Abstract:Machine learning methods have a groundbreaking impact in many application domains, but their application on real robotic platforms is still limited. Despite the many challenges associated with combining machine learning technology with robotics, robot learning remains one of the most promising directions for enhancing the capabilities of robots. When deploying learning-based approaches on real robots, extra effort is required to address the challenges posed by various real-world factors. To investigate the key factors influencing real-world deployment and to encourage original solutions from different researchers, we organized the Robot Air Hockey Challenge at the NeurIPS 2023 conference. We selected the air hockey task as a benchmark, encompassing low-level robotics problems and high-level tactics. Different from other machine learning-centric benchmarks, participants need to tackle practical challenges in robotics, such as the sim-to-real gap, low-level control issues, safety problems, real-time requirements, and the limited availability of real-world data. Furthermore, we focus on a dynamic environment, removing the typical assumption of quasi-static motions of other real-world benchmarks. The competition's results show that solutions combining learning-based approaches with prior knowledge outperform those relying solely on data when real-world deployment is challenging. Our ablation study reveals which real-world factors may be overlooked when building a learning-based solution. The successful real-world air hockey deployment of best-performing agents sets the foundation for future competitions and follow-up research directions.
Abstract:Spatial understanding is a critical aspect of most robotic tasks, particularly when generalization is important. Despite the impressive results of deep generative models in complex manipulation tasks, the absence of a representation that encodes intricate spatial relationships between observations and actions often limits spatial generalization, necessitating large amounts of demonstrations. To tackle this problem, we introduce a novel policy class, ActionFlow. ActionFlow integrates spatial symmetry inductive biases while generating expressive action sequences. On the representation level, ActionFlow introduces an SE(3) Invariant Transformer architecture, which enables informed spatial reasoning based on the relative SE(3) poses between observations and actions. For action generation, ActionFlow leverages Flow Matching, a state-of-the-art deep generative model known for generating high-quality samples with fast inference - an essential property for feedback control. In combination, ActionFlow policies exhibit strong spatial and locality biases and SE(3)-equivariant action generation. Our experiments demonstrate the effectiveness of ActionFlow and its two main components on several simulated and real-world robotic manipulation tasks and confirm that we can obtain equivariant, accurate, and efficient policies with spatially symmetric flow matching. Project website: https://flowbasedpolicies.github.io/
Abstract:Optical tactile sensors have recently become popular. They provide high spatial resolution, but struggle to offer fine temporal resolutions. To overcome this shortcoming, we study the idea of replacing the RGB camera with an event-based camera and introduce a new event-based optical tactile sensor called Evetac. Along with hardware design, we develop touch processing algorithms to process its measurements online at 1000 Hz. We devise an efficient algorithm to track the elastomer's deformation through the imprinted markers despite the sensor's sparse output. Benchmarking experiments demonstrate Evetac's capabilities of sensing vibrations up to 498 Hz, reconstructing shear forces, and significantly reducing data rates compared to RGB optical tactile sensors. Moreover, Evetac's output and the marker tracking provide meaningful features for learning data-driven slip detection and prediction models. The learned models form the basis for a robust and adaptive closed-loop grasp controller capable of handling a wide range of objects. We believe that fast and efficient event-based tactile sensors like Evetac will be essential for bringing human-like manipulation capabilities to robotics. The sensor design is open-sourced at https://sites.google.com/view/evetac .
Abstract:Tactile sensors are promising tools for endowing robots with embodied intelligence and increased dexterity. These sensors can provide robotic systems with direct information about physical interactions with the world, which is difficult to obtain from extrinsic perception systems. This work deals with a practical everyday living problem: stable object placement on flat surfaces starting from unknown initial poses. Common approaches for object placing either require complete scene specifications or indirect sensor measurements, such as cameras which are prone to suffer from occlusions. Instead, this work proposes a novel approach for stable object placing that combines tactile feedback and proprioceptive sensing. We devise a neural architecture that estimates a rotation matrix which results in a corrective gripper movement that aligns the object with the table and paves the way for the subsequent stable object placement. We compare models with different sensing modalities, such as force-torque and an external motion capture system, in real-world object placement tasks with different objects. Our experimental evaluation of the placing policies with a set of unknown everyday objects reveals an impressive generalization of the tactile-based pipeline and suggests that tactile sensing plays a vital role in the intrinsic understanding of dexterous object manipulation. Videos of our approach are available at https://sites.google.com/view/placing-by-touching.
Abstract:Multi-objective optimization problems are ubiquitous in robotics, e.g., the optimization of a robot manipulation task requires a joint consideration of grasp pose configurations, collisions and joint limits. While some demands can be easily hand-designed, e.g., the smoothness of a trajectory, several task-specific objectives need to be learned from data. This work introduces a method for learning data-driven SE(3) cost functions as diffusion models. Diffusion models can represent highly-expressive multimodal distributions and exhibit proper gradients over the entire space due to their score-matching training objective. Learning costs as diffusion models allows their seamless integration with other costs into a single differentiable objective function, enabling joint gradient-based motion optimization. In this work, we focus on learning SE(3) diffusion models for 6DoF grasping, giving rise to a novel framework for joint grasp and motion optimization without needing to decouple grasp selection from trajectory generation. We evaluate the representation power of our SE(3) diffusion models w.r.t. classical generative models, and we showcase the superior performance of our proposed optimization framework in a series of simulated and real-world robotic manipulation tasks against representative baselines.
Abstract:Robot assembly discovery is a challenging problem that lives at the intersection of resource allocation and motion planning. The goal is to combine a predefined set of objects to form something new while considering task execution with the robot-in-the-loop. In this work, we tackle the problem of building arbitrary, predefined target structures entirely from scratch using a set of Tetris-like building blocks and a robotic manipulator. Our novel hierarchical approach aims at efficiently decomposing the overall task into three feasible levels that benefit mutually from each other. On the high level, we run a classical mixed-integer program for global optimization of block-type selection and the blocks' final poses to recreate the desired shape. Its output is then exploited to efficiently guide the exploration of an underlying reinforcement learning (RL) policy. This RL policy draws its generalization properties from a flexible graph-based representation that is learned through Q-learning and can be refined with search. Moreover, it accounts for the necessary conditions of structural stability and robotic feasibility that cannot be effectively reflected in the previous layer. Lastly, a grasp and motion planner transforms the desired assembly commands into robot joint movements. We demonstrate the performance of the proposed method on a set of competitive simulated robot assembly discovery environments and report performance and robustness gains compared to an unstructured end-to-end approach. Videos are available at https://sites.google.com/view/rl-meets-milp .
Abstract:Dexterous manipulation remains an open problem in robotics. To coordinate efforts of the research community towards tackling this problem, we propose a shared benchmark. We designed and built robotic platforms that are hosted at the MPI-IS and can be accessed remotely. Each platform consists of three robotic fingers that are capable of dexterous object manipulation. Users are able to control the platforms remotely by submitting code that is executed automatically, akin to a computational cluster. Using this setup, i) we host robotics competitions, where teams from anywhere in the world access our platforms to tackle challenging tasks, ii) we publish the datasets collected during these competitions (consisting of hundreds of robot hours), and iii) we give researchers access to these platforms for their own projects.
Abstract:Dexterous manipulation is a challenging and important problem in robotics. While data-driven methods are a promising approach, current benchmarks require simulation or extensive engineering support due to the sample inefficiency of popular methods. We present benchmarks for the TriFinger system, an open-source robotic platform for dexterous manipulation and the focus of the 2020 Real Robot Challenge. The benchmarked methods, which were successful in the challenge, can be generally described as structured policies, as they combine elements of classical robotics and modern policy optimization. This inclusion of inductive biases facilitates sample efficiency, interpretability, reliability and high performance. The key aspects of this benchmarking is validation of the baselines across both simulation and the real system, thorough ablation study over the core features of each solution, and a retrospective analysis of the challenge as a manipulation benchmark. The code and demo videos for this work can be found on our website (https://sites.google.com/view/benchmark-rrc).
Abstract:We present a framework for model-free learning of event-triggered control strategies. Event-triggered methods aim to achieve high control performance while only closing the feedback loop when needed. This enables resource savings, e.g., network bandwidth if control commands are sent via communication networks, as in networked control systems. Event-triggered controllers consist of a communication policy, determining when to communicate, and a control policy, deciding what to communicate. It is essential to jointly optimize the two policies since individual optimization does not necessarily yield the overall optimal solution. To address this need for joint optimization, we propose a novel algorithm based on hierarchical reinforcement learning. The resulting algorithm is shown to accomplish high-performance control in line with resource savings and scales seamlessly to nonlinear and high-dimensional systems. The method's applicability to real-world scenarios is demonstrated through experiments on a six degrees of freedom real-time controlled manipulator. Further, we propose an approach towards evaluating the stability of the learned neural network policies.
Abstract:Our solution is implemented in and for the frame of Duckietown. The goal of Duckietown is to provide a relatively simple platform to explore, tackle and solve many problems linked to autonomous driving. "Duckietown" is simple in the basics, but an infinitely expandable environment. From controlling single driving Duckiebots until complete fleet management, every scenario is possible and can be put into practice. So far, none of the existing modules was capable of reliably detecting obstacles and reacting to them in real time. We faced the general problem of detecting obstacles given images from a monocular RGB camera mounted at the front of our Duckiebot and reacting to them properly without crashing or erroneously stopping the Duckiebot. Both, the detection as well as the reaction have to be implemented and have to run on a Raspberry Pi in real time. Due to the strong hardware limitations, we decided to not use any learning algorithms for the obstacle detection part. As it later transpired, a working "hard coded" software needs thorough analysis and understanding of the given problem. In layman's terms, we simply seek to make Duckietown a safer place.