Abstract:Recent advancements in character video synthesis still depend on extensive fine-tuning or complex 3D modeling processes, which can restrict accessibility and hinder real-time applicability. To address these challenges, we propose a simple yet effective tuning-free framework for character video synthesis, named MovieCharacter, designed to streamline the synthesis process while ensuring high-quality outcomes. Our framework decomposes the synthesis task into distinct, manageable modules: character segmentation and tracking, video object removal, character motion imitation, and video composition. This modular design not only facilitates flexible customization but also ensures that each component operates collaboratively to effectively meet user needs. By leveraging existing open-source models and integrating well-established techniques, MovieCharacter achieves impressive synthesis results without necessitating substantial resources or proprietary datasets. Experimental results demonstrate that our framework enhances the efficiency, accessibility, and adaptability of character video synthesis, paving the way for broader creative and interactive applications.
Abstract:This paper addresses the problem of modeling and estimating dynamic multi-valued mappings. While most mathematical models provide a unique solution for a given input, real-world applications often lack deterministic solutions. In such scenarios, estimating dynamic multi-valued mappings is necessary to suggest different reasonable solutions for each input. This paper introduces a deep neural network framework incorporating a generative network and a classification component. The objective is to model the dynamic multi-valued mapping between the input and output by providing a reliable uncertainty measurement. Generating multiple solutions for a given input involves utilizing a discrete codebook comprising finite variables. These variables are fed into a generative network along with the input, producing various output possibilities. The discreteness of the codebook enables efficient estimation of the output's conditional probability distribution for any given input using a classifier. By jointly optimizing the discrete codebook and its uncertainty estimation during training using a specially designed loss function, a highly accurate approximation is achieved. The effectiveness of our proposed framework is demonstrated through its application to various imaging problems, using both synthetic and real imaging data. Experimental results show that our framework accurately estimates the dynamic multi-valued mapping with uncertainty estimation.
Abstract:With the growing attention on data privacy and communication security in face recognition applications, federated learning has been introduced to learn a face recognition model with decentralized datasets in a privacy-preserving manner. However, existing works still face challenges such as unsatisfying performance and additional communication costs, limiting their applicability in real-world scenarios. In this paper, we propose a simple yet effective federated face recognition framework called AdaFedFR, by devising an adaptive inter-class representation learning algorithm to enhance the generalization of the generic face model and the efficiency of federated training under strict privacy-preservation. In particular, our work delicately utilizes feature representations of public identities as learnable negative knowledge to optimize the local objective within the feature space, which further encourages the local model to learn powerful representations and optimize personalized models for clients. Experimental results demonstrate that our method outperforms previous approaches on several prevalent face recognition benchmarks within less than 3 communication rounds, which shows communication-friendly and great efficiency.
Abstract:We propose CHOSEN, a simple yet flexible, robust and effective multi-view depth refinement framework. It can be employed in any existing multi-view stereo pipeline, with straightforward generalization capability for different multi-view capture systems such as camera relative positioning and lenses. Given an initial depth estimation, CHOSEN iteratively re-samples and selects the best hypotheses, and automatically adapts to different metric or intrinsic scales determined by the capture system. The key to our approach is the application of contrastive learning in an appropriate solution space and a carefully designed hypothesis feature, based on which positive and negative hypotheses can be effectively distinguished. Integrated in a simple baseline multi-view stereo pipeline, CHOSEN delivers impressive quality in terms of depth and normal accuracy compared to many current deep learning based multi-view stereo pipelines.
Abstract:We introduce a novel framework for 3D human avatar generation and personalization, leveraging text prompts to enhance user engagement and customization. Central to our approach are key innovations aimed at overcoming the challenges in photo-realistic avatar synthesis. Firstly, we utilize a conditional Neural Radiance Fields (NeRF) model, trained on a large-scale unannotated multi-view dataset, to create a versatile initial solution space that accelerates and diversifies avatar generation. Secondly, we develop a geometric prior, leveraging the capabilities of Text-to-Image Diffusion Models, to ensure superior view invariance and enable direct optimization of avatar geometry. These foundational ideas are complemented by our optimization pipeline built on Variational Score Distillation (VSD), which mitigates texture loss and over-saturation issues. As supported by our extensive experiments, these strategies collectively enable the creation of custom avatars with unparalleled visual quality and better adherence to input text prompts. You can find more results and videos in our website: https://syntec-research.github.io/MagicMirror
Abstract:Imitation learning (IL), aiming to learn optimal control policies from expert demonstrations, has been an effective method for robot manipulation tasks. However, previous IL methods either only use expensive expert demonstrations and omit imperfect demonstrations or rely on interacting with the environment and learning from online experiences. In the context of robotic manipulation, we aim to conquer the above two challenges and propose a novel framework named Similarity Weighted Behavior Transformer (SWBT). SWBT effectively learn from both expert and imperfect demonstrations without interaction with environments. We reveal that the easy-to-get imperfect demonstrations, such as forward and inverse dynamics, significantly enhance the network by learning fruitful information. To the best of our knowledge, we are the first to attempt to integrate imperfect demonstrations into the offline imitation learning setting for robot manipulation tasks. Extensive experiments on the ManiSkill2 benchmark built on the high-fidelity Sapien simulator and real-world robotic manipulation tasks demonstrated that the proposed method can extract better features and improve the success rates for all tasks. Our code will be released upon acceptance of the paper.
Abstract:We present a novel framework for generating photorealistic 3D human head and subsequently manipulating and reposing them with remarkable flexibility. The proposed approach leverages an implicit function representation of 3D human heads, employing 3D Gaussians anchored on a parametric face model. To enhance representational capabilities and encode spatial information, we embed a lightweight tri-plane payload within each Gaussian rather than directly storing color and opacity. Additionally, we parameterize the Gaussians in a 2D UV space via a 3DMM, enabling effective utilization of the diffusion model for 3D head avatar generation. Our method facilitates the creation of diverse and realistic 3D human heads with fine-grained editing over facial features and expressions. Extensive experiments demonstrate the effectiveness of our method.
Abstract:Leveraging the generative ability of image diffusion models offers great potential for zero-shot video-to-video translation. The key lies in how to maintain temporal consistency across generated video frames by image diffusion models. Previous methods typically adopt cross-frame attention, \emph{i.e.,} sharing the \textit{key} and \textit{value} tokens across attentions of different frames, to encourage the temporal consistency. However, in those works, temporal inconsistency issue may not be thoroughly solved, rendering the fidelity of generated videos limited.%The current state of the art cross-frame attention method aims at maintaining fine-grained visual details across frames, but it is still challenged by the temporal coherence problem. In this paper, we find the bottleneck lies in the unconstrained query tokens and propose a new zero-shot video-to-video translation framework, named \textit{LatentWarp}. Our approach is simple: to constrain the query tokens to be temporally consistent, we further incorporate a warping operation in the latent space to constrain the query tokens. Specifically, based on the optical flow obtained from the original video, we warp the generated latent features of last frame to align with the current frame during the denoising process. As a result, the corresponding regions across the adjacent frames can share closely-related query tokens and attention outputs, which can further improve latent-level consistency to enhance visual temporal coherence of generated videos. Extensive experiment results demonstrate the superiority of \textit{LatentWarp} in achieving video-to-video translation with temporal coherence.
Abstract:We propose a method to learn a high-quality implicit 3D head avatar from a monocular RGB video captured in the wild. The learnt avatar is driven by a parametric face model to achieve user-controlled facial expressions and head poses. Our hybrid pipeline combines the geometry prior and dynamic tracking of a 3DMM with a neural radiance field to achieve fine-grained control and photorealism. To reduce over-smoothing and improve out-of-model expressions synthesis, we propose to predict local features anchored on the 3DMM geometry. These learnt features are driven by 3DMM deformation and interpolated in 3D space to yield the volumetric radiance at a designated query point. We further show that using a Convolutional Neural Network in the UV space is critical in incorporating spatial context and producing representative local features. Extensive experiments show that we are able to reconstruct high-quality avatars, with more accurate expression-dependent details, good generalization to out-of-training expressions, and quantitatively superior renderings compared to other state-of-the-art approaches.
Abstract:Face clustering plays an essential role in exploiting massive unlabeled face data. Recently, graph-based face clustering methods are getting popular for their satisfying performances. However, they usually suffer from excessive memory consumption especially on large-scale graphs, and rely on empirical thresholds to determine the connectivities between samples in inference, which restricts their applications in various real-world scenes. To address such problems, in this paper, we explore face clustering from the pairwise angle. Specifically, we formulate the face clustering task as a pairwise relationship classification task, avoiding the memory-consuming learning on large-scale graphs. The classifier can directly determine the relationship between samples and is enhanced by taking advantage of the contextual information. Moreover, to further facilitate the efficiency of our method, we propose a rank-weighted density to guide the selection of pairs sent to the classifier. Experimental results demonstrate that our method achieves state-of-the-art performances on several public clustering benchmarks at the fastest speed and shows a great advantage in comparison with graph-based clustering methods on memory consumption.