Abstract:Online video understanding often relies on individual frames, leading to frame-by-frame predictions. Recent advancements such as Online Temporal Action Localization (OnTAL), extend this approach to instance-level predictions. However, existing methods mainly focus on short-term context, neglecting historical information. To address this, we introduce the History-Augmented Anchor Transformer (HAT) Framework for OnTAL. By integrating historical context, our framework enhances the synergy between long-term and short-term information, improving the quality of anchor features crucial for classification and localization. We evaluate our model on both procedural egocentric (PREGO) datasets (EGTEA and EPIC) and standard non-PREGO OnTAL datasets (THUMOS and MUSES). Results show that our model outperforms state-of-the-art approaches significantly on PREGO datasets and achieves comparable or slightly superior performance on non-PREGO datasets, underscoring the importance of leveraging long-term history, especially in procedural and egocentric action scenarios. Code is available at: https://github.com/sakibreza/ECCV24-HAT/
Abstract:Understanding the vulnerability of face recognition systems to malicious attacks is of critical importance. Previous works have focused on reconstructing face images that can penetrate a targeted verification system. Even in the white-box scenario, however, naively reconstructed images misrepresent the identity information, hence the attacks are easily neutralized once the face system is updated or changed. In this paper, we aim to reconstruct face images which are capable of transferring face attacks on unseen encoders. We term this problem as Face Reconstruction Transfer Attack (FRTA) and show that it can be formulated as an out-of-distribution (OOD) generalization problem. Inspired by its OOD nature, we propose to solve FRTA by Averaged Latent Search and Unsupervised Validation with pseudo target (ALSUV). To strengthen the reconstruction attack on OOD unseen encoders, ALSUV reconstructs the face by searching the latent of amortized generator StyleGAN2 through multiple latent optimization, latent optimization trajectory averaging, and unsupervised validation with a pseudo target. We demonstrate the efficacy and generalization of our method on widely used face datasets, accompanying it with extensive ablation studies and visually, qualitatively, and quantitatively analyses. The source code will be released.
Abstract:Photo-realistic 3D Reconstruction is a fundamental problem in 3D computer vision. This domain has seen considerable advancements owing to the advent of recent neural rendering techniques. These techniques predominantly aim to focus on learning volumetric representations of 3D scenes and refining these representations via loss functions derived from rendering. Among these, 3D Gaussian Splatting (3D-GS) has emerged as a significant method, surpassing Neural Radiance Fields (NeRFs). 3D-GS uses parameterized 3D Gaussians for modeling both spatial locations and color information, combined with a tile-based fast rendering technique. Despite its superior rendering performance and speed, the use of 3D Gaussian kernels has inherent limitations in accurately representing discontinuous functions, notably at edges and corners for shape discontinuities, and across varying textures for color discontinuities. To address this problem, we propose to employ 3D Half-Gaussian (3D-HGS) kernels, which can be used as a plug-and-play kernel. Our experiments demonstrate their capability to improve the performance of current 3D-GS related methods and achieve state-of-the-art rendering performance on various datasets without compromising rendering speed.
Abstract:Solving image and video jigsaw puzzles poses the challenging task of rearranging image fragments or video frames from unordered sequences to restore meaningful images and video sequences. Existing approaches often hinge on discriminative models tasked with predicting either the absolute positions of puzzle elements or the permutation actions applied to the original data. Unfortunately, these methods face limitations in effectively solving puzzles with a large number of elements. In this paper, we propose JPDVT, an innovative approach that harnesses diffusion transformers to address this challenge. Specifically, we generate positional information for image patches or video frames, conditioned on their underlying visual content. This information is then employed to accurately assemble the puzzle pieces in their correct positions, even in scenarios involving missing pieces. Our method achieves state-of-the-art performance on several datasets.
Abstract:We introduce a novel framework for 3D human avatar generation and personalization, leveraging text prompts to enhance user engagement and customization. Central to our approach are key innovations aimed at overcoming the challenges in photo-realistic avatar synthesis. Firstly, we utilize a conditional Neural Radiance Fields (NeRF) model, trained on a large-scale unannotated multi-view dataset, to create a versatile initial solution space that accelerates and diversifies avatar generation. Secondly, we develop a geometric prior, leveraging the capabilities of Text-to-Image Diffusion Models, to ensure superior view invariance and enable direct optimization of avatar geometry. These foundational ideas are complemented by our optimization pipeline built on Variational Score Distillation (VSD), which mitigates texture loss and over-saturation issues. As supported by our extensive experiments, these strategies collectively enable the creation of custom avatars with unparalleled visual quality and better adherence to input text prompts. You can find more results and videos in our website: https://syntec-research.github.io/MagicMirror
Abstract:Systems consisting of interacting agents are prevalent in the world, ranging from dynamical systems in physics to complex biological networks. To build systems which can interact robustly in the real world, it is thus important to be able to infer the precise interactions governing such systems. Existing approaches typically discover such interactions by explicitly modeling the feed-forward dynamics of the trajectories. In this work, we propose Neural Interaction Inference with Potentials (NIIP) as an alternative approach to discover such interactions that enables greater flexibility in trajectory modeling: it discovers a set of relational potentials, represented as energy functions, which when minimized reconstruct the original trajectory. NIIP assigns low energy to the subset of trajectories which respect the relational constraints observed. We illustrate that with these representations NIIP displays unique capabilities in test-time. First, it allows trajectory manipulation, such as interchanging interaction types across separately trained models, as well as trajectory forecasting. Additionally, it allows adding external hand-crafted potentials at test-time. Finally, NIIP enables the detection of out-of-distribution samples and anomalies without explicit training. Website: https://energy-based-model.github.io/interaction-potentials.
Abstract:Egocentric temporal action segmentation in videos is a crucial task in computer vision with applications in various fields such as mixed reality, human behavior analysis, and robotics. Although recent research has utilized advanced visual-language frameworks, transformers remain the backbone of action segmentation models. Therefore, it is necessary to improve transformers to enhance the robustness of action segmentation models. In this work, we propose two novel ideas to enhance the state-of-the-art transformer for action segmentation. First, we introduce a dual dilated attention mechanism to adaptively capture hierarchical representations in both local-to-global and global-to-local contexts. Second, we incorporate cross-connections between the encoder and decoder blocks to prevent the loss of local context by the decoder. We also utilize state-of-the-art visual-language representation learning techniques to extract richer and more compact features for our transformer. Our proposed approach outperforms other state-of-the-art methods on the Georgia Tech Egocentric Activities (GTEA) and HOI4D Office Tools datasets, and we validate our introduced components with ablation studies. The source code and supplementary materials are publicly available on https://www.sail-nu.com/dxformer.
Abstract:Cross view action recognition (CVAR) seeks to recognize a human action when observed from a previously unseen viewpoint. This is a challenging problem since the appearance of an action changes significantly with the viewpoint. Applications of CVAR include surveillance and monitoring of assisted living facilities where is not practical or feasible to collect large amounts of training data when adding a new camera. We present a simple yet efficient CVAR framework to learn invariant features from either RGB videos, 3D skeleton data, or both. The proposed approach outperforms the current state-of-the-art achieving similar levels of performance across input modalities: 99.4% (RGB) and 99.9% (3D skeletons), 99.4% (RGB) and 99.9% (3D Skeletons), 97.3% (RGB), and 99.2% (3D skeletons), and 84.4%(RGB) for the N-UCLA, NTU-RGB+D 60, NTU-RGB+D 120, and UWA3DII datasets, respectively.
Abstract:In this work, we look at Score-based generative models (also called diffusion generative models) from a geometric perspective. From a new view point, we prove that both the forward and backward process of adding noise and generating from noise are Wasserstein gradient flow in the space of probability measures. We are the first to prove this connection. Our understanding of Score-based (and Diffusion) generative models have matured and become more complete by drawing ideas from different fields like Bayesian inference, control theory, stochastic differential equation and Schrodinger bridge. However, many open questions and challenges remain. One problem, for example, is how to decrease the sampling time? We demonstrate that looking from geometric perspective enables us to answer many of these questions and provide new interpretations to some known results. Furthermore, geometric perspective enables us to devise an intuitive geometric solution to the problem of faster sampling. By augmenting traditional score-based generative models with a projection step, we show that we can generate high quality images with significantly fewer sampling-steps.
Abstract:While score based generative models, or diffusion models, have found success in image synthesis, they are often coupled with text data or image label to be able to manipulate and conditionally generate images. Even though manipulation of images by changing the text prompt is possible, our understanding of the text embedding and our ability to modify it to edit images is quite limited. Towards the direction of having more control over image manipulation and conditional generation, we propose to learn image components in an unsupervised manner so that we can compose those components to generate and manipulate images in informed manner. Taking inspiration from energy based models, we interpret different score components as the gradient of different energy functions. We show how score based learning allows us to learn interesting components and we can visualize them through generation. We also show how this novel decomposition allows us to compose, generate and modify images in interesting ways akin to dreaming. We make our code available at https://github.com/sandeshgh/Score-based-disentanglement