Abstract:Autoencoder-based structures have dominated recent learned image compression methods. However, the inherent information loss associated with autoencoders limits their rate-distortion performance at high bit rates and restricts their flexibility of rate adaptation. In this paper, we present a variable-rate image compression model based on invertible transform to overcome these limitations. Specifically, we design a lightweight multi-scale invertible neural network, which bijectively maps the input image into multi-scale latent representations. To improve the compression efficiency, a multi-scale spatial-channel context model with extended gain units is devised to estimate the entropy of the latent representation from high to low levels. Experimental results demonstrate that the proposed method achieves state-of-the-art performance compared to existing variable-rate methods, and remains competitive with recent multi-model approaches. Notably, our method is the first learned image compression solution that outperforms VVC across a very wide range of bit rates using a single model, especially at high bit rates.The source code is available at \href{https://github.com/hytu99/MSINN-VRLIC}{https://github.com/hytu99/MSINN-VRLIC}.
Abstract:Pre-training has been proven to be effective in boosting the performance of Isolated Sign Language Recognition (ISLR). Existing pre-training methods solely focus on the compact pose data, which eliminate background perturbation but inevitably suffer from insufficient semantic cues compared to raw RGB videos. Nevertheless, direct representation learning only from RGB videos remains challenging due to the presence of sign-independent visual features. To address this dilemma, we propose a Cross-modal Consistency Learning framework (CCL-SLR), which leverages the cross-modal consistency from both RGB and pose modalities based on self-supervised pre-training. First, CCL-SLR employs contrastive learning for instance discrimination within and across modalities. Through the single-modal and cross-modal contrastive learning, CCL-SLR gradually aligns the feature spaces of RGB and pose modalities, thereby extracting consistent sign representations. Second, we further introduce Motion-Preserving Masking (MPM) and Semantic Positive Mining (SPM) techniques to improve cross-modal consistency from the perspective of data augmentation and sample similarity, respectively. Extensive experiments on four ISLR benchmarks show that CCL-SLR achieves impressive performance, demonstrating its effectiveness. The code will be released to the public.
Abstract:As the computational needs of Large Vision-Language Models (LVLMs) increase, visual token pruning has proven effective in improving inference speed and memory efficiency. Traditional pruning methods in LVLMs predominantly focus on attention scores to determine token relevance, overlooking critical aspects such as spatial position and token similarity. To this end, we introduce AdaptPrune, a novel plug-and-play training-free pruning method that builds on conventional attention-based pruning by integrating spatial distance and token similarity with an adaptive NMS approach. Our method is based on several observed phenomena in large models: the positional bias in the model's image attention and the redundancy of token information ignored by previous approaches. By integrating attention, spatial, and similarity information, our approach ensures a comprehensive evaluation of token importance and substantially refines the pruning decisions. Our method has been extensively tested across various LVLMs and benchmarks, confirming its robustness and adaptability. The results demonstrate that AdaptPrune consistently outperforms existing methods across various pruning ratios. Code is available at https://github.com/bzluan/AdaptPrune.
Abstract:Recently, 3D Gaussian Splatting (3DGS) has reshaped the field of photorealistic 3D reconstruction, achieving impressive rendering quality and speed. However, when applied to large-scale street scenes, existing methods suffer from rapidly escalating per-viewpoint reconstruction costs as scene size increases, leading to significant computational overhead. After revisiting the conventional pipeline, we identify three key factors accounting for this issue: unnecessary local-to-global transformations, excessive 3D-to-2D projections, and inefficient rendering of distant content. To address these challenges, we propose S3R-GS, a 3DGS framework that Streamlines the pipeline for large-scale Street Scene Reconstruction, effectively mitigating these limitations. Moreover, most existing street 3DGS methods rely on ground-truth 3D bounding boxes to separate dynamic and static components, but 3D bounding boxes are difficult to obtain, limiting real-world applicability. To address this, we propose an alternative solution with 2D boxes, which are easier to annotate or can be predicted by off-the-shelf vision foundation models. Such designs together make S3R-GS readily adapt to large, in-the-wild scenarios. Extensive experiments demonstrate that S3R-GS enhances rendering quality and significantly accelerates reconstruction. Remarkably, when applied to videos from the challenging Argoverse2 dataset, it achieves state-of-the-art PSNR and SSIM, reducing reconstruction time to below 50%--and even 20%--of competing methods.
Abstract:In this paper, we present DesignDiffusion, a simple yet effective framework for the novel task of synthesizing design images from textual descriptions. A primary challenge lies in generating accurate and style-consistent textual and visual content. Existing works in a related task of visual text generation often focus on generating text within given specific regions, which limits the creativity of generation models, resulting in style or color inconsistencies between textual and visual elements if applied to design image generation. To address this issue, we propose an end-to-end, one-stage diffusion-based framework that avoids intricate components like position and layout modeling. Specifically, the proposed framework directly synthesizes textual and visual design elements from user prompts. It utilizes a distinctive character embedding derived from the visual text to enhance the input prompt, along with a character localization loss for enhanced supervision during text generation. Furthermore, we employ a self-play Direct Preference Optimization fine-tuning strategy to improve the quality and accuracy of the synthesized visual text. Extensive experiments demonstrate that DesignDiffusion achieves state-of-the-art performance in design image generation.
Abstract:We introduce a practical real-time neural video codec (NVC) designed to deliver high compression ratio, low latency and broad versatility. In practice, the coding speed of NVCs depends on 1) computational costs, and 2) non-computational operational costs, such as memory I/O and the number of function calls. While most efficient NVCs prioritize reducing computational cost, we identify operational cost as the primary bottleneck to achieving higher coding speed. Leveraging this insight, we introduce a set of efficiency-driven design improvements focused on minimizing operational costs. Specifically, we employ implicit temporal modeling to eliminate complex explicit motion modules, and use single low-resolution latent representations rather than progressive downsampling. These innovations significantly accelerate NVC without sacrificing compression quality. Additionally, we implement model integerization for consistent cross-device coding and a module-bank-based rate control scheme to improve practical adaptability. Experiments show our proposed DCVC-RT achieves an impressive average encoding/decoding speed at 125.2/112.8 fps (frames per second) for 1080p video, while saving an average of 21% in bitrate compared to H.266/VTM. The code is available at https://github.com/microsoft/DCVC.
Abstract:Multi-task reinforcement learning employs a single policy to complete various tasks, aiming to develop an agent with generalizability across different scenarios. Given the shared characteristics of tasks, the agent's learning efficiency can be enhanced through parameter sharing. Existing approaches typically use a routing network to generate specific routes for each task and reconstruct a set of modules into diverse models to complete multiple tasks simultaneously. However, due to the inherent difference between tasks, it is crucial to allocate resources based on task difficulty, which is constrained by the model's structure. To this end, we propose a Model Evolution framework with Genetic Algorithm (MEGA), which enables the model to evolve during training according to the difficulty of the tasks. When the current model is insufficient for certain tasks, the framework will automatically incorporate additional modules, enhancing the model's capabilities. Moreover, to adapt to our model evolution framework, we introduce a genotype module-level model, using binary sequences as genotype policies for model reconstruction, while leveraging a non-gradient genetic algorithm to optimize these genotype policies. Unlike routing networks with fixed output dimensions, our approach allows for the dynamic adjustment of the genotype policy length, enabling it to accommodate models with a varying number of modules. We conducted experiments on various robotics manipulation tasks in the Meta-World benchmark. Our state-of-the-art performance demonstrated the effectiveness of the MEGA framework. We will release our source code to the public.
Abstract:Reinforcement Learning from Human Feedback (RLHF) has achieved considerable success in aligning large language models (LLMs) by modeling human preferences with a learnable reward model and employing a reinforcement learning algorithm to maximize the reward model's scores. However, these reward models are susceptible to exploitation through various superficial confounding factors, with length bias emerging as a particularly significant concern. Moreover, while the pronounced impact of length bias on preference modeling suggests that LLMs possess an inherent sensitivity to length perception, our preliminary investigations reveal that fine-tuned LLMs consistently struggle to adhere to explicit length instructions. To address these two limitations, we propose a novel framework wherein the reward model explicitly differentiates between human semantic preferences and response length requirements. Specifically, we introduce a Response-conditioned Bradley-Terry (Rc-BT) model that enhances the reward model's capability in length bias mitigating and length instruction following, through training on our augmented dataset. Furthermore, we propose the Rc-DPO algorithm to leverage the Rc-BT model for direct policy optimization (DPO) of LLMs, simultaneously mitigating length bias and promoting adherence to length instructions. Extensive evaluations demonstrate that our approach substantially improves both preference modeling and length instruction compliance, with its effectiveness validated across various foundational models and preference datasets.
Abstract:Sign language pre-training has gained increasing attention for its ability to enhance performance across various sign language understanding (SLU) tasks. However, existing methods often suffer from a gap between pre-training and fine-tuning, leading to suboptimal results. To address this, we propose \modelname, a unified pre-training framework that eliminates the gap between pre-training and downstream SLU tasks through a large-scale generative pre-training strategy and a novel fine-tuning paradigm. First, we introduce CSL-News, a large-scale Chinese Sign Language (CSL) dataset containing 1,985 hours of video paired with textual annotations, which enables effective large-scale pre-training. Second, \modelname unifies SLU tasks by treating downstream tasks as a single sign language translation (SLT) task during fine-tuning, ensuring seamless knowledge transfer between pre-training and fine-tuning. Furthermore, we incorporate a prior-guided fusion (PGF) module and a score-aware sampling strategy to efficiently fuse pose and RGB information, addressing keypoint inaccuracies and improving computational efficiency. Extensive experiments across multiple SLU benchmarks demonstrate that \modelname achieves state-of-the-art performance across multiple downstream SLU tasks. Dataset and code are available at \url{github.com/ZechengLi19/Uni-Sign}.
Abstract:Object removal has so far been dominated by the mask-and-inpaint paradigm, where the masked region is excluded from the input, leaving models relying on unmasked areas to inpaint the missing region. However, this approach lacks contextual information for the masked area, often resulting in unstable performance. In this work, we introduce SmartEraser, built with a new removing paradigm called Masked-Region Guidance. This paradigm retains the masked region in the input, using it as guidance for the removal process. It offers several distinct advantages: (a) it guides the model to accurately identify the object to be removed, preventing its regeneration in the output; (b) since the user mask often extends beyond the object itself, it aids in preserving the surrounding context in the final result. Leveraging this new paradigm, we present Syn4Removal, a large-scale object removal dataset, where instance segmentation data is used to copy and paste objects onto images as removal targets, with the original images serving as ground truths. Experimental results demonstrate that SmartEraser significantly outperforms existing methods, achieving superior performance in object removal, especially in complex scenes with intricate compositions.