Abstract:Robust depth perception in visually-degraded environments is crucial for autonomous aerial systems. Thermal imaging cameras, which capture infrared radiation, are robust to visual degradation. However, due to lack of a large-scale dataset, the use of thermal cameras for unmanned aerial system (UAS) depth perception has remained largely unexplored. This paper presents a stereo thermal depth perception dataset for autonomous aerial perception applications. The dataset consists of stereo thermal images, LiDAR, IMU and ground truth depth maps captured in urban and forest settings under diverse conditions like day, night, rain, and smoke. We benchmark representative stereo depth estimation algorithms, offering insights into their performance in degraded conditions. Models trained on our dataset generalize well to unseen smoky conditions, highlighting the robustness of stereo thermal imaging for depth perception. We aim for this work to enhance robotic perception in disaster scenarios, allowing for exploration and operations in previously unreachable areas. The dataset and source code are available at https://firestereo.github.io.
Abstract:Monocular 3D semantic occupancy prediction is becoming important in robot vision due to the compactness of using a single RGB camera. However, existing methods often do not adequately account for camera perspective geometry, resulting in information imbalance along the depth range of the image. To address this issue, we propose a vanishing point (VP) guided monocular 3D semantic occupancy prediction framework named VPOcc. Our framework consists of three novel modules utilizing VP. First, in the VPZoomer module, we initially utilize VP in feature extraction to achieve information balanced feature extraction across the scene by generating a zoom-in image based on VP. Second, we perform perspective geometry-aware feature aggregation by sampling points towards VP using a VP-guided cross-attention (VPCA) module. Finally, we create an information-balanced feature volume by effectively fusing original and zoom-in voxel feature volumes with a balanced feature volume fusion (BVFV) module. Experiments demonstrate that our method achieves state-of-the-art performance for both IoU and mIoU on SemanticKITTI and SSCBench-KITTI360. These results are obtained by effectively addressing the information imbalance in images through the utilization of VP. Our code will be available at www.github.com/anonymous.
Abstract:Understanding the motion states of the surrounding environment is critical for safe autonomous driving. These motion states can be accurately derived from scene flow, which captures the three-dimensional motion field of points. Existing LiDAR scene flow methods extract spatial features from each point cloud and then fuse them channel-wise, resulting in the implicit extraction of spatio-temporal features. Furthermore, they utilize 2D Bird's Eye View and process only two frames, missing crucial spatial information along the Z-axis and the broader temporal context, leading to suboptimal performance. To address these limitations, we propose Flow4D, which temporally fuses multiple point clouds after the 3D intra-voxel feature encoder, enabling more explicit extraction of spatio-temporal features through a 4D voxel network. However, while using 4D convolution improves performance, it significantly increases the computational load. For further efficiency, we introduce the Spatio-Temporal Decomposition Block (STDB), which combines 3D and 1D convolutions instead of using heavy 4D convolution. In addition, Flow4D further improves performance by using five frames to take advantage of richer temporal information. As a result, the proposed method achieves a 45.9% higher performance compared to the state-of-the-art while running in real-time, and won 1st place in the 2024 Argoverse 2 Scene Flow Challenge. The code is available at https://github.com/dgist-cvlab/Flow4D.
Abstract:Adjusting camera exposure in arbitrary lighting conditions is the first step to ensure the functionality of computer vision applications. Poorly adjusted camera exposure often leads to critical failure and performance degradation. Traditional camera exposure control methods require multiple convergence steps and time-consuming processes, making them unsuitable for dynamic lighting conditions. In this paper, we propose a new camera exposure control framework that rapidly controls camera exposure while performing real-time processing by exploiting deep reinforcement learning. The proposed framework consists of four contributions: 1) a simplified training ground to simulate real-world's diverse and dynamic lighting changes, 2) flickering and image attribute-aware reward design, along with lightweight state design for real-time processing, 3) a static-to-dynamic lighting curriculum to gradually improve the agent's exposure-adjusting capability, and 4) domain randomization techniques to alleviate the limitation of the training ground and achieve seamless generalization in the wild.As a result, our proposed method rapidly reaches a desired exposure level within five steps with real-time processing (1 ms). Also, the acquired images are well-exposed and show superiority in various computer vision tasks, such as feature extraction and object detection.
Abstract:This paper proposes an algorithm for synthesizing novel views under few-shot setup. The main concept is to develop a stable surface regularization technique called Annealing Signed Distance Function (ASDF), which anneals the surface in a coarse-to-fine manner to accelerate convergence speed. We observe that the Eikonal loss - which is a widely known geometric regularization - requires dense training signal to shape different level-sets of SDF, leading to low-fidelity results under few-shot training. In contrast, the proposed surface regularization successfully reconstructs scenes and produce high-fidelity geometry with stable training. Our method is further accelerated by utilizing grid representation and monocular geometric priors. Finally, the proposed approach is up to 45 times faster than existing few-shot novel view synthesis methods, and it produces comparable results in the ScanNet dataset and NeRF-Real dataset.
Abstract:Quadrupedal robots have played a crucial role in various environments, from structured environments to complex harsh terrains, thanks to their agile locomotion ability. However, these robots can easily lose their locomotion functionality if damaged by external accidents or internal malfunctions. In this paper, we propose a novel deep reinforcement learning framework to enable a quadrupedal robot to walk with impaired joints. The proposed framework consists of three components: 1) a random joint masking strategy for simulating impaired joint scenarios, 2) a joint state estimator to predict an implicit status of current joint condition based on past observation history, and 3) progressive curriculum learning to allow a single network to conduct both normal gait and various joint-impaired gaits. We verify that our framework enables the Unitree's Go1 robot to walk under various impaired joint conditions in real-world indoor and outdoor environments.
Abstract:RGB-thermal semantic segmentation is one potential solution to achieve reliable semantic scene understanding in adverse weather and lighting conditions. However, the previous studies mostly focus on designing a multi-modal fusion module without consideration of the nature of multi-modality inputs. Therefore, the networks easily become over-reliant on a single modality, making it difficult to learn complementary and meaningful representations for each modality. This paper proposes 1) a complementary random masking strategy of RGB-T images and 2) self-distillation loss between clean and masked input modalities. The proposed masking strategy prevents over-reliance on a single modality. It also improves the accuracy and robustness of the neural network by forcing the network to segment and classify objects even when one modality is partially available. Also, the proposed self-distillation loss encourages the network to extract complementary and meaningful representations from a single modality or complementary masked modalities. Based on the proposed method, we achieve state-of-the-art performance over three RGB-T semantic segmentation benchmarks. Our source code is available at https://github.com/UkcheolShin/CRM_RGBTSeg.
Abstract:In this paper, we propose a multi-objective camera ISP framework that utilizes Deep Reinforcement Learning (DRL) and camera ISP toolbox that consist of network-based and conventional ISP tools. The proposed DRL-based camera ISP framework iteratively selects a proper tool from the toolbox and applies it to the image to maximize a given vision task-specific reward function. For this purpose, we implement total 51 ISP tools that include exposure correction, color-and-tone correction, white balance, sharpening, denoising, and the others. We also propose an efficient DRL network architecture that can extract the various aspects of an image and make a rigid mapping relationship between images and a large number of actions. Our proposed DRL-based ISP framework effectively improves the image quality according to each vision task such as RAW-to-RGB image restoration, 2D object detection, and monocular depth estimation.
Abstract:Recently, self-supervised learning of depth and ego-motion from thermal images shows strong robustness and reliability under challenging scenarios. However, the inherent thermal image properties such as weak contrast, blurry edges, and noise hinder to generate effective self-supervision from thermal images. Therefore, most research relies on additional self-supervision sources such as well-lit RGB images, generative models, and Lidar information. In this paper, we conduct an in-depth analysis of thermal image characteristics that degenerates self-supervision from thermal images. Based on the analysis, we propose an effective thermal image mapping method that significantly increases image information, such as overall structure, contrast, and details, while preserving temporal consistency. The proposed method shows outperformed depth and pose results than previous state-of-the-art networks without leveraging additional RGB guidance.
Abstract:Learning to estimate object pose often requires ground-truth (GT) labels, such as CAD model and absolute-scale object pose, which is expensive and laborious to obtain in the real world. To tackle this problem, we propose an unsupervised domain adaptation (UDA) for category-level object pose estimation, called \textbf{UDA-COPE}. Inspired by the recent multi-modal UDA techniques, the proposed method exploits a teacher-student self-supervised learning scheme to train a pose estimation network without using target domain labels. We also introduce a bidirectional filtering method between predicted normalized object coordinate space (NOCS) map and observed point cloud, to not only make our teacher network more robust to the target domain but also to provide more reliable pseudo labels for the student network training. Extensive experimental results demonstrate the effectiveness of our proposed method both quantitatively and qualitatively. Notably, without leveraging target-domain GT labels, our proposed method achieves comparable or sometimes superior performance to existing methods that depend on the GT labels.