Abstract:We address 4D reconstruction from partial point cloud sequences, where depth-sensor observations are incomplete, unordered, and lack explicit temporal correspondences. This geometry-only setting is challenging due to missing observations and ambiguous dynamics. While recent progress has largely relied on image-based methods, existing point-based approaches typically focus on single objects, assume relatively complete inputs, or require explicit correspondences. To address these limitations, we propose DynaTok, a point-based framework for correspondence-free 4D reconstruction from partial point cloud sequences without images. DynaTok encodes frames into compact latent tokens, aggregates incomplete observations over time with a Transformer-based spatiotemporal encoder, and decouples geometry and motion through residual tokens in a unified model. A flow-matching decoder then reconstructs complete, temporally consistent 4D point-cloud sequences conditioned on the latent tokens. Experiments on object- and scene-level benchmarks demonstrate improved reconstruction quality and temporal coherence from partial point cloud observations. Project page: https://wrchen530.github.io/dynatok/.
Abstract:Video panoptic segmentation (VPS) aims to jointly detect, segment, and track all objects while partitioning the video into semantically consistent regions. We introduce the task setting of unsupervised VPS, omitting any human supervision. Existing unsupervised scene understanding works mainly focused on image segmentation tasks; the video domain remains underexplored. We propose VideoCUPS, the first unsupervised VPS approach. VideoCUPS generates temporally consistent panoptic video pseudo-labels from scene-centric videos by exploiting unsupervised depth, motion, and visual cues. Training on these pseudo-labels using a novel Video DropLoss yields an accurate, unsupervised VPS model. To benchmark progress, we introduce a comprehensive evaluation protocol and four competitive baselines, extending state-of-the-art unsupervised panoptic image and instance video segmentation models to VPS. VideoCUPS outperforms all baselines and demonstrates strong label-efficient learning. With VideoCUPS, our evaluation protocol, and baselines, we provide a strong foundation for future research on unsupervised VPS.
Abstract:Feed-forward models for 3D reconstruction have achieved strong performance using deep cross-view attention to exchange information across images. However, these approaches often depend on heavy decoder stacks and lack a structured mechanism for geometry refinement, resulting in poor multi-view consistency. We address this by drawing inspiration from classical bundle adjustment (BA), which can be viewed as an iterative information propagation process between poses and local geometry. Inspired by BA, we propose BA-T, an iterative Transformer that implements BA-style structured updates as a repeatable layer in implicit token space. Instead of relying on deep attention stacks, BA-T refines predictions based on latent residual by a single lightweight layer. Experiments demonstrate that BA-T progressively improves pose and reconstruction accuracy across iterations, achieves stronger cross-view consistency than conventional decoders, and matches or surpasses substantially larger models while using only 16% of their decoder parameters. BA-T provides a compact, efficient, and structural alternative to depth-heavy attention, enabling accurate 3D reconstruction within a lightweight architecture. The code will be made publicly at https://github.com/zhangganlin/BA-T.
Abstract:Text-to-video (T2V) generation faces challenging questions when generating videos with long horizons containing multiple events. Inspired by the intrinsics of the diffusion process, we probe video diffusion transformers (DiTs) and uncover intrinsic turning points in the DiT denoising trajectory where conditioning text affects generation from global layout to fine-grained details. Building on this finding, we present TunerDiT, a simple yet effective progressive steering method that requires no additional training for multi-event generation. TunerDiT comprises two steering handles: (1) Event-Partitioned Masking that enforces event boundaries while allowing cross-event transition bands; (2) Cross-Event Prompt Fusion that injects neighboring event semantics for late-stage refinement. We contribute a self-curated prompt suite for benchmarking multi-event generation, i.e., Meve. TunerDiT achieves state-of-the-art performance across 8 metrics and offers a tunable trade-off between video consistency and event separation, compared with other training-free methods. The improvement in text alignment increases with the event count, indicating a scaling possibility with increasing event count.
Abstract:We show that contrary to conventional wisdom in the community, graph neural networks (GNNs) are not continuous with respect to all natural modes of graph convergence. As a result, GNNs may generate substantially different latent representations for graphs that are very similar. In particular they assign vastly different latent embeddings to graphs that represent the same underlying object at different resolution scales. We trace this failure of continuity back to a structural obstruction arising from commonly used information-propagation schemes. Building on this insight we then derive a principled modification to standard GNN architectures which equips models with continuity across scales. The proposed modification enables consistent integration of distinct resolutions and reliable generalization between them. We systematically validate our theoretical findings in a wide range of numerical experiments.
Abstract:Learning mappings between infinite-dimensional function spaces, or operator learning, is essential for many machine learning applications. Although transformer-based operators are popular, they often rely on token-wise attention. These methods treat continuous fields as discrete tokens and usually ignore the global functional structure. We introduce \emph{Functional Attention}, which reinterprets attention as a functional correspondence between adaptive bases. Inspired by geometric functional maps, our method replaces softmax affinities with structured linear operators. This yields a compact, generalizable, resolution-invariant representation that explicitly captures global dependencies. Experiments demonstrate that \emph{Functional Attention} can match state-of-the-art performance in many operator learning tasks, including solving PDEs, 3D segmentation, and regression, while remaining robust to varying discretizations. Project page is available at https://github.com/xjffff/FUNCATTN.
Abstract:The tasks of object removal and inpainting 3D Gaussian Splatting (3DGS) scenes face challenges such as 3D consistency across camera views. In comparing 2D inpainters and their suitability for the 3D domain, we find that reconstruction-based inpainters outperform generative diffusion models in 3D consistency. Integrating these 2D inpainters into different single-step methods for creating and finetuning 3DGS scenes, our results indicate that initializing the scene from scratch produces higher quality results than finetuning the existing scene. Using a state-of-the-art generative 2D inpainter, we create a straightforward baseline to underline the importance of object removal before inpainting in the 3D setting. Since 360° datasets rarely include real-world ground truths, and challenging occlusion scenarios are equally sparse, we introduce a novel multi-object scene with recorded ground truth data and many views with object occlusions.
Abstract:Camera calibration is a fundamental prerequisite for reliable geometric perception, yet classical approaches rely on controlled acquisition setups that are impractical for in-the-wild imagery. Recent learning-based methods have shown promising results for single-view calibration, but inherently neglect geometric consistency across multiple views. We introduce CalibAnyView, a unified formulation that supports an arbitrary number of input views ($N \geq 1$) by explicitly modeling cross-view geometric consistency. To facilitate this, we construct a large-scale multi-view video dataset covering diverse real-world scenarios, including multiple camera models, dynamic scenes, realistic motion trajectories, and heterogeneous lens distortions. Building on this dataset, we develop a multi-view transformer that predicts dense perspective fields, which are further integrated into a geometric optimization framework to jointly estimate camera intrinsics and gravity direction. Extensive experiments demonstrate that CalibAnyView consistently outperforms state-of-the-art methods, achieves strong robustness under single-view settings, and further improves with multi-view inference, providing a reliable foundation for downstream tasks such as 3D reconstruction and robotic perception in the wild.
Abstract:Panoptic segmentation requires the simultaneous recognition of countable thing instances and amorphous stuff regions, placing joint demands on long-range context modelling, multi-scale feature representation, and efficient dense prediction. Existing convolutional and transformer-based methods struggle to satisfy all three requirements concurrently: convolutional architectures are limited in their capacity to model long-range dependencies, while transformer-based methods incur quadratic computational cost that is prohibitive at high resolutions. In this paper, we propose MambaPanoptic, a fully Mamba-based panoptic segmentation framework that addresses these limitations through two principal contributions. First, we introduce MambaFPN, a top-down feature pyramid that leverages Mamba blocks to generate globally coherent, multi-scale feature representations with linear computational complexity. Second, we adopt a PanopticFCN-style kernel generator that produces unified thing and stuff kernels for proposal-free panoptic prediction, enhanced by a QuadMamba-based feature refinement module applied at multiple network stages. Experiments on the Cityscapes and COCO panoptic segmentation benchmarks demonstrate that MambaPanoptic consistently outperforms PanopticDeepLab and PanopticFCN under comparable model sizes, and matches or surpasses Mask2Former on Cityscapes in PQ and AP while requiring fewer parameters.
Abstract:Deep functional maps, leveraging learned feature extractors and spectral correspondence solvers, are fundamental to non-rigid 3D shape matching. Based on an analysis of open-source implementations, we find that standard functional map implementations solve k independent linear systems serially, which is a computational bottleneck at higher spectral resolution. We thus propose a vectorized reformulation that solves all systems in a single kernel call, achieving up to a 33x speedup while preserving the exact solution. Furthermore, we identify and document a previously unnoticed implementation divergence in the spatial gradient features of the mainstay DiffusionNet: two variants that parameterize distinct families of tangent-plane transformations, and present experiments analyzing their respective behaviors across diverse benchmarks. We additionally revisit overlap prediction evaluation for partial-to-partial matching and show that balanced accuracy provides a useful complementary metric under varying overlap ratios. To share these advancements with the wider community, we present an open-source codebase, DeepShapeMatchingKit, that incorporates these improvements and standardizes training, evaluation, and data pipelines for common deep shape matching methods. The codebase is available at: https://github.com/xieyizheng/DeepShapeMatchingKit