batch normalization (BN) in adversarial training (AT), especially when the model is trained on both adversarial samples and clean samples (termed Hybrid-AT). With the assumption that adversarial and clean samples are from two different domains, a common practice in prior works is to adopt Dual BN, where BN and BN are used for adversarial and clean branches, respectively. A popular belief for motivating Dual BN is that estimating normalization statistics of this mixture distribution is challenging and thus disentangling it for normalization achieves stronger robustness. In contrast to this belief, we reveal that disentangling statistics plays a less role than disentangling affine parameters in model training. This finding aligns with prior work (Rebuffi et al., 2023), and we build upon their research for further investigations. We demonstrate that the domain gap between adversarial and clean samples is not very large, which is counter-intuitive considering the significant influence of adversarial perturbation on the model accuracy. We further propose a two-task hypothesis which serves as the empirical foundation and a unified framework for Hybrid-AT improvement. We also investigate Dual BN in test-time and reveal that affine parameters characterize the robustness during inference. Overall, our work sheds new light on understanding the mechanism of Dual BN in Hybrid-AT and its underlying justification.
Abstract:We establish rigorous benchmarks for visual perception robustness. Synthetic images such as ImageNet-C, ImageNet-9, and Stylized ImageNet provide specific type of evaluation over synthetic corruptions, backgrounds, and textures, yet those robustness benchmarks are restricted in specified variations and have low synthetic quality. In this work, we introduce generative model as a data source for synthesizing hard images that benchmark deep models' robustness. Leveraging diffusion models, we are able to generate images with more diversified backgrounds, textures, and materials than any prior work, where we term this benchmark as ImageNet-D. Experimental results show that ImageNet-D results in a significant accuracy drop to a range of vision models, from the standard ResNet visual classifier to the latest foundation models like CLIP and MiniGPT-4, significantly reducing their accuracy by up to 60\%. Our work suggests that diffusion models can be an effective source to test vision models. The code and dataset are available at https://github.com/chenshuang-zhang/imagenet_d.
Abstract:It is well known the adversarial optimization of GAN-based image super-resolution (SR) methods makes the preceding SR model generate unpleasant and undesirable artifacts, leading to large distortion. We attribute the cause of such distortions to the poor calibration of the discriminator, which hampers its ability to provide meaningful feedback to the generator for learning high-quality images. To address this problem, we propose a simple but non-travel diffusion-style data augmentation scheme for current GAN-based SR methods, known as DifAugGAN. It involves adapting the diffusion process in generative diffusion models for improving the calibration of the discriminator during training motivated by the successes of data augmentation schemes in the field to achieve good calibration. Our DifAugGAN can be a Plug-and-Play strategy for current GAN-based SISR methods to improve the calibration of the discriminator and thus improve SR performance. Extensive experimental evaluations demonstrate the superiority of DifAugGAN over state-of-the-art GAN-based SISR methods across both synthetic and real-world datasets, showcasing notable advancements in both qualitative and quantitative results.
Abstract:Existing video compression (VC) methods primarily aim to reduce the spatial and temporal redundancies between consecutive frames in a video while preserving its quality. In this regard, previous works have achieved remarkable results on videos acquired under specific settings such as instant (known) exposure time and shutter speed which often result in sharp videos. However, when these methods are evaluated on videos captured under different temporal priors, which lead to degradations like motion blur and low frame rate, they fail to maintain the quality of the contents. In this work, we tackle the VC problem in a general scenario where a given video can be blurry due to predefined camera settings or dynamics in the scene. By exploiting the natural trade-off between visual enhancement and data compression, we formulate VC as a min-max optimization problem and propose an effective framework and training strategy to tackle the problem. Extensive experimental results on several benchmark datasets confirm the effectiveness of our method compared to several state-of-the-art VC approaches.