Abstract:How can we harness the collective capabilities of multiple Large Language Models (LLMs) to create an even more powerful model? This question forms the foundation of our research, where we propose an innovative approach to weak-to-strong (w2s) generalization-a critical problem in AI alignment. Our work introduces an easy-to-hard (e2h) framework for studying the feasibility of w2s generalization, where weak models trained on simpler tasks collaboratively supervise stronger models on more complex tasks. This setup mirrors real-world challenges, where direct human supervision is limited. To achieve this, we develop a novel AdaBoost-inspired ensemble method, demonstrating that an ensemble of weak supervisors can enhance the performance of stronger LLMs across classification and generative tasks on difficult QA datasets. In several cases, our ensemble approach matches the performance of models trained on ground-truth data, establishing a new benchmark for w2s generalization. We observe an improvement of up to 14% over existing baselines and average improvements of 5% and 4% for binary classification and generative tasks, respectively. This research points to a promising direction for enhancing AI through collective supervision, especially in scenarios where labeled data is sparse or insufficient.
Abstract:While generalization over tasks from easy to hard is crucial to profile language models (LLMs), the datasets with fine-grained difficulty annotations for each problem across a broad range of complexity are still blank. Aiming to address this limitation, we present Easy2Hard-Bench, a consistently formatted collection of 6 benchmark datasets spanning various domains, such as mathematics and programming problems, chess puzzles, and reasoning questions. Each problem within these datasets is annotated with numerical difficulty scores. To systematically estimate problem difficulties, we collect abundant performance data on attempts to each problem by humans in the real world or LLMs on the prominent leaderboard. Leveraging the rich performance data, we apply well-established difficulty ranking systems, such as Item Response Theory (IRT) and Glicko-2 models, to uniformly assign numerical difficulty scores to problems. Moreover, datasets in Easy2Hard-Bench distinguish themselves from previous collections by a higher proportion of challenging problems. Through extensive experiments with six state-of-the-art LLMs, we provide a comprehensive analysis of their performance and generalization capabilities across varying levels of difficulty, with the aim of inspiring future research in LLM generalization. The datasets are available at https://huggingface.co/datasets/furonghuang-lab/Easy2Hard-Bench.
Abstract:This paper investigates the weaknesses of image watermarking techniques. We present WAVES (Watermark Analysis Via Enhanced Stress-testing), a novel benchmark for assessing watermark robustness, overcoming the limitations of current evaluation methods.WAVES integrates detection and identification tasks, and establishes a standardized evaluation protocol comprised of a diverse range of stress tests. The attacks in WAVES range from traditional image distortions to advanced and novel variations of diffusive, and adversarial attacks. Our evaluation examines two pivotal dimensions: the degree of image quality degradation and the efficacy of watermark detection after attacks. We develop a series of Performance vs. Quality 2D plots, varying over several prominent image similarity metrics, which are then aggregated in a heuristically novel manner to paint an overall picture of watermark robustness and attack potency. Our comprehensive evaluation reveals previously undetected vulnerabilities of several modern watermarking algorithms. We envision WAVES as a toolkit for the future development of robust watermarking systems. The project is available at https://wavesbench.github.io/
Abstract:Multi-agent reinforcement learning (MARL) plays a pivotal role in tackling real-world challenges. However, the seamless transition of trained policies from simulations to real-world requires it to be robust to various environmental uncertainties. Existing works focus on finding Nash Equilibrium or the optimal policy under uncertainty in one environment variable (i.e. action, state or reward). This is because a multi-agent system itself is highly complex and unstationary. However, in real-world situation uncertainty can occur in multiple environment variables simultaneously. This work is the first to formulate the generalised problem of robustness to multi-modal environment uncertainty in MARL. To this end, we propose a general robust training approach for multi-modal uncertainty based on curriculum learning techniques. We handle two distinct environmental uncertainty simultaneously and present extensive results across both cooperative and competitive MARL environments, demonstrating that our approach achieves state-of-the-art levels of robustness.
Abstract:Automatic speech recognition (ASR) training can utilize multiple experts as teacher models, each trained on a specific domain or accent. Teacher models may be opaque in nature since their architecture may be not be known or their training cadence is different from that of the student ASR model. Still, the student models are updated incrementally using the pseudo-labels generated independently by the expert teachers. In this paper, we exploit supervision from multiple domain experts in training student ASR models. This training strategy is especially useful in scenarios where few or no human transcriptions are available. To that end, we propose a Smart-Weighter mechanism that selects an appropriate expert based on the input audio, and then trains the student model in an unsupervised setting. We show the efficacy of our approach using LibriSpeech and LibriLight benchmarks and find an improvement of 4 to 25\% over baselines that uniformly weight all the experts, use a single expert model, or combine experts using ROVER.
Abstract:We present a novel reinforcement learning based algorithm for multi-robot task allocation problem in warehouse environments. We formulate it as a Markov Decision Process and solve via a novel deep multi-agent reinforcement learning method (called RTAW) with attention inspired policy architecture. Hence, our proposed policy network uses global embeddings that are independent of the number of robots/tasks. We utilize proximal policy optimization algorithm for training and use a carefully designed reward to obtain a converged policy. The converged policy ensures cooperation among different robots to minimize total travel delay (TTD) which ultimately improves the makespan for a sufficiently large task-list. In our extensive experiments, we compare the performance of our RTAW algorithm to state of the art methods such as myopic pickup distance minimization (greedy) and regret based baselines on different navigation schemes. We show an improvement of upto 14% (25-1000 seconds) in TTD on scenarios with hundreds or thousands of tasks for different challenging warehouse layouts and task generation schemes. We also demonstrate the scalability of our approach by showing performance with up to $1000$ robots in simulations.
Abstract:We present a novel reinforcement learning (RL) based task allocation and decentralized navigation algorithm for mobile robots in warehouse environments. Our approach is designed for scenarios in which multiple robots are used to perform various pick up and delivery tasks. We consider the problem of joint decentralized task allocation and navigation and present a two level approach to solve it. At the higher level, we solve the task allocation by formulating it in terms of Markov Decision Processes and choosing the appropriate rewards to minimize the Total Travel Delay (TTD). At the lower level, we use a decentralized navigation scheme based on ORCA that enables each robot to perform these tasks in an independent manner, and avoid collisions with other robots and dynamic obstacles. We combine these lower and upper levels by defining rewards for the higher level as the feedback from the lower level navigation algorithm. We perform extensive evaluation in complex warehouse layouts with large number of agents and highlight the benefits over state-of-the-art algorithms based on myopic pickup distance minimization and regret-based task selection. We observe improvement up to 14% in terms of task completion time and up-to 40% improvement in terms of computing collision-free trajectories for the robots.
Abstract:Accurate estimation and prediction of trajectory is essential for the capture of any high speed target. In this paper, an extended Kalman filter (EKF) is used to track the target in the first loop of the trajectory to collect data points and then a combination of machine learning with least-square curve-fitting is used to accurately estimate future positions for the subsequent loops. The EKF estimates the current location of target from its visual information and then predicts its future position by using the observation sequence. We utilize noisy visual information of the target from the three dimensional trajectory to carry out the predictions. The proposed algorithm is developed in ROS-Gazebo environment and is implemented on hardware.
Abstract:A terrestrial robot that can maneuver rough terrain and scout places is very useful in mapping out unknown areas. It can also be used explore dangerous areas in place of humans. A terrestrial robot modeled after a scorpion will be able to traverse undetected and can be used for surveillance purposes. Therefore, this paper proposes modelling of a scorpion inspired robot and a reinforcement learning (RL) based controller for navigation. The robot scorpion uses serial four bar mechanisms for the legs movements. It also has an active tail and a movable claw. The controller is trained to navigate the robot scorpion to the target waypoint. The simulation results demonstrate efficient navigation of the robot scorpion.
Abstract:Quadcopters can suffer from loss of propellers in mid-flight, thus requiring a need to have a system that detects single and multiple propeller failures and an adaptive controller that stabilizes the propeller-deficient quadcopter. This paper presents reinforcement learning based controllers for quadcopters with 4, 3, and 2 (opposing) functional propellers. The system is adaptive, unlike traditional control system based controllers. In order to develop an end-to-end system, the paper also proposes a novel neural network based propeller fault detection system to detect propeller loss and switch to the appropriate controller. Our simulation results demonstrate a stable quadcopter with efficient waypoint tracking for all controllers. The detection system is able to detect propeller failure within 2.5 seconds and stabilize for all heights above 3 meters.