Abstract:The driver warning system that alerts the human driver about potential risks during driving is a key feature of an advanced driver assistance system. Existing driver warning technologies, mainly the forward collision warning and unsafe lane change warning, can reduce the risk of collision caused by human errors. However, the current design methods have several major limitations. Firstly, the warnings are mainly generated in a one-shot manner without modeling the ego driver's reactions and surrounding objects, which reduces the flexibility and generality of the system over different scenarios. Additionally, the triggering conditions of warning are mostly rule-based threshold-checking given the current state, which lacks the prediction of the potential risk in a sufficiently long future horizon. In this work, we study the problem of optimally generating driver warnings by considering the interactions among the generated warning, the driver behavior, and the states of ego and surrounding vehicles on a long horizon. The warning generation problem is formulated as a partially observed Markov decision process (POMDP). An optimal warning generation framework is proposed as a solution to the proposed POMDP. The simulation experiments demonstrate the superiority of the proposed solution to the existing warning generation methods.
Abstract:Dexterous manipulation is a critical aspect of human capability, enabling interaction with a wide variety of objects. Recent advancements in learning from human demonstrations and teleoperation have enabled progress for robots in such ability. However, these approaches either require complex data collection such as costly human effort for eye-robot contact, or suffer from poor generalization when faced with novel scenarios. To solve both challenges, we propose a framework, DexH2R, that combines human hand motion retargeting with a task-oriented residual action policy, improving task performance by bridging the embodiment gap between human and robotic dexterous hands. Specifically, DexH2R learns the residual policy directly from retargeted primitive actions and task-oriented rewards, eliminating the need for labor-intensive teleoperation systems. Moreover, we incorporate test-time guidance for novel scenarios by taking in desired trajectories of human hands and objects, allowing the dexterous hand to acquire new skills with high generalizability. Extensive experiments in both simulation and real-world environments demonstrate the effectiveness of our work, outperforming prior state-of-the-arts by 40% across various settings.
Abstract:General-purpose navigation in challenging environments remains a significant problem in robotics, with current state-of-the-art approaches facing myriad limitations. Classical approaches struggle with cluttered settings and require extensive tuning, while learning-based methods face difficulties generalizing to out-of-distribution environments. This paper introduces X-Mobility, an end-to-end generalizable navigation model that overcomes existing challenges by leveraging three key ideas. First, X-Mobility employs an auto-regressive world modeling architecture with a latent state space to capture world dynamics. Second, a diverse set of multi-head decoders enables the model to learn a rich state representation that correlates strongly with effective navigation skills. Third, by decoupling world modeling from action policy, our architecture can train effectively on a variety of data sources, both with and without expert policies: off-policy data allows the model to learn world dynamics, while on-policy data with supervisory control enables optimal action policy learning. Through extensive experiments, we demonstrate that X-Mobility not only generalizes effectively but also surpasses current state-of-the-art navigation approaches. Additionally, X-Mobility also achieves zero-shot Sim2Real transferability and shows strong potential for cross-embodiment generalization.
Abstract:We propose Waymo Open Motion Dataset-Reasoning (WOMD-Reasoning), a language annotation dataset built on WOMD, with a focus on describing and reasoning interactions and intentions in driving scenarios. Previous language datasets primarily captured interactions caused by close distances. However, interactions induced by traffic rules and human intentions, which can occur over long distances, are yet sufficiently covered, despite being very common and more challenging for prediction or planning models to understand. Therefore, our WOMD-Reasoning focuses extensively on these interactions, providing a total of 409k Q&As for varying types of interactions. Additionally, WOMD-Reasoning presents by far the largest Q&A dataset on real-world driving scenarios, with around 3 million Q&As covering various topics of autonomous driving from map descriptions, motion status descriptions, to narratives and analyses of agents' interactions, behaviors, and intentions. This extensive textual information enables fine-tuning driving-related Large Language Models (LLMs) for a wide range of applications like scene description, prediction, planning, etc. By incorporating interaction and intention language from WOMD-Reasoning, we see significant enhancements in the performance of the state-of-the-art trajectory prediction model, Multipath++, with improvements of 10.14% in $MR_6$ and 6.90% in $minFDE_6$, proving the effectiveness of WOMD-Reasoning. We hope WOMD-Reasoning would empower LLMs in driving to offer better interaction understanding and behavioral reasoning. The dataset is available on https://waymo.com/open/download .
Abstract:Policies learned through Reinforcement Learning (RL) and Imitation Learning (IL) have demonstrated significant potential in achieving advanced performance in continuous control tasks. However, in real-world environments, it is often necessary to further customize a trained policy when there are additional requirements that were unforeseen during the original training phase. It is possible to fine-tune the policy to meet the new requirements, but this often requires collecting new data with the added requirements and access to the original training metric and policy parameters. In contrast, an online planning algorithm, if capable of meeting the additional requirements, can eliminate the necessity for extensive training phases and customize the policy without knowledge of the original training scheme or task. In this work, we propose a generic online planning algorithm for customizing continuous-control policies at the execution time which we call Residual-MPPI. It is able to customize a given prior policy on new performance metrics in few-shot and even zero-shot online settings. Also, Residual-MPPI only requires access to the action distribution produced by the prior policy, without additional knowledge regarding the original task. Through our experiments, we demonstrate that the proposed Residual-MPPI algorithm can accomplish the few-shot/zero-shot online policy customization task effectively, including customizing the champion-level racing agent, Gran Turismo Sophy (GT Sophy) 1.0, in the challenging car racing scenario, Gran Turismo Sport (GTS) environment. Demo videos are available on our website: https://sites.google.com/view/residual-mppi
Abstract:Aligning robot behavior with human preferences is crucial for deploying embodied AI agents in human-centered environments. A promising solution is interactive imitation learning from human intervention, where a human expert observes the policy's execution and provides interventions as feedback. However, existing methods often fail to utilize the prior policy efficiently to facilitate learning, thus hindering sample efficiency. In this work, we introduce MEReQ (Maximum-Entropy Residual-Q Inverse Reinforcement Learning), designed for sample-efficient alignment from human intervention. Instead of inferring the complete human behavior characteristics, MEReQ infers a residual reward function that captures the discrepancy between the human expert's and the prior policy's underlying reward functions. It then employs Residual Q-Learning (RQL) to align the policy with human preferences using this residual reward function. Extensive evaluations on simulated and real-world tasks demonstrate that MEReQ achieves sample-efficient policy alignment from human intervention.
Abstract:In reinforcement learning for legged robot locomotion, crafting effective reward strategies is crucial. Pre-defined gait patterns and complex reward systems are widely used to stabilize policy training. Drawing from the natural locomotion behaviors of humans and animals, which adapt their gaits to minimize energy consumption, we propose a simplified, energy-centric reward strategy to foster the development of energy-efficient locomotion across various speeds in quadruped robots. By implementing an adaptive energy reward function and adjusting the weights based on velocity, we demonstrate that our approach enables ANYmal-C and Unitree Go1 robots to autonomously select appropriate gaits, such as four-beat walking at lower speeds and trotting at higher speeds, resulting in improved energy efficiency and stable velocity tracking compared to previous methods using complex reward designs and prior gait knowledge. The effectiveness of our policy is validated through simulations in the IsaacGym simulation environment and on real robots, demonstrating its potential to facilitate stable and adaptive locomotion.
Abstract:Motion planners are essential for the safe operation of automated vehicles across various scenarios. However, no motion planning algorithm has achieved perfection in the literature, and improving its performance is often time-consuming and labor-intensive. To tackle the aforementioned issues, we present DrPlanner, the first framework designed to automatically diagnose and repair motion planners using large language models. Initially, we generate a structured description of the planner and its planned trajectories from both natural and programming languages. Leveraging the profound capabilities of large language models in addressing reasoning challenges, our framework returns repaired planners with detailed diagnostic descriptions. Furthermore, the framework advances iteratively with continuous feedback from the evaluation of the repaired outcomes. Our approach is validated using search-based motion planners; experimental results highlight the need of demonstrations in the prompt and the ability of our framework in identifying and rectifying elusive issues effectively.
Abstract:Generalization poses a significant challenge in Multi-agent Reinforcement Learning (MARL). The extent to which an agent is influenced by unseen co-players depends on the agent's policy and the specific scenario. A quantitative examination of this relationship sheds light on effectively training agents for diverse scenarios. In this study, we present the Level of Influence (LoI), a metric quantifying the interaction intensity among agents within a given scenario and environment. We observe that, generally, a more diverse set of co-play agents during training enhances the generalization performance of the ego agent; however, this improvement varies across distinct scenarios and environments. LoI proves effective in predicting these improvement disparities within specific scenarios. Furthermore, we introduce a LoI-guided resource allocation method tailored to train a set of policies for diverse scenarios under a constrained budget. Our results demonstrate that strategic resource allocation based on LoI can achieve higher performance than uniform allocation under the same computation budget.
Abstract:Accumulating substantial volumes of real-world driving data proves pivotal in the realm of trajectory forecasting for autonomous driving. Given the heavy reliance of current trajectory forecasting models on data-driven methodologies, we aim to tackle the challenge of learning general trajectory forecasting representations under limited data availability. We propose to augment both HD maps and trajectories and apply pre-training strategies on top of them. Specifically, we take advantage of graph representations of HD-map and apply vector transformations to reshape the maps, to easily enrich the limited number of scenes. Additionally, we employ a rule-based model to generate trajectories based on augmented scenes; thus enlarging the trajectories beyond the collected real ones. To foster the learning of general representations within this augmented dataset, we comprehensively explore the different pre-training strategies, including extending the concept of a Masked AutoEncoder (MAE) for trajectory forecasting. Extensive experiments demonstrate the effectiveness of our data expansion and pre-training strategies, which outperform the baseline prediction model by large margins, e.g. 5.04%, 3.84% and 8.30% in terms of $MR_6$, $minADE_6$ and $minFDE_6$.