Abstract:Robot haircare systems could provide a controlled and personalized environment that is respectful of an individual's sensitivities and may offer a comfortable experience. We argue that because of hair and hairstyles' often unique importance in defining and expressing an individual's identity, we should approach the development of assistive robot haircare systems carefully while considering various practical and ethical concerns and risks. In this work, we specifically list and discuss the consideration of hair type, expression of the individual's preferred identity, cost accessibility of the system, culturally-aware robot strategies, and the associated societal risks. Finally, we discuss the planned studies that will allow us to better understand and address the concerns and considerations we outlined in this work through interactions with both haircare experts and end-users. Through these practical and ethical considerations, this work seeks to systematically organize and provide guidance for the development of inclusive and ethical robot haircare systems.
Abstract:Recent advances in the fields of natural language processing and computer vision have shown great potential in understanding the underlying dynamics of the world from large-scale internet data. However, translating this knowledge into robotic systems remains an open challenge, given the scarcity of human-robot interactions and the lack of large-scale datasets of real-world robotic data. Previous robot learning approaches such as behavior cloning and reinforcement learning have shown great capabilities in learning robotic skills from human demonstrations or from scratch in specific environments. However, these approaches often require task-specific demonstrations or designing complex simulation environments, which limits the development of generalizable and robust policies for new settings. Aiming to address these limitations, we propose an agent-based framework for grounding robot policies to the current context, considering the constraints of a current robot and its environment using visuomotor-grounded language guidance. The proposed framework is composed of a set of conversational agents designed for specific roles -- namely, high-level advisor, visual grounding, monitoring, and robotic agents. Given a base policy, the agents collectively generate guidance at run time to shift the action distribution of the base policy towards more desirable future states. We demonstrate that our approach can effectively guide manipulation policies to achieve significantly higher success rates both in simulation and in real-world experiments without the need for additional human demonstrations or extensive exploration. Project videos at https://sites.google.com/view/motorcortex/home.
Abstract:Verification and validation of autonomous driving (AD) systems and components is of increasing importance, as such technology increases in real-world prevalence. Safety-critical scenario generation is a key approach to robustify AD policies through closed-loop training. However, existing approaches for scenario generation rely on simplistic objectives, resulting in overly-aggressive or non-reactive adversarial behaviors. To generate diverse adversarial yet realistic scenarios, we propose SEAL, a scenario perturbation approach which leverages learned scoring functions and adversarial, human-like skills. SEAL-perturbed scenarios are more realistic than SOTA baselines, leading to improved ego task success across real-world, in-distribution, and out-of-distribution scenarios, of more than 20%. To facilitate future research, we release our code and tools: https://github.com/cmubig/SEAL
Abstract:Robust depth perception in visually-degraded environments is crucial for autonomous aerial systems. Thermal imaging cameras, which capture infrared radiation, are robust to visual degradation. However, due to lack of a large-scale dataset, the use of thermal cameras for unmanned aerial system (UAS) depth perception has remained largely unexplored. This paper presents a stereo thermal depth perception dataset for autonomous aerial perception applications. The dataset consists of stereo thermal images, LiDAR, IMU and ground truth depth maps captured in urban and forest settings under diverse conditions like day, night, rain, and smoke. We benchmark representative stereo depth estimation algorithms, offering insights into their performance in degraded conditions. Models trained on our dataset generalize well to unseen smoky conditions, highlighting the robustness of stereo thermal imaging for depth perception. We aim for this work to enhance robotic perception in disaster scenarios, allowing for exploration and operations in previously unreachable areas. The dataset and source code are available at https://firestereo.github.io.
Abstract:Monocular 3D semantic occupancy prediction is becoming important in robot vision due to the compactness of using a single RGB camera. However, existing methods often do not adequately account for camera perspective geometry, resulting in information imbalance along the depth range of the image. To address this issue, we propose a vanishing point (VP) guided monocular 3D semantic occupancy prediction framework named VPOcc. Our framework consists of three novel modules utilizing VP. First, in the VPZoomer module, we initially utilize VP in feature extraction to achieve information balanced feature extraction across the scene by generating a zoom-in image based on VP. Second, we perform perspective geometry-aware feature aggregation by sampling points towards VP using a VP-guided cross-attention (VPCA) module. Finally, we create an information-balanced feature volume by effectively fusing original and zoom-in voxel feature volumes with a balanced feature volume fusion (BVFV) module. Experiments demonstrate that our method achieves state-of-the-art performance for both IoU and mIoU on SemanticKITTI and SSCBench-KITTI360. These results are obtained by effectively addressing the information imbalance in images through the utilization of VP. Our code will be available at www.github.com/anonymous.
Abstract:Humans are capable of continuously manipulating a wide variety of deformable objects into complex shapes. This is made possible by our intuitive understanding of material properties and mechanics of the object, for reasoning about object states even when visual perception is occluded. These capabilities allow us to perform diverse tasks ranging from cooking with dough to expressing ourselves with pottery-making. However, developing robotic systems to robustly perform similar tasks remains challenging, as current methods struggle to effectively model volumetric deformable objects and reason about the complex behavior they typically exhibit. To study the robotic systems and algorithms capable of deforming volumetric objects, we introduce a novel robotics task of continuously deforming clay on a pottery wheel. We propose a pipeline for perception and pottery skill-learning, called RoPotter, wherein we demonstrate that structural priors specific to the task of pottery-making can be exploited to simplify the pottery skill-learning process. Namely, we can project the cross-section of the clay to a plane to represent the state of the clay, reducing dimensionality. We also demonstrate a mesh-based method of occluded clay state recovery, toward robotic agents capable of continuously deforming clay. Our experiments show that by using the reduced representation with structural priors based on the deformation behaviors of the clay, RoPotter can perform the long-horizon pottery task with 44.4% lower final shape error compared to the state-of-the-art baselines.
Abstract:The growing demand for air travel requires technological advancements in air traffic management as well as mechanisms for monitoring and ensuring safe and efficient operations. In terminal airspaces, predictive models of future movements and traffic flows can help with proactive planning and efficient coordination; however, varying airport topologies, and interactions with other agents, among other factors, make accurate predictions challenging. Data-driven predictive models have shown promise for handling numerous variables to enable various downstream tasks, including collision risk assessment, taxi-out time prediction, departure metering, and emission estimations. While data-driven methods have shown improvements in these tasks, prior works lack large-scale curated surface movement datasets within the public domain and the development of generalizable trajectory forecasting models. In response to this, we propose two contributions: (1) Amelia-48, a large surface movement dataset collected using the System Wide Information Management (SWIM) Surface Movement Event Service (SMES). With data collection beginning in Dec 2022, the dataset provides more than a year's worth of SMES data (~30TB) and covers 48 airports within the US National Airspace System. In addition to releasing this data in the public domain, we also provide post-processing scripts and associated airport maps to enable research in the forecasting domain and beyond. (2) Amelia-TF model, a transformer-based next-token-prediction large multi-agent multi-airport trajectory forecasting model trained on 292 days or 9.4 billion tokens of position data encompassing 10 different airports with varying topology. The open-sourced model is validated on unseen airports with experiments showcasing the different prediction horizon lengths, ego-agent selection strategies, and training recipes to demonstrate the generalization capabilities.
Abstract:Understanding the motion states of the surrounding environment is critical for safe autonomous driving. These motion states can be accurately derived from scene flow, which captures the three-dimensional motion field of points. Existing LiDAR scene flow methods extract spatial features from each point cloud and then fuse them channel-wise, resulting in the implicit extraction of spatio-temporal features. Furthermore, they utilize 2D Bird's Eye View and process only two frames, missing crucial spatial information along the Z-axis and the broader temporal context, leading to suboptimal performance. To address these limitations, we propose Flow4D, which temporally fuses multiple point clouds after the 3D intra-voxel feature encoder, enabling more explicit extraction of spatio-temporal features through a 4D voxel network. However, while using 4D convolution improves performance, it significantly increases the computational load. For further efficiency, we introduce the Spatio-Temporal Decomposition Block (STDB), which combines 3D and 1D convolutions instead of using heavy 4D convolution. In addition, Flow4D further improves performance by using five frames to take advantage of richer temporal information. As a result, the proposed method achieves a 45.9% higher performance compared to the state-of-the-art while running in real-time, and won 1st place in the 2024 Argoverse 2 Scene Flow Challenge. The code is available at https://github.com/dgist-cvlab/Flow4D.
Abstract:In the dynamic construction industry, traditional robotic integration has primarily focused on automating specific tasks, often overlooking the complexity and variability of human aspects in construction workflows. This paper introduces a human-centered approach with a "work companion rover" designed to assist construction workers within their existing practices, aiming to enhance safety and workflow fluency while respecting construction labor's skilled nature. We conduct an in-depth study on deploying a robotic system in carpentry formwork, showcasing a prototype that emphasizes mobility, safety, and comfortable worker-robot collaboration in dynamic environments through a contextual Reinforcement Learning (RL)-driven modular framework. Our research advances robotic applications in construction, advocating for collaborative models where adaptive robots support rather than replace humans, underscoring the potential for an interactive and collaborative human-robot workforce.
Abstract:We automate soft robotic hand design iteration by co-optimizing design and control policy for dexterous manipulation skills in simulation. Our design iteration pipeline combines genetic algorithms and policy transfer to learn control policies for nearly 400 hand designs, testing grasp quality under external force disturbances. We validate the optimized designs in the real world through teleoperation of pickup and reorient manipulation tasks. Our real world evaluation, from over 900 teleoperated tasks, shows that the trend in design performance in simulation resembles that of the real world. Furthermore, we show that optimized hand designs from our approach outperform existing soft robot hands from prior work in the real world. The results highlight the usefulness of simulation in guiding parameter choices for anthropomorphic soft robotic hand systems, and the effectiveness of our automated design iteration approach, despite the sim-to-real gap.