Abstract:Recent advances in diffusion models have significantly improved 3D generation, enabling the use of assets generated from an image for embodied AI simulations. However, the one-to-many nature of the image-to-3D problem limits their use due to inconsistent content and quality across views. Previous models optimize a 3D model by sampling views from a view-conditioned diffusion prior, but diffusion models cannot guarantee view consistency. Instead, we present ConsistentDreamer, where we first generate a set of fixed multi-view prior images and sample random views between them with another diffusion model through a score distillation sampling (SDS) loss. Thereby, we limit the discrepancies between the views guided by the SDS loss and ensure a consistent rough shape. In each iteration, we also use our generated multi-view prior images for fine-detail reconstruction. To balance between the rough shape and the fine-detail optimizations, we introduce dynamic task-dependent weights based on homoscedastic uncertainty, updated automatically in each iteration. Additionally, we employ opacity, depth distortion, and normal alignment losses to refine the surface for mesh extraction. Our method ensures better view consistency and visual quality compared to the state-of-the-art.
Abstract:In this paper, we propose a novel loop closure detection algorithm that uses graph attention neural networks to encode semantic graphs to perform place recognition and then use semantic registration to estimate the 6 DoF relative pose constraint. Our place recognition algorithm has two key modules, namely, a semantic graph encoder module and a graph comparison module. The semantic graph encoder employs graph attention networks to efficiently encode spatial, semantic and geometric information from the semantic graph of the input point cloud. We then use self-attention mechanism in both node-embedding and graph-embedding steps to create distinctive graph vectors. The graph vectors of the current scan and a keyframe scan are then compared in the graph comparison module to identify a possible loop closure. Specifically, employing the difference of the two graph vectors showed a significant improvement in performance, as shown in ablation studies. Lastly, we implemented a semantic registration algorithm that takes in loop closure candidate scans and estimates the relative 6 DoF pose constraint for the LiDAR SLAM system. Extensive evaluation on public datasets shows that our model is more accurate and robust, achieving 13% improvement in maximum F1 score on the SemanticKITTI dataset, when compared to the baseline semantic graph algorithm. For the benefit of the community, we open-source the complete implementation of our proposed algorithm and custom implementation of semantic registration at https://github.com/crepuscularlight/SemanticLoopClosure
Abstract:We propose a lifelong 3D mapping framework that is modular, cloud-native by design and more importantly, works for both hand-held and robot-mounted 3D LiDAR mapping systems. Our proposed framework comprises of dynamic point removal, multi-session map alignment, map change detection and map version control. First, our sensor-setup agnostic dynamic point removal algorithm works seamlessly with both hand-held and robot-mounted setups to produce clean static 3D maps. Second, the multi-session map alignment aligns these clean static maps automatically, without manual parameter fine-tuning, into a single reference frame, using a two stage approach based on feature descriptor matching and fine registration. Third, our novel map change detection identifies positive and negative changes between two aligned maps. Finally, the map version control maintains a single base map that represents the current state of the environment, and stores the detected positive and negative changes, and boundary information. Our unique map version control system can reconstruct any of the previous clean session maps and allows users to query changes between any two random mapping sessions, all without storing any input raw session maps, making it very unique. Extensive experiments are performed using hand-held commercial LiDAR mapping devices and open-source robot-mounted LiDAR SLAM algorithms to evaluate each module and the whole 3D lifelong mapping framework.
Abstract:Machine learning methods have a groundbreaking impact in many application domains, but their application on real robotic platforms is still limited. Despite the many challenges associated with combining machine learning technology with robotics, robot learning remains one of the most promising directions for enhancing the capabilities of robots. When deploying learning-based approaches on real robots, extra effort is required to address the challenges posed by various real-world factors. To investigate the key factors influencing real-world deployment and to encourage original solutions from different researchers, we organized the Robot Air Hockey Challenge at the NeurIPS 2023 conference. We selected the air hockey task as a benchmark, encompassing low-level robotics problems and high-level tactics. Different from other machine learning-centric benchmarks, participants need to tackle practical challenges in robotics, such as the sim-to-real gap, low-level control issues, safety problems, real-time requirements, and the limited availability of real-world data. Furthermore, we focus on a dynamic environment, removing the typical assumption of quasi-static motions of other real-world benchmarks. The competition's results show that solutions combining learning-based approaches with prior knowledge outperform those relying solely on data when real-world deployment is challenging. Our ablation study reveals which real-world factors may be overlooked when building a learning-based solution. The successful real-world air hockey deployment of best-performing agents sets the foundation for future competitions and follow-up research directions.
Abstract:In this paper, we present a novel, scalable approach for constructing open set, instance-level 3D scene representations, advancing open world understanding of 3D environments. Existing methods require pre-constructed 3D scenes and face scalability issues due to per-point feature vector learning, limiting their efficacy with complex queries. Our method overcomes these limitations by incrementally building instance-level 3D scene representations using 2D foundation models, efficiently aggregating instance-level details such as masks, feature vectors, names, and captions. We introduce fusion schemes for feature vectors to enhance their contextual knowledge and performance on complex queries. Additionally, we explore large language models for robust automatic annotation and spatial reasoning tasks. We evaluate our proposed approach on multiple scenes from ScanNet and Replica datasets demonstrating zero-shot generalization capabilities, exceeding current state-of-the-art methods in open world 3D scene understanding.
Abstract:To enhance the robustness of the Light Gradient Boosting Machine (LightGBM) algorithm for image classification, a topological data analysis (TDA)-based robustness optimization algorithm for LightGBM, TDA-LightGBM, is proposed to address the interference of noise on image classification. Initially, the method partitions the feature engineering process into two streams: pixel feature stream and topological feature stream for feature extraction respectively. Subsequently, these pixel and topological features are amalgamated into a comprehensive feature vector, serving as the input for LightGBM in image classification tasks. This fusion of features not only encompasses traditional feature engineering methodologies but also harnesses topological structure information to more accurately encapsulate the intrinsic features of the image. The objective is to surmount challenges related to unstable feature extraction and diminished classification accuracy induced by data noise in conventional image processing. Experimental findings substantiate that TDA-LightGBM achieves a 3% accuracy improvement over LightGBM on the SOCOFing dataset across five classification tasks under noisy conditions. In noise-free scenarios, TDA-LightGBM exhibits a 0.5% accuracy enhancement over LightGBM on two classification tasks, achieving a remarkable accuracy of 99.8%. Furthermore, the method elevates the classification accuracy of the Ultrasound Breast Images for Breast Cancer dataset and the Masked CASIA WebFace dataset by 6% and 15%, respectively, surpassing LightGBM in the presence of noise. These empirical results underscore the efficacy of the TDA-LightGBM approach in fortifying the robustness of LightGBM by integrating topological features, thereby augmenting the performance of image classification tasks amidst data perturbations.
Abstract:Constructing high-definition (HD) maps is a crucial requirement for enabling autonomous driving. In recent years, several map segmentation algorithms have been developed to address this need, leveraging advancements in Bird's-Eye View (BEV) perception. However, existing models still encounter challenges in producing realistic and consistent semantic map layouts. One prominent issue is the limited utilization of structured priors inherent in map segmentation masks. In light of this, we propose DiffMap, a novel approach specifically designed to model the structured priors of map segmentation masks using latent diffusion model. By incorporating this technique, the performance of existing semantic segmentation methods can be significantly enhanced and certain structural errors present in the segmentation outputs can be effectively rectified. Notably, the proposed module can be seamlessly integrated into any map segmentation model, thereby augmenting its capability to accurately delineate semantic information. Furthermore, through extensive visualization analysis, our model demonstrates superior proficiency in generating results that more accurately reflect real-world map layouts, further validating its efficacy in improving the quality of the generated maps.
Abstract:Data generation is recognized as a potent strategy for unsupervised domain adaptation (UDA) pertaining semantic segmentation in adverse weathers. Nevertheless, these adverse weather scenarios encompass multiple possibilities, and high-fidelity data synthesis with controllable weather is under-researched in previous UDA works. The recent strides in large-scale text-to-image diffusion models (DM) have ushered in a novel avenue for research, enabling the generation of realistic images conditioned on semantic labels. This capability proves instrumental for cross-domain data synthesis from source to target domain owing to their shared label space. Thus, source domain labels can be paired with those generated pseudo target data for training UDA. However, from the UDA perspective, there exists several challenges for DM training: (i) ground-truth labels from target domain are missing; (ii) the prompt generator may produce vague or noisy descriptions of images from adverse weathers; (iii) existing arts often struggle to well handle the complex scene structure and geometry of urban scenes when conditioned only on semantic labels. To tackle the above issues, we propose ControlUDA, a diffusion-assisted framework tailored for UDA segmentation under adverse weather conditions. It first leverages target prior from a pre-trained segmentor for tuning the DM, compensating the missing target domain labels; It also contains UDAControlNet, a condition-fused multi-scale and prompt-enhanced network targeted at high-fidelity data generation in adverse weathers. Training UDA with our generated data brings the model performances to a new milestone (72.0 mIoU) on the popular Cityscapes-to-ACDC benchmark for adverse weathers. Furthermore, ControlUDA helps to achieve good model generalizability on unseen data.
Abstract:Global visual localization estimates the absolute pose of a camera using a single image, in a previously mapped area. Obtaining the pose from a single image enables many robotics and augmented/virtual reality applications. Inspired by latest advances in deep learning, many existing approaches directly learn and regress 6 DoF pose from an input image. However, these methods do not fully utilize the underlying scene geometry for pose regression. The challenge in monocular relocalization is the minimal availability of supervised training data, which is just the corresponding 6 DoF poses of the images. In this paper, we propose to utilize these minimal available labels (.i.e, poses) to learn the underlying 3D geometry of the scene and use the geometry to estimate the 6 DoF camera pose. We present a learning method that uses these pose labels and rigid alignment to learn two 3D geometric representations (\textit{X, Y, Z coordinates}) of the scene, one in camera coordinate frame and the other in global coordinate frame. Given a single image, it estimates these two 3D scene representations, which are then aligned to estimate a pose that matches the pose label. This formulation allows for the active inclusion of additional learning constraints to minimize 3D alignment errors between the two 3D scene representations, and 2D re-projection errors between the 3D global scene representation and 2D image pixels, resulting in improved localization accuracy. During inference, our model estimates the 3D scene geometry in camera and global frames and aligns them rigidly to obtain pose in real-time. We evaluate our work on three common visual localization datasets, conduct ablation studies, and show that our method exceeds state-of-the-art regression methods' pose accuracy on all datasets.
Abstract:Re-localizing a camera from a single image in a previously mapped area is vital for many computer vision applications in robotics and augmented/virtual reality. In this work, we address the problem of estimating the 6 DoF camera pose relative to a global frame from a single image. We propose to leverage a novel network of relative spatial and temporal geometric constraints to guide the training of a Deep Network for localization. We employ simultaneously spatial and temporal relative pose constraints that are obtained not only from adjacent camera frames but also from camera frames that are distant in the spatio-temporal space of the scene. We show that our method, through these constraints, is capable of learning to localize when little or very sparse ground-truth 3D coordinates are available. In our experiments, this is less than 1% of available ground-truth data. We evaluate our method on 3 common visual localization datasets and show that it outperforms other direct pose estimation methods.