Abstract:Automatically synthesizing dense rewards from natural language descriptions is a promising paradigm in reinforcement learning (RL), with applications to sparse reward problems, open-ended exploration, and hierarchical skill design. Recent works have made promising steps by exploiting the prior knowledge of large language models (LLMs). However, these approaches suffer from important limitations: they are either not scalable to problems requiring billions of environment samples; or are limited to reward functions expressible by compact code, which may require source code and have difficulty capturing nuanced semantics; or require a diverse offline dataset, which may not exist or be impossible to collect. In this work, we address these limitations through a combination of algorithmic and systems-level contributions. We propose ONI, a distributed architecture that simultaneously learns an RL policy and an intrinsic reward function using LLM feedback. Our approach annotates the agent's collected experience via an asynchronous LLM server, which is then distilled into an intrinsic reward model. We explore a range of algorithmic choices for reward modeling with varying complexity, including hashing, classification, and ranking models. By studying their relative tradeoffs, we shed light on questions regarding intrinsic reward design for sparse reward problems. Our approach achieves state-of-the-art performance across a range of challenging, sparse reward tasks from the NetHack Learning Environment in a simple unified process, solely using the agent's gathered experience, without requiring external datasets nor source code. We make our code available at \url{URL} (coming soon).
Abstract:Text-to-image (T2I) models achieve high-fidelity generation through extensive training on large datasets. However, these models may unintentionally pick up undesirable biases of their training data, such as over-representation of particular identities in gender or ethnicity neutral prompts. Existing alignment methods such as Reinforcement Learning from Human Feedback (RLHF) and Direct Preference Optimization (DPO) fail to address this problem effectively because they operate on pairwise preferences consisting of individual samples, while the aforementioned biases can only be measured at a population level. For example, a single sample for the prompt "doctor" could be male or female, but a model generating predominantly male doctors even with repeated sampling reflects a gender bias. To address this limitation, we introduce PopAlign, a novel approach for population-level preference optimization, while standard optimization would prefer entire sets of samples over others. We further derive a stochastic lower bound that directly optimizes for individual samples from preferred populations over others for scalable training. Using human evaluation and standard image quality and bias metrics, we show that PopAlign significantly mitigates the bias of pretrained T2I models while largely preserving the generation quality. Code is available at https://github.com/jacklishufan/PopAlignSDXL.
Abstract:Optimizing black-box functions is a fundamental problem in science and engineering. To solve this problem, many approaches learn a surrogate function that estimates the underlying objective from limited historical evaluations. Large Language Models (LLMs), with their strong pattern-matching capabilities via pretraining on vast amounts of data, stand out as a potential candidate for surrogate modeling. However, directly prompting a pretrained language model to produce predictions is not feasible in many scientific domains due to the scarcity of domain-specific data in the pretraining corpora and the challenges of articulating complex problems in natural language. In this work, we introduce LICO, a general-purpose model that extends arbitrary base LLMs for black-box optimization, with a particular application to the molecular domain. To achieve this, we equip the language model with a separate embedding layer and prediction layer, and train the model to perform in-context predictions on a diverse set of functions defined over the domain. Once trained, LICO can generalize to unseen molecule properties simply via in-context prompting. LICO achieves state-of-the-art performance on PMO, a challenging molecular optimization benchmark comprising over 20 objective functions.
Abstract:In-context learning is a key paradigm in large language models (LLMs) that enables them to generalize to new tasks and domains by simply prompting these models with a few exemplars without explicit parameter updates. Many attempts have been made to understand in-context learning in LLMs as a function of model scale, pretraining data, and other factors. In this work, we propose a new mechanism to probe and understand in-context learning from the lens of decision boundaries for in-context binary classification. Decision boundaries are straightforward to visualize and provide important information about the qualitative behavior of the inductive biases of standard classifiers. To our surprise, we find that the decision boundaries learned by current LLMs in simple binary classification tasks are often irregular and non-smooth, regardless of linear separability in the underlying task. This paper investigates the factors influencing these decision boundaries and explores methods to enhance their generalizability. We assess various approaches, including training-free and fine-tuning methods for LLMs, the impact of model architecture, and the effectiveness of active prompting techniques for smoothing decision boundaries in a data-efficient manner. Our findings provide a deeper understanding of in-context learning dynamics and offer practical improvements for enhancing robustness and generalizability of in-context learning.
Abstract:Recent advances in internet-scale video data pretraining have led to the development of text-to-video generative models that can create high-quality videos across a broad range of visual concepts and styles. Due to their ability to synthesize realistic motions and render complex objects, these generative models have the potential to become general-purpose simulators of the physical world. However, it is unclear how far we are from this goal with the existing text-to-video generative models. To this end, we present VideoPhy, a benchmark designed to assess whether the generated videos follow physical commonsense for real-world activities (e.g. marbles will roll down when placed on a slanted surface). Specifically, we curate a list of 688 captions that involve interactions between various material types in the physical world (e.g., solid-solid, solid-fluid, fluid-fluid). We then generate videos conditioned on these captions from diverse state-of-the-art text-to-video generative models, including open models (e.g., VideoCrafter2) and closed models (e.g., Lumiere from Google, Pika). Further, our human evaluation reveals that the existing models severely lack the ability to generate videos adhering to the given text prompts, while also lack physical commonsense. Specifically, the best performing model, Pika, generates videos that adhere to the caption and physical laws for only 19.7% of the instances. VideoPhy thus highlights that the video generative models are far from accurately simulating the physical world. Finally, we also supplement the dataset with an auto-evaluator, VideoCon-Physics, to assess semantic adherence and physical commonsense at scale.
Abstract:Recent advances in diffusion-based generative modeling have led to the development of text-to-video (T2V) models that can generate high-quality videos conditioned on a text prompt. Most of these T2V models often produce single-scene video clips that depict an entity performing a particular action (e.g., `a red panda climbing a tree'). However, it is pertinent to generate multi-scene videos since they are ubiquitous in the real-world (e.g., `a red panda climbing a tree' followed by `the red panda sleeps on the top of the tree'). To generate multi-scene videos from the pretrained T2V model, we introduce Time-Aligned Captions (TALC) framework. Specifically, we enhance the text-conditioning mechanism in the T2V architecture to recognize the temporal alignment between the video scenes and scene descriptions. For instance, we condition the visual features of the earlier and later scenes of the generated video with the representations of the first scene description (e.g., `a red panda climbing a tree') and second scene description (e.g., `the red panda sleeps on the top of the tree'), respectively. As a result, we show that the T2V model can generate multi-scene videos that adhere to the multi-scene text descriptions and be visually consistent (e.g., entity and background). Further, we finetune the pretrained T2V model with multi-scene video-text data using the TALC framework. We show that the TALC-finetuned model outperforms the baseline methods by 15.5 points in the overall score, which averages visual consistency and text adherence using human evaluation. The project website is https://talc-mst2v.github.io/.
Abstract:During inference for transformer-based large language models (LLM), prefilling is the computation of the key-value (KV) cache for input tokens in the prompt prior to autoregressive generation. For longer input prompt lengths, prefilling will incur a significant overhead on decoding time. In this work, we highlight the following pitfall of prefilling: for batches containing high-varying prompt lengths, significant computation is wasted by the standard practice of padding sequences to the maximum length. As LLMs increasingly support longer context lengths, potentially up to 10 million tokens, variations in prompt lengths within a batch become more pronounced. To address this, we propose Prepacking, a simple yet effective method to optimize prefilling computation. To avoid redundant computation on pad tokens, prepacking combines prompts of varying lengths into a sequence and packs multiple sequences into a compact batch using a bin-packing algorithm. It then modifies the attention mask and positional encoding to compute multiple prefilled KV-caches for multiple prompts within a single sequence. On standard curated dataset containing prompts with varying lengths, we obtain a significant speed and memory efficiency improvements as compared to the default padding-based prefilling computation within Huggingface across a range of base model configurations and inference serving scenarios.
Abstract:A common technique for aligning large language models (LLMs) relies on acquiring human preferences by comparing multiple generations conditioned on a fixed context. This only leverages the pairwise comparisons when the generations are placed in an identical context. However, such conditional rankings often fail to capture the complex and multidimensional aspects of human preferences. In this work, we revisit the traditional paradigm of preference acquisition and propose a new axis that is based on eliciting preferences jointly over the instruction-response pairs. While prior preference optimizations are designed for conditional ranking protocols (e.g., DPO), our proposed preference acquisition protocol introduces DOVE, a new preference optimization objective that upweights the joint probability of the chosen instruction-response pair over the rejected instruction-response pair. Interestingly, we find that the LLM trained with joint instruction-response preference data using DOVE outperforms the LLM trained with DPO by 5.2% and 3.3% win-rate for the summarization and open-ended dialogue datasets, respectively. Our findings reveal that joint preferences over instruction and response pairs can significantly enhance the alignment of LLMs by tapping into a broader spectrum of human preference elicitation. The data and code is available at https://github.com/Hritikbansal/dove.
Abstract:The study of vision-and-language navigation (VLN) has typically relied on expert trajectories, which may not always be available in real-world situations due to the significant effort required to collect them. On the other hand, existing approaches to training VLN agents that go beyond available expert data involve data augmentations or online exploration which can be tedious and risky. In contrast, it is easy to access large repositories of suboptimal offline trajectories. Inspired by research in offline reinforcement learning (ORL), we introduce a new problem setup of VLN-ORL which studies VLN using suboptimal demonstration data. We introduce a simple and effective reward-conditioned approach that can account for dataset suboptimality for training VLN agents, as well as benchmarks to evaluate progress and promote research in this area. We empirically study various noise models for characterizing dataset suboptimality among other unique challenges in VLN-ORL and instantiate it for the VLN$\circlearrowright$BERT and MTVM architectures in the R2R and RxR environments. Our experiments demonstrate that the proposed reward-conditioned approach leads to significant performance improvements, even in complex and intricate environments.
Abstract:In recent years, Transformers have become the de-facto architecture for sequence modeling on text and a variety of multi-dimensional data, such as images and video. However, the use of self-attention layers in a Transformer incurs prohibitive compute and memory complexity that scales quadratically w.r.t. the sequence length. A recent architecture, Mamba, based on state space models has been shown to achieve comparable performance for modeling text sequences, while scaling linearly with the sequence length. In this work, we present Mamba-ND, a generalized design extending the Mamba architecture to arbitrary multi-dimensional data. Our design alternatively unravels the input data across different dimensions following row-major orderings. We provide a systematic comparison of Mamba-ND with several other alternatives, based on prior multi-dimensional extensions such as Bi-directional LSTMs and S4ND. Empirically, we show that Mamba-ND demonstrates performance competitive with the state-of-the-art on a variety of multi-dimensional benchmarks, including ImageNet-1K classification, HMDB-51 action recognition, and ERA5 weather forecasting.