Abstract:Auditory attention decoding (AAD) is the process of identifying the attended speech in a multi-talker environment using brain signals, typically recorded through electroencephalography (EEG). Over the past decade, AAD has undergone continuous development, driven by its promising application in neuro-steered hearing devices. Most AAD algorithms are relying on the increase in neural entrainment to the envelope of attended speech, as compared to unattended speech, typically using a two-step approach. First, the algorithm predicts representations of the attended speech signal envelopes; second, it identifies the attended speech by finding the highest correlation between the predictions and the representations of the actual speech signals. In this study, we proposed a novel end-to-end neural network architecture, named AADNet, which combines these two stages into a direct approach to address the AAD problem. We compare the proposed network against the traditional approaches, including linear stimulus reconstruction, canonical correlation analysis, and an alternative non-linear stimulus reconstruction using two different datasets. AADNet shows a significant performance improvement for both subject-specific and subject-independent models. Notably, the average subject-independent classification accuracies from 56.1 % to 82.7 % with analysis window lengths ranging from 1 to 40 seconds, respectively, show a significantly improved ability to generalize to data from unseen subjects. These results highlight the potential of deep learning models for advancing AAD, with promising implications for future hearing aids, assistive devices, and clinical assessments.
Abstract:Recent advances in deep learning (DL) have significantly impacted motor imagery (MI)-based brain-computer interface (BCI) systems, enhancing the decoding of electroencephalography (EEG) signals. However, most studies struggle to identify discriminative patterns across subjects during MI tasks, limiting MI classification performance. In this article, we propose MixNet, a novel classification framework designed to overcome this limitation by utilizing spectral-spatial signals from MI data, along with a multitask learning architecture named MIN2Net, for classification. Here, the spectral-spatial signals are generated using the filter-bank common spatial patterns (FBCSPs) method on MI data. Since the multitask learning architecture is used for the classification task, the learning in each task may exhibit different generalization rates and potential overfitting across tasks. To address this issue, we implement adaptive gradient blending, simultaneously regulating multiple loss weights and adjusting the learning pace for each task based on its generalization/overfitting tendencies. Experimental results on six benchmark data sets of different data sizes demonstrate that MixNet consistently outperforms all state-of-the-art algorithms in subject-dependent and -independent settings. Finally, the low-density EEG MI classification results show that MixNet outperforms all state-of-the-art algorithms, offering promising implications for Internet of Thing (IoT) applications, such as lightweight and portable EEG wearable devices based on low-density montages.
Abstract:Reinforcement learning from human feedback plays a crucial role in aligning language models towards human preferences, traditionally represented through comparisons between pairs or sets of responses within a given context. While many studies have enhanced algorithmic techniques to optimize learning from such data, this work shifts focus to improving preference learning through a data-centric approach. Specifically, we propose enriching existing preference datasets with machine-generated rationales that explain the reasons behind choices. We develop a simple and principled framework to augment current preference learning methods with rationale information. Our comprehensive analysis highlights how rationales enhance learning efficiency. Extensive experiments reveal that rationale-enriched preference learning offers multiple advantages: it improves data efficiency, accelerates convergence to higher-performing models, and reduces verbosity bias and hallucination. Furthermore, this framework is versatile enough to integrate with various preference optimization algorithms. Overall, our findings highlight the potential of re-imagining data design for preference learning, demonstrating that even freely available machine-generated rationales can significantly boost performance across multiple dimensions. The code repository is available at https: //github.com/reds-lab/preference-learning-with-rationales
Abstract:Speech emotion recognition is a challenging classification task with natural emotional speech, especially when the distribution of emotion types is imbalanced in the training and test data. In this case, it is more difficult for a model to learn to separate minority classes, resulting in those sometimes being ignored or frequently misclassified. Previous work has utilised class weighted loss for training, but problems remain as it sometimes causes over-fitting for minor classes or under-fitting for major classes. This paper presents the system developed by a multi-site team for the participation in the Odyssey 2024 Emotion Recognition Challenge Track-1. The challenge data has the aforementioned properties and therefore the presented systems aimed to tackle these issues, by introducing focal loss in optimisation when applying class weighted loss. Specifically, the focal loss is further weighted by prior-based class weights. Experimental results show that combining these two approaches brings better overall performance, by sacrificing performance on major classes. The system further employs a majority voting strategy to combine the outputs of an ensemble of 7 models. The models are trained independently, using different acoustic features and loss functions - with the aim to have different properties for different data. Hence these models show different performance preferences on major classes and minor classes. The ensemble system output obtained the best performance in the challenge, ranking top-1 among 68 submissions. It also outperformed all single models in our set. On the Odyssey 2024 Emotion Recognition Challenge Task-1 data the system obtained a Macro-F1 score of 35.69% and an accuracy of 37.32%.
Abstract:Detecting the presence of animal vocalisations in nature is essential to study animal populations and their behaviors. A recent development in the field is the introduction of the task known as few-shot bioacoustic sound event detection, which aims to train a versatile animal sound detector using only a small set of audio samples. Previous efforts in this area have utilized different architectures and data augmentation techniques to enhance model performance. However, these approaches have not fully bridged the domain gap between source and target distributions, limiting their applicability in real-world scenarios. In this work, we introduce an new dataset designed to augment the diversity and breadth of classes available for few-shot bioacoustic event detection, building on the foundations of our previous datasets. To establish a robust baseline system tailored for the DCASE 2024 Task 5 challenge, we delve into an array of acoustic features and adopt negative hard sampling as our primary domain adaptation strategy. This approach, chosen in alignment with the challenge's guidelines that necessitate the independent treatment of each audio file, sidesteps the use of transductive learning to ensure compliance while aiming to enhance the system's adaptability to domain shifts. Our experiments show that the proposed baseline system achieves a better performance compared with the vanilla prototypical network. The findings also confirm the effectiveness of each domain adaptation method by ablating different components within the networks. This highlights the potential to improve few-shot bioacoustic sound event detection by further reducing the impact of domain shift.
Abstract:We introduce WavCraft, a collective system that leverages large language models (LLMs) to connect diverse task-specific models for audio content creation and editing. Specifically, WavCraft describes the content of raw sound materials in natural language and prompts the LLM conditioned on audio descriptions and users' requests. WavCraft leverages the in-context learning ability of the LLM to decomposes users' instructions into several tasks and tackle each task collaboratively with audio expert modules. Through task decomposition along with a set of task-specific models, WavCraft follows the input instruction to create or edit audio content with more details and rationales, facilitating users' control. In addition, WavCraft is able to cooperate with users via dialogue interaction and even produce the audio content without explicit user commands. Experiments demonstrate that WavCraft yields a better performance than existing methods, especially when adjusting the local regions of audio clips. Moreover, WavCraft can follow complex instructions to edit and even create audio content on the top of input recordings, facilitating audio producers in a broader range of applications. Our implementation and demos are available at https://github.com/JinhuaLiang/WavCraft.
Abstract:Research surveys have always posed a challenge for beginner researchers who lack of research training. These researchers struggle to understand the directions within their research topic, and the discovery of new research findings within a short time. One way to provide intuitive assistance to beginner researchers is by offering relevant knowledge graphs(KG) and recommending related academic papers. However, existing navigation knowledge graphs primarily rely on keywords in the research field and often fail to present the logical hierarchy among multiple related papers clearly. Moreover, most recommendation systems for academic papers simply rely on high text similarity, which can leave researchers confused as to why a particular article is being recommended. They may lack of grasp important information about the insight connection between "Issue resolved" and "Issue finding" that they hope to obtain. To address these issues, this study aims to support research insight surveys for beginner researchers by establishing a hierarchical tree-structured knowledge graph that reflects the inheritance insight of research topics and the relevance insight among the academic papers.
Abstract:In the exciting generative AI era, the diffusion model has emerged as a very powerful and widely adopted content generation and editing tool for various data modalities, making the study of their potential security risks very necessary and critical. Very recently, some pioneering works have shown the vulnerability of the diffusion model against backdoor attacks, calling for in-depth analysis and investigation of the security challenges of this popular and fundamental AI technique. In this paper, for the first time, we systematically explore the detectability of the poisoned noise input for the backdoored diffusion models, an important performance metric yet little explored in the existing works. Starting from the perspective of a defender, we first analyze the properties of the trigger pattern in the existing diffusion backdoor attacks, discovering the important role of distribution discrepancy in Trojan detection. Based on this finding, we propose a low-cost trigger detection mechanism that can effectively identify the poisoned input noise. We then take a further step to study the same problem from the attack side, proposing a backdoor attack strategy that can learn the unnoticeable trigger to evade our proposed detection scheme. Empirical evaluations across various diffusion models and datasets demonstrate the effectiveness of the proposed trigger detection and detection-evading attack strategy. For trigger detection, our distribution discrepancy-based solution can achieve a 100\% detection rate for the Trojan triggers used in the existing works. For evading trigger detection, our proposed stealthy trigger design approach performs end-to-end learning to make the distribution of poisoned noise input approach that of benign noise, enabling nearly 100\% detection pass rate with very high attack and benign performance for the backdoored diffusion models.
Abstract:Low-rank compression, a popular model compression technique that produces compact convolutional neural networks (CNNs) with low rankness, has been well-studied in the literature. On the other hand, low-rank training, as an alternative way to train low-rank CNNs from scratch, has been exploited little yet. Unlike low-rank compression, low-rank training does not need pre-trained full-rank models, and the entire training phase is always performed on the low-rank structure, bringing attractive benefits for practical applications. However, the existing low-rank training solutions still face several challenges, such as a considerable accuracy drop and/or still needing to update full-size models during the training. In this paper, we perform a systematic investigation on low-rank CNN training. By identifying the proper low-rank format and performance-improving strategy, we propose ELRT, an efficient low-rank training solution for high-accuracy, high-compactness, low-rank CNN models. Our extensive evaluation results for training various CNNs on different datasets demonstrate the effectiveness of ELRT.
Abstract:Despite the promising performance of current 3D human pose estimation techniques, understanding and enhancing their generalization on challenging in-the-wild videos remain an open problem. In this work, we focus on the robustness of 2D-to-3D pose lifters. To this end, we develop two benchmark datasets, namely Human3.6M-C and HumanEva-I-C, to examine the robustness of video-based 3D pose lifters to a wide range of common video corruptions including temporary occlusion, motion blur, and pixel-level noise. We observe the poor generalization of state-of-the-art 3D pose lifters in the presence of corruption and establish two techniques to tackle this issue. First, we introduce Temporal Additive Gaussian Noise (TAGN) as a simple yet effective 2D input pose data augmentation. Additionally, to incorporate the confidence scores output by the 2D pose detectors, we design a confidence-aware convolution (CA-Conv) block. Extensively tested on corrupted videos, the proposed strategies consistently boost the robustness of 3D pose lifters and serve as new baselines for future research.